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Inferno And Datacores

First post
Author
Brooks Puuntai
Solar Nexus.
#261 - 2012-05-06 10:41:55 UTC
ASKEN KURLEE wrote:
Are you listening CCP? Do you get the feeling here that maybe this is not a good idea?

I remember a major CCP spokesperson offering a rather profound apology for not listening to their community not too long ago.

Can you show us where we requested you change our gamestyles concerning this matter?

Is it really all about the money and if so, at least tell us how it benefits you....cause I personally dont see how it benefits us.


If you are trying to comparing what I think you are, then you are comparing apples to oranges.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Malcanis
Vanishing Point.
The Initiative.
#262 - 2012-05-06 15:19:32 UTC
Mara Rinn wrote:
Malcanis wrote:
So it sounds like what you're saying is that hi-sec is entitled to have the overwhelming advantage for all forms of construction? And that making anything preferrable to build in 0.0 is breaking the "sandbox", but gimping 0.0 for building everything isn't?


Nullsec already gets cheaper-to-run POSes and cyno jammers. What further advantages do they need?


Given that 99% of all non-capital manufacturing occurs in hi-sec, I'd say that perhaps 1 or 2 teeny tiny little tweaks might still be in order.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Killer Gandry
The Concilium Enterprises
#263 - 2012-05-06 15:27:01 UTC
Malcanis wrote:

Given that 99% of all non-capital manufacturing occurs in hi-sec, I'd say that perhaps 1 or 2 teeny tiny little tweaks might still be in order.


So it's hi sec's fault that CCP doesn't adress the issues in null sec.
And instead of fixing the issue in null sec let's nerf hi sec.

Balancing sounds nice but the balancing in EVE a lot of times comes down to nerfing something instead of fixing the real problem.
It's called a quick fix because they have no idea how to fix the real problems.
Cedric Mactavish
Shiva Hara
#264 - 2012-05-06 16:59:37 UTC
Well, there is some good news in this for me. I just opened a new account, so I could concentrate one on flying and another on PI and datacore/industry. If CCP nerfs the research datacore profitablity - which, I agree with most everyone else here, is nothing special - I can just drop back to 1 account. I lost 3 months or so, CCP loses half my subscription revenue.
Mr Epeen
It's All About Me
#265 - 2012-05-06 18:02:59 UTC  |  Edited by: Mr Epeen
I follow the trends in the character bazaar closely. It's what I do to make the major portion of my ISKies so I need to keep a finger on the pulse over there.

The sell orders for datacore alts are the highest I've seen at the lowest price per SP I've seen since I started. And they are not selling. No one with any sense is going to buy a nerfed character.

Pay attention CCP. These are real people with real subs bailing out of the game. Or at the very least dumping a few accts they can't be bothered carrying anymore. If no one is buying, that's just losing subs for the sole reason that a dev has got some stupid idea in his head and launched it with no community discussion. Like I said earlier. I think this will come back to haunt them.

It already is and this thing isn't even live yet.

Mr Epeen Cool
Aron Croup
Incompatible Protocol
#266 - 2012-05-06 18:11:58 UTC  |  Edited by: Aron Croup
Mr Epeen wrote:
I follow the trends in the character bazaar closely. It's what I do to make the major portion of my ISKies so I need to keep a finger on the pulse over there.

The sell orders for datacore alts are the highest I've seen at the lowest price per SP I've seen since I started. And they are not selling. No one with any sense is going to buy a nerfed character.

Pay attention CCP. These are real people with real subs bailing out of the game. Or at the very least dumping a few accts they can't be bothered carrying anymore. If no one is buying, that's just losing subs for the sole reason that a dev has got some stupid idea in his head and launched it with no community discussion. Like I said earlier. I think this will come back to haunt them.

It already is and this thing isn't even live yet.

Mr Epeen Cool


Anyone with half a brain could have predicted this outcome.

Like I said earlier, this nerf strikes at the very core of these characters' careers. There's no other reason for these characters to exist and when CCP goes through with it, many of them will simply be unsubbed.

