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Inferno Features on Singularity

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Author
Jaden Soniel
State Protectorate
Caldari State
#641 - 2012-05-17 16:02:20 UTC
Tlat Ij wrote:
IBFroggy Sukarala wrote:
Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them.

Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec.


the problem is that you cant know if its afk or not, therefore you have to assume that he is active.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#642 - 2012-05-17 16:04:22 UTC
New feature: Fuel bunker in the New player experience does no damage.Ugh

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

sYnc Vir
Wolfsbrigade
Ghost Legion.
#643 - 2012-05-17 17:17:26 UTC
Jaden Soniel wrote:
Tlat Ij wrote:
IBFroggy Sukarala wrote:
Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them.

Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec.


the problem is that you cant know if its afk or not, therefore you have to assume that he is active.



Do they not sell Stabs and teach warp out readiness in 0.0? Interesting.

Don't ask about Italics, just tilt your head.

Jaden Soniel
State Protectorate
Caldari State
#644 - 2012-05-17 17:19:39 UTC
sYnc Vir wrote:
Jaden Soniel wrote:
Tlat Ij wrote:
IBFroggy Sukarala wrote:
Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them.

Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec.


the problem is that you cant know if its afk or not, therefore you have to assume that he is active.



Do they not sell Stabs and teach warp out readiness in 0.0? Interesting.



hehe, try to put stabilizers to a carrier :)
or even start carebearing with it while a hostile is sitting in the system... now that would be interesting....
sYnc Vir
Wolfsbrigade
Ghost Legion.
#645 - 2012-05-17 17:25:56 UTC
Jaden Soniel wrote:
sYnc Vir wrote:
Jaden Soniel wrote:
Tlat Ij wrote:
IBFroggy Sukarala wrote:
Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them.

Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec.


the problem is that you cant know if its afk or not, therefore you have to assume that he is active.



Do they not sell Stabs and teach warp out readiness in 0.0? Interesting.



hehe, try to put stabilizers to a carrier :)
or even start carebearing with it while a hostile is sitting in the system... now that would be interesting....


OOOOO, AFK guys mean you cant AFK rat. My bad.

Play the game, if you know they are their how hard is it to figure out where they could be bridging in from, scout and plan counter. We do it in Low Sec, can't see why 0.0 can't.



Don't ask about Italics, just tilt your head.

Jaden Soniel
State Protectorate
Caldari State
#646 - 2012-05-17 17:33:02 UTC
Quote:
OOOOO, AFK guys mean you cant AFK rat. My bad.

Play the game, if you know they are their how hard is it to figure out where they could be bridging in from, scout and plan counter. We do it in Low Sec, can't see why 0.0 can't.


hehe, no i didn't mean that, sorry for the confusion. I meant afk cloakers.
First of all, neither you should nor can rat afk with a carrier, because of fighter mechanics.
And the other thing is that i actually thought about things like ratting in cheaper ships, or ratting together with other people, but you cant really rely on those methods or others to help you 24/7, while for sitting afk cloaked in a system all that is required is an alt and a computer running 24/7, thats why afk cloaking should have something to counter for example
Tlat Ij
Hedion University
Amarr Empire
#647 - 2012-05-17 17:56:35 UTC
Jaden Soniel wrote:
thats why afk cloaking should have something to counter for example

But there is nothing to counter. They are AFK, not capable of doing anything. People who complain about AFK cloakers are nullbears that need to HTFU or move to hisec where they don't need to be scared of people who aren't at the keyboard.
Jaden Soniel
State Protectorate
Caldari State
#648 - 2012-05-17 18:03:30 UTC  |  Edited by: Jaden Soniel
Tlat Ij wrote:
Jaden Soniel wrote:
thats why afk cloaking should have something to counter for example

But there is nothing to counter. They are AFK, not capable of doing anything. People who complain about AFK cloakers are nullbears that need to HTFU or move to hisec where they don't need to be scared of people who aren't at the keyboard.



i can only hope that you actually had to deal with afk cloakers and that's why you know so much about it but nevertheless, you still don't see the point. if we would know for sure that he is afk or when he is coming back it wouldnt be a problem, but since you cant know things such as that, you have to assume its active, and act as such.
Tlat Ij
Hedion University
Amarr Empire
#649 - 2012-05-17 19:42:54 UTC
Jaden Soniel wrote:
i can only hope that you actually had to deal with afk cloakers and that's why you know so much about it but nevertheless, you still don't see the point. if we would know for sure that he is afk or when he is coming back it wouldnt be a problem, but since you cant know things such as that, you have to assume its active, and act as such.

