These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Unified inventory

First post First post
Author
Smoking Blunts
ZC Omega
#621 - 2012-05-18 08:18:40 UTC
so patch day is in 5 days, no new build on sis. same issues as everyone is reporting.

why are you rolling this out when its a reduction in usablity over what we currently have on TQ?

no drama this time mr ccp soundwave, just an honest question

OMG when can i get a pic here

Maul555
Xen Investments
#622 - 2012-05-18 09:19:48 UTC  |  Edited by: Maul555
After my first look at Sisi, I cant bring myself to test the updates, I will take your guys word for it that it still sucks. I don't want to spend another single second on that thing that I don't have to, and am already bracing myself for patch day.

So bad I don't even want to test it. good job CCP. Ugh
Ariane VoxDei
#623 - 2012-05-18 09:26:14 UTC
Smoking Blunts wrote:
so patch day is in 5 days, no new build on sis. same issues as everyone is reporting.

why are you rolling this out when its a reduction in usablity over what we currently have on TQ?

no drama this time mr ccp soundwave, just an honest question


Don't waste your time, it is too late for a new sisi build now. They are quite probably in charging-blindly-for-the-deadline mode and when offduty they are busy working on their D3 chars, so no time for forums or sisi feedback.

The only question that remains, is whether he is dumb enough to going to be stubborn, and risk what happened to the previous guy in his position, or leave the current system in, calm down, and take the time it takes to work out something better.

I came back to Eve earlier this week (been away for about 6 months) and I am not happy with some of the changes. This Inventory 'vanskabning' (*) is just more of the same. Forcing worse, more work-intensive, poorer structure, poorer view stuff on people for no *good* reasons.
I can think up a whole stack of bad reasons, ranging from incompetence and complete ignorance of using the game, to horrible malicious intent masked by good intentions.
But no good reasons.

(*) : based on what has been reported in the 2 main threads about it (this one and the one in the test section). I asked for sisi reactivation days ago, shortly after reactivating this account, but it has not been granted yet.

Still, on a matter such as the UI, I would actually risk taking Tippias word for it. And based on that and of others backing that line of thought:
The new one is inadequate and must not be allowed bugfixes or not.
Rommiee
Mercury Inc.
#624 - 2012-05-18 12:03:50 UTC
If this hits TQ in its current form, it's going to be the "door" all over again.

CCP needs to be brave enough to withdraw it from the upcoming patch, and not introduce it until ALL the issues have been ironed out.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#625 - 2012-05-18 12:34:56 UTC  |  Edited by: Grey Stormshadow
Today's build looks much better. when you open "extra" windows in station they now remember their positions and size. They still don't reopen when you re-enter station after undocking, but still it is major improvement. I'm starting to have real faith that they actually might be able to make it usable before the launch. Just one big step remaining really - other stuff is rather trivial.

Very nice.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Tiger's Spirit
Templars of the Shadows
#626 - 2012-05-18 13:50:49 UTC
Grey Stormshadow wrote:
Today's build looks much better. when you open "extra" windows in station they now remember their positions and size. They still don't reopen when you re-enter station after undocking, but still it is major improvement. I'm starting to have real faith that they actually might be able to make it usable before the launch. Just one big step remaining really - other stuff is rather trivial.

Very nice.


It is worthless too, if the windows closing and resizing every gatejump, re/undock and need reopen or repositioning time to time etc.
The ships still merged with this inventory system, still no multipanel, still annoying handling my stuffz, still hard and slow to use inventory in battles or at POS or for a station hangar manager. Need shift+click for open another windows to capbooster cans to easy handling in pvp, but need reopen with shift+click everytime when jump over a gate. This is a crap and alpha state inventory system.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#627 - 2012-05-18 14:04:10 UTC
Tiger's Spirit wrote:
Grey Stormshadow wrote:
Today's build looks much better. when you open "extra" windows in station they now remember their positions and size. They still don't reopen when you re-enter station after undocking, but still it is major improvement. I'm starting to have real faith that they actually might be able to make it usable before the launch. Just one big step remaining really - other stuff is rather trivial.

Very nice.


It is worthless too, if the windows closing and resizing every gatejump, re/undock and need reopen or repositioning time to time etc.
The ships still merged with this inventory system, still no multipanel, still annoying handling my stuffz, still hard and slow to use inventory in battles or at POS or for a station hangar manager. Need shift+click for open another windows to capbooster cans to easy handling in pvp, but need reopen with shift+click everytime when jump over a gate. This is a crap and alpha state inventory system.

