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Player Features and Ideas Discussion

 
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How about making Industrial ships actual INDUSTRIAL ships

Author
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#1 - 2012-05-21 05:16:14 UTC
Ok so here is a basic rough idea:

Why not give industrial ships the ability to manufacture T1 ammo and non-capital modules?

A new manufacturing module can be made specializing in say ammo, high slot, med slot and low slot mods.

You install the mod in the Industrial and you then can access its assembly line from the the usual drop down assembly line list except now you have a "Your ship" range as well.

The new manufacturing module would be more wasteful than a station assembly line, but the benefit is that you can manufacture something anywhere.

Few restrictions as follows:

1. Firstly the pilot ofcourse has to be in the ship when is setting up the job.
2. Ship has to be in space and if he docks the order gets paused until he returns to space
3. Pilot can leave the ship i.e pod eject once order is placed, but must return to ship in order to "deliver"

Now this will also create a new economy: POS space renting. Since manufacturers will need a secure space to store the ship while it is in the manufacturing process, high sec or low sec POS owners could rent space within the POS field for use.

Though I think what will also be needed is assigning passwords to each industrial so that it can only be accessed by the original owner...maybe which can then be hacked?

Anyway just throwing the idea out there.
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2012-05-21 05:47:08 UTC
If you need a POS to use the ship effectively, can't you just use the POS to manufacture?

Enjoying the rain today? ;)

Idris Mandela
Tribal Liberation Force
Minmatar Republic
#3 - 2012-05-21 05:50:22 UTC
James Amril-Kesh wrote:
If you need a POS to use the ship effectively, can't you just use the POS to manufacture?



Well the idea is for peeps who dont have much money or are just starting to manufacture having thier own personal industrial plant, but yeah I see your point. Maybe allow em to manufacture in stations then? Pay some rent as we do now for renting a belt, but without the hassle of waiting days for a line to open up?

Idris Mandela
Tribal Liberation Force
Minmatar Republic
#4 - 2012-05-21 05:57:22 UTC
James Amril-Kesh wrote:
If you need a POS to use the ship effectively, can't you just use the POS to manufacture?



You know it would be a neat idea if you could rent out POS labratory and assembly lines to Non-corp or non-alliance players... you could say assign via contract a time limited key to the player who can then access a single line per key...

mxzf
Shovel Bros
#5 - 2012-05-21 06:10:39 UTC
Idris Mandela wrote:
James Amril-Kesh wrote:
If you need a POS to use the ship effectively, can't you just use the POS to manufacture?

Well the idea is for peeps who dont have much money or are just starting to manufacture having thier own personal industrial plant, but yeah I see your point. Maybe allow em to manufacture in stations then? Pay some rent as we do now for renting a belt, but without the hassle of waiting days for a line to open up?


If you're renting a belt in highsec, you're being scammed. And there are lots of free manufacturing lines in highsec as long as you're not in the middle of a trade hub. Why would someone pay for a ship when they can use a nearly free manufacturing line?

And if you're talking about manufacturing in deep null; if you can't get a POS or station up to do stuff in, you shouldn't be building stuff out there.

So, it's really not needed at all, either way.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#6 - 2012-05-21 06:26:48 UTC
mxzf wrote:

If you're renting a belt in highsec, you're being scammed. And there are lots of free manufacturing lines in highsec as long as you're not in the middle of a trade hub. Why would someone pay for a ship when they can use a nearly free manufacturing line?

And if you're talking about manufacturing in deep null; if you can't get a POS or station up to do stuff in, you shouldn't be building stuff out there.

So, it's really not needed at all, either way.


Hmm you know I was talking to a buddy who does research and what he says is that maybe what is really needed ae laboratory ships rather than industral ships, since there is not a single open lab slot in high sec, but then this would need a new class of ship altogether. oh well.
Lunkwill Khashour
Ministry of War
Amarr Empire
#7 - 2012-05-21 06:32:44 UTC
I'ld say a UI that allows POS owners to let their facilities to random players is what you're really looking for.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#8 - 2012-05-21 06:53:37 UTC
I believe, "in the begining", that industrial ships were supposed to have some kind of industrial role. Problem is; I don't think an actual useful ability was able to be established for them.

The idea of manufacturing with them is kind of useful for consumable items like cap boosters, ammo, drugs and crystals but for anything larger the issues are how long it takes to manufacture these items as I believe the ship would be required to be "deployed" to manufacture stuff.

This issue of time isn't a problem for small items but it's also not practical as it's easier to just fill the ships cargo with the required consumables as they can carry a **** tonne of them instead of needing to mine minerals to produce the items. So we're back to the original problem of 'is this actually useful?".

Perhaps Industrial ships just need to be renamed to "Hauler". They also need their fitting stats looking at. Have you seen how rediculous the ammount of CPU they have and lack of PG? It's insane!
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2012-05-21 09:53:31 UTC
I'd like to 'rent' space in a POS field.

I could go in and bump out everyone else in the thing, then gank them for kicks.
Staxed
Femboi Fan Club
#10 - 2012-05-21 14:01:19 UTC
I approve of this, if for the only reason to do what Danika said :D, tons of unpiloted ships in POS shields? Sounds like a fun time...
FloppieTheBanjoClown
Arcana Imperii Ltd.
#11 - 2012-05-21 14:37:36 UTC
Digging holes is a part of industrial work. Why would you build an excavator that also builds hardhats? You do understand that not all industrial equipment manufactures things, right?

Founding member of the Belligerent Undesirables movement.

Kusum Fawn
Perkone
Caldari State
#12 - 2012-05-21 14:39:30 UTC
A long long time ago, CCP was thinking about letting industrial ships use strip miners. hence the huge CPU, for strip miners and tank. however that idea was scrapped before it came to live. they never fixed the ship to reflect that though.

All of the problems that you are talking about (lab space, manufacture space) can all be done at stations or at a POS already using pos structures.

Where else would you be thinking of using these ships abilities otherwise?

The situations with NPC lab space has long been known, looked at, and seemingly judged or at least CCP hasn't changed it in a while. Last change i think was the behavior change where lab job cancellation didnt free up the lab slot.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.