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New dev blog: Unified inventory

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Author
Rommiee
Mercury Inc.
#641 - 2012-05-21 07:00:00 UTC
One of the most disappointing (but not entirely unsurprising) things to come out of all this, is the realisation that CCP have not learned a single thing from the CQ disaster.

There was a Dev’s post some time back saying that they are listening and carrying out some internal testing. That was it. Clearly it was a load of crap.

Anyone with half an eye could see that this was never going to be sorted in time for patch day, they should have backed it out of the patch there and then until it was ready. Instead, they blindly charge ahead regardless, ignoring all the players concerns.

90% of the playerbase do not use SISI, and a lot of those do not look at the appropriate threads in the Forums. There will be a very large number of players that will explode when they see this after patchday.

Way to go CCP.
May O'Neez
Flying Blacksmiths
#642 - 2012-05-21 11:56:22 UTC  |  Edited by: May O'Neez
Captain Praxis' list of remaining issues is to me a blocker for a lot of day-basis usages of the inventory ... if we intent to behave exactly like before the patch.

On another point of view we (or at least me) still don't figure out how CCP expects from us to handle the new system, I'm still waiting for replacing workflow. Not 1:1 mapping like several player have shown here, because it may be not so relevant. It's a major rework of the UI after all. It's my only 'hope' regarding this critical matter: show us how we should use it, CCP, please. Like PI, if you release complex/unintuitive material, you have to deal with tutorials.

I think that if player don't see issues *yet* (maybe not, there's a lot of people able to adapt quickly anyway), they actually will later and post on the feedback thread when it will happen, so we'll just have to wait ... and cross fingers for enhancements / completions. ^^
Fabulousli Obvious
Caldari Provisions
Caldari State
#643 - 2012-05-21 12:04:16 UTC
May O'Neez wrote:
It's a major rework of the UI after all. It's my only 'hope' regarding this critical matter: show us how we should use it, CCP, please.


It's fairly intuitive and no instructions necessary. But it is too restrictive in it's mechanics, therefore not robust enough to be adaptable to ANY situation, and quickly....a capability already built-in to what we 'had' (kiss it goodbye before DT today.)

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#644 - 2012-05-21 13:32:18 UTC  |  Edited by: Hakaru Ishiwara
One workaround to the single window spawn upon dock-up is to press ESC and head on over to the General Settings tab. Once there, check off the "Merge 'Items' and 'Ships' into Station Panel" option. That forces the Ships and Items (station-specific inventory) to load up in the Station Services window by default every time the ship docks.

It is not as slick as the current and soon to be old TQ Inventory windows, but at least a pilot can dock having their ship's cargo hold AND another window up w/o having to **** with this shift-click nonsense.

Why we are having to figure out workarounds for a newly designed system is mind-boggling, admittedly.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Indahmawar Fazmarai
#645 - 2012-05-21 13:39:56 UTC  |  Edited by: Indahmawar Fazmarai
Hakaru Ishiwara wrote:
One workaround to the single window spawn upon dock-up is to press ESC and head on over to the General Settings tab. Once there, check off the "Merge 'Items' and 'Ships' into Station Panel" option. That forces the Ships and Items (station-specific inventory) to load up in the Station Services window by default every time the ship docks.

It is not as slick as the current and soon to be old TQ Inventory windows, but at least a pilot can dock having their ship's cargo hold AND another window up w/o having to **** with this shift-click nonsense.

Why we are having to figure out workaround for a newly designed system is mind-boggling, admittedly.


Oh, nice find! Surely will use it meanwhile CCP figures out why we like to keep those windows open in stations rather than have them collapsed out of sight at The Window.
Fabulousli Obvious
Caldari Provisions
Caldari State
#646 - 2012-05-21 14:06:59 UTC



************ The Window **************


http://eve-files.com/dl/254778

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Rommiee
Mercury Inc.
#647 - 2012-05-21 14:11:36 UTC
Fabulousli Obvious wrote:



************ The Window **************


http://eve-files.com/dl/254778


You need to Photoshop CCP Guard's face onto it and it will be just like last year......
Fabulousli Obvious
Caldari Provisions
Caldari State
#648 - 2012-05-21 14:26:55 UTC
Me no have Photoshop. Sad

