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How to manufacture Tech 1 items with profit

Author
Aluka 7th
#21 - 2012-04-26 15:42:23 UTC  |  Edited by: Aluka 7th
Styth spiting wrote:
Aluka 7th wrote:
GET GOOD SKILLS

Minimum for production
Industry 3
Mass production 4
Production efficiency 4
Supply chain management 3
Minimum to buy materials and sell the product cost/time efficiently
Trade 4
Accounting 3
Broker relations 3
Daytrading 3
Marketing 3
Margin trading 3
Visibility 2
Procurement 3



IMO Production efficiency V is an absolute needed skill prior to manufacturing any items other than manufacturing for personal use. That 5% extra waste in minerals is pretty much the base of all your profits ecpecially for T1 items, more so when selling in market hubs. Now if you're planning on making your profit based on selling items at an inflated price in regions / systems where the product is scarce than it shouldn't be much of an issue, but than again you're better off not manufacturing and simply buying low and selling high.

Get production Efficency to level V. Start up all your manufacturing runs. While these are manufacturing all your items use the extra days to train up all the additional skills listed. By the time the jobs are done nearly all your skills listed above would be trained, and than start selling.


I really can't remember when difference between my sale price and manufacturing price was less then 10% (selling in main hubs and buying mats locally), most of the time its more than 100%. Lets take medium remote hull rep. system I've suggested:
- Manufacturing cost 50-80k
- Sale price 200-300k.
Getting production eff. to level 5 is "nice to have" but saying it is absolute need before you even start manufacturing is Shocked
Level 4 is more than enough to start with.
Debiru
Universal Fleet Operations
#22 - 2012-04-26 18:10:25 UTC
Production Efficiency V, as said here already, is an absolute must for profitability.

I'd also add that, small items like ammunition and modules, can be adversly affected by usage tax on NPC stations, and can cut into profits when not built at a POS. (Also worth noting that many modules/ammo are not profitable unless built in very large quantities, which a POS' array's speed bonus is also useful.)

Biggest profits in t1 production is in rigs, ships, and items like fuel blocks. Focusing on the Dodixie market and choosing your products wisely can easily net a 15%+ Rate of Return in that area.

If there are any aspiring industrialists in Gallente space that are small and want to grow, EVEmail or convo me in-game and I can help you get set up and point you in the right direction of what to build.


The biggest thing to note with t1 production though, is simply going after high RoI goods is NOT the route to profit, as the last poster was saying. Profit comes not just from the biggest RoI you can achieve, but in how fast and reliably you can sell off your manufactured items.
Maxpie
MUSE LLP
#23 - 2012-04-26 18:20:55 UTC
I would point out, for the benefit of the new player, that if you are buying minerals (or any components), be sure to use buy orders. You will have to babysit those orders or the .01 isk'ers will ensure you never get the purchase. Also, don't be afraid to move minerals with courier contracts in appropriate situations.

Also, I've found that some items need not be sold in a trade hub at all. That's the knee-jerk reaction, but it's not always the most profitable option. For example, I can go to a mission system and sell common mission ships for several mil above hub prices. You can sell at far greater profit in lowsec (but there are a whole bunch of issues beside the fact that it is dangerous to undock there). Similarly, the border to lowsec is a great place to sell certain products. There are many other similar opportunities out there if you look for them.

No good deed goes unpunished

BKM Industries
Caldari Provisions
Caldari State
#24 - 2012-04-27 20:16:13 UTC
Aluka 7th wrote:

- Items with cheap BPO (buy BCP to test water if BPO costs more than 10mil).


I think ya mean "buy BPC".

Great guid for peps starting up nice work.
type something here to make a cool sig!!!
JDTerry84
The Scope
Gallente Federation
#25 - 2012-04-27 21:01:43 UTC
I am watching you BKM.
Aluka 7th
#26 - 2012-04-30 10:07:20 UTC
BKM Industries wrote:
Aluka 7th wrote:

- Items with cheap BPO (buy BCP to test water if BPO costs more than 10mil).


I think ya mean "buy BPC".

Great guid for peps starting up nice work.


Yea, I meant BPC. Corrected.
Older players take game too seriously and make it hard for new players, so hoping this will give boost to fresh player in right direction because at the end of the day I will eventually probably use something that new player manufactured.

Pinstar Colton
Sweet Asteroid Acres
#27 - 2012-04-30 14:36:46 UTC
Has anyone had any luck selling items in sets?
Such as manufacturing a T1 ship along with all the weapons/modules/drones/ammo that would make up a popular fit for it, then selling the whole thing via Contract?

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Aluka 7th
#28 - 2012-05-01 05:44:09 UTC
Pinstar Colton wrote:
Has anyone had any luck selling items in sets?
Such as manufacturing a T1 ship along with all the weapons/modules/drones/ammo that would make up a popular fit for it, then selling the whole thing via Contract?


That works where customer has limited demand (you can guess ship/set combination quite well) and there is no big competition.
To put it short - lowsec hubs for factional warfare.
Aluka 7th
#29 - 2012-05-05 16:25:33 UTC
Any additional thoughts?
Morgan Dinn
Imperial Mechanics
#30 - 2012-05-07 10:24:46 UTC  |  Edited by: Morgan Dinn
Production Effiency needs to be at level 5 always if you are planing on a manufacturing careeer.

