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Inferno Features on Singularity

First post First post
Author
Ganthrithor
School of Applied Knowledge
Caldari State
#501 - 2012-05-03 21:32:21 UTC  |  Edited by: Ganthrithor
@Punkturis and friends: I noticed that the "view" settings for your new (pretty) inventory UI are global. Would it be possible to make the settings so that specific tree items can be set to their own viewing mode?

IE, I personally prefer list mode for my items inventory, but large-icon mode for my ship hangar. Currently if I set the items tab to list, the hangar is also set to list, etc.

Nice job on the new UI overall! It's still slowing me down ATM but I'm sure as I get accustomed to clicking in the right places rather than sitting there going :hurrrrwhattt?: it will prove more efficient than the old system.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#502 - 2012-05-03 21:34:39 UTC
Seleene wrote:
Hidden Snake wrote:
Hans Jagerblitzen wrote:
Hidden Snake wrote:

yeah neutrality burned in a first day ....lucky I told my guys to make they own decission in votes


What do you consider a neutral approach to this situation?



considering changes which does not benefit current situation ballance of numbers .... as I said u working for ur side (which is morte numerous now).


Are you actually serious with this tinfoil RP nonsense? Wait, don't answer that... you probably didn't think for more than three seconds before you made your post insulting one of the CSM's hardest working members. Roll

If you are mad blame CCP and make constructive suggestions; don't try to lay off several months worth of development on an elected CSM rep that's been on the job barely one month and is still doing his best to pass along the FW community's concerns.


you tell them! I vote for you, represent me! don't let CCP do anything but push forward based off of our testing the new system and giving feedback.

Killing a new change to FW based on fear and speculation is pointless.

http://dl.eve-files.com/media/1206/scimi.jpg

Hrett
The Scope
Gallente Federation
#503 - 2012-05-03 21:37:03 UTC
Someone from SiSi just said you have to capture numerous systems in a group before they all lock you out from docking. Is that true? Can someone clarify? Sounds interesting.

spaceship, Spaceship, SPACESHIP!

MotherMoon
Tribal Liberation Force
Minmatar Republic
#504 - 2012-05-03 21:42:27 UTC
ahhh I'm going crazy!!!!

my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol.

also this thread reminds me of people hating the NEO NEO COM. which is now in the game, and no one has a problem with it. BUT at the time there was people yelling off the rooftops that the neo neo com was going to ruin eve, and it was such a bad UI that it should burn in a fire.

And it got canceled before it be tested. i will not let that happen again, but this time to FW.

also like the neo neocom *which is awesome btw* people try to say "no one asked for this ccp the UI is fine! no one is complaining about your UI!" or" no one was complaining about FW, don't fix what isn't broken!"

These people must have lost part of their braincells. People have been asking for these change for years. I for one will not fight CCP for finally giving FW some attention, when I've been fighting for FW before it was even released.


Don't make me eve search up me and hilmars conversations on the forums before FW release!

http://dl.eve-files.com/media/1206/scimi.jpg

Prometheus Exenthal
Aliastra
Gallente Federation
#505 - 2012-05-03 21:51:31 UTC  |  Edited by: Prometheus Exenthal
I think the only major things that really need to be discussed involve the tanking mods.
The drone mod simply needs to be better (less fitting, more bonus), and the CPU rig needs to be balanced so we don't have people getting fits that shouldn't be possible (ie: cov-ops titans).

ARMOR ADAPTIVE HARDENER
Simply put, it needs to be better. For starters, this module is only effective in small fights where the damage types are more concentrated as opposed to fleet fights. For this reason, these are never going to go on Capitals over a nice EANM.

With that said, the module needs to be more effective. The reason being is that this is a module that would act as your tertiary tank mod, for ships that would normally be plugging a small hole (ie: EM on T2 Gallente). It needs to be better because right now it's better to take your chances with a stacked EANM. The problem is that the adaptive module takes too long to react.

It has a 10 second cycle time and adjusts 1% into the respective spots per cycle.
It takes far too much time it takes to adjust to a level that would exceed that of a stacked EANM or simply another active specific hardener.

For starters, I would give the module significantly more HP for overloading. It overheats WAY too fast, and right now it's so weak that it NEEDS to be overloaded. Next, I would say at least double the rate it adapts. Either by percentage OR by reducing the cycle time. The mod is simply too weak at the moment to be taken seriously, as it's pretty much useless on T1 ships.