Also, the point about no community discussion is pretty interesting. I thought the new line at CCP was all about getting some kind of input from CSM and the EVE community before doing these things. I haven't seen or heard anything about this before the ten ton interview with Soundwave...
Alavaria Fera
GoonWaffe
#267 - 2012-05-06 18:17:01 UTC
Malcanis wrote:
Mara Rinn wrote:
Malcanis wrote:
So it sounds like what you're saying is that hi-sec is entitled to have the overwhelming advantage for all forms of construction? And that making anything preferrable to build in 0.0 is breaking the "sandbox", but gimping 0.0 for building everything isn't?

Nullsec already gets cheaper-to-run POSes and cyno jammers. What further advantages do they need?

Given that 99% of all non-capital manufacturing occurs in hi-sec, I'd say that perhaps 1 or 2 teeny tiny little tweaks might still be in order.

Yeah, highsec could really use some cynojammers. It would keep that pesky incursion mothership out.

Hisec is just easily suited for producing non-caps. The stations are very nice, walk in, refine and set a production. POSes are pretty safe from people shooting them.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Killer Gandry
The Concilium Enterprises
#268 - 2012-05-06 20:47:47 UTC
The typical null sec sove holder will always reply.

" I went to null sec for the cake, and my piece isn't big enough when compared to those who don't play my game"

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#269 - 2012-05-06 20:54:16 UTC
Malcanis wrote:
Mara Rinn wrote:
Malcanis wrote:
So it sounds like what you're saying is that hi-sec is entitled to have the overwhelming advantage for all forms of construction? And that making anything preferrable to build in 0.0 is breaking the "sandbox", but gimping 0.0 for building everything isn't?


Nullsec already gets cheaper-to-run POSes and cyno jammers. What further advantages do they need?


Given that 99% of all non-capital manufacturing occurs in hi-sec, I'd say that perhaps 1 or 2 teeny tiny little tweaks might still be in order.


Most manufacturing occurs in high sec as if you try and build anything other than capitals in 0.0 stations you get a swift kick to the nuts

Tthe changes to POS that CCP wants to introduce would the ideal time to revamp 0.0/low sec construction.
Guttripper
State War Academy
Caldari State
#270 - 2012-05-06 21:00:39 UTC
Aron Croup wrote:
Mr Epeen wrote:
I follow the trends in the character bazaar closely. It's what I do to make the major portion of my ISKies so I need to keep a finger on the pulse over there.

The sell orders for datacore alts are the highest I've seen at the lowest price per SP I've seen since I started. And they are not selling. No one with any sense is going to buy a nerfed character.

Pay attention CCP. These are real people with real subs bailing out of the game. Or at the very least dumping a few accts they can't be bothered carrying anymore. If no one is buying, that's just losing subs for the sole reason that a dev has got some stupid idea in his head and launched it with no community discussion. Like I said earlier. I think this will come back to haunt them.

It already is and this thing isn't even live yet.

Mr Epeen Cool


Anyone with half a brain could have predicted this outcome.

Like I said earlier, this nerf strikes at the very core of these characters' careers. There's no other reason for these characters to exist and when CCP goes through with it, many of them will simply be unsubbed.

Also, the point about no community discussion is pretty interesting. I thought the new line at CCP was all about getting some kind of input from CSM and the EVE community before doing these things. I haven't seen or heard anything about this before the ten ton interview with Soundwave...


Perhaps CCP is becoming too blinded by their success. During the launcher program, there is the small splash window celebrating their ninth birthday and "growing". So in their eyes, every change they have made has been for the better. Perhaps they are trying to move away from their niche status and become more main stream. Personally, many of the recent changes, while stated to help the new player, are outright bland, boring, and dumb in their simplified role (basic, limited, prototype) across numerous modules. Or gutting drone alloys and replacing them with bounties while complaining about rampant inflation within the game. Or any of the other "we'll get around to reviewing old issues and offering to fix something soon" without any sense of urgency.

But they are growing!

Since I am not a developer, my opinion is worth squat. But if I was, then I would have it that destroying and reverse engineering the wrecks of the enemy would offer insight into their strengths and weaknesses which would translate into data about them. Or in simpler sense, if I destroyed Gallente ships, then I should gain Gallente spaceship data cores. So if a Gallente industrial ship manufacture wants the information, then it would cost them! Twisted

But what do I know - just a bitter vet in a newbie corp after all these years = double whammy!
ELECTR0FREAK
#271 - 2012-05-06 22:23:22 UTC  |  Edited by: ELECTR0FREAK
I originally built my character to be a researcher. In February of 2004, I picked a Deteis and piled on the Intelligence and Memory statistics. I don't have an impressive killboard after years of running a small industry corp, living in large nullsec alliances as an industrialist and again in empire as a solo T2 manufacturer.

