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New dev blog: Unified inventory

First post First post
Author
Dennie Fleetfoot
DUST University
#321 - 2012-05-03 22:40:13 UTC
Anyone else with this problem.

As I mentioned before I've discovered that with boxes right-clicked opened on the screen you can't access the inventory by clicking on its icon in the neocom. Fail, You can however open it with the Alt-c shortcut. So now I open multiple windows for station containers, corp hangers etc for drag and drop of items. So that hurdle has been overcome. Still don't like it.

So then I undock without closing all those windows for station based items.

They're still there. But now they're a clone of my cargo bay.

Every window is a copy of the inventory, none have any context ie in space or in station,

Major problems with this UI. It can't go live like this.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Shepard Book
Underground Stargate
#322 - 2012-05-03 22:45:45 UTC
CCP Guard wrote:
Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant.

Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.



OK, So this is kinda cool
Packtu'sa
Nabaal Construction and Industrials Corp
Nabaal Syndicate
#323 - 2012-05-03 22:49:36 UTC
Dennie Fleetfoot wrote:
As to trying to use the new UI as if its the old one I see no problem with that ambition because the old one worked.

I think the goal is to iron out the few issues with the new workflow, not to mimic the old one. You insist that you want that separate window, and I guess that's your prerogative, but you didn't say why. What activities do you engage in that require your ship cargo to be in the exact same place, all the time, as a separate window? You might want to reexamine your usage patterns. Maybe CCP should examine them too, but insisting that the new UI is crap because it's not the old UI is a bit asinine.
Thomas Kreshant
Brutor Tribe
Minmatar Republic
#324 - 2012-05-03 22:59:43 UTC
I've a huge amount of screen space available what's the point of sticking all my inventory in one tiny little window when I can have mutliple containers side by side.

I like every container I click to open in their own instance, to be where I want them and to have say 10 windows side by side so I can move stuff about with great ease, I don't want to have to hold down, right click or any of that because how on earth does that make what I want to do simplier than it currently is aka double click the container?

Want to change around workflows etc because you've read a book on UI design well that's nice and all but you make new things optional in a game because unlike an OS I can't skip a release or two without me stopping playing eve.
Dennie Fleetfoot
DUST University
#325 - 2012-05-03 23:07:00 UTC
The reason I have that window open all the times is two fold.

Firstly, as has been mentioned many times in this thread It's a quick and easy way to check on ammo levels and cargo space remaining.

Secondly, when I dock the old UI remembers which windows were open and where I put them and the fact that I've docked in a station so it should open them for me. That way I can drag and drop loot into the open containers as to how I sort them. I don't need the tree or filters. I know where I keep my stuff. I shouldn't have to reopen boxes every time I dock.

It's a lose of previous functionality while gaining nothing new in return.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Akira Menoko
Silnare
#326 - 2012-05-03 23:12:02 UTC
For the in space inventory tree maybe have it automatically populate the tree with just the containers that are within grabbing range (2.5 km) and have a loot all button available to take everything from those containers within range. Or maybe have the option to select the containers you want to loot from with Ctrl or Shift clicking before clicking loot all. I'm pretty sure that would make the Noctis pilots happy. I know it would save me from double clicking up a storm when I decide to run the Noctis to clean up my missions.
Tippia
Sunshine and Lollipops
#327 - 2012-05-03 23:16:58 UTC
Like I said during the fanfest roundtable:

Filters are nice, but give us “virtual containers” to create folders that don't have volume limits. Other than that, yay! Big smile
Kusum Fawn
Perkone
Caldari State
#328 - 2012-05-03 23:24:23 UTC
start at making it optional.

that way you can fix the bugs that always happen before you start pissing people off and ruining computers.

you will get enough testers of this and functionality issues will occur, if we can compare the systems we can tell you better exactly what you have left to fix around.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

drdxie
#329 - 2012-05-03 23:31:40 UTC
Maybe I missed it, but when you run a search for an item, will the search look inside containers and ships hold?

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Palovana
Inner Fire Inc.
#330 - 2012-05-04 00:21:42 UTC
Rynnik wrote:
Please please come up with some sort of cargo hold option that is slim and minimalistic so that it could (as a random example) show just how many cap boosters you have left or something. The large minimum size, fat menus at top and bottom all take up way too much screen space for the situations where you want to PVP with the cargo hold open, and that information really isn't important a lot of the time even though it is shiny and fun.


Possibly right-click an item and select "Show only this type" or "Show only this exact item"?
Mathieollo
Ind Inc
#331 - 2012-05-04 00:37:37 UTC
looks very nice and like a huge improvement to the inventory system as it currently as is as well as the UI overall, i just hope that windows that are pinned behave properly after session changes as well, a small annoyance but a pretty big hurdle to intuitive usability overall.
Captain Megadeath
Sebiestor Tribe
Minmatar Republic
#332 - 2012-05-04 00:56:14 UTC
Dennie Fleetfoot wrote:
The reason I have that window open all the times is two fold.

Firstly, as has been mentioned many times in this thread It's a quick and easy way to check on ammo levels and cargo space remaining.