No point doing any kind of production with out it.

Invest in originals prints and have them on ME10 a minimum. This does not apply to all prints but to majority of blueprints in the game.
clixor
Celluloid Gurus
#31 - 2012-05-07 12:59:50 UTC  |  Edited by: clixor
double post, ignore.
clixor
Celluloid Gurus
#32 - 2012-05-07 13:00:00 UTC
Morgan Dinn wrote:
Production Effiency needs to be at level 5 always if you are planing on a manufacturing careeer.

No point doing any kind of production with out it.

Invest in originals prints and have them on ME10 a minimum. This does not apply to all prints but to majority of blueprints in the game.


Also, T1 profits lie mainly in acquirring mins at a better rate than the competition (aka trading profits). Frankly, with margins as thin as they are (or non-existent for many items) other requirements would include:

- very good trading skills / standings
- freighter
- wide variety of researched BPO's

Ofcourse these are not required for the casual interested player. But for players trying to make a profitable career solely in T1 i would adivse to really do the math beforehand. Otherwise you'll end up at make far less isk/h than other activities.
Pinstar Colton
Sweet Asteroid Acres
#33 - 2012-05-07 14:48:32 UTC
clixor wrote:


Also, T1 profits lie mainly in acquirring mins at a better rate than the competition (aka trading profits)



Sound advice. While you train up to Production Efficiency V and acquire/research BPOs, you would do well to just play the markets and see if you can make a profit from minerals alone. Not only will this increase your starting capital to help boost your manufacturing efforts, you'll get a feeling for the ebb and flow of the mineral market.

Once your skills are trained up and BPOs researched, transitioning from buying minerals and selling minerals...to buying minerals and selling manufactured goods should be fairly smooth. In the event that the market for your manufactured item goes south, you can always go back to selling minerals until you acquire alternative BPOs.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Khergit Deserters
Crom's Angels
#34 - 2012-05-07 19:12:25 UTC
Good stuff, thanks much. In regard to the essential skills needed, anyone know which Certificates would cover these? Had a corp mate ask me that question: What Certificates recommended to start doing T1 production? I got most of my skills before there were Certificates, so I've never paid attention to them.
beor oranes
Annihilate.
#35 - 2012-05-07 20:08:11 UTC
One issue you haven't mentioned is researching BPO's either ME or PE can take awhile due to slots being used up in Empire and you might have to go lowsec or out of the way highsec.
clixor
Celluloid Gurus
#36 - 2012-05-08 09:57:43 UTC
beor oranes wrote:
One issue you haven't mentioned is researching BPO's either ME or PE can take awhile due to slots being used up in Empire and you might have to go lowsec or out of the way highsec.


Buying an already researched BPO is worth investigating in this case. Especially the cheaper BPO's are fireselling regularly on contracts and on the WTS section of the forum.
Star Dasher
Caldari Provisions
Caldari State
#37 - 2012-05-08 16:08:33 UTC  |  Edited by: Star Dasher
When it comes to T1 items, isn't the volume more important than the pricing? I would think you would want to move the product inventory pretty quick! I can't see waiting and trying to get the best price for it Jita, when I could transport it a few jumps away and make a better profit on buy orders.
Debiru
Universal Fleet Operations
#38 - 2012-05-08 20:47:11 UTC
Star Dasher wrote:
When it comes to T1 items, isn't the volume more important than the pricing? I would think you would want to move the product inventory pretty quick! I can't see waiting and trying to get the best price for it Jita, when I could transport it a few jumps away and make a better profit on buy orders.

Yes, this is what I was saying in my last post. With my own setup, I'm always willing to drop my profits in half for an instant/quick sale. Bulk Trade mailing list is good for this, as is selling to corpmates. A lot of the time you've got corpmates who want a ship but don't want to buy it because of cost. Offer it below market and you'll usually get a bite or two, depending size of your corp. If you're in an NPC corp, you should be able to get plenty of interested players.
Madeline Amelana
Mixotroph Industry and Tech.
Invisible Exchequer
#39 - 2012-05-08 21:19:36 UTC
Pinstar Colton wrote:
clixor wrote:


Also, T1 profits lie mainly in acquirring mins at a better rate than the competition (aka trading profits)



Sound advice. While you train up to Production Efficiency V and acquire/research BPOs, you would do well to just play the markets and see if you can make a profit from minerals alone. Not only will this increase your starting capital to help boost your manufacturing efforts, you'll get a feeling for the ebb and flow of the mineral market.

Once your skills are trained up and BPOs researched, transitioning from buying minerals and selling minerals...to buying minerals and selling manufactured goods should be fairly smooth. In the event that the market for your manufactured item goes south, you can always go back to selling minerals until you acquire alternative BPOs.


I am training up PEV at the moment (I forgot how long a skill it was for a new character!), and have been testing the market a bit with buy and sell orders for items I am considering manufacturing. The minerals are a very good idea too. I didnt actually think of that, I just thought "Let me see if people will sell me these items/buy them from me".

/me heads to the minerals screen!
ChaoticDemon
Republic University
Minmatar Republic
#40 - 2012-05-08 21:58:13 UTC
Also try to avoid selling things people say are profitable on forums since after a few days or less won't be. And any new items released in a patch are very good till market is saturated