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Eve is Broken

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Author
Indigo Amar
Aliastra
Gallente Federation
#1 - 2011-10-01 20:18:20 UTC  |  Edited by: Indigo Amar
This is my third trial of Eve Online, and I have to share the one thing that has stopped me in my tracks every time, the game breaking character advancement system that seems to turn the whole game into an illusion. One of this games major ideas - visions - that players put most of their time into is that of the whole character advancement system, where as you put time into the game you will become better, more capable, and more and more viable. However, in Eve Online, this is not a reality, and is nothing but an illusion in the game, where the player is put in a cage with a prison sentence from the start.

lets go to another Dimension to view what I see in Eve from another angle, in the World of Warcraft. Lets say in place of World of Warcraft's current leveling system, you now gain 1 Level each day on your main character, this is on a preset timer, that has no player involvement, after 84 days, you would reach level 85. You are limited to only the quests, abilities, skills, professions up to the level that you are currently on, and regardless if you take part in any of that, or decide to not even play for that day, week, or month, you will continue leveling up, with everything you've done the day before being completely pointless to your characters advancement. As far as content goes, all the quests and professions serve the purpose of earning gold, but gold earned from such things, exponentially increases by level. Today you can make 1 gold per quest, and in a week you can make 10 gold per quest, and two weeks you can make 100 gold per quest, but you don't have to play today, and you don't have to play next week. You don't even have to play this month, you can wait a month without playing and make 1000 gold a quest, why does the level where you only earn 1 gold, or 10 gold even exist in the game? The game starts you out in a cage with a long prison sentence to give you the illusion of "character advancement".

There isn't much of anything to do in this prison, If I want to be free and play in the world, I might as well go afk and wait out my prison sentence, put absolutely no time into the game until its day 84, and iv paid for 3 months of subscription time, then I can play the real game. This is purely a content related review you could say, and I know this is a social game with a vision that I would love to support, but I cannot look past this, what I see as a completely game-breaking, undesirable, pointless system.

It has nothing to do with any complex learning curve or any kind of grind at all, this games character advancement is a Prison, where every new player starts with a very long sentence. This is what keeps players from playing, they think there is a grind, they think it takes a lot of time to play, but there actually is no grind at all but an illusion set up by this prison character advancement system.

Eve has no Grind
Eve is not Hard
Its just an Illusion and is not nearly as vast and complex as you have been tricked to think it is.
ninjaholic
Tactical Feed.
Pandemic Horde
#2 - 2011-10-01 21:22:06 UTC
Indigo Amar wrote:
This is my third trial of Eve Online, and I have to share the one thing that has stopped me in my tracks every time, the game breaking character advancement system that seems to turn the whole game into an illusion. One of this games major ideas - visions - that players put most of their time into is that of the whole character advancement system, where as you put time into the game you will become better, more capable, and more and more viable. However, in Eve Online, this is not a reality, and is nothing but an illusion in the game, where the player is put in a cage with a prison sentence from the start.

lets go to another Dimension to view what I see in Eve from another angle, in the World of Warcraft


I stopped reading there.

While I might go into detail about how I now regard you in the same light as a spoiled 4 year old with ADHD after 9 litres of Coca Cola and suffering from birth with some kind of palsy, I will instead ask this; Why, in the name of veldspar, did you come back to Eve twice?

Support Eve's own built-in Battle-Recorder!

Indigo Amar
Aliastra
Gallente Federation
#3 - 2011-10-01 21:30:17 UTC  |  Edited by: Indigo Amar
ninjaholic wrote:
Indigo Amar wrote:
This is my third trial of Eve Online, and I have to share the one thing that has stopped me in my tracks every time, the game breaking character advancement system that seems to turn the whole game into an illusion. One of this games major ideas - visions - that players put most of their time into is that of the whole character advancement system, where as you put time into the game you will become better, more capable, and more and more viable. However, in Eve Online, this is not a reality, and is nothing but an illusion in the game, where the player is put in a cage with a prison sentence from the start.

lets go to another Dimension to view what I see in Eve from another angle, in the World of Warcraft


I stopped reading there.

While I might go into detail about how I now regard you in the same light as a spoiled 4 year old with ADHD after 9 litres of Coca Cola and suffering from birth with some kind of palsy, I will instead ask this; Why, in the name of veldspar, did you come back to Eve twice?


I came back to Eve Twice because it is the vision of Eve that is Great, its what Eve wants to be that I would love to support, I say this later in the post... now, can you tell me why exactly you stopped reading there so I tear you apart for thinking that I'm comparing anything to World of Warcraft with that paragraph? It is simply a metaphor to attempt to show others what I see.
ninjaholic
Tactical Feed.
Pandemic Horde
#4 - 2011-10-01 21:40:23 UTC
Don't ever use World Of Warcraft as a metaphor or in a metaphor unless you want no-one to read it.

