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New dev blog: Unified inventory

First post First post
Author
Fabulousli Obvious
Caldari Provisions
Caldari State
#501 - 2012-05-09 12:54:30 UTC
Rammix wrote:


I don't understand people who panic at first sight of a new feature. It's NEW, give it some time, it's meaningless to curse it beforehand. You must accept, it has good sides, so just turn on your patience, give feedback to CCP about what you want (without arguing through 25 pages of the topic and using offensive words) and wait until this new UI improves.
I've said enough.



Use it for all of 2 MINUTES and obvious is obvious in this case.

Major server update yesterday and NO CHANGES at all were based on what is posted here.

It's like some kind of sick joke that never stops being told.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

ergherhdfgh
Imperial Academy
Amarr Empire
#502 - 2012-05-09 15:11:55 UTC
you want suggestions on how you could improve my inventory management experience more than what you've done here? You could have a sexy Icelandic woman give me a back massage while I"m sorting through my mission loot station container.

Want to talk? Join Cara's channel in game: House Forelli

Tippia
Sunshine and Lollipops
#503 - 2012-05-09 16:30:28 UTC  |  Edited by: Tippia
Rek Seven wrote:
Have they removed any existing functionality or increased the number of clicks required to do what we can do now?
Yes. It is no longer possible to set up a workspace that has predetermined slots for different item locations. Instead, you have to go through the shift-click or scroll-click-scroll-click-scroll…[etc] every time. You can no longer set up a collection of windows to have immediate access to a large array of different cargo holds. Instead, you have to dig down through the tree structure (with inconsistent inputs to boot) to get to some of them. Go back a few pages and you'll find a comparison between old and new — the new is horribly inefficient in comparison.

Any attempt to open a single container in a single window requires more clicks, because the functionality to open them in a predetermined slot is lost — I must go through the tree view (which inherently means more clicks) rather than just click on the “open” button, because the latter will reset all my windows (and thus require me to set them up again, which means more clicks).

Any attempt at having more than one item location in view at once requires more clicks, because you cannot reliably set up the collection of windows you want and have them stay that way — they will either be reset with little warning (requiring you to set them up to show the right thing again), or they will require constant shift-clicking to recreate that collection (which, beyond the shift-clicking requires a ton of redundant window dragging since the positions for those new windows aren't saved).

Rammix wrote:
Secondly, seems you and I look at new UI from totally different points of view: I prefer more mouse clicking instead of typing; using inventory is less than 10% of my ingame activity; I don't need 10+ windows open, even if needed new system would suit me. My set of modules in POS hangar doesn't change very often, and customizeable filters will help a lot to find modules for fitting on my ships.
…and that's very nice for you. Some of us need something a bit more involved which gives us better overview of our stuff. This new system does not allow for that. Oh, and POS management is one of the things where the new system really falls apart, by the way, since there are so many different item locations and all of them will try to reset your setup when you open them.

Quote:
I don't understand people who panic at first sight of a new feature. It's NEW, give it some time, it's meaningless to curse it beforehand.
No, cursing it beforehand is mandatory, because we can already see the myriad of problems that will arise; not doing so would be downright retarded— once the team has delivered this product and not actually finished it, it will be hellahard to get it back on the agenda and have the thing fixed and we'll be left with a broken UI for another year. Being new isn't a factor because it takes zero time to discover the issues. Now, when there are still devs assigned to creating it, is the exactly right time to explain everything that is wrong with it. Yes, new problems will arise once it goes live and everyone's edge-cases get thrown into the mix, but the current iteration doesn't even stand up to five minutes of casual, every-day use.
Irongut
Sex Money Guns
#504 - 2012-05-09 16:58:12 UTC
Why do you keep wrecking things that work fine CCP? I like and have good reasons for prefering separate inventory windows.

From a usability perspective they're a much larger drop target than a treeview node. They are also a lot more flexible than a single, huge window. We don't all have the mouse skills of a 13yo COD zombie you know.

When I seige my dread or triage my carrier I have the fuel window (and sometimes cargo too) open so I can merge stacks of stront for the next cycle. My cyno alts do the same thing with liquid ozone. My fuel and cargo windows are very small and don't cover what's happening on the battlefield but this single, huge window will definitely get in the way.

I often ask other corp members to deliver items to corp hangars they don't have access to. I don't want to have to give everyone the ability to see what we've got in all hangers just because they might have to deliver something.

How are you implementing the estimated cargo value feature? Average price in the region? Average price in Jita? Something else? I bet its rarely accurate.