ANCILLARY SHIELD BOOSTERS
I'm hoping these are unfinished...

The first glaring problem is the reload time, and there are a couple reasons why.
I know why you've picked 60 seconds. It makes sense that since the maximum you can squeeze in is 6 tiny (navy) charges, you would make the reload time a combined amount (6 x 10) of a normal injector. the problem with this method is that, in fights where active tanking is useful, you cap out WAY too fast, and fights generally don't last much longer than 2 minutes or so. That is a HUGE amount of time where you can't boost.

That brings us to the second issue with the reload time. This has less to do with the module, but more to do with the reload mechanic. You can't do anything during the 60 seconds. Once your module starts to reload you can't use your ships cap in the meantime. This is a big no-no as far as I'm concerned, and for obvious reasons will always* result in the ship exploding long before it finishes reloading and starts to tank again.

The next issue is the cap charges themselves. Right now there is no reason to use the larger cap charges unless you LIKE to reload for 60 seconds. The cap doesn't overflow into the capacitor, so for using something like 800s (2 or 3 navy), you need to reload after a few seconds and have effectively burned through 800 cap PER CYCLE. That's an expensive shield booster. If boosting with larger charges would overflow into the capacitor & we can keep boosting, using ships cap, during the reload THEN there would be a reason to use them. Right now, small charges are ahead by a mile and larger ones are useless.

Lastly, I was under the impression that these things would just be drinking fuel from your cargo and not need to be reloaded after a few cycles like they do now. The balancing factor being that they would drink cap way faster (which they do) than the traditional types.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Cearain
Plus 10 NV
#506 - 2012-05-03 21:53:36 UTC
MotherMoon wrote:
ahhh I'm going crazy!!!!

my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol.

also this thread reminds me of people hating the NEO NEO COM. which is now in the game, and no one has a problem with it. BUT at the time there was people yelling off the rooftops that the neo neo com was going to ruin eve, and it was such a bad UI that it should burn in a fire.

And it got canceled before it be tested. i will not let that happen again, but this time to FW.

also like the neo neocom *which is awesome btw* people try to say "no one asked for this ccp the UI is fine! no one is complaining about your UI!" or" no one was complaining about FW, don't fix what isn't broken!"

These people must have lost part of their braincells. People have been asking for these change for years. I for one will not fight CCP for finally giving FW some attention, when I've been fighting for FW before it was even released.


Don't make me eve search up me and hilmars conversations on the forums before FW release!



Your conversation with hilmar will likely only yield you asking for this change. Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again.

Anyway are we supposed to be talking about what is actually on sisi?

In that case, yes I was on sisi, and although I am in the amarr militia my own militia's station wouldn't let me dock.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

MotherMoon
Tribal Liberation Force
Minmatar Republic
#507 - 2012-05-03 21:54:01 UTC  |  Edited by: MotherMoon
before you make to much feedback take this into consideration *even though I can't test it >.<*

With the shield booster, you could fit one normal shield booster, and one of these new shield charges. I think that was the idea behind the reload time. it's not suppose to be a solo shield rep.

I'm allready planning a sick tank with my command ship once I can get in. With active and this new kind of shield tanking in combination with each other. Here what I was thinking.

Once your cap is out and your shield rep is dead. you turn off your reps. Then when your in low armor you cycle the shield charge, boosting you up past peak recharge and turn back on your normal shield rep overheated.


also with the armor mod, I will hold off judgement until the target breaker module is in. Since that mod might be the thing to finally break up the blob in eve online.

http://dl.eve-files.com/media/1206/scimi.jpg

Stalking Mantis
School of Applied Knowledge
Caldari State
#508 - 2012-05-03 21:58:18 UTC
Hans Jagerblitzen wrote:
Hidden Snake wrote:

considering changes which does not benefit current situation ballance of numbers .... as I said u working for ur side (which is morte numerous now).


Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.

" I am dubious about mechanics that revolve around pilot numbers specifically, as they can always be gamed by adding alts into another militia. However, one side capturing most or all of a given territory is an extremely likely scenario (its already happened).

-

By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. I’d hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."


