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Inferno Features on Singularity

First post First post
Author
TheButcherPete
KarmaFleet
Goonswarm Federation
#561 - 2012-05-06 13:36:55 UTC
MotherMoon wrote:
ok so wait. the new shield thing, I can't get in still. Does it use cap charges? or a new kind of charge?


It uses Cap booster charges, and when the module is empty, it begins to use your capacitor

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Rojo Mojo
Garoun Investment Bank
Gallente Federation
#562 - 2012-05-07 15:46:07 UTC
Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).

Is this an intended change or did something break somewhere?
CCP Goliath
C C P
C C P Alliance
#563 - 2012-05-07 16:37:10 UTC
Rojo Mojo wrote:
Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).

Is this an intended change or did something break somewhere?


I believe this is an old change to stop the spread of GCC via RR.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#564 - 2012-05-07 16:40:52 UTC
TheButcherPete wrote:
MotherMoon wrote:
ok so wait. the new shield thing, I can't get in still. Does it use cap charges? or a new kind of charge?


It uses Cap booster charges, and when the module is empty, it begins to use your capacitor

It uses it straight but the module activation time needs to be tweeked so the UI is more clear what it does and when. It is not obvous that you need or can put more charges in.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

ElQuirko
University of Caille
Gallente Federation
#565 - 2012-05-07 16:52:49 UTC
No fuelled armour repairer? Once again, armour tanking is left in the dust by CCP's shieldboner.

Dodixie > Hek

Shandir
EVE University
Ivy League
#566 - 2012-05-07 17:00:30 UTC
CCP Goliath wrote:
Rojo Mojo wrote:
Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).

Is this an intended change or did something break somewhere?


I believe this is an old change to stop the spread of GCC via RR.


It does not sound like he's talking about the same thing. The old change stopped non-GCC players from RRing GCC'd players accidentally.
Lil Nippy
State War Academy
Caldari State
#567 - 2012-05-07 17:07:54 UTC  |  Edited by: Lil Nippy
Thank you CCP for finally putting some focus on FW.

For all of those complaining about station lockouts, please consider this. By locking out stations it means when you see war targets in local, you now KNOW that they are active and moving about. No more going afk during or after a roam in a enemy station for hours on end, now you need to actually travel back to a system with your factions sov and safe dock.

This alone makes it more likely to find a fight, and less likely to have enemies station camping afk targets for hours. Knowing that your targets active and not afk docked is a MAJOR change and definitely for the better.
Rojo Mojo
Garoun Investment Bank
Gallente Federation
#568 - 2012-05-07 17:43:31 UTC
Shandir wrote:
CCP Goliath wrote:
Rojo Mojo wrote:
Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).

Is this an intended change or did something break somewhere?


I believe this is an old change to stop the spread of GCC via RR.


It does not sound like he's talking about the same thing. The old change stopped non-GCC players from RRing GCC'd players accidentally.


That is the way I understood it as well. It seems silly for logi to not be able to rep people in their fleet if the logi has GCC.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#569 - 2012-05-08 03:12:33 UTC  |  Edited by: Tyberius Franklin
TheButcherPete wrote:
MotherMoon wrote:
ok so wait. the new shield thing, I can't get in still. Does it use cap charges? or a new kind of charge?


It uses Cap booster charges, and when the module is empty, it begins to use your capacitor

So after it uses the charges it acts like a regular booster?
Does running out of charges change the boost amount?
TheButcherPete
KarmaFleet
Goonswarm Federation
#570 - 2012-05-08 04:25:11 UTC
Tyberius Franklin wrote:
TheButcherPete wrote:
MotherMoon wrote:
ok so wait. the new shield thing, I can't get in still. Does it use cap charges? or a new kind of charge?


It uses Cap booster charges, and when the module is empty, it begins to use your capacitor

So after it uses the charges it acts like a regular booster?
Does running out of charges change the boost amount?


1. Yes
2. No

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

sYnc Vir
Wolfsbrigade
Ghost Legion.
#571 - 2012-05-08 11:33:32 UTC
CCP Goliath wrote:
Rojo Mojo wrote:
Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).

Is this an intended change or did something break somewhere?


I believe this is an old change to stop the spread of GCC via RR.


What if we want to take GCC to rep people? Are we able to turn of this rather bad problem for Low sec pirates with corp mates not yet low sec pirates.


Don't ask about Italics, just tilt your head.

Anariasis
The Tuskers
The Tuskers Co.
#572 - 2012-05-08 14:40:19 UTC
You should at least get a pop-up where you can decide to accept the repp or decline it. Don't forget the "remember this answer" checkbox please.

To the Cap-Booster fueled Shield-Booster: Most useless Module ever.
- Boosts a tiny amount of shield
- Can only fit 3 (YES THREE!) charges
- 60 seconds reload, wtf?

Make it
a) boost like half ur shield but uses 4 200er charges at once (or one 800er etc.), then be empty and 60 secs to refill
b) boost like it currently does and let it load 20 charges in it with max 20 secs reload time, so you can actually use it to boost ur shield without using capacitor
Cearain
Plus 10 NV
#573 - 2012-05-08 14:46:50 UTC  |  Edited by: Cearain
Lil Nippy wrote:
Thank you CCP for finally putting some focus on FW.