Why can't you do something useful like fix drones or POS?
Tiger's Spirit
Templars of the Shadows
#505 - 2012-05-09 21:15:03 UTC  |  Edited by: Tiger's Spirit
Rammix wrote:
I don't understand people who panic at first sight of a new feature. It's NEW, give it some time, it's meaningless to curse it beforehand. You must accept, it has good sides, so just turn on your patience, give feedback to CCP about what you want (without arguing through 25 pages of the topic and using offensive words) and wait until this new UI improves.
I've said enough.



Man, you are realy just talk blabla.

We dont see it this inventory, we tried, that's very different thing.
We dont panic just we dont want to use bad inventory system which is worsen than old system.

This treewindowsinventorysystem is functionalty zero. Need much more clicks than before. The mergedInventory messed everything, and need old function (shift+click) for working fine or need to set filters everytime when the inventory items changed. If this crapinventorysystem is good just what you told, why need the old function such a multiwindows feature ?
Why using peoples total/norton/midnight etc multiwindows manager if the single tree panel filemanager is fine ? Because that's sux and the other managers is better and easier to use it.

Just trying to use transfer items between a container to cargohold and back: "You click to cargohold and container inventory is dissapearing, when you want to transfer back from container to cargohold you need another click to cargohold and voi'la now the inventory will dissapearing and need searching on the treepanel where it is. We needto use the old function for easy transfer (shift+click) to treepanel, but pls tell to us if we need to use the old functions for easy transfer between multiple windows, why need the new one ?

Without multipanel this new inventory system unuseable, hard to handling and need extra clicks which is slowing down the transfer between inventories.
And other things merged ships with own dronebays and ammos + other modules it's fail.
Ship bays/Ship hangars is not a simple inventory, merged with simple inverntory modules another fail too.

The ship docking to shiphangars not to inventory, i dont understand CCP why removed from station the Shiphangar icon. Because that's easier to handling, when the ships is separated from other modules and items ? The "ShipInventoryBay" is LOL.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#506 - 2012-05-09 21:50:47 UTC  |  Edited by: Grey Stormshadow
Fabulousli Obvious wrote:
Rammix wrote:


I don't understand people who panic at first sight of a new feature. It's NEW, give it some time, it's meaningless to curse it beforehand. You must accept, it has good sides, so just turn on your patience, give feedback to CCP about what you want (without arguing through 25 pages of the topic and using offensive words) and wait until this new UI improves.
I've said enough.



Use it for all of 2 MINUTES and obvious is obvious in this case.

Major server update yesterday and NO CHANGES at all were based on what is posted here.

It's like some kind of sick joke that never stops being told.


You mean something like http://i46.tinypic.com/2nhe3he.jpg ?

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Rammix
TheMurk
#507 - 2012-05-10 01:14:41 UTC  |  Edited by: Rammix
Tiger's Spirit wrote:

Why using peoples total/norton/midnight etc multiwindows manager if the single tree panel filemanager is fine ? Because that's sux and the other managers is better and easier to use it.

Wtf? Windows explorer works exactly like old inventory: to sort in many locations in the same time you have to open, resize and place on the screen many different windows.
Total commander is NOT multiwindowed, it's a split window.

Tiger's Spirit wrote:

Just trying to use transfer items between a container to cargohold and back: "You click to cargohold and container inventory is dissapearing, when you want to transfer back from container to cargohold you need another click to cargohold and voi'la now the inventory will dissapearing and need searching on the treepanel where it is. We needto use the old function for easy transfer (shift+click) to treepanel, but pls tell to us if we need to use the old functions for easy transfer between multiple windows, why need the new one ?

To move an item from A to B you don't need to open first A then B, it's enough to select items in A and drag&drop them to B's line in the tree (without actually switching to it). And you can Ctrl+x items from A, switch to C, select items, move them to B with switching to it, and Ctrl+v previously 'cut out' items from A. Number of actions in the new system is approximately them same as in the old one, but it takes much less space on the screen (most of people would prefer 'clean' screen instead of one covered with windows). The only little inconvenience you may face is that usually you won't see contents of target container. So you should ask Devs for possibility to create something like container profiles (better even name-sensitive) to let you keep some of them always separate, instead of complaining about existing features. To suggest something is better than just to negate.
Your area of concern regarding new inventory UI makes me think that your EVE is endless and cycled moving/sorting of countless items between containers. Jita trader?