Secondly, when I dock the old UI remembers which windows were open and where I put them and the fact that I've docked in a station so it should open them for me. That way I can drag and drop loot into the open containers as to how I sort them. I don't need the tree or filters. I know where I keep my stuff. I shouldn't have to reopen boxes every time I dock.

It's a lose of previous functionality while gaining nothing new in return.


And here is something the devs will have overlooked.

Mining ops...

Hulks need 2 windows open, cargo hold and the Orca corp hanger
Orca needs 3 windows open, cargo hold, corp hanger and ore hold
hauler orca needs 4 windows open, cargo hold, corp hanger, ore hold and the static orcas corp hanger.

Simple drag and drop for all tasks.

Seriously CCP,

MAKE IT OPTIONAL!!!
Badden Powell
No Chit
#333 - 2012-05-04 00:56:31 UTC
i made it halfway through the devblog before i couldn't help but weep tears of joy. Call me a sissy nancy if you must but i like what i'm seeing hereBig smile
Rynnik
Evasion Gaming
The Ancients.
#334 - 2012-05-04 01:24:54 UTC
Palovana wrote:
Rynnik wrote:
Please please come up with some sort of cargo hold option that is slim and minimalistic so that it could (as a random example) show just how many cap boosters you have left or something. The large minimum size, fat menus at top and bottom all take up way too much screen space for the situations where you want to PVP with the cargo hold open, and that information really isn't important a lot of the time even though it is shiny and fun.


Possibly right-click an item and select "Show only this type" or "Show only this exact item"?


The problem isn't the items in the window. The problem is the window itself. I don't really care how much my cargo bay contents are worth in the middle of a fight. I very much care that I can check on vital resources at a glance without the visual distraction and amount of space the current UI provides.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#335 - 2012-05-04 01:25:50 UTC  |  Edited by: MotherMoon
win

Rynnik wrote:
Palovana wrote:
Rynnik wrote:
Please please come up with some sort of cargo hold option that is slim and minimalistic so that it could (as a random example) show just how many cap boosters you have left or something. The large minimum size, fat menus at top and bottom all take up way too much screen space for the situations where you want to PVP with the cargo hold open, and that information really isn't important a lot of the time even though it is shiny and fun.


Possibly right-click an item and select "Show only this type" or "Show only this exact item"?


The problem isn't the items in the window. The problem is the window itself. I don't really care how much my cargo bay contents are worth in the middle of a fight. I very much care that I can check on vital resources at a glance without the visual distraction and amount of space the current UI provides.


sooo... your mad over about 12 pixels being taken up by a bar that tells you how full your cargo is?

nerd

Badden Powell wrote:
i made it halfway through the devblog before i couldn't help but weep tears of joy. Call me a sissy nancy if you must but i like what i'm seeing hereBig smile



speak it brother!

seriously this, the neo neocom, and FW changes might be enough to finally get me back into eve with giving up a week in to the poor interface which is what happen last year.

any word on the drone UI? I saw the screenshots of it, is it coming out soon? that would be the final push, I hate playing a game where there is so much stuff that is so obviously broken and badly designed. But we are getting closer to eve being well designed and powerful.

http://dl.eve-files.com/media/1206/scimi.jpg

Cerulean Ice
Royal Amarr Reclamation
#336 - 2012-05-04 01:30:41 UTC
Was going through Sisi to see the new manticore and launchers (♥♥♥) but then I went and opened my cargohold to load up bombs and torps... and SURPRISE inventory window! Very well done. There's one big thing that bugs me though. I merge ships and items with the station services window so I can always see my ships and active ship before undocking. But now, my active ship doesn't even show up in the Ships portion of the window! Add it back please. When I'm in captains' quarters, that highlighted ship is the fastest way for me to see what ship is active.
Oberine Noriepa
#337 - 2012-05-04 01:33:49 UTC
D3F4ULT wrote:
I love the new UI, but please redo the Drone interface first!!!!!

I imagine this will roll out with all of the other HUD improvements that were shown at Fanfest.

Alx Warlord
The Scope
Gallente Federation
#338 - 2012-05-04 01:51:24 UTC
CCP, it is an awesome work, i just cant belive it!!!!! too good to be truth....

Does we also get a way to store thing in POS, i mean personal, not corporative?
Oberine Noriepa
#339 - 2012-05-04 01:59:06 UTC  |  Edited by: Oberine Noriepa
Gizan wrote:
OH for the love of god dont force me into using MORE stuff i dont want to use. please allow this "tree stuff" to be optional..... last thing i need is more windows where you right click and they fold over on them selves from right to left...........................................................

(inserts 12312412 more lines of dots)

You've seriously got to be kidding. This new inventory is an improvement in just about every way.

Tippia wrote:
Like I said during the fanfest roundtable:

Filters are nice, but give us “virtual containers” to create folders that don't have volume limits. Other than that, yay! Big smile

Please add this!

Grimmash
New Jovian Exploration Department
New Jovian Collective
#340 - 2012-05-04 02:14:54 UTC
This may have already been asked, but:

Please add ME and PE as column views for BPOs and BPCs!

That is all.