Try again. This time with a better metaphor.

Support Eve's own built-in Battle-Recorder!

Asana Keikira
Doomheim
#5 - 2011-10-01 22:00:18 UTC
Like any other game, EVE is what YOU make of it. It always has been, and that doesn't appear to be changing any time soon.

Unlike the "theme park" style MMO's, like the one you mentioned and others that came before it and after, I am not bound to a specific role or task for my entire game life. My character has the ability to be whatever I want, perform any task I want, go anywhere I want. The only thing that stops me is that my character may not have the capability to do so in an effective manner, which is constrained by the skill system, but that skill system does not stop me from making the attempt. if I want to take my character to a null-sec station, I can attempt to do so, but I will most likely have player-created barriers in my way to attempt to stop me, but I'm not absolutely prevented from making the trip (except my own common sense.) In your mentioned WoW, to take a level 1 character to, let's say, Icecrown Citadel, there are a huge number of artificial, insurmountable barriers in my way, rendering that attempt absolutely impossible. In EVE, every barrier that could be placed in my way is avoidable, if I have sufficient personal skill, ISK or reputation to get past it. In WOW and other games like it, no amount of personal skill, gold or reputation is going to permit me to be able to travel anywhere in the game world I so desire.
Keno Skir
#6 - 2011-10-01 22:15:37 UTC
EVE is about rising to meet the challenges of the game whatever your level, not throwing your toys out of the pram because you had to be a newb first. Might wanna pop back across to WOW mate..
Jennifer Starling
Imperial Navy Forum Patrol
#7 - 2011-10-01 22:32:00 UTC
Indigo Amar wrote:

Eve has no Grind
Eve is not Hard
Its just an Illusion and is not nearly as vast and complex as you have been tricked to think it is.

I kind of agree.

It´s just that some people seem to like it. personally I also never understood that "months of subscription paid" should determine your possibilities and flexibility. I've also never seen a game with so many people doing nothing and just waiting for their skillqueues to finish. Where the self-entitlement of veteran players (and the dependency on them to fly supercaps) was so strong.

Yes EVE is more complex than other games - but it's not so much difficulty, there's just a lot to know and learn. And to those who say in-game experience is more important than SP: well give everyone max SP and see how much difference it really makes?! And there's not a lot of veterans that biomass their characters because they know that their experience will make up for everything.

Oh well ...
Indigo Amar
Aliastra
Gallente Federation
#8 - 2011-10-01 22:37:22 UTC  |  Edited by: Indigo Amar
Keno Skir wrote:
EVE is about rising to meet the challenges of the game whatever your level, not throwing your toys out of the pram because you had to be a newb first. Might wanna pop back across to WOW mate..


ninjaholic wrote:
Don't ever use World Of Warcraft as a metaphor or in a metaphor unless you want no-one to read it.

Try again. This time with a better metaphor.



The problem is, "my level" has nothing to do with me, "my level" is limited by the age of my active account, whether I play or not. Problem is I go through the content and the 'challenges' so fast that I always end up constantly feeling like I'm pushing against a wall that is "my level" that I'm always ready to push far beyond, always, but it just stays there, slowly moving second by second.

I'll Provide that Second Metaphor that was requested: Imagine that my skill points, or "my level" was a cage that I'm bound inside, now I'm a player that grows a lot faster than that cage, so as i move from cage to cage, or as the cage very slowly gets larger skill-point by skill-point, I'm always growing faster than it, and I will always be like a big gorilla stuck in a tiny cage until the game matches my full maturation. This is how the game feels, and will always feel to me until that point is reached, in many months? who knows when? For months I would be pressed hard against the walls of a cage much smaller than me, and I don't even know why the cage is there except to give an illusion of progression and depth.

Here is a Question I want someone to really answer well:

What is Everything a New Player can Do and Accomplish within their First 30 Days?
Katarina Reid
Deep Core Mining Inc.
Caldari State
#9 - 2011-10-01 23:02:06 UTC  |  Edited by: Katarina Reid
To get past ur prison sentence sell timecodes then buy a char. You can also scam and suicide gank with very low skills . In 24-25 days can be in a SB doing FW mission at like 100mil /h. Go low-sec in rifters and pvp.
Phill Esteen
Federal Navy Academy
Gallente Federation
#10 - 2011-10-02 03:41:27 UTC  |  Edited by: Phill Esteen
Indigo Amar wrote:
lets go to another Dimension to view what I see in Eve from another angle, in the World of Warcraft


LEAVE NOW

– postum faex est – 

never forget

Lek Arthie
Doomheim
#11 - 2011-10-02 03:57:27 UTC  |  Edited by: Lek Arthie
Quote:
What is Everything a New Player can Do and Accomplish within their First 30 Days?