Well as I said - there is only one major issue remaining - if the windows start to remember their state (open/closed), all other minor stuff is trivial and can be fixed in future patches. There is major difference between having to set up your UI once and having to set up it every time you change session.

However now that the individual windows seem to remember their size/position, I think that the crew has already managed to fix the most difficult part of the task. Making the windows remember their state shouldn't be that difficult compared to that.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Tiger's Spirit
Templars of the Shadows
#628 - 2012-05-18 15:00:15 UTC  |  Edited by: Tiger's Spirit
Grey Stormshadow wrote:
Tiger's Spirit wrote:
Grey Stormshadow wrote:
Today's build looks much better. when you open "extra" windows in station they now remember their positions and size. They still don't reopen when you re-enter station after undocking, but still it is major improvement. I'm starting to have real faith that they actually might be able to make it usable before the launch. Just one big step remaining really - other stuff is rather trivial.

Very nice.


It is worthless too, if the windows closing and resizing every gatejump, re/undock and need reopen or repositioning time to time etc.
The ships still merged with this inventory system, still no multipanel, still annoying handling my stuffz, still hard and slow to use inventory in battles or at POS or for a station hangar manager. Need shift+click for open another windows to capbooster cans to easy handling in pvp, but need reopen with shift+click everytime when jump over a gate. This is a crap and alpha state inventory system.

Well as I said - there is only one major issue remaining - if the windows start to remember their state (open/closed), all other minor stuff is trivial and can be fixed in future patches. There is major difference between having to set up your UI once and having to set up it every time you change session.

However now that the individual windows seem to remember their size/position, I think that the crew has already managed to fix the most difficult part of the task. Making the windows remember their state shouldn't be that difficult compared to that.



But still not remember. Check it. Open and resize the inventory panel windows and dock out or in.
Just watch it what will be happening. The windows will be resized to original size and moving back to original position and closing all other opened windows. 1 major issue remaining ? This is a joke ? At least 10.
Smoking Blunts
ZC Omega
#629 - 2012-05-18 15:01:31 UTC  |  Edited by: Smoking Blunts
Grey Stormshadow wrote:
Tiger's Spirit wrote:
Grey Stormshadow wrote:
Today's build looks much better. when you open "extra" windows in station they now remember their positions and size. They still don't reopen when you re-enter station after undocking, but still it is major improvement. I'm starting to have real faith that they actually might be able to make it usable before the launch. Just one big step remaining really - other stuff is rather trivial.

Very nice.


It is worthless too, if the windows closing and resizing every gatejump, re/undock and need reopen or repositioning time to time etc.
The ships still merged with this inventory system, still no multipanel, still annoying handling my stuffz, still hard and slow to use inventory in battles or at POS or for a station hangar manager. Need shift+click for open another windows to capbooster cans to easy handling in pvp, but need reopen with shift+click everytime when jump over a gate. This is a crap and alpha state inventory system.

Well as I said - there is only one major issue remaining - if the windows start to remember their state (open/closed), all other minor stuff is trivial and can be fixed in future patches. There is major difference between having to set up your UI once and having to set up it every time you change session.

However now that the individual windows seem to remember their size/position, I think that the crew has already managed to fix the most difficult part of the task. Making the windows remember their state shouldn't be that difficult compared to that.



aside from the fact ships are not all in the ship hanger. if they renamed it to the sometimes ship hanger, that would fix that issue.

also you cant right click ships in station to get to there bays, eg. orca corp hangers, ore bays. carriers fuel, ship, corp hangers.

woudl also be great if i right click something in space ship/pos a new window would open rather than the bloody asset manager, taking this simple 1 click function away has to be the stupidest thing ccp have done since walking in a closet

OMG when can i get a pic here

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#630 - 2012-05-18 15:24:10 UTC  |  Edited by: Hakaru Ishiwara
Why are we having to guess at what changes the developers are making to the Sisi build if the Inventory feature is getting improved upon? Why isn't the project manager writing up one or two sentences to inform us what's going on and for what we should be looking when we review the feature?

Short and simple communication goes a long way towards helping those interested in testing understand the current status AND it shows vendor involvement in a topic dear to many of CCP's customers.

Edit: I can't believe that this is listed as a feature of the Inferno expansion. CCP's hubris from 2011 is alive and well.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Dennie Fleetfoot
DUST University
#631 - 2012-05-18 15:38:58 UTC
I'm dreading Tuesday.

There's gonna be a lot of 'I told you so' Tuesday evening.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Maul555
Xen Investments
#632 - 2012-05-19 03:42:41 UTC  |  Edited by: Maul555
yuuuuuup... I already told them so... soooo yeah....



