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Exploration site despawning issue

Author
Markus Reese
Deep Core Mining Inc.
Caldari State
#1 - 2012-05-05 19:40:52 UTC
So serious discussion please, since this does bust, what is for me, the only real non farming source of income.

Myself, I have done most parts of eve. Pvp, mining, you name it, for the most part I like and dislike bits of everything. My favorite though is a little carebear, and a little not. It is however what got me into low and nullsec to start. Running the sites with teams new to lowsec have gone on to null and pvp as well. Exploration sites. Specifically the survey sites. I started running t1 ships. Would run in a scanner, then a utility ships. No alts, straight up solo. Enjoyment of PvE, but excitement as dodge or break way from pvp. I have done it for a couple years now.

At this point, I run around with a quite expensive fit proteus through null space. Is great fun since am limited by the ship with having to fit the data access equipment (codebreaker, salvager, analyser) and now at T3, the subsystems. Ship is expensive and the fit some will say is cheap, of course covert and int null, but that is the fun, and had numerous close calls. Still running solo.

Alright, now people have their ons and offs about cloaks which will be mentioned, please take them to cloaker thread since none of this is afk cloak.

The old problem would be if a site was almost emptied except for junk which even I don't take. So if you left the site after accessing a canister, it would despawn. If in the site, it wouldn't. I can see this being abused with an afk cloaker left on grid to mess up. Finding cloakers on grid is another topic. But anyways, been doing it along time, for years, when I had to cloak up from a probing gang that started searching. I had accessed one canister, np cloak up in site. About a minute later, site gone, poof and a decloak. I though right, bug and was in here when it's despawn timer from creation was out. Filed little bug report, working as intended reply. Note, did not warp out.

Well, wasn't exploring for a bit, and went back out the other day here. 3 times this has now happened, site despawns if you access anything and cloak. It takes time to find the sites, and without a combat spec ship, time to secure then (and sp investment). Lastly also requiresalot of player involvement to run. But is "working as intended" Now I understand the issue about afk holders would cause issues, and needing to despawn once all containers accessed to prevent being held open. But despawning while active players are running, well it has really pulled out the ability to really earn isk in these. The time taken in systems really means people have to legitimately use the cloak if pvp scanners show up, no way around it.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Tomcio FromFarAway
Singularity's Edge
#2 - 2012-05-05 19:51:33 UTC
Where are you doing those sites?
I'm exploring mainly in Syndicate ( and neighbouring regions ) + Goons territory ( and Venal ) and I only had 1 situation when I needed to cloak in profession site.

As for the problem itself - only solution would be to increase de-spawn timer to 5 or even 10 minutes. I believe it was suggested by someone in other thread concerning this subject ( too lazy to dig it up Big smile ).
Orlacc
#3 - 2012-05-05 20:02:02 UTC  |  Edited by: Orlacc
Timer should not change whether you are cloaked or not. Currently if you cloak it despawns in 30-60sec. If uncloaked I have stayed for 5 minutes or so after cleaning it out.


More on the issue

"Measure Twice, Cut Once."

Markus Reese
Deep Core Mining Inc.
Caldari State
#4 - 2012-05-05 20:05:37 UTC  |  Edited by: Markus Reese
Tomcio FromFarAway wrote:
Where are you doing those sites?
I'm exploring mainly in Syndicate ( and neighbouring regions ) + Goons territory ( and Venal ) and I only had 1 situation when I needed to cloak in profession site.

As for the problem itself - only solution would be to increase de-spawn timer to 5 or even 10 minutes. I believe it was suggested by someone in other thread concerning this subject ( too lazy to dig it up Big smile ).


Mostly paranoid habit. I hit the cloak as i D-scan for the group that enters. If I see the combat probes come, or the dscan doesn't pick up the ships, will hold it. The last one really got to me though. Also in all my past explorations for the years prior to this past week, never had the despawn ever.

Last one was like this.

1. Few people show up, I hit my cloak to scan.

2. Orcas show up on d-scan with wormhole names.

3. I lawl in chat about how I wish I had a tackle with cyno on it because I had that same wormhole scanned before.

4. Go to hit decloak and continue, site disappears.

That fast.

Orlacc wrote:
Timer should not change whether you are cloaked or not. Currently if you cloak it despawns in 30-60sec. If uncloaked I have stayed for 5 minutes or so after cleaning it out.


More on the issue


Thank you very much! I will read and discuss further there.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Mirajane Cromwell
#5 - 2012-05-05 20:25:59 UTC  |  Edited by: Mirajane Cromwell
It was changed last year in one of Crucible's patches:

Quote:
Ships which are cloaked can no longer keep exploration dungeons from despawning, and by extension, respawning. This should help players who run exploration sites and alliances who have upgraded their hubs to have more exploration sites.

http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=3219

So yeah, it's working as intended. Blink
Markus Reese
Deep Core Mining Inc.
Caldari State
#6 - 2012-05-06 00:44:14 UTC
Very strange, now that you post that, i remember it now. However must be something bugged in one of the patches because it has never been an issue before. But this week being out, just been a mess.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.