Slap a picture of the Inventory 'Tree and Dropdowns' frame over the flames please someone.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#649 - 2012-05-21 14:52:31 UTC
Fabulousli Obvious wrote:
Me no have Photoshop. Sad

Slap a picture of the Inventory 'Tree and Dropdowns' frame over the flames please someone.
Check out GIMP for a free Photoshop alternative:

http://www.gimp.org/

Also, I thought that it was Soundwave's smug mug w/a top hat which kicked off the Incarna fail-cascade resulting in the subsequent "20%" Fall 2011 layoff. I have linked below the archived Door image competition thread, but CCP's forum archiving mechanism kocks up the image references(!).

http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1535011

Considering that CCP Soundwave is the most senior guy to have participated in this thread, I'd consider him to be The Window's project lead. Shocking, I know.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Tippia
Sunshine and Lollipops
#650 - 2012-05-21 14:55:18 UTC
Rammix wrote:
You misunderstood. I mean it's normal that you have to choose one thing or another. You just can't get EVERYTHING, so you have to choose what you need more, and what - less. Either you fill your screen with containers and see no ships/chats/overview or you see part of your containers and most of 'spaceship interface'. I prefer the second option, you prefer the first, that's all.
But that's just it: I don't prefer the first. That's why I have the setup I have: four distinct (and very small) inventory locations — one of which isn't even shown in space (and appears and disappears automatically when appropriate), and one of which is usually showing a completely different set of information in space — that are tailor-made to show as much as possible with a minimal expenditure of screen real-estate. The new system robs me of the ability to have this kind of setup and instead encourages having a much more bloated window taking up more space.

The old system would let me have everything. The new one drastically reduces my ability to have that.

There are a number of parts to my dislike of this new system:
· The inability to handle multiple windows properly (even if the later sisi patches have made some strides in this area).
· The attempt to solve this “problem” with a monolithic solution that takes up more space with less customisation options.
· Design bloat — more screen space wasted on graphical elements that aren't particularly needed.
· The lowered efficiency that comes as a result of all of the above.

The new additions are very neat and certainly have their place — they're just not the universal solutions to all inventory-related use cases that CCP would like them to be.
Fabulousli Obvious
Caldari Provisions
Caldari State
#651 - 2012-05-21 15:17:39 UTC
Hakaru Ishiwara wrote:
I have linked below the archived Door image competition thread, but CCP's forum archiving mechanism kocks up the image references(!).


The Images are now unfortunately dead.

It is always the Victors who get to write history after all. Sad

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Vegare
Bitslix
Lolsec Fockel
#652 - 2012-05-21 15:26:11 UTC  |  Edited by: Vegare
CCP Arrow wrote:

TL;DR: We believe you

Soundwave does not :D

Niko Lorenzio wrote:

Where is the CSM in all this? Aren't they supposed to be doing the fighting for us? Don't they have a voice in all this? Unless I missed one I didn't see a single post from them.

Sad

According to the CSM there's nothing wrong with the Unified Invetory on Sisi (Townhall Meeting on Saturday). :D
Fabulousli Obvious
Caldari Provisions
Caldari State
#653 - 2012-05-21 15:32:30 UTC
Vegare wrote:

According to the CSM there's nothing wrong with the Unified Invetory on Sisi (Townhall Meeting on Saturday). :D


It was stunning.

I felt like I was in the world of "They Live". SLEEP SLEEP OBEY SLEEP SLEEP

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Tippia
Sunshine and Lollipops
#654 - 2012-05-21 16:02:51 UTC
Oh my… From the patch notes:

“Market deliveries now appear under the Corporate hangar section in the Index tree of the inventory.”

…soooo, has anyone checked the latest build if this means the bug remains where the corp hangar section only shows if you have an actual corp hangar in the station?
Jibran Rollard
Aliastra
Gallente Federation
#655 - 2012-05-21 16:13:42 UTC  |  Edited by: Jibran Rollard
Hello, i think i like this very much. Not that i have been here too long and get into situation with dozens of inventory windows, but still, seems good to me.

Just little suggestion to "smart filters". Please include filter for skillbooks. As those don't have same type and it's sometimes painful to find them there.