And the way people act when they assume the person is not afk is to dock up and whine on the forums about how "overpowered" cloaks are because they are too scared to do anything when a non-friendly ship is in system.
Ranger 1
Ranger Corp
Vae. Victis.
#650 - 2012-05-17 20:21:49 UTC  |  Edited by: Ranger 1
Jaden Soniel wrote:
Tlat Ij wrote:
Jaden Soniel wrote:
thats why afk cloaking should have something to counter for example

But there is nothing to counter. They are AFK, not capable of doing anything. People who complain about AFK cloakers are nullbears that need to HTFU or move to hisec where they don't need to be scared of people who aren't at the keyboard.



i can only hope that you actually had to deal with afk cloakers and that's why you know so much about it but nevertheless, you still don't see the point. if we would know for sure that he is afk or when he is coming back it wouldnt be a problem, but since you cant know things such as that, you have to assume its active, and act as such.


You also have to assume he can cyno in friends.

Neither of these points means that you need to dock up and cease all activites in the system.

1: Get your people in system (and in adjoining systems) in a defense fleet.
2: Make sure people are in combat ready ships, including those ratting or docked doing other things, and are in gang ready to go (as well as on voice coms).
3: Have a standard plan in place for how to react based on worse case scenario.
4: Have someone send an alt to scout in likely jump off point systems within range. Often the same systems are used repeatedly.
5: Everyone continues to make ISK, with a bonus of the potential for a good fight soon to come.

Many Null alliances follow these procedures with great success, many more stay docked. That choice, of course, is up to you.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jaden Soniel
State Protectorate
Caldari State
#651 - 2012-05-17 20:52:50 UTC
/\
I
I
The man said it.
Finnally a nice counter argument. I think you are right, these are the steps that should be taken and it probably works too.
How long can you keep up such readiness?
By the way, i dont actually make much money in nullsec as i have other means for getting isk, im just annoyed that nothing can be done against afk cloakers. In eve you shouldnt feel safe in space in nullsec, in a hostile space.

But anyway im just here, becuase i saw my character's face ruined in sisi and i would just want some explanations from a dev or anyone, or something to point me in the right direction.
Jaden Soniel
State Protectorate
Caldari State
#652 - 2012-05-17 20:57:01 UTC
also i did not say the only way to respond to that is to dock up and spin your ship, a few post above it i also said a few ideas, but other than that, and what you said, you can also try to bait it, but than you dont know if he is there or not.
Recoil IV
Caldari Provisions
Caldari State
#653 - 2012-05-19 07:54:02 UTC
just an ideea

remove t2 missiles penalty.why? compared to t2 turret ammo

hail has enourmous falloff these days,barrage has even more at the cost of only a few dps loss
quake has been recently buffed (few month ago) has 1.25x more tracking (better than faction ammo) and all t2 long range ammo has been buffed for that matter.
void/null has been buffed..

show missiles love,remove the t2 precision speed penalty,buff them
MotherMoon
Tribal Liberation Force
Minmatar Republic
#654 - 2012-05-19 08:01:20 UTC
Tlat Ij wrote:
Jaden Soniel wrote:
thats why afk cloaking should have something to counter for example

But there is nothing to counter. They are AFK, not capable of doing anything. People who complain about AFK cloakers are nullbears that need to HTFU or move to hisec where they don't need to be scared of people who aren't at the keyboard.


Or they could remove local. Since without local you wouldn't know there was someone AFK in your systems. Ships would instead be revealed by, well, SHOWING UP OUT OF NO WHERE. So only actively moving and aggressive fleets would be threats anymore in eve online 0.0 space. You might even pass another fleet at a gate in a system. YOu warp into the gate and find, not a gate camp, but a large fleet ships. Right now in eve, you would be on local and they would all get ready to fight you, and have time to think of what to do.

