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Inferno Features on Singularity

First post First post
Author
Vasya Kosyakov
X-Exclusion-X
#621 - 2012-05-12 10:34:53 UTC  |  Edited by: Vasya Kosyakov
radecz3k wrote:
MotherMoon wrote:
radecz3k wrote:
CCP Goliath wrote:

• Fueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges



Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active.


what?



Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.



Seriously! Don't be so stupid - He's just pissed that his alliance tells him to dock up his ratting ship when a cloaky neut jumps in system to slow down his isk whoring....... A valid tactic that he wants a CCP hand out make his life easier. Learn to pvp or grow some balls.

The shield booster for fuel is a good idea that helps combat and balance shield boost tanks v's neuting .

P.S - Ever heard of downtime...... they cant be on 24/7 your just too slow to catch them logging in.... ;-)

Look a plex has spawned and there are 500 blues in system...... but oh wait a 2 month old toon just entered system in a cloaky badger........ sound the alarm and dock up boys......

*not meant to be aggressive as I have been on both sides but we need to be realistic and not distract CCP from the good work they are now doing, with pissy little trivia.
Sarmatiko
#622 - 2012-05-14 13:50:43 UTC  |  Edited by: Sarmatiko
CCP Goliath wrote:

• Amarr V3
o All sub capital Amarr ships, excluding T3 cruisers.


Can someone clarify this? T3 cruisers are excluded because they already V3'ed in the past or they will be redone later?
How can we say that ship was V3'ed? PGS texture, new exhaust effect, V3 Fresnel effect, faction color schemes, separate logo sprite or there is something else?
CCP Goliath
C C P
C C P Alliance
#623 - 2012-05-14 14:08:21 UTC
Sarmatiko wrote:
CCP Goliath wrote:

• Amarr V3
o All sub capital Amarr ships, excluding T3 cruisers.


Can someone clarify this? T3 cruisers are excluded because they already V3'ed in the past or they will be redone later?
How can we say that ship was V3'ed? PGS texture, new exhaust effect, V3 Fresnel effect, faction color schemes, separate logo sprite or there is something else?


T3 cruisers will get V3'd some time in the future. As to the technical details, I couldn't begin to comment.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Cearain
Plus 10 NV
#624 - 2012-05-14 16:19:30 UTC
Jade Constantine wrote:
"oh noes my militia is losing its not fair."

I guess the answer is stop posting on this thread and go play the game harder and try to recruit some more people so you stop losing.


I'm not sure what you mean by "play the game harder" but I think your second suggestion, is unfortunately right on the money.

Recruiting your own blob is now the way to win faction war and null sec.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

AnAmadan
Caldari Provisions
Caldari State
#625 - 2012-05-14 17:48:30 UTC
Why in the name of God are the FW missions still giving 20k LP? Surely this could be reduced to get rid of the mission farmers or to encourage them to plex?
Cearain
Plus 10 NV
#626 - 2012-05-14 21:02:45 UTC
AnAmadan wrote:
Why in the name of God are the FW missions still giving 20k LP? Surely this could be reduced to get rid of the mission farmers or to encourage them to plex?



Because defensive plexes do not award lp. Hence if the missions were drastically nerfed the winning side would be shooting themselves in the foot on the lp side of things.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Seismic Stan
Freebooted Junkworks
#627 - 2012-05-15 01:10:54 UTC  |  Edited by: Seismic Stan
I've tried to bond with the new Unified Inventory interface, I really have, but I can't get beyond its irritating qualities that get in my way.

Docking to quickly change ships is one of the most frequent and simple operations I undertake that involves my inventory.

When docking to re-ship on TQ this is my experience:

1. Dock.
2. Click on Hangar icon in sidebar.
3. Right-click the visually clear icon of the legibly named ship to access the "Make active" option in the dropdown menu.
4. Undock.

With the new Unified Inventory system available on SiSi:

1. Dock
2. Click Inventory icon in sidebar.
3. Scroll tree window down far enough to see available ships using scrollbar so narrow I may inadvertently end up moving the vertical partition or selecting a tree item instead.
[3a. Realise I actually needed to use the vertical partition anyway to widen the tree window so I can read the ship name and type clearly.]
4. Right-click on chosen ship to access the "Make active" option in the dropdown menu.
5. Undock.

I have since learned that as an alternative to step 3 I can select the "ships" entry in the tree menu which will then display the icons of the ships present in the hangar, which technically means that the number of steps are the same on SiSi as the TQ version. However the difference is on SiSi it feels like I'm performing keyhole surgery in an awkward and cluttered windowed list whereas on TQ I can just click on a button in the bottom-left of the screen and grab a new ship.

The new UI window does remember how it was left from the previous time it was used, but given that it is the same window being used for multiple functions, it is unlikely to be configured optimally for the next task it is required for (unless it is the same as the previous task).

I'm sorry to be negative about someone's hard work, but this doesn't feel like progress, just change for change's sake. A fiddly but familiar interface has been replaced with an unfamiliar one with a different kind of fiddly. It may be a useful tool for collectors and micro-managers, but I suspect the average player is just going to be frustrated.
Hidden Snake
Inglorious-Basterds
#628 - 2012-05-15 10:59:46 UTC
Cearain wrote:
AnAmadan wrote:
Why in the name of God are the FW missions still giving 20k LP? Surely this could be reduced to get rid of the mission farmers or to encourage them to plex?