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Tippia
Sunshine and Lollipops
#508 - 2012-05-10 01:58:39 UTC
Rammix wrote:
Total commander is NOT multiwindowed, it's a split window.
It's multi-location, which is the key point, and which isn't properly supported by the new system.

Quote:
Number of actions in the new system is approximately them same as in the old one, but it takes much less space on the screen (most of people would prefer 'clean' screen instead of one covered with windows).
The thing is that the new system rather encourages a ‘dirty’ layout, since nothing can be properly pre-positioned. Alternatively, it encourages an inefficient system, if you choose to just use one window.

Quote:
The only little inconvenience you may face is that usually you won't see contents of target container.
That's one inconvenience, but far from the only one. The inventory system's unawareness of multiple windows is a far bigger issue, since it's what keeps the whole thing to reset itself and renders any kind of attempt to define a consistent workspace futile.

A better solution would be to not assume everything should be unified, but rather to provide is with various root objects that we can use to define collections of inventories for any one window.
Tiger's Spirit
Templars of the Shadows
#509 - 2012-05-10 08:35:37 UTC  |  Edited by: Tiger's Spirit
Rammix wrote:
Tiger's Spirit wrote:

Why using peoples total/norton/midnight etc multiwindows manager if the single tree panel filemanager is fine ? Because that's sux and the other managers is better and easier to use it.

Wtf? Windows explorer works exactly like old inventory: to sort in many locations in the same time you have to open, resize and place on the screen many different windows.
Total commander is NOT multiwindowed, it's a split window.

Tiger's Spirit wrote:

Just trying to use transfer items between a container to cargohold and back: "You click to cargohold and container inventory is dissapearing, when you want to transfer back from container to cargohold you need another click to cargohold and voi'la now the inventory will dissapearing and need searching on the treepanel where it is. We needto use the old function for easy transfer (shift+click) to treepanel, but pls tell to us if we need to use the old functions for easy transfer between multiple windows, why need the new one ?

To move an item from A to B you don't need to open first A then B, it's enough to select items in A and drag&drop them to B's line in the tree (without actually switching to it). And you can Ctrl+x items from A, switch to C, select items, move them to B with switching to it, and Ctrl+v previously 'cut out' items from A. Number of actions in the new system is approximately them same as in the old one, but it takes much less space on the screen (most of people would prefer 'clean' screen instead of one covered with windows). The only little inconvenience you may face is that usually you won't see contents of target container. So you should ask Devs for possibility to create something like container profiles (better even name-sensitive) to let you keep some of them always separate, instead of complaining about existing features. To suggest something is better than just to negate.
Your area of concern regarding new inventory UI makes me think that your EVE is endless and cycled moving/sorting of countless items between containers. Jita trader?



What do you talk about ? The old system was same like Windows Explorer ??? Man, open your eyes and use it. The new system same like Windows Explorer and not the old one. The old was multiwindows system and the new is a treepanel + a location panel.

When someone clicking to treepanel he will got same location at right panel. This is same like Windows Explorer working.

In the old system you got different locations from two different windows as the TC is working.

Move item for new inventory just a drag and drop from A to B ? Really ? Did you see when the tree panel is very long and need to find a treefolder ??? The easy way if someone open another windows to another location (shift+click), but that's same as the old inventory system is worked.
So, do you just talk blabla again. And other thing dont speak from just one miniprofession, for the inventory system
it is necessary to be suitable to all profession not just for Jita trader, but for POS manager, looter/salvager, corporation hangar manager, for fighters who want to loot or using items in the battles fast, for the miners who transfer minerals to ship to cargo containers etc. But this inventory system is a crap for all, in this developing phase.
Seleia O'Sinnor
Drop of Honey
#510 - 2012-05-10 09:25:44 UTC
I wonder if the Assets window could be merged with the this new inventory? In the end all we need is a location filter.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Pierced Brosmen
The Scope
Gallente Federation
#511 - 2012-05-10 10:31:49 UTC
The complete lack of CCP responces in this thread after the first day the blog came out is dissappointing and gives me an eerie feeling that team Game of Drones have "completed their task and moved on", and that the new inventory system will be forced upon us with it's flaws, regardless of what we think. Roll


PS, There is a monument in Amarr that's not wrecked yet Twisted
Blue Harrier
#512 - 2012-05-10 11:03:11 UTC
Pierced Brosmen wrote:
The complete lack of CCP responces in this thread after the first day the blog came out is dissappointing and gives me an eerie feeling that team Game of Drones have "completed their task and moved on", and that the new inventory system will be forced upon us with it's flaws, regardless of what we think. Roll


PS, There is a monument in Amarr that's not wrecked yet Twisted


I have that same feeling as well.

