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New dev blog: Unified inventory

First post First post
Author
draaz
No More Taxes.
#301 - 2012-05-03 21:00:07 UTC
Quote:
The only exception to this are POS structures, that are automatically appended to the list under a POS Structures category once you’re on the same grid


Will you now be able to access Cans that are in a Pos module with out removing them into your cargo hold?

I Dont really see a reason why this would be a bad thing just saves some time when sorting out a CHA full of random stuff.
Patris Tissant
Garoun Investment Bank
Gallente Federation
#302 - 2012-05-03 21:08:12 UTC  |  Edited by: Patris Tissant
Looks amazing, 1 thing i currently do is have 4 station containers each for damage specific ammo, harders, drones ect so when im running missions i can pay less attention to the names i just jump into the damage container i need to deal or defend against and pop them on my ship.

It would be very nice to have a damage type filter in the new filter system, i've played eve on and off for 5 years and shockingly i couldn't tell you which drones did kinetic damage, mayeb this is lazy on my part having not learned the names but eve has so much to learn some things i prefered not to bother with and found my 4 container option seperating the damage types was a solution to having to learn this.

PS.... Would this be the wrong place to request a SELL All button Shocked
Kurai Okala
Okala Corp
#303 - 2012-05-03 21:18:10 UTC
CCP Arrow wrote:
CCP Optimal wrote:
Deathwing Reborn wrote:
Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?

1. WTF does this have to do with Drones?
2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right?
3. Why not have named a sorely needed DRONE patch with this great title?
4. Seriously WTF....


On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.

PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"?


I'll have to be honest; scrum team naming isn't what you would call exact science Roll

We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time!


The team name came out of 3 things:

  • Some of us like Game of Thrones and we wanted to reference the show in some way.

  • Members on the team have a passion to improve the Drone UI in the near future, and we will probably stay together for a while so we picked a team name to reference the work we want to do to keep us motivated.

  • Many Scrum teams don't pick names that have anything to do with their feature work. I at least hope that Team Ass Force One didn't.


Thank you so much for the inventory upgrades. They look awesome and I can't wait to try them out (stupid job always getting in the way of cool Eve stuff).

Anyhow, before I even read these comments, I had intended to voice my support for drone UI improvements since I knew you super-cool UI devs would be reading this thread. I'm stoked to hear that it's on your radar and that you have some "interesting" ideas.

Keep up the good work and keep pushing for the drone UI improvements.
Zendi Marr
State War Academy
Caldari State
#304 - 2012-05-03 21:20:08 UTC
This is amazing. I always got sucked into a time vortex dealing with inventories. I also like the ISK hover feature. A feature I thought of, while reading the blog and scanning my brain of things I always wanted in the game, would be to add a Smart Filter to show modules that would fit on your active ship. Another Idea would be to add a hover over feature to the market that shows the requirements for the module based on your current skills to decided which item to buy, along with a market Smart Filter that would sort through the items based on if they will fit on your active ship. Instead of the hover over feature, or in addition to, it would be nice to be able to hover over an item on the market while your ship fitting is open to display on the fitting window the power/cpu/grid/etc requirements for the item, much like the current system for the inventory.
Red Boomstick
Perkone
Caldari State
#305 - 2012-05-03 21:26:05 UTC
You guys are bloody awesome. These changes look great.
cmaxx
Outside Context Solutions
#306 - 2012-05-03 21:38:27 UTC
I like the idea of estimated values for stuff.. I've been desperate for that for a while. I wonder what the ratio of traffic'll be like and if maybe it should be something you have to press a button to get updated.

I'd like to suggest some additions on top: In list view, against each item it would also be great to optionally be able to get the single-item region-wide cheapest instant-buy price, region-wide highest instant-sell price and the correspondng instant-buy/instant-sell prices for the item's constituent minerals and components if perfectly scrap-recycled.

Pretty sure you'd get a lot less traffic overall from my client if that was all immediately intuitively apparent to me. :) And I'd have more ISKs and time for pew-pew.

CCP Optimal
C C P
C C P Alliance
#307 - 2012-05-03 21:47:39 UTC
Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.
MotherSammy
Clan Sammy Trade Empire
#308 - 2012-05-03 21:47:54 UTC
Quote:
The ISK price of individual items, as well as of the entire stack, can also be enjoyed by hovering over that item. The estimated ISK price is based on the items’ average market price


Which market average?

Average sell order price?
Average buy order price?
Based on Jita?
Based on current region?

Outliers on items that have market entries but aren't actually traded will be included or not?

Far too much detail missing here.

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#309 - 2012-05-03 21:48:49 UTC
I really like the search/filters much credit to the dev team for those but I really hate the all in one window with a passion.

I always use multiple windows on my home machine, I like to keep my stuff seperate and while I can right click/shift click that's an extra step I really don't need.

The eve client shouldn't be building walls that I have to climb over to get to the functionality I already had, can we get a toggle switch or something in the options to have it automatically shift click or something?
Dennie Fleetfoot
DUST University
#310 - 2012-05-03 21:55:43 UTC
I'm sorry. I've tried, I've tried, I've tried, I've tried.

I've come come back from work. Had another go. Re-read the blog, read the tips that others have mentioned. Messed about some more and all I'm getting is more frustrated, more angry with it and hating it more and more and more with every shift click, repin, window move I'm having to do that I didn't have to do before.

How bad do I hate it??