Because defensive plexes do not award lp. Hence if the missions were drastically nerfed the winning side would be shooting themselves in the foot on the lp side of things.



huh ... and logic dies on altar of CCPs interest
Roime
Mea Culpa.
Shadow Cartel
#629 - 2012-05-15 11:04:09 UTC
CCP Goliath wrote:
Sarmatiko wrote:
CCP Goliath wrote:

• Amarr V3
o All sub capital Amarr ships, excluding T3 cruisers.


Can someone clarify this? T3 cruisers are excluded because they already V3'ed in the past or they will be redone later?
How can we say that ship was V3'ed? PGS texture, new exhaust effect, V3 Fresnel effect, faction color schemes, separate logo sprite or there is something else?


T3 cruisers will get V3'd some time in the future. As to the technical details, I couldn't begin to comment.


When you do that, please swap the gfx assets of Proteus subsystems- CPU Efficiency Gate with Friction Extension Processor.

Thanks!

.

sYnc Vir
Wolfsbrigade
Ghost Legion.
#630 - 2012-05-15 11:04:16 UTC
Can you even do mission if your side has every system? As don't they have to be in hostal space?

Don't ask about Italics, just tilt your head.

Hidden Snake
Inglorious-Basterds
#631 - 2012-05-15 11:09:52 UTC
sYnc Vir wrote:
Can you even do mission if your side has every system? As don't they have to be in hostal space?


Mission in Jita?
Kaylen Vimanis
#632 - 2012-05-15 12:01:06 UTC  |  Edited by: Kaylen Vimanis
Not sure if this has been mentioned, and i don't really fancy looking through 32 pages of text on my lunch break, but this regards the inventory system.

I think it will take getting used to and i can see that it might be more versatile in the long run to manage large assets.

Has anyone suggested that this same system be used for bookmarks? It's beneficial if for instance if you wanted to move a personal bm to a corp bm and vice versa. You have say 20 bms in personal and another 20 in corp, you have to expand and sift through them, then drag either to your cargo and do the shift copy or maximise your bm window and drag it from one folder to another, which works only if you don't have many bms.

I would like to see a similar inventory system used for bms, say with folders on the side and bms of that folder in a scrolly window on the right.

Just a thought. Unless of course someone else has thought of this already earlier in the thread of which i'll apologise for bringing up an idea already acknowledged idea.

I’m a member of the Imperial Senate on a diplomatic mission to Alderaan.

bassie12bf1
Republic Military School
Minmatar Republic
#633 - 2012-05-16 18:28:59 UTC
The engines on the Coercer and Heretic are looking incorrect.

Heretic
http://dl.dropbox.com/u/5182016/29758207101.jpg

VS

Omen
http://dl.dropbox.com/u/5182016/2012.05.16.17.18.41.jpg

As you see the engine flare doesn't show up on all the engine parts of the coercer/heretic and makes it look bad.
Hans Jagerblitzen
Ice Fire Warriors
#634 - 2012-05-16 19:12:39 UTC
sYnc Vir wrote:
Can you even do mission if your side has every system? As don't they have to be in hostal space?


I've asked CCP for clarification on this, I'll let you know as soon as I have an answer, if they don't respond in this thread first. It's a great question.

CPM0 Chairman / CSM7 Vice Secretary

IBFroggy Sukarala
School of Applied Knowledge
Caldari State
#635 - 2012-05-17 01:03:33 UTC
Quote:
Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.



Even a Cloaky scanner probe will do. Seeing that these guys likes to sit AFK, I would like to scan them down and pop their @sses.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#636 - 2012-05-17 01:07:01 UTC
IBFroggy Sukarala wrote:
Quote:
Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.



Even a Cloaky scanner probe will do. Seeing that these guys likes to sit AFK, I would like to scan them down and pop their @sses.



1 guy afk cloaked stops people using an ENTIRE system. When did this happen?

Don't ask about Italics, just tilt your head.

IBFroggy Sukarala
School of Applied Knowledge
Caldari State
#637 - 2012-05-17 01:29:00 UTC
sYnc Vir wrote:
IBFroggy Sukarala wrote:
Quote:
Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.



Even a Cloaky scanner probe will do. Seeing that these guys likes to sit AFK, I would like to scan them down and pop their @sses.



1 guy afk cloaked stops people using an ENTIRE system. When did this happen?



Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them.
Tub Chil
Deep Core Mining Inc.
Caldari State
#638 - 2012-05-17 12:39:21 UTC
Incursus is a monster now, it can 1v1 any other t1 frig,
All hail to the new frigate king Lol

I feel bad for rifter tbh.
Tlat Ij
Hedion University
Amarr Empire
#639 - 2012-05-17 15:44:13 UTC
IBFroggy Sukarala wrote:
Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them.

Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec.
Jaden Soniel
State Protectorate
Caldari State
#640 - 2012-05-17 16:00:57 UTC
Quote:
Avatar:

"14 different skintypes have been added to the Character Creator. This allows all bloodlines to have a wide range of skincolors.
These skintypes replace the previous skintones that allowed players to modify their skincolor a little bit.
A character can keep his/her current skintone, but as soon as a skintype has been applied and the character saved, one of the new skintypes has to be used.

The skintypes can only be applied with full recustomization, that is when you also have the option to resculpt your character, but the plan is to give everyone an optional full recustomization when this goes on TQ."


Hello

Today i went to sisi to check out the above mentioned feature. I entered the character recustomization, and saw that the character was already changed to something that im not quite comfortable having.
Here is a link that can describe what i mean.

Picture
The one in the right side is what i made on tranquility.

So my question would be, that Is my character's look going to automatically change with the inferno update, or will i have a choice to keep it exactly the same as the one on the right side of the picture. Im fine with changing the skin color but i would rather not have a change like that to her face.