This smacks of the WIS débâcle where they removed the ship spinning part of the game only to have to re-instate it a short time later because of the widespread complaints.

At the time it was tested on SiSi many of us said it was a good idea but was far to heavy on the GPU and caused overheating. Did they listen, no, it was forced on us, including the infamous 'Door' .
This has all the makings of yet another 'We know best so adapt or die' scenario, and CCP having to back-track and re-instate single window operation some time in the near future.

My son who has played Eve far longer than myself had a look at the new UI last night and his synopsis of it was unprintable even in this relaxed forum.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#513 - 2012-05-10 11:09:16 UTC  |  Edited by: Grey Stormshadow
Yea... latest couple comments about this feature you can found from this thread. Apparently they are (at least pretending to) doing some user testing now, which I personally find kind of funny. With all the feedback they have it should give quite clear indication what went wrong and clear knowledge that such testing should have been done long before any code was written.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Fabulousli Obvious
Caldari Provisions
Caldari State
#514 - 2012-05-10 11:30:34 UTC
Tippia wrote:
Yes, new problems will arise once it goes live and everyone's edge-cases get thrown into the mix, but the current iteration doesn't even stand up to five minutes of casual, every-day use.



Really, it's all about this for me (my Main).

I know, I know. It's ALWAYS about ME, but this is about that.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Fabulousli Obvious
Caldari Provisions
Caldari State
#515 - 2012-05-10 11:32:22 UTC  |  Edited by: Fabulousli Obvious
Grey Stormshadow wrote:
Yea... latest couple comments about this feature you can found from this thread. Apparently they are (at least pretending to) doing some user testing now, which I personally find kind of funny. With all the feedback they have it should give quite clear indication what went wrong and clear knowledge that such testing should have been done long before any code was written.



I'm hitting the same wall as when they idiotically took away the parenthesis around stargates on the Overview.

Like that, I have a feeling we are just spinning our wheels here.

They are going to do what they are going to do.

As someone stated above, I hope someone's boss was at least impressed, as we are not.

I never thought my simple cargohold, of all things, would become tied up in a cumbersome mechanic.

Never. What WILL they think of next ???

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Blue Harrier
#516 - 2012-05-10 11:36:54 UTC
Grey Stormshadow wrote:
Yea... latest couple comments about this feature you can found from this thread. Apparently they are (at least pretending to) doing some user testing now, which I personally find kind of funny. With all the feedback they have it should give quite clear indication what went wrong and clear knowledge that such testing should have been done long before any code was written.


So this is the 'Official' dev blog thread where they ask for suggestions and the last thread it seems they have the inclination to reply.

The funny part is I have just re-read the dev blog and almost the very first line says 'What do all EVE players have in common? They need to use Inventory windows. A lot of them... '

And then they go on to change everything to one single window!

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#517 - 2012-05-10 11:45:48 UTC
Blue Harrier wrote:
Grey Stormshadow wrote:
Yea... latest couple comments about this feature you can found from this thread. Apparently they are (at least pretending to) doing some user testing now, which I personally find kind of funny. With all the feedback they have it should give quite clear indication what went wrong and clear knowledge that such testing should have been done long before any code was written.


So this is the 'Official' dev blog thread where they ask for suggestions and the last thread it seems they have the inclination to reply.

The funny part is I have just re-read the dev blog and almost the very first line says 'What do all EVE players have in common? They need to use Inventory windows. A lot of them... '

And then they go on to change everything to one single window!

The irony :)

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Krixtal Icefluxor
INLAND EMPIRE Galactic
#518 - 2012-05-10 11:48:45 UTC
Blue Harrier wrote:


The funny part is I have just re-read the dev blog and almost the very first line says 'What do all EVE players have in common? They need to use Inventory windows. A lot of them... '

And then they go on to change everything to one single window!



I thought it was just me, but this statement did leave me with a Shocked expression upon reading.

This is all just shaping up horribly, and the lack of response from CCP on this at all even on Test Server forum is just beyond.......

I don't know but the game seems a bit out of sorts lately, and I can't put my finger on it.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#519 - 2012-05-10 11:58:09 UTC
Now if you want to see something really funny, check this post out from end of january.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Krixtal Icefluxor
INLAND EMPIRE Galactic
#520 - 2012-05-10 12:03:49 UTC
Grey Stormshadow wrote:
Now if you want to see something really funny, check this post out from end of january.


Sometimes I wonder if they really even look around in here.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882