Also:

"Paired with enough other incentives that reward "total victory" by one faction or another, you essentially give the losing faction no way to fight back using the ships they've paid for. Do we really want to force all faction warfare pilots to base outside of the faction warfare zones? "

Your assertions that I'm somehow gaming this for my own benefit are ridiculous, and this is the last I'll answer to those accusations. I've been fighting for an elastic system that is fair to the losing side from the beginning, regardless of whether you're happy with the results. All I can do is share community feedback, the rest of the decision making is in CCP's hands. I'm just with the large number of FW pilots that are willing to TRY the new system before declaring it a failure and quitting.

Saying "This is what we're getting regardless, lets try to have some fun with it and talk again when it actually fails" is not taking sides, its simply the most practical approach given the circumstances.


I strongly advise CCP to consider what was posted in post #128 of this thread to help balance the powers.
https://forums.eveonline.com/default.aspx?g=posts&m=1231972#post1231972

Do excuse my old Caldari friends they are a paranoid race by default :P

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

MotherMoon
Tribal Liberation Force
Minmatar Republic
#509 - 2012-05-03 21:59:38 UTC  |  Edited by: MotherMoon
Cearain wrote:
MotherMoon wrote:
ahhh I'm going crazy!!!!

my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol.

also this thread reminds me of people hating the NEO NEO COM. which is now in the game, and no one has a problem with it. BUT at the time there was people yelling off the rooftops that the neo neo com was going to ruin eve, and it was such a bad UI that it should burn in a fire.

And it got canceled before it be tested. i will not let that happen again, but this time to FW.

also like the neo neocom *which is awesome btw* people try to say "no one asked for this ccp the UI is fine! no one is complaining about your UI!" or" no one was complaining about FW, don't fix what isn't broken!"

These people must have lost part of their braincells. People have been asking for these change for years. I for one will not fight CCP for finally giving FW some attention, when I've been fighting for FW before it was even released.


Don't make me eve search up me and hilmars conversations on the forums before FW release!



Your conversation with hilmar will likely only yield you asking for this change. Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again.

Anyway are we supposed to be talking about what is actually on sisi?

In that case, yes I was on sisi, and although I am in the amarr militia my own militia's station wouldn't let me dock.


What are you taking about? my conversation with hilmar was asking where FW was when it's release date had been pushed back a year. And talking about how it will get supported and patched by a small team after release until the system was polished. I am on your side you know.

we shouldn't try to cancel the change until it's tested, what so hard for you to understand about that?

edit: one more thing.

" Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again. "

Yeah because only 10% of FW original population are even left. WE all left , or became inactive. The only people left must really like the current system to still be defending it, but you can't argue with the fact that FW has lost it's popularity. In a way I guess ccp should of expected this. By abandoning the feature a lot of players left *70-80% of us* and the only ones left now see it as thier game. And obviously everyone left doesn't like the changes. That doesn't make the changes bad.

LETS TEST IT 1ST.

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#510 - 2012-05-03 22:01:41 UTC
Stalking Mantis wrote:
Hans Jagerblitzen wrote:
Hidden Snake wrote:

considering changes which does not benefit current situation ballance of numbers .... as I said u working for ur side (which is morte numerous now).


Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.

" I am dubious about mechanics that revolve around pilot numbers specifically, as they can always be gamed by adding alts into another militia. However, one side capturing most or all of a given territory is an extremely likely scenario (its already happened).

-

By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. I’d hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."


Also:

"Paired with enough other incentives that reward "total victory" by one faction or another, you essentially give the losing faction no way to fight back using the ships they've paid for. Do we really want to force all faction warfare pilots to base outside of the faction warfare zones? "

Your assertions that I'm somehow gaming this for my own benefit are ridiculous, and this is the last I'll answer to those accusations. I've been fighting for an elastic system that is fair to the losing side from the beginning, regardless of whether you're happy with the results. All I can do is share community feedback, the rest of the decision making is in CCP's hands. I'm just with the large number of FW pilots that are willing to TRY the new system before declaring it a failure and quitting.

Saying "This is what we're getting regardless, lets try to have some fun with it and talk again when it actually fails" is not taking sides, its simply the most practical approach given the circumstances.