I think I should pick up some anti-chafing balm for patch day... It will be badly needed....
Captain Praxis
Sebiestor Tribe
Minmatar Republic
#633 - 2012-05-20 18:54:51 UTC
Here's my problem with the current build of the new UI on Sisi:

Let's say I start docked in Aldrat IX - Pator Tech School.

I open the Inventory and shift-click 'Ship Hangar' and 'Item Hangar' to open them in separate windows, then I move those two new 'Ship' and 'Item' windows to the top-right corner of my screen and resize them to show, let's say 4 rows and 4 columns. I also stack them so now I have a 'Ship Hangar' tab and an 'Item Hangar' tab.

Exhibit A: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/1.jpg


---== Issue #1 ==---
Now I undock, warp across Aldrat to the Caldari Business Tribunal station, and dock there. Lo and behold the 'Item Hangar' and 'Ship Hangar' windows I created have disappeared.

Exhibit B: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/2.jpg

If I now click the 'Inventory' button on the Neocom I get the original Inventory window, and I then have to repeat the initial steps above to recreate my ships/item windows.

This happens every time I undock/redock, whether at the same station, a different station in the same system or in another system entirely.

On Tranquility, when I open these two windows and resize and arrange them how I want, they will open in the same position at the same size in every station when I dock. They will even remember which tab was selected!

Having this information instantly available whenever I dock is very useful - please don't make me have to do more clicking to get it Sad


---== Issue #2 ==---
The ship hangar does not show my currently active ship, either in the list view or in the separate 'Ship Hanger' window created with a shift-click. On Tranquility all ships in the hangar are, well, listed in the hangar!


---== Issue #3 ==---
Let's return to the beginning where I had separated out the 'Ship Hangar' and 'Item Hangar' windows to the top-right of my screen (exhibit A).

Now if I click the 'Inventory' button on the Neocom, I get a side-menu asking me to choose either the 'Ship Hangar' or 'Item Hangar' to switch to instead of an Inventory window opening. Shift-clicking this button does exactly the same thing (i.e. nothing).

Now, my intuitive expectation is that clicking this button should open up an new Inventory window (or re-open the 'base' Inventory window). I'd be prepared to accept a shift-click for this functionality instead Blink


---== Issue #4 ==---
The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off!


---== Issue #5 ==---
The 'Open Drone Bay' option is missing from the context menu when I right-click my ship in the hangar.


--== Issue #6 ==---
Again, this is something that is very counter-intuitive to me:

Let's say I open up my ship's cargo hold in a separate window, move it to the LHS of my screen and resize it to show 2x3 items.

Now I undock and do some stuff in space. During the course of doing this stuff I drag my 'Ship Cargo' window over to the RHS of my screen. Now I dock up again. As soon as I do this my cargo window shifts back over to the LHS where I originally had it.

Please let my windows stay where I put them as they currently do on Tranquility!


---== Issue #7 ==---
When I double-click my ship in the main ship-spinny hangar view, it opens the "main" Inventory window instead of my smaller ship's 'Cargo Hold' window. It does this regardless of whether I have a 'Cargo Hold' window open or not...

Double-clicking a ship in this view really should just go straight to the cargo without opening a large Inventory window that covers two thirds of my screen.


That's all I've got for the time being, and so far I've only tested some of the more basic things I do in EVE like moving stuff around between stations. I haven't tested the UI functionality when I'm salvaging, hacking, running a mission or looting wrecks...


In its current state I have to say that I'm not looking forward to it being deployed on Tranquility Sad

o7
Captain Praxis
Rommiee
Mercury Inc.
#634 - 2012-05-20 21:06:48 UTC
Well, 2 of my accounts expire at the end of the month. I cant see those being renewed tbh, unless they get this crap sorted.

1 month left on the other 3 accounts. Lets see how it goes for those......
Maraner
The Executioners
#635 - 2012-05-20 21:41:28 UTC
I've emailed CCP Guard and CCP Unifex, I'd suggest others do the same, not sure if they even check their mails. Stated that I believe the new inventory system is a disaster in the making and that all the good stuff in inferno is going to be lost in the rage from the UI.

I didnt bother emailing soundwave as his flipant and misleading posts are just annoying these days, his last post made me grind my teeth. Bit saddened to be honest that despite the work that people have put into this and the genuine concern showed by the community that there is every indication that this is going ahead anyway.

sucks to be honest and makes me feel ignored, hope I'm wrong and come patch day all is sweetness and light, however I'm betting on rage and fury.
Cedar Locus
Fleet 2 die
#636 - 2012-05-20 22:16:57 UTC
Blue Harrier wrote:
Last night (UK time), I was playing Skyrim and had a sudden thought, are we being used as labrats to test this new UI because it is designed for use with a consoles joypad?

