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Player Features and Ideas Discussion

 
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More dynamic market, and some other idea's.

Author
Ching Mortao
Perkone
Caldari State
#1 - 2011-10-01 15:31:31 UTC
Eve online just needs more features and dynamics to its current system rather than nerfing or adding new ships or other random **** that wont work as many have suggested. I dont really know where to start, but I will go with SOV infrastructure and alliance industrial side including to high-sec industry/markets.

I see that Null-sec really has no trading in between alliances with a tax structure or much of an economical strucutre, all you see are is contracts and just blue +'s but you dont see markets with rules and regulations for what is sold or baught or taxes for the interaction of non-enemy alliance's and corporations, those of which are neutral. I believe that if there were more of economical structure of which people could choose for their market hubs, they could attract more players and compete economically with alliances. A nice added touch with any corporation/alliance would be is to make stock system that could work. This stock system could lead to a downfall or financial take over of an alliance. Something like this with the ability to make isk value rise of fall such as the stock market crashing as in real life (maybe not a good idea lol). Another feature would be structuring trading routes and taxes for such things. I would also like to touch up on the security part of this, cant we have sentry guns added to the gates for specific action/reaction effect to whatever happens at the gates, same with the station with a cost or penalty of course.

Another cool edition to this idea is what if we could expand player owned stations like outposts to low-sec and high-sec, would be interesting to see how alliances interact in high-sec with this new feature. Could be useful to promote local economies or have more industrial/hauling agents which the governor of that outpost in high/low security could give a set amount and reasonable time for the distance to create more places for trading routes and more haulers while gaining a security standing to whatever outpost location is and of that faction is, while gaining maybe a + sign for that alliance.

Another thought is what if could make interaction between faction maliitia's and null-sec empires by making low-sec systems with the ability to be taken over. It would give noobs a way to train up for null-sec pvp. The only problem is your going to need Ai ships to balance this by player amount of the faction in the system fighting based on the ships compared to the alliance fighting for this low-sec system. It could be a money sink hole and some null-sec players want null-sec space to be expanded.

Anyways I am open minded to every suggestion, Id like to see a more interactive economy/market and null-sec economy/market or whatever title said. Sorry if some of my idea's arent clear.
Ching Mortao
Perkone
Caldari State
#2 - 2011-10-02 18:57:19 UTC
I guess there are many people who cant read
ShahFluffers
Ice Fire Warriors
#3 - 2011-10-02 20:04:58 UTC
I'll take "What is a Game" for $500 John.

Serious response: Your idea has some merit... but some parts of it are already possible and in fact do happen (sometimes the null alliance is not even fully aware it is doing this).

Alliances already do trade with each other. If they are NAPed with each other then materials often do change hands and get shipped to different places using different people. Sometimes null-alliances sell the products directly to players and/or groups (the old "Northern Coalition" is a good example... they sold lots of capitals and supercapitals). None of it is really "official" they way your proposal would make it... but it's still there.
Alliances also trade with their enemies too... though in a more roundabout way. Null-alliances take their goods to Jita or other market hubs and sell their stuff... which other groups and entities buy.

Now... for your other two ideas...

Low-sec outposts would certainly be interesting... but I'm having a bit of trouble seeing why people would favor such installations over the normal NPC stations. Unless said people are part of a HUGE organization and want to buy/sell/stockpile stuff on a platform that no one else has access to.

Making low-sec "conquerable" the same way 0.0 is... euuuhhhhhhhhhh... I like the idea in principle. However I can easily see a problem where 0.0 alliances move in and take over low-sec to better solidify their routes to high-sec. And you idea that NPCs could "cause trouble" won't really work... not unless you make them "uber" the same way Sleepers and incursion Sanshas are... and those won't be very newb friendly.
Messoroz
AQUILA INC
#4 - 2011-10-02 20:35:17 UTC
Gate guns on trade routes? Yes because clearly gate guns actually do jack shitt in lowsec.