Unlike many, I didn't get into research for the passive ISK. I got into it for datacores, which I actually used to supplement my T2 production.

*Gasp!* Can it be?! Has CCP considered that people like me actually exist? Of course not. Everyone must be milking that 100 million ISK per month cash cow that is R&D agents. Roll

Reality check; 100m isk a month is nothing, particularly when you consider that it's not free ISK... it requires skill books, training time, a lengthy standings grind with an R&D corp (Lai Dai doesn't have any stations with jump clones, can you believe it?) and a fair bit of time collecting datacores at regular intervals. It was always a thrill dumping my own datacores into my invention bucket, knowing that I was reaping a return on the skill and time investment I'd made previously.

Now, over 8 years later, I'm edging up on 130m skill points, I have a single account, and I'm being told that soon, people will be able to be "researchers" like me by pewpewing eachother in faction warfare. Here are a few reasons why this bothers me:


A) You're directly nerfing a profession (T2 manufacturer). You have this impression that everyone is doing R&D agents for the passive ISK. Many are, but some are not. Already, the rate at which you get datacores via R&D is only a fraction of what you need for a solo T2 production line... reducing it further makes R&D virtually useless.

B) EVE is supposed to be a sandbox. I see more and more where CCP is drawing lines in this sandbox and giving people those cookie-cutter sandcastle molds ("No, no, this is what it should look like") instead of encouraging them to make something truly unique. I agree with the 'mining with guns' change because of the way it damaged null-sec mining (I saw running Anoms suddenly become more profitable than mining in a Hulk in deep null) but I also think it was poorly handled (bounties... that's it? Not extra salvage dropped or something similar? Not like salvage and guns weren't already linked!) CCP, please, give us tools (not premade molds) and let us control this universe. Stop pushing us this way and that trying to make it perfect.

C) The reasoning behind it from a lore perspective is pretty frail. "Hey, thanks for blasting those Amarr scum to hell with your repeating artillery. Here's a bunch of highly technical Minmatar research databases as a reward." Perhaps I'm a rarity in that when I've got the T2 production line up and running I actually use my datacores, but what percentage of FW warfare players will use them for anything other than getting ISK? Is that your intention?

D) It ties T2 ship costs to FW, and thus specific races T2 ships will see price fluctuations on something completely unrelated to consumer supply and demand for said ships. Lets say Minmatar do better in FW, they get more datacores, market has more supply, Minmatar ship prices fall along with datacore prices. Now suddenly Minmatar ships are cheaper, but so is the ISK gain from being a Minmatar in FW. I see a can of worms here.

So, what would I do instead? I doubt I'm going to change any Dev's mind here... the intention has been announced so that means it's already being implemented, but what I'd do is to actually INCREASE the rate that datacores accumulate via R&D, by maybe 2 or 3 times. Obviously this will cause prices to drop significantly, so the passive ISK rate won't be any higher than it is now, but it'll also make going and picking up all the cores and distributing them a more time-consuming matter.

Actual T2 industrialists will have a reason to use R&D for themselves as I do, as they could actually do the majority of their production off of their own R&D. For those just looking for passive ISK, they can either elect to move all of the datacores themselves or put them up on the market locally and avoid having to truck all over space in a Transport ship, allowing traders to swoop in and redistribute stockpiles of datacores to market hubs.

But hey, what do I know, it's not like I've been playing EVE very long. I'm sure the Devs know what's right for EVE.
Carry on... Straight

EDIT - Wow... going back to correct myself, February of 2004, not 2005. Eh, whatever, who keeps track anyhow.
Chris Tao
Mad Men Inc
#272 - 2012-05-06 23:43:23 UTC
Currently i don't see why DC prices would drop

From the test server we have received the information that:

Datacore from R&D agent will now cost double RP and 10isk/pice

This in itself would make datacore twice as expensive moving them from

250k isk to 500 isk

From the FW lp stop you get 5 DC for the price of 1000LP and 1000k Isk

so that's 200k isk /datacore and 200LP

So the 200lp will come at a cost of 300k isk value so thats 1500 isk/LP

But to be honest i do believe that Soudnwave is a very smart person and has grate ideas i don't see the reason why he gets bashed in this thread. Here is a tip for you Soundwave there is a place where people would Love this ideas that you come up with daily and would also hire you right away so why you take this daily **** i don't get. Just make a change.