I strongly advise CCP to consider what was posted in post #128 of this thread to help balance the powers.
https://forums.eveonline.com/default.aspx?g=posts&m=1231972#post1231972

Do excuse my old Caldari friends they are a paranoid race by default :P


Well thank you

http://dl.eve-files.com/media/1206/scimi.jpg

Maz3r Rakum
The Scope
Gallente Federation
#511 - 2012-05-03 22:13:21 UTC
Quote:
You have been denied access for the following reason: The Minmatar Republic denies access to Factional Warfare enemies. Either assist the Amarr Empire to capture this system or retire from the war.


How about I just un-subscribe my accounts?

Two step
Aperture Harmonics
#512 - 2012-05-03 22:14:09 UTC
Hans Jagerblitzen wrote:

Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.

By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. I’d hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."


Just to give a little context here, what I had suggested and what Hans was agreeing to was that as a faction starts to "win", the losing side should get *increased* LP rewards for PVP. I feel that would go a fair ways towards encouraging a more balanced outcome, and making sure that there is a real incentive to join the "losing" side.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Hidden Snake
Inglorious-Basterds
#513 - 2012-05-03 22:40:06 UTC  |  Edited by: Hidden Snake
Two step wrote:
Hans Jagerblitzen wrote:

Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.

By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. I’d hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."


Just to give a little context here, what I had suggested and what Hans was agreeing to was that as a faction starts to "win", the losing side should get *increased* LP rewards for PVP. I feel that would go a fair ways towards encouraging a more balanced outcome, and making sure that there is a real incentive to join the "losing" side.



FW people live in low sec!

wake up guys ... locking systems is making **** quite problematic for other side because u get push into highsec. Nobody is interested in some sort of nullsec sov hybrid.

What is great on current state is that u can live in low sec and fight in low sec. I still support any occupancy changes, if they will allow me to revert them with some effort. This change is currently advocating overblobing and is promoting more numerous parties (currently Minnie and Gals).

Economical motivation means nothing if ocupants will overblob u and will have economical bonuses from their lp stores.

Also most of FW pilots are in it for PVP (scale not matter in this case). And you are sugesting major regulating mechanism will be some vague LP bonus. Sorry it is very strongly pointing to the fact that the changes are just quick pile of ideas (mostly from nullbears) and there is no conception for lowsec on table.

U can hit me for me hitting Hans ... but honestly ingame reponse i have from lowsec dwellers is quite positive to my arguments.

BTW when I was first time pointing to facts about strong influence of nullbears (Mittani) to FW people were laughing ... here we go ....
Cearain
Plus 10 NV
#514 - 2012-05-03 22:47:16 UTC
MotherMoon wrote:
Cearain wrote:
MotherMoon wrote:
ahhh I'm going crazy!!!!

my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol.

also this thread reminds me of people hating the NEO NEO COM. which is now in the game, and no one has a problem with it. BUT at the time there was people yelling off the rooftops that the neo neo com was going to ruin eve, and it was such a bad UI that it should burn in a fire.

And it got canceled before it be tested. i will not let that happen again, but this time to FW.

also like the neo neocom *which is awesome btw* people try to say "no one asked for this ccp the UI is fine! no one is complaining about your UI!" or" no one was complaining about FW, don't fix what isn't broken!"

These people must have lost part of their braincells. People have been asking for these change for years. I for one will not fight CCP for finally giving FW some attention, when I've been fighting for FW before it was even released.


Don't make me eve search up me and hilmars conversations on the forums before FW release!



Your conversation with hilmar will likely only yield you asking for this change. Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again.

Anyway are we supposed to be talking about what is actually on sisi?

In that case, yes I was on sisi, and although I am in the amarr militia my own militia's station wouldn't let me dock.


What are you taking about? my conversation with hilmar was asking where FW was when it's release date had been pushed back a year. And talking about how it will get supported and patched by a small team after release until the system was polished. I am on your side you know.

we shouldn't try to cancel the change until it's tested, what so hard for you to understand about that?

edit: one more thing.

" Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again. "

Yeah because only 10% of FW original population are even left. WE all left , or became inactive. The only people left must really like the current system to still be defending it, but you can't argue with the fact that FW has lost it's popularity. In a way I guess ccp should of expected this. By abandoning the feature a lot of players left *70-80% of us* and the only ones left now see it as thier game. And obviously everyone left doesn't like the changes. That doesn't make the changes bad.

LETS TEST IT 1ST.



