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Player Features and Ideas Discussion

 
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Sensor Damp Res Script (rehaul)

Author
Seraph IX Basarab
Astrology Club.
Insidious.
#1 - 2012-05-07 20:24:51 UTC  |  Edited by: Seraph IX Basarab
I think the resolution script needs to do a bit more than make the enemy take a couple more seconds to lock onto you. I see Sensor Damps as being a sort of paralleled for TD. One script on the TD limits range, and the other limits tracking but affects only the turrets. For the Damps we have one script that limits range, but the other one just affects lock on. Wouldn't it make more sense that the res script should be to the tracking script as the damp range script is to the damp range script?

So I propose that the resolution script still causes the enemy to take longer to lock you on, but not by just affecting the resolution, but by making your signature radius seem smaller as well. This way the TD can focus on disrupting turrets and the Damps would be the missile equivalent. As is the res damps are simply nitch scripts that are massively underused compared to the range script where as the TD uses both depending on the situation.

Sorry if the way I wrote that is confusing, in a bit of a rush.

TLDR: Make res script for damps make signature radius appear smaller for ships affected with res script.
Seraph IX Basarab
Astrology Club.
Insidious.
#2 - 2012-05-08 01:17:59 UTC
Is it because it's such a good idea? Cool