I'll use your words.
You can see outside that "cage" of yours. Thats the point of a trial.....

Oh btw it looks like you are really inside a "cage", but the door of the "cage" is unlocked, you just refuse to step outside. You like to be in a "cage", you just want a "cage" that grows faster than you. Thats how you used to play in all those other games. Well welcome to a sandbox game. The "cage" here never grows. You have to open the door and go outside. Noone will open the door for you, not even the game.
Keno Skir
#12 - 2011-10-02 05:26:56 UTC
Then do some of that grinding there's "none" of and go buy yourself some faction or deadspace modules to boost your stats without training for that t2 fit. If you dont want to wait for skills just do it with in game cash. You wont be able to fly capitol ships within a week i'll give you, but as much as you think you grow faster than the average player you really dont have the knowledge to fly it properly untill you've spent plenty more game time anyway.

The skillbooks learning system in EVE simulates (very well) the time it takes to gain knowledge and learn new skills. You cant do a masters degree overnight and if you buy a fake one you still know you're an idiot if nobody else does. And imagine for a second if it were more like your average "grind faster for faster lvl up" we would have a major botting problem with training as well as mining.

EVE is a niche game and while it's not perfect i think the majority would prefer it stay as far away from World of Whatever as possible.
gfldex
#13 - 2011-10-02 14:43:05 UTC
Jennifer Starling wrote:
personally I also never understood that "months of subscription paid" should determine your possibilities and flexibility.


The idea was to encourage players to bend together and specialise in different fields. Sadly the stacking penalties and respawns in NPC sites moved the game even more to cooky-cutter-setups then it used to be.

Jennifer Starling wrote:
I've also never seen a game with so many people doing nothing and just waiting for their skillqueues to finish.


That's indeed a shame. It speaks more against those players then against the game, tho.

Jennifer Starling wrote:
Where the self-entitlement of veteran players (and the dependency on them to fly supercaps) was so strong.


You mean players that did not just sit there to wait for skills to finish training?

Jennifer Starling wrote:
And to those who say in-game experience is more important than SP: well give everyone max SP and see how much difference it really makes?!


Before the sechit nerf a mate and I started new chars. After 2 days of skilling we mounted rifters went into Basgerin. Three days later we where at -5 each. Some other dudes made a nice vid where they went into Providence with 3 day chars. They even managed to get an Orca into structure.

Quite in contrast to those SP-grind-MMOs you can actually be a bad player in EVE. You can fail to build an outpost. You can fail to kick some folk out of a region. You can fail to bait a scammer. You can lose you first BS in a mission. You can fail to lead your fleet to victory. You can fail to end an incursion before it's due. You can fail to understand falloff. You can fail to get sick rich. You can fail to be better of when a corp splits up.

It's not like you will be late to get your Uber-Set-of-Pwnage or to have your mount 2 weeks after your mates. You can actually fail to achieve anything in EVE. That's what gives winning a meaning.

If you take all the sand out of the box, only the cat poo will remain.

Zanzbar
The Scope
Gallente Federation
#14 - 2011-10-02 18:10:26 UTC
Now to be fair if we both were to fit the same basic t1 frig with t1 fittings my skills wwould make my ship stats almost double yours. However at the same time I could take a new character at the end of a 3 week trial and feel confident in my pvp abilities against players with accounts several months old. At the end of the day experiance maters most, skills do came in handy a lot, but without the experiance skills don't do as much as you think.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#15 - 2011-10-02 21:08:03 UTC
in less then 2 weeks you can
be flying a destroyer in PVP or PVE ( frigs included)
become a miner and start training toward barges
be able to quickly run lvl 1 missions and start training for lvl 2 missions
become a market warrior
join a corp/alliance to help you do what you want to do.
sounds like you view eve as having an "end game" which it doesnt.

in eve what do you want to do? now train for it and do it. i wanted to have lots of isk, and be able to lose ships without fear, i never wanted to fly cap ships but wanted to be able to pvp, so, i do trading and run missions then i can pvp and lose some ships.
Kesshisan
#16 - 2011-10-02 23:12:59 UTC
Indigo Amar wrote:
Here is a Question I want someone to really answer well:

What is Everything a New Player can Do and Accomplish within their First 30 Days?