For all of those complaining about station lockouts, please consider this. By locking out stations it means when you see war targets in local, you now KNOW that they are active and moving about. No more going afk during or after a roam in a enemy station for hours on end, now you need to actually travel back to a system with your factions sov and safe dock.

This alone makes it more likely to find a fight, and less likely to have enemies station camping afk targets for hours. Knowing that your targets active and not afk docked is a MAJOR change and definitely for the better.



Did they change cloaks too? I was thinking people would just put cloaks on their ships. Not only to allow the mwd cloak trick to get past the increased number of gate camps this will create, but also so they can "dock" at a safe spot.

Of course having to gimp your fit (espceially the smaller ships cruiser and down) with an expensive cloak means you will be less inclined to fight. Which is another drawback to this whole bad idea.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Sirinda
Ekchuah's Shrine Comporium
#574 - 2012-05-08 19:04:52 UTC  |  Edited by: Sirinda
Just found out that faction drones as well as that Sansha FB are not on the market (yet), either.

On another note, you can't click the picture of drones to get the 3d preview in the info tab. It does work straight off the market interface, though.

On the topic of that new shield booster, the X-Large does have 160m³ of space, which would mean it can fit five (5) Cap Booster 800 charges.

The 60 second reload will IMO only turn out to be a problem if the module will always try to auto-reload after the last charge's gone. Also, it (the X-Large) boosts a lot more than the Gist X-Type (meta 14), according to the ingame info. It does eat cap like a ************ compared to it, though, I'll give you that.

I CBA checking the other shield boosters, though. You'll have to do that yourself.
Harii Renn
Snake Eyes Inc
#575 - 2012-05-08 22:27:12 UTC
I think the all-in-one inventory window is pretty nifty... but could we PLEASE have a link to open it on the right click menu while your ship is in space.

Oh.. and one more thing, could you also please put back our currently active ship, in the station ships window?

Prometheus Exenthal
Aliastra
Gallente Federation
#576 - 2012-05-08 22:40:06 UTC
Anariasis wrote:
To the Cap-Booster fueled Shield-Booster: Most useless Module ever.
- Boosts a tiny amount of shield
- Can only fit 3 (YES THREE!) charges
- 60 seconds reload, wtf?


You are incorrect about all except the last statement.
- They boost DOUBLE what standard boosters do
- They boost 10+ cycles before draining ship cap

You're to use the smallest possible cap charges to get more cycles.
The mods don't actually USE cap when in fueling mode, and the charges simply act an analogue.
FWIW, they could replace the cap charges with units of dirt or something, and the result would be just as good.

The new boosters are noew decidedly great, although I stand by my argument.
Limit the number of these new boosters to ONE PER SHIP.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Sirinda
Ekchuah's Shrine Comporium
#577 - 2012-05-08 23:00:59 UTC
Prometheus Exenthal wrote:
Anariasis wrote:
To the Cap-Booster fueled Shield-Booster: Most useless Module ever.
- Boosts a tiny amount of shield
- Can only fit 3 (YES THREE!) charges
- 60 seconds reload, wtf?


You are incorrect about all except the last statement.
- They boost DOUBLE what standard boosters do
- They boost 10+ cycles before draining ship cap

You're to use the smallest possible cap charges to get more cycles.
The mods don't actually USE cap when in fueling mode, and the charges simply act an analogue.
FWIW, they could replace the cap charges with units of dirt or something, and the result would be just as good.

The new boosters are noew decidedly great, although I stand by my argument.
Limit the number of these new boosters to ONE PER SHIP.


Actually, I just checked; the small and medium boosters are pretty ****** if you compare them to their larger counterparts, IMHO. While both large and x-large sizes can be competitive with deadspace gear even (more shield boost for either 'ammo' or lots more cap), the smaller ones cannot.

Then again, we should ask the question if they should be competitive to high level meta gear. At the very least all the ancillary boosters should be brought in line with one another, whichever the template.
Sarmatiko
#578 - 2012-05-09 06:38:00 UTC  |  Edited by: Sarmatiko
MotherMoon wrote:
also with the armor mod, I will hold off judgement until the target breaker module is in. Since that mod might be the thing to finally break up the blob in eve online.


Target breaker appeared with Sisi latest update from the reports of fellow testers and they made this picture:
http://i.imgur.com/emABA.png

Not seeded yet and cant be linked directly, but can be imported to fitting.
CCP Goliath
C C P
C C P Alliance
#579 - 2012-05-09 11:41:43 UTC  |  Edited by: CCP Goliath
Updated top post with Game of Drones' latest changes. Superfriends coming soon!

(Changes for convenience)

Factional Warfare:
• FW Front Page has been fully implemented
• HUD bar when you are in FW system shows bonuses and capture state
• Other tweaks to the Infrastructure UI (clearer icons, etc)
• Payout from Complexes has been reduced by a factor of 5 to increase time required to capture a system
• Notifications for Notable FW actions (PVP Kill, Mission, Dungeon completion/disqualification, iHub capture/disqualification)

Frigate balancing:
• Incursus
• Merlin
• Punisher
• Tormentor

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Iteken Hotori
The Flowing Penguins
#580 - 2012-05-09 11:51:33 UTC
any hope of getting the new boosters re-seeded ?
(or am i being stupid??)

/I