People left faction war for a variety of reasons. Bugs in the plexing mechanics that were long overdue to be fixed. The fact that much of the plexes could be run without any pvp was another. (remember ank saying she did over 100 plexes and never got a single pvp kill)

The notion that everyone left faction war because ccp never implemented a no docking rule is pretty crazy. Consequences yes people want consequences but this particular one was never popular.

No one is saying faction war should be entirely left alone. No one is saying the war shouldn't have consequences. I think the complaints are pretty squarely being placed on this no docking rule as being too violative of our casual small scale pvp attitiude.

I personally would like systems to flip more quickly but I don't claim to have any sort of majority on that issue. I think that aspect should be discussed more in depth.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

MotherMoon
Tribal Liberation Force
Minmatar Republic
#515 - 2012-05-03 22:53:13 UTC
Maz3r Rakum wrote:
Quote:
You have been denied access for the following reason: The Minmatar Republic denies access to Factional Warfare enemies. Either assist the Amarr Empire to capture this system or retire from the war.


How about I just un-subscribe my accounts?



Please quit over a bug on SiSi, please, so I can laugh.

http://dl.eve-files.com/media/1206/scimi.jpg

Ernst Stavro Blofeld
Hedion University
Amarr Empire
#516 - 2012-05-03 22:56:31 UTC
I noticd that with the heavy missile launcher there are two 'bays' per launcher. With the animation I see the missile leaving one bay with it's trail, but I also see some sort of flare from the other bay. The should be from the same one.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#517 - 2012-05-03 22:57:05 UTC  |  Edited by: MotherMoon
Cearain wrote:
MotherMoon wrote:
Cearain wrote:
MotherMoon wrote:
ahhh I'm going crazy!!!!

my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol.

also this thread reminds me of people hating the NEO NEO COM. which is now in the game, and no one has a problem with it. BUT at the time there was people yelling off the rooftops that the neo neo com was going to ruin eve, and it was such a bad UI that it should burn in a fire.

And it got canceled before it be tested. i will not let that happen again, but this time to FW.

also like the neo neocom *which is awesome btw* people try to say "no one asked for this ccp the UI is fine! no one is complaining about your UI!" or" no one was complaining about FW, don't fix what isn't broken!"

These people must have lost part of their braincells. People have been asking for these change for years. I for one will not fight CCP for finally giving FW some attention, when I've been fighting for FW before it was even released.


Don't make me eve search up me and hilmars conversations on the forums before FW release!



Your conversation with hilmar will likely only yield you asking for this change. Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again.

Anyway are we supposed to be talking about what is actually on sisi?

In that case, yes I was on sisi, and although I am in the amarr militia my own militia's station wouldn't let me dock.


What are you taking about? my conversation with hilmar was asking where FW was when it's release date had been pushed back a year. And talking about how it will get supported and patched by a small team after release until the system was polished. I am on your side you know.

we shouldn't try to cancel the change until it's tested, what so hard for you to understand about that?

edit: one more thing.

" Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again. "

Yeah because only 10% of FW original population are even left. WE all left , or became inactive. The only people left must really like the current system to still be defending it, but you can't argue with the fact that FW has lost it's popularity. In a way I guess ccp should of expected this. By abandoning the feature a lot of players left *70-80% of us* and the only ones left now see it as thier game. And obviously everyone left doesn't like the changes. That doesn't make the changes bad.

LETS TEST IT 1ST.



People left faction war for a variety of reasons. Bugs in the plexing mechanics that were long overdue to be fixed. The fact that much of the plexes could be run without any pvp was another. (remember ank saying she did over 100 plexes and never got a single pvp kill)

The notion that everyone left faction war because ccp never implemented ANYTHING IN THE PAST THREE YEARS, and everyone got sick of nothing changing is pretty crazy.


Fixed it for you since you were trying to put words in my mouth.

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#518 - 2012-05-03 22:59:15 UTC
Two step wrote:
Hans Jagerblitzen wrote:

Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.

By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. I’d hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."


Just to give a little context here, what I had suggested and what Hans was agreeing to was that as a faction starts to "win", the losing side should get *increased* LP rewards for PVP. I feel that would go a fair ways towards encouraging a more balanced outcome, and making sure that there is a real incentive to join the "losing" side.


