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Player Features and Ideas Discussion

 
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A cheap alternative to the Noctis

Author
Ulmagod
Ministry of War
Amarr Empire
#1 - 2012-05-11 11:17:31 UTC
For a brief period the Noctis was the bees knees for salvaging and looting. Prior to the Noctis we used the Catalyst and then moved up to the Hurricane for it's larger cargo capacity. However, the recent changes to loot negate the need for a large cargo hold, making the Catalyst now feasible for larger missions. That fact removes two of the main advantages of the Noctis, cargo capacity and speedy skill train. Leaving just the bonus' to tractor beams and salvagers. This is offset by it's price tag and lumbering agility. In these days of gank, the Noctis must feature high on the victim of choice list and I for one find myself pulling out my old Catalyst, rather than my Noctis for many salvaging jobs. That's if I bother to salvage at all.

I believe the time is ripe for a cheaper alternative to the Noctis. Here are three ideas that I want to throw out for the community and CCP to consider/discuss:

1. Give noobs ships a tractor beam range or a salvaging bonus. This would actually make them useful, while at the same time encouraging new players to salvage which is a great starting profession.

2. Add a rig or module that would increase tractor beam range.

3. Add a new dedicated salvaging ship in the Frigate/Destroyer class.

My personal preference is 2. which would allow players maximum flexibility in keeping with the sandbox theme. But I like the idea of running around in noob ships ninja salvaging and occassionally grabbing loot off other players. While 3 would be nice too, unfortunately if we end up with a ship in the same price band as a T2 Frigate, that kind of misses the point, as it would limit it's use to pure PvE mission clean up.

If you accept that the Noctis had it's place when it was first introduced. They you should accept that it's position has been severly eroded by the recent changes to loot. The question is does that need addressing or are we happy to return to the Catalyst as the Salvaging ship of choice?
Rek Seven
University of Caille
Gallente Federation
#2 - 2012-05-11 11:51:30 UTC
So make the Noctis redundant? brilliant plan.
Xhaiden Ora
Doomheim
#3 - 2012-05-11 12:10:10 UTC
It would honestly make more sense to rework the existing ship rather than create an entirely new ship to replace it.

*cough*

A Frigate or even Destroyer can already be fit to zip around pretty fast to get into salvager/tractor range. Not much call for a specific module or rig for it. Ironically, such a rig would be more useful in med / large varieties than small.
Ilnaurk Sithdogron
Blackwater International
#4 - 2012-05-11 12:12:06 UTC
I don't quite see why you're trying to make the Noctis useless. There are plenty of other jury-rigged fits that work fine for salvaging work. I use a Thrasher with 4 Salvagers and 4 Tractor Beams. I'm happy to stick with it until I can get enough money for a Noctis.

There are already enough obsolete ships in this game. We don't need another one.

http://eve-sojourn.blogspot.com/

Ulmagod
Ministry of War
Amarr Empire
#5 - 2012-05-11 12:52:24 UTC
Rek Seven wrote:
So make the Noctis redundant? brilliant plan.

That's the whole point. It is my belief that the Noctis is already redundant. I'm not saying it is completely useless, but many of the design objectives are no longer relevant. The disadvantages now outweigh the advantages. The biggest disadvantage is the cost, it is not a throw away ship, you can't risk a Noctis in any sort of PvP environment, for example you wouldn't run one in under the guns of an enemy POS to salvage something would you? On the PvE side of thing, the only advantage you are left with is the speed in clearing up the mission space, but that is offset by the awful agility delaying you reaching the mission space if you have more than a couple of jumps to go. Once you could confidently predict that the Catalyst would have to make two trips, or bring back a hauler, but not anymore. I for one won't be replacing my Noctis if I should lose it.

When the Noctis was designed, the Salvaging ship of choice was the Hurricane. The main reason the Hurricane was superior to the Catalyst was down to the cargo capacity. The Noctis was designed with similar cargo capacity to the Hurricane, Drake like handling characteristics and a basic tank on a par with a cruiser. It improved on the Hurricane with the Tractor Beam and Salvaging bonus' and the removal of the racial ship skills which favoured Minmatar characters (Minmater Frigate IV, Minmater Cruiser III and Battlecruiser II).

Salvaging ships no longer need that cargo capacity and the skills to get into a Destroyer are negligable. If the Noctis was being designed today, it would be as a replacement and improvement on the Catalyst, not the Hurricane. It would be smaller, faster, more agile and a lot cheaper than the current Noctis. Maybe a forth option would be to resize the Noctis to turn it into a Destroyer sized vessel.
Xhaiden Ora
Doomheim
#6 - 2012-05-11 13:01:10 UTC
Ulmagod wrote:
That's the whole point. It is my belief that the Noctis is already redundant. I'm not saying it is completely useless, but many of the design objectives are no longer relevant. The disadvantages now outweigh the advantages.