Without local you get wormhole PvP, and let admit it, Wormhole PvP is the best PvP

DOWN WITH LOCAL and we won't talk about AFK cloakies anymore, god.

http://dl.eve-files.com/media/1206/scimi.jpg

Indalecia
#655 - 2012-05-20 22:12:07 UTC
CCP Goliath wrote:
Game of Drones


I see what you did there. Hehe.

https://o.smium.org/ — v0.13.5 — A browser-based fitting tool and loadout sharing platform

Tatiana W1sla
Federal Navy Academy
Gallente Federation
#656 - 2012-05-21 09:42:43 UTC
is it a bug or is intended that new ancillary shiled boosters do not take bonuses form ships? I tried with a maelstrom with the x-large ancillary shield booster and the 37.5% boat bonus is ignored
clone667
Wei Shu Forces
#657 - 2012-05-22 13:49:04 UTC
Is there a way to keep the seperate windows for the following: item hanger / ship hanger / cargo bay, instead of it opening it all in one window? (inventory)
it can be done by shift clicking i know, but it does not stay like that once you close and try to re-open the window, is there a way to have it close to or the same pre-inferno?
so i can look at my current cargohold, my ship hanger, and my items again at the same time (3 seperate windows) without having to shift click everytime i dock again.
CCP Goliath
C C P
C C P Alliance
#658 - 2012-05-22 15:11:47 UTC
clone667 wrote:
Is there a way to keep the seperate windows for the following: item hanger / ship hanger / cargo bay, instead of it opening it all in one window? (inventory)
it can be done by shift clicking i know, but it does not stay like that once you close and try to re-open the window, is there a way to have it close to or the same pre-inferno?
so i can look at my current cargohold, my ship hanger, and my items again at the same time (3 seperate windows) without having to shift click everytime i dock again.


Don't close the windows in station and they should maintain every time you dock. You may have to reset your window position settings and redo them for this to work.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#659 - 2012-05-22 15:13:41 UTC
CCP Goliath wrote:
clone667 wrote:
Is there a way to keep the seperate windows for the following: item hanger / ship hanger / cargo bay, instead of it opening it all in one window? (inventory)
it can be done by shift clicking i know, but it does not stay like that once you close and try to re-open the window, is there a way to have it close to or the same pre-inferno?
so i can look at my current cargohold, my ship hanger, and my items again at the same time (3 seperate windows) without having to shift click everytime i dock again.


Don't close the windows in station and they should maintain every time you dock. You may have to reset your window position settings and redo them for this to work.

Nope still broke.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Unkind Omen
State Protectorate
Caldari State
#660 - 2012-05-22 15:28:47 UTC  |  Edited by: Unkind Omen
May be it is too late to post here, but I had to run new inventory on our POS on live server to see this problems:

Problem 1:

http://clip2net.com/s/1WNLY
And this POS is not the one with the largest amount of GUNS'n'STUFF. Just imagine how people should look for their hangars and SMA's if they have 200 defensive structures at their POS.

Suggestion:
1)Minimal solution - make a separate subgroup for defensive/offensive structures.
2)Best solution - make a grouping by type option for list of avaliable containers on POS like:
>Starbase Structures
-=Component Assembly Array
- Array 1
- Array 2
- Array 3
- My stupid name for this structure
- =Ship Maintenance Array
- Ship Maintenance Array
- Ship Maintenance Array
- Ship Maintenance Array
- =Small Pulse Laser Battery
- Small Pulse Laser Battery
- Small Pulse Laser Battery
- Small Pulse Laser Battery
- =Medium Pulse Laser Battery
- Medium Pulse Laser Battery
- Medium Pulse Laser Battery
- Medium Pulse Laser Battery
- =Control tower's name here (Control Tower)
It will be very nice to disable grouping by type separately not just "all grouped"/"all ungrouped" but CAA's grouped, Small lasers grouped, SMA's ungrouped and so on. Though in this case I can't imagine suitable options menu design.

Problem 2:

Some structures are really far away from you when you are on POS. So you cant even look inside.

Suggestion:

Change names' color to grey if they are outside your managing range.