Hey that was my idea! Big smileguess great minds think alike. Big smile

http://dl.eve-files.com/media/1206/scimi.jpg

Cearain
Plus 10 NV
#519 - 2012-05-03 23:03:17 UTC
Two step wrote:
Hans Jagerblitzen wrote:

Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.

By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. I’d hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."


Just to give a little context here, what I had suggested and what Hans was agreeing to was that as a faction starts to "win", the losing side should get *increased* LP rewards for PVP. I feel that would go a fair ways towards encouraging a more balanced outcome, and making sure that there is a real incentive to join the "losing" side.



I don't think everyone in faction war should give up on hans not by a long shot.

2 step what you are talking about is really the age old problem for faction war. Are we to give lp increases for losing? On the other hand if all the rewards go to to the winners than new people will just join the winning team - who is going to join the lower paying militia?

This is why this is a somewhat delicate matter unlike with player owned null sec alliances. Sure you can give the winner everything in that case.

Some things have been brought up in the past on this:

1) have the militias all have valuable items that are only in their lp store. So for example if amarr plates weren't useless (and more or less the same as the gallente ones) then as the amarr numbers dwindled those would rise in value as would the amarr lp.

2) The data core idea is sort of the same idea as this

But the problem with these things are they are mostly limited to pve activities. You can just use a pve alt to get these lp. Moreover to the extent you give lp for pvp kills and that lp reaches a very high value then you will just have people killing their own alts.

Anyway there is allot that can be said on this topic. But the bottom line is the consequences in faction war can't be too direct and severe. There can be consequences and they can be really nice just not too direct and severe.

Indirect consequences, I think, would be awesome. For example I always like the idea that every month a system is owned by one faction there is say a one peercent chance an station owned by a corp affiated with the sov owners enemy will be sold to one friendly with the sov owner.


Anyway Hans has a good handle on this I trust his judgment here. I am just not sure if ccp will listen to him.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#520 - 2012-05-03 23:04:38 UTC
MotherMoon wrote:
Cearain wrote:
MotherMoon wrote:
Cearain wrote:
MotherMoon wrote:
ahhh I'm going crazy!!!!

my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol.

also this thread reminds me of people hating the NEO NEO COM. which is now in the game, and no one has a problem with it. BUT at the time there was people yelling off the rooftops that the neo neo com was going to ruin eve, and it was such a bad UI that it should burn in a fire.

And it got canceled before it be tested. i will not let that happen again, but this time to FW.

also like the neo neocom *which is awesome btw* people try to say "no one asked for this ccp the UI is fine! no one is complaining about your UI!" or" no one was complaining about FW, don't fix what isn't broken!"

These people must have lost part of their braincells. People have been asking for these change for years. I for one will not fight CCP for finally giving FW some attention, when I've been fighting for FW before it was even released.


Don't make me eve search up me and hilmars conversations on the forums before FW release!



Your conversation with hilmar will likely only yield you asking for this change. Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again.

Anyway are we supposed to be talking about what is actually on sisi?

In that case, yes I was on sisi, and although I am in the amarr militia my own militia's station wouldn't let me dock.


What are you taking about? my conversation with hilmar was asking where FW was when it's release date had been pushed back a year. And talking about how it will get supported and patched by a small team after release until the system was polished. I am on your side you know.

we shouldn't try to cancel the change until it's tested, what so hard for you to understand about that?

edit: one more thing.

" Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again. "

Yeah because only 10% of FW original population are even left. WE all left , or became inactive. The only people left must really like the current system to still be defending it, but you can't argue with the fact that FW has lost it's popularity. In a way I guess ccp should of expected this. By abandoning the feature a lot of players left *70-80% of us* and the only ones left now see it as thier game. And obviously everyone left doesn't like the changes. That doesn't make the changes bad.

LETS TEST IT 1ST.



People left faction war for a variety of reasons. Bugs in the plexing mechanics that were long overdue to be fixed. The fact that much of the plexes could be run without any pvp was another. (remember ank saying she did over 100 plexes and never got a single pvp kill)

The notion that everyone left faction war because ccp never implemented ANYTHING IN THE PAST THREE YEARS, and everyone got sick of nothing changing is pretty crazy.


Fixed it for you since you were trying to put words in my mouth.



Well then you agree we don't need the no docking rule? Because that is what is causing most of the problems here.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815