You're missing the point. Fixing the Noctis so it once again fills its intended niche role is a much better option than creating a new ship to take over that role. Both from a gameplay perspective and a developer perspective. Why waste dev time and resources creating a new ship when you could simply fix the old one by tweaking statistics and role bonuses?
Ager Agemo
Rainbow Ponies Incorporated
#7 - 2012-05-11 13:38:07 UTC
hmm I often fill my cargo expanded noctis bay in 15 minutes salvaging, so no, working as intended.
Skorpynekomimi
#8 - 2012-05-11 14:50:56 UTC
What? The noctis still works fine. It just doesn't need so many cargo expanders.

Economic PVP

FloppieTheBanjoClown
Arcana Imperii Ltd.
#9 - 2012-05-11 15:46:50 UTC
You know, people use the Noctis in places besides highsec.

Leave it alone.

Founding member of the Belligerent Undesirables movement.

mxzf
Shovel Bros
#10 - 2012-05-11 16:06:44 UTC
A. If cost is an issue, get a destroyer. And cost isn't an issue at all in the main uses of the Noctis, lvl 4s and 0.0 anoms
B. If agility is an issue, fit nanos, I-Stabs, and agility rigs
C. If you're trying to be on a PvP field with the Noctis, you're stupid. Get a cheap frig and drop tractor+salvager+MWD if you really feel like having a cleanup ship going during the fight.
D. The cargo capacity does get used a lot, even if you don't use it. Don't ask for it to be nerfed simply because you aren't using it.

This seems like a HUGE whine for a tiny little issue really. Just get over it, it's really not that big a deal.
Aeril Malkyre
Knights of the Ouroboros
#11 - 2012-05-11 17:00:24 UTC  |  Edited by: Aeril Malkyre
You sir, OP, are a madman.

Destroyer or Cane
-can't lock 10 targets
-can't lock them at 90+ km
-can't pull them from 50+ km
-cycles all modules slower
-Has a pissy cargo bay

The Noctis is doing exactly what it's supposed to be, and doing it very well. I wouldn't mind some more salvage/tractor rigs at any size, but this bird is the king of salvage clean-up. Even on a huge level 4 wreck field, I only have to pulse the MWD maybe once to scoot into the absolute ideal position. After that, the wrecks come to me, I can't even manually reacquire targets fast enough before they're scrubbed, and I'm done in minutes.

There is no substitute.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#12 - 2012-05-11 18:16:12 UTC
Aeril Malkyre wrote:
-can't lock them at 90+ km
-can't pull them from 50+ km

A perfect noctis pilot can lock at 93 km and tractor at 96. I actually have to use a signal amp to step up my targeting range to be able to reach everything.

Founding member of the Belligerent Undesirables movement.

Aeril Malkyre
Knights of the Ouroboros
#13 - 2012-05-14 16:55:21 UTC
FloppieTheBanjoClown wrote:
Aeril Malkyre wrote:
-can't lock them at 90+ km
-can't pull them from 50+ km
A perfect noctis pilot can lock at 93 km and tractor at 96. I actually have to use a signal amp to step up my targeting range to be able to reach everything.
I'd actually wondered what the upper limit was, but never took the time or training to find out. That's bloody fantastic.
Belshazzar Babylon
Doomheim
#14 - 2012-05-15 13:38:24 UTC
Somebody forgot to tell me my Noctis wasn't good for salvaging anymore.
El Geo
Warcrows
NO NEED LOOSE FACE
#15 - 2012-05-15 14:30:34 UTC
Aeril Malkyre wrote:
FloppieTheBanjoClown wrote:
Aeril Malkyre wrote:
-can't lock them at 90+ km
-can't pull them from 50+ km
A perfect noctis pilot can lock at 93 km and tractor at 96. I actually have to use a signal amp to step up my targeting range to be able to reach everything.
I'd actually wondered what the upper limit was, but never took the time or training to find out. That's bloody fantastic.


lol yeah didnt realise it went that far myself

noctis is great and nowhere near redundent
Kusum Fawn
Perkone
Caldari State
#16 - 2012-05-15 14:37:33 UTC
on the flip side, can you buff the marauder tractor range? cause with the recent changes in loot drops per mission, they generally have enough cargo room for everything.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.