More than Incarna.

I didn't think it possible but this has pissed me off more than incarna did.

I want the boxes back. I want them now. I want them where I put them and I want them to stay there. This is now rapidly approaching dealbreaker territory.

To put this on Tranquility now will **** off every miner, industrialist and hauler in the game.

You have actually made the UI worse. Anyone who spends more than 5 minutes using it rather than just reading the blog and thinking it sounds great is going to reach that conclusion.

I hate this so badly it hurts. Get rid of it now.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Gaia Ma'chello
Photosynth
#311 - 2012-05-03 21:56:26 UTC  |  Edited by: Gaia Ma'chello
CCP Optimal wrote:
Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.


If we open multiple inventory window instances, with they all be remembered? Both for space and in station?
Dennie Fleetfoot
DUST University
#312 - 2012-05-03 22:01:57 UTC
CCP Optimal wrote:
Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.


When is this change going on Sisi?

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Packtu'sa
Nabaal Construction and Industrials Corp
Nabaal Syndicate
#313 - 2012-05-03 22:05:29 UTC
Dennie Fleetfoot wrote:
I hate this so badly it hurts. Get rid of it now.

It sounds like you're trying to use the new UI as if it's the old one. What tasks, exactly, are so much more difficult with the new UI?

I will concede that things like moving containers from POS arrays into your ship just to access them are ridiculous, but those are bugs in their own right and not problems with the particular inventory interface at hand.
Jack Miton
School of Applied Knowledge
Caldari State
#314 - 2012-05-03 22:10:21 UTC
I'm going to reserve final judgment till it's out properly but the size of the windows is going to make using it in space, let alone in combat ect, a giant pain.
Here's hoping i'm wrong...

There is no Bob.

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Dennie Fleetfoot
DUST University
#315 - 2012-05-03 22:20:04 UTC
Packtu'sa wrote:
Dennie Fleetfoot wrote:
I hate this so badly it hurts. Get rid of it now.

It sounds like you're trying to use the new UI as if it's the old one. What tasks, exactly, are so much more difficult with the new UI?

I will concede that things like moving containers from POS arrays into your ship just to access them are ridiculous, but those are bugs in their own right and not problems with the particular inventory interface at hand.



I want the active ship to have a separate window for its cargo hold. I want that window in the same place both in space AND in station. I want it to stay there till I want to close it.

I've right clicked it in the tree to open it in its own box. Pinned it to where I want it but this is the kicker. It is impossible to open up ANY inventory windows till that box is shut down and the inventory icon is clicked because the UI clearly thinks that the cargo hold window IS the inventory one. Therefore making the inventory a fail.

As to trying to use the new UI as if its the old one I see no problem with that ambition because the old one worked.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#316 - 2012-05-03 22:23:54 UTC  |  Edited by: Grey Stormshadow
CCP Optimal wrote:
Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.

It's a good start. Thank you.

Now keep going and tweak other stuff on this list and on other posts in this thread/test server threads. This thing is still heading towards similar end than neocom did. My quick test run revealed plenty of "minor" usability issues and I've counted at least same amount of other issues from posts around the forum. Knowing that you guys already have faction warfare assignment waiting behind corner, odds for unfinished and unpolished nightmare to reach and remain in tranq are almost there already? Fixing one or two things won't change that fact.

Who actually is responsible about these decisions in long run?

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Vincent Athena
Photosynth
#317 - 2012-05-03 22:30:01 UTC
CCP, you asked for what else we would want to filter items by. One thing that occurs to me is: Filter by intended use. For example, when I do my industry I open my BPO can and my "for sale" items can. I see what I am low on and move those BPOs out of their can.

It would be nice if this new system removed the need for a "for sale" can and a BPO can. But how else to I keep the items I'm intending to sell filtered from my other items? The only thing different about them is my intent to put them up for sale. Same with the BPOs. I cannot just leave them all out of the can, because there is no filter I can set that says "these you set aside for this weeks' jobs".

Solution: The one we have been asking for for years: Personal hangar divisions.

Alternative: A new item which I will call a bag. A bag is a container that has no security, no intrinsic size, and can contain any volume of items. It's volume would be the volume of items in it. Also, it can be carried in a ship. In a way we already have bags: they are the containers you see when you accept a courier contract.

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Rynnik
Evasion Gaming
The Ancients.
#318 - 2012-05-03 22:30:23 UTC  |  Edited by: Rynnik
Please please come up with some sort of cargo hold option that is slim and minimalistic so that it could (as a random example) show just how many cap boosters you have left or something. The large minimum size, fat menus at top and bottom all take up way too much screen space for the situations where you want to PVP with the cargo hold open, and that information really isn't important a lot of the time even though it is shiny and fun.
Cavel Avada
Hedion University
Amarr Empire
#319 - 2012-05-03 22:32:20 UTC
Love it. Much easier to manage. Will we have the ability to make custom tabs? Because I want to be able to group sets of items without having to buy station containers.

Also, please go share some of that with the people who make the market interface. Specifically... the ability to filter by mod size or slot. I want to be able to look through the market for all mods that fit in a high slot.
Maul555
Xen Investments
#320 - 2012-05-03 22:34:44 UTC
I like where this is going, but I wont know if I like it until I have a chance to use it. I will probably check out sisi... Regardless though this needs to be optional and be introduced along with the current methods. Also don't let your zeal for providing an alternative to right click menus cause you to remove them, please...