In my first 30 days I had done the following:

Fitted out a Probe (Minmatar Frigate) with scanning probes and probed around many systems. I found all sorts of interesting things that kept me entertained. By the way, this was using the probing system before you could alt to keep things on center.
Fitted out a destroyer with salvagers and tractor beams, I then went salvaging wherever I could find people willing to let me "have their wrecks."*
Used my Stabber and Rupture to run level 2s.
Played around with level 1-2 skills on PI, and thought that 500k isk per week was awesome income! :P
Run the Sisters of EvE Epic Arc.
Take up manufacturing some ammo using purchased blueprint copies.

*I didn't know about ninja salvaging at the time, otherwise I probably would have taken that up.

I was able to see a fair chunk of what EvE could offer me in 30 days. Why? Because I tried a lot of things. I didn't wait until I had everything at level V before doing it. Instead I said "This looks fun, lets see if it feels fun" and then I did it. If I liked it, I kept at it and trained up more skills. If I didn't like it, I stopped doing it.

I still do a lot of the above. I love manufacturing, I love probing around, and I own 3 Noctus (Nocti?) now. And I still run missions with my Cruisers. I've just upgraded to a Gila cruiser to run L4s instead. :D

While I cannot answer "what is everything a new player can do in EvE in their first 30 days?" this is what I did in EvE in my first 30 days.
Mara Rinn
Cosmic Goo Convertor
#17 - 2011-10-02 23:54:14 UTC
Indigo Amar wrote:
Here is a Question I want someone to really answer well:

What is Everything a New Player can Do and Accomplish within their First 30 Days?


For the answer to this, we will use the What to do in EVE Online reference. Open it up and read along with me.

The items on that chart you cannot do within 30 days due to skill restrictions are:

  • T2/T3/capital/drug manufacture
  • Datacore farming from more than one agent
  • Incursions PvE combat in other than Scout sites
  • Harvesting ice in an exhumer


Everything else can be done by a month-old character in some form or another, and may require some friends to help out. You will not be able to fly battleships or most T2 craft. I think 30 days is enough to get into a covops frigate if you have a plan.

As has been said before, the only "prison" here is your own mind. EVE Online is a thinking game. You have to look at what opportunities are available to you and take action on them yourself.
Orlacc
#18 - 2011-10-03 03:59:54 UTC  |  Edited by: Orlacc
Eve is broken because YOU don't like it? Special are we?


Enough with the "Convince the tool to stay" threads....

"Measure Twice, Cut Once."

Iorakian Delthar
Jacques of All Trades
#19 - 2011-10-03 05:49:28 UTC  |  Edited by: Iorakian Delthar
If a comparison is to be made with those 'other' MMORPG's (not including name so post is fully read), my experiences with one of those 'other' MMORPG (not including name to save being branded a certain name in certain circles) is spend 4 weeks hard playing and grinding, getting to max level XX, hitting a brick wall (or getting locked into a cage to match the OP's terminology) and finding nothing new or interesting to do. Sure, expansions are released every 6 months or so.. but the conent is limiting, because the content is game-based. Eve content is mostly player-based. I only have to go into Jita and read some local spam and see new and interesting ways people have of ripping other players of, or being out mining and finding another way players have twisted the rules to legally gank my mining craft.

Sure, apart from buying a character with the skills set I am looking to attain, I cannot speed my skill training any faster than the next player (learning implants asside), but I feel that levels the playing field more than allowing players to grind 24 hours a day and 'Max a character to 80 in 40 hours', afterall, where is the fun in that?


- Edit to include the following -


Another comparision between the two is how much focus is put on to levelling in those 'other' games. I spent so much time worrying about what level I was, and where everyone else in my guild was at, and that I was not up to their same 'level' and couldn't contribute, that it made the whole focus about the game 'Your Level'.

Being a level 5 noob, you would have no hope against a level 80 vet, who could be completly naked and kill you just by tossing their head to the side. In EVE, After over 2 years, I can still be killed by a 2 month old pilot who uses his smarts or my stupidity to get the upper hand.
pussnheels
Viziam
#20 - 2011-10-03 08:23:38 UTC  |  Edited by: pussnheels
EVE has no grind and that is just the beauty of the game , there is no pressure to grind and kill endless hordes of boars and spiders

You might say that a month old rook as no chance in winning from a 5 year old vet , not true
Ok you will have a hard time and you probably get fried but there is always a sall chance , second and most important this is not a solo mmo game , again yes you can play solo if you like and grind away missions on a daily base and earn alot of iskies but that will get boring believe me ,
EVE is geared toward team effort

EVE usn't hard , lets talk again when you ever going to start running a corporation or start a serious manufacturing operation
but right eve in itself isn't that hard

EVE allows you to grow in any direction that you want with the skills and learning mechanics
patience is a virtue

So take another look and try the game beyond the trial stage

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

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