And one bigger suggestion. What about ability to select different locations from the list and display content from all of them merged in one window ? Or maybe just display them in separate boxes that can be collapsed (like doubleclick to window title) so it's easier to move items from one place to another.

And last one, what about some favorite locations ? Marking some and they will display in top of the list without need to look through all of them.
Fabulousli Obvious
Caldari Provisions
Caldari State
#656 - 2012-05-21 16:19:21 UTC  |  Edited by: Fabulousli Obvious
Jibran Rollard wrote:
Hello, i think i like this very much. Not that i have been here too long and get into situation with dozens of inventory windows, but still, seems good to me.


EVERY ONE who types this NEVER SAYS WHY !!

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Fabulousli Obvious
Caldari Provisions
Caldari State
#657 - 2012-05-21 16:20:25 UTC
Tippia wrote:
Oh my… From the patch notes:

“Market deliveries now appear under the Corporate hangar section in the Index tree of the inventory.”

…soooo, has anyone checked the latest build if this means the bug remains where the corp hangar section only shows if you have an actual corp hangar in the station?



A girl just can't keep up with the amount of crap flooding in lately. help !

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Jibran Rollard
Aliastra
Gallente Federation
#658 - 2012-05-21 16:26:36 UTC
Fabulousli Obvious wrote:
Jibran Rollard wrote:
Hello, i think i like this very much. Not that i have been here too long and get into situation with dozens of inventory windows, but still, seems good to me.


EVERY ONE who types this NEVER SAYS WHY !!

Why ? Because i like new things :) I was just looking at screenshots and reading, so not sure how it will work generally, but still, since there will be kept ability to open inventory locaiton separately, i don't see anything wrong with it. Sure i am little bit worried that it will be big window as the fitting screen is and it will get in way when some quick action is needed. But it's definitely good that they are making changes like this, UI still needs a lot of work.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#659 - 2012-05-21 16:40:57 UTC  |  Edited by: Hakaru Ishiwara
Jibran Rollard wrote:
Hello, i think i like this very much. Not that i have been here too long and get into situation with dozens of inventory windows, but still, seems good to me.

Just little suggestion to "smart filters". Please include filter for skillbooks. As those don't have same type and it's sometimes painful to find them there.
Would you please elaborate on what makes the new inventory window useful for you? Skillbooks are currently a filter option on the test server (Singularity).

Jibran Rollard wrote:
And one bigger suggestion. What about ability to select different locations from the list and display content from all of them merged in one window ? Or maybe just display them in separate boxes that can be collapsed (like doubleclick to window title) so it's easier to move items from one place to another.

And last one, what about some favorite locations ? Marking some and they will display in top of the list without need to look through all of them.
Some excellent suggestions here, one of which (multiple windows) has been translated into a use-case by our fellow pilot, Tippia.

I really like the idea of being able to customize the "Index" column if we are to be burdened with this new UI element.

Jibran Rollard wrote:
...
Why ? Because i like new things :) I was just looking at screenshots and reading, so not sure how it will work generally, but still, since there will be kept ability to open inventory locaiton separately, i don't see anything wrong with it. Sure i am little bit worried that it will be big window as the fitting screen is and it will get in way when some quick action is needed. But it's definitely good that they are making changes like this, UI still needs a lot of work.
Seriously?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#660 - 2012-05-21 18:06:27 UTC
Now - at the evening - day before winferno launch - all extra windows still refuse to reopen when you re-enter station. They seem to remember their size and position, but still need to manually open all again.

Folder menu still has wrong background style as for example using desert theme colours makes the it pretty unreadable. Background should be same colour than in other menus like that (for example in market).

Opening ships cargo bay by double clicking hangar background opens cargo in inventory window. Double clicking hangar background while holding shift opens it to new window. However this only happens if inventory window is already open (should not need to be) and double clicking hangar background again (while still holding shift) opens another copy of cargo window to yet another new window. It should "activate", "bring to front" or "close if already active and in front" the previous copy instead.

Didn't even bother to test the space, looting, system change functionality any more because - well - I'm just fed up...

If someone wants to give it more in depth final verdict - be my guest.

If this goes live tomorrow, I'm heading to play diablo 3. CCP may email me with some nice reactivation offer when (and if) this has been fixed. Rather do something fun than get myself angry with something what I don't want to use in it's current form.

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