Here i will give you a link
http://eu.blizzard.com/en-gb/company/careers/index.html
Ten Bulls
Sons of Olsagard
#273 - 2012-05-07 00:04:05 UTC
Chris Tao wrote:

But to be honest i do believe that Soudnwave is a very smart person and has grate ideas i don't see the reason why he gets bashed in this thread.


If you are right, he still deserved to "bashed in this thread" because
- A well implemented stupid idea is still a stupid idea.
- He shouldnt need YOU to explain his ideas to the community.
Chris Tao
Mad Men Inc
#274 - 2012-05-07 00:11:23 UTC
Ten Bulls wrote:
Chris Tao wrote:

But to be honest i do believe that Soudnwave is a very smart person and has grate ideas i don't see the reason why he gets bashed in this thread.


If you are right, he still deserved to "bashed in this thread" because
- A well implemented stupid idea is still a stupid idea.
- He shouldnt need YOU to explain his ideas to the community.


10 points for not getting it, oh snap that what she said
ELECTR0FREAK
#275 - 2012-05-07 00:19:44 UTC  |  Edited by: ELECTR0FREAK
Chris Tao wrote:
.... Here is a tip for you Soundwave there is a place where people would Love this ideas that you come up with daily and would also hire you right away so why you take this daily **** i don't get. Just make a change.

Here i will give you a link
http://eu.blizzard.com/en-gb/company/careers/index.html

Chris Tao wrote:
...10 points for not getting it, oh snap that what she said


AAHahahhahahaha OMG thank you for that, I needed a good laugh! Roll
Ten Bulls
Sons of Olsagard
#276 - 2012-05-07 00:32:40 UTC
Duoh... i knew that link to blizzard was clue !!!

"So the 200lp will come at a cost of 300k isk value so thats 1500 isk/LP" - Chris Tao

I need it explained.
Alavaria Fera
GoonWaffe
#277 - 2012-05-07 00:48:41 UTC
Ten Bulls wrote:
- A well implemented stupid idea is still a stupid idea.

Quoteable right there. :)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vince Snetterton
#278 - 2012-05-07 01:55:55 UTC
Keep in mind folks, this is only phase 1.
The next phase will take us closer to wiping out the existing mechanic entirely.

I started a thread challenging Soundwave to trash this idiotic idea.
What I suggested is an even heavier nerf than what he has started with, but completely trashes his laughably weak ruse about hating passive income.

He has stated he hates passive income. We all know that datacores are far from passive. You only get 50% of your potential income daily from doing nothing (once of course you have taken weeks to set up your chars).
The other 50% comes from running a mission on a daily basis.

I suggested that to make it so we can run 2 missions a day.
You run zero missions, you get zero RP.
You run one mission, you get 50%.
You run 2 missions, you get 100%.

I posted my challenge on Friday.
I will bump that thread Monday.

I will wait to see if Soundwave (btw, for those that do not know, he is ex-goon, maybe currently goon. He did the goon presentation at Fanfest 2007.)

I expect him not to respond, but it will prove his comments about wanting to wipe out passive income was clearly a lie to cover the true goal: hammer high sec again.
Ten Bulls
Sons of Olsagard
#279 - 2012-05-07 02:18:20 UTC
Chris Tao wrote:
Ten Bulls wrote:
Duoh... i knew that link to blizzard was clue !!!

"So the 200lp will come at a cost of 300k isk value so thats 1500 isk/LP" - Chris Tao

I need it explained.



are you freaking serious??

What is it that you need explained, basic third grade math?


Is 1500 isk/Lp good or bad ?
Dersk
Perkone
Caldari State
#280 - 2012-05-07 02:56:27 UTC  |  Edited by: Dersk
Ten Bulls wrote:
Is 1500 isk/Lp good or bad ?


For something that can be easily bought (no tags/manufacturing) and readily dumped without waiting for sell orders, that's very nice, from a FW store or not. Most easy & quick LP items go for 500~1000 isk per LP, such as implants and faction ammo.

When stuff gets into the 2500~3000 isk/LP range people stop talking about them for fear of losing their niche.