Think about it a bit, this design of UI would work excellently with a joypad and is in a way something like the tree view, container driven menu system that many console games have. So are we in fact testing the UI interface that will be used in Dust?

Is this the ‘unifying’ interface on both Eve the game and Dust so both players will see a similar UI and that eventually Eve the game might be able to run on the next generation consoles?

BTW I still don’t like it and I’m finding it a heck of a Kludge just to do some of the simple things I used to do but come next week I suppose it’s the usual ‘Adapt or Leave’ attitude from everyone.

Ah well popcorn and a stiff drink ready LOL


good thinking, so it's same as CQ
Di Mulle
#637 - 2012-05-20 22:54:35 UTC
I guess they are now trying to mimick some of the old behaviour with the new system, which wasn't built with that in mind. Approach like that never works well. Some more band-aids, and everything becomes one big band-aid, instead of a thing built on a solid foundation.

On top of that CCP as always is running out of time. Some band-aids will be applied, and a chimera will be left there for a years to come.

Why they built a system like that ? As usual, CCP never comes down to explain. Sorry, "we strongly believe in a Single Window To Rule Them All" does not cut for an explanation. It is a chant. Do you really neglect community so much - or, maybe you are afraid to try to explain your concepts ?

The added cookies in a form of navigation tree and price estimations are sweet and mighty. But, as any cookies do, those also are bad when overabundant. They are blessing sometimes, completely unneeded in other cases - guess what, they eat a screen estate any freaking time.
<<Insert some waste of screen space here>>
Fabulousli Obvious
Caldari Provisions
Caldari State
#638 - 2012-05-20 23:19:16 UTC
Maraner wrote:


I didnt bother emailing soundwave as his flipant and misleading posts are just annoying these days, his last post made me grind my teeth.


I back you 100% on this one.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Fabulousli Obvious
Caldari Provisions
Caldari State
#639 - 2012-05-20 23:22:21 UTC
Dennie Fleetfoot wrote:
I'm dreading Tuesday.

There's gonna be a lot of 'I told you so' Tuesday evening.



Oh, c'mon. It'll be a blast. I'm already only 4 jumps from Jita. Gonna watch the monument again for sure !

I'll bring the lawnchairs if someone can handle the Long Island Teas, and someone the canapes....we'll have a Garden Party Big smile

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Rammix
TheMurk
#640 - 2012-05-21 00:55:38 UTC  |  Edited by: Rammix
Tiger's Spirit wrote:
Better if you dont do it, because you talking idiotic things again and again.
The new inventory system is crap, worsen than old one,hard to handling, have bad functionality. Merging ships and modules, remove hangarbay, no multipanel it's a mistake. Everyone see it, just you talking bullsh*t here like this: "The new inventory will come to TQ because it's good " You wrote this. LOL

Don't make me laugh. A few people who started complaining after 20+ pages of the topic is NOT "everyone".
You even can't help aggroing and using offensive speech, watch yourself with some attention. Just for example, read Tippia's messages (who's on your side in this argument), and read your own. Aggro-boy, LoL.

To me, it's you who talk idiotic things like calling old ui a 'total commander', etc.

Ah, almost forgot to say. I don't care if there is one person with contrary opinion, or there are hundreds. But actually, in this case, there are more people who like new UI than who dislike it. Maybe not in whole, but at least its idea. And I suppose, it's not only pvpers and hunters, but also some part of industrialists. (notice: I don't allow myself such stupidity like saying 'everyone')

Tippia wrote:

By the way…
Quote:
When started playing eve I, too, wanted to see everything on my screen all the time, but realized that it's inconvenient and is not even supposed to be convenient
…a UI that is “not supposed to be convenient“ fundamentally fails to be a good UI. The old UI lets you have this convenience without breaking down; the new one does not. Guess what this means for the quality of the two UI implementations…

You misunderstood. I mean it's normal that you have to choose one thing or another. You just can't get EVERYTHING, so you have to choose what you need more, and what - less. Either you fill your screen with containers and see no ships/chats/overview or you see part of your containers and most of 'spaceship interface'. I prefer the second option, you prefer the first, that's all.

Basically, you and Tiger Spirit say newUI is worse, I say it's not. Some aspects are worse (though, I prefer saying 'not finished'), but in total it's at least equal.
Really, I'm tired of this 'discussion', it's pointless. What is a valid argument to you, looks like nonsence to me (not everything, of course), and vice versa.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread