These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

-IDEA-,Virtual Arena

Author
kardjaval
Curtana Joyeuse and Durendal Security
#1 - 2012-05-03 13:47:49 UTC
Basically, here is the low down, the game would consist of two modes, practice and league. In practice mode, the player chooses difficulty, and then enters the game, upon entering the game, a virtual system would be generated, with no players, but otherwise all the same aspects of a normal system, asteroid belts, and stations, (docking would effectively be the way to exit the game) a system message will tell the player where to go, and upon warping, they will basically find a ded complex attuned to the difficulty they selected.

Now in terms of what the player will be using, players will have access to a card, basically the card game would have a card for the majority of ships, and ship modules that are in-game, upon entering the game, they select what ship and what modules it is equipped with from their pool of cards, and once selected, that is what they would be flying, now a major difference between real eve, and this game, is the fact that in the game, skills won't exist, by default, it would act as if the player has every skill maxed, fitting restrictions will of course still be in play on the cards, (hard points, cpu and power grid, as well as rig calibration) Fitting would basically be the same as it is now, except your fitting card modules, to card ships, and not real modules to real ships. The combat would be exactly the same as current eve combat, and it would be only combat, no scanning, no hacking, etc.

Their would also be no risk, and no rewards, your ship gets blown up, the game ends, you keep your cards, you don't lose your ship, and you can merely retry the game and fix what you did wrong.If you complete the ded complex, you become prompted to either increase the difficulty, spawn a new randomly generated ded complex, or quit the game, you don't gets loots, or salvage,

The second mode however, would be league, now this is the multiplayer mode, a player selects the ship they wish to use, and then they are able to select their competition, no this would be restricted, players in big ships cannot challenge players ins small ships, (so a player with a battleship selected will not be able to challenge a player with a frigate) however the reverse is not true, a player in a frigate can challenge a player in a battleship. now, upon challenge a player, a 2.5 minute window would open, asking you if you want to place any bets, which would be a isk amount, restricted in such a way that once the money is betted, it's added to the pot, the pot will be handed out to who ever wins the match, but only if the rboth players had bet, and then again, at only twice their bet.

So if player a enters, and bets 5 isk, and player b enters and bets 100000 isk, if player a wins, he would only receive his bet x 2, so he would receive only 10 isk, however, if player b wins, he would only receive the pot, I believe such a system would balance out fair betting practices between the contestants. Another reward in league games, would be a randomly selected card from the loser's "deck".

league games can also be rated based on the "value" of the losers ship, (every card has a preset value, for simplicity sake, lets just say each card has their real module meta level and that's the value) so a rifter fitted with several modules would have a value equal to all the meta level (ammo won't have meta levels) of its equipped modules, lets just say the rifter is fitted with all meta 1 items, and is a meta 1 ship, that comes up to a value of 14 (3 high, 3 med, 4 low, and 3 rigs +1 for ship meta), if the rifter defeats someone with say over meta level of 50, the rifter pilot would receive a score of 41, (the difference between meta level+5 for the win) where as the loser would lose 41 score (the difference - 5 for the loss), and in terms of say equal meta level, the winner would receive 5 points, while the loses would lose 5 points.

the score can be used to judge a player competition, they can choose to go after competition that is over roughly equal score, plus the score can also be used as odds for out of arena bets, other players, not partaking in the game, can choose to place bets on the outcome to make some isk, (using fixed odds betting, decided by the difference in meta levels)

There are several benefits i can see with the arena.


1.Newer players can experiment with fits on ships, in both a pve and pvp setting without losing significant investment, they can also experiment with ships they can't even fly yet in the real eve verse.

2. A fun addition game with significantly less stress inducing actions than the current eve verse.

3. A player ran arena system enforced by game safeguards can become a fun past time and can open up many possibilities on the immersion of the game.

4.The cards can be made by a new npc corporations, and have preset values, and limits based on locations, this creates a isk sink, which in this game is never bad, considering the rampant isk inflations the last couple of years.

5.A grief free experience is always a good thing, there is no or littler isk monetary gain though such actions, so it doesn't give a advantage or anything.

now of course there are a few cons.

1. yea, noting the above, i am sure someone, somewhere will find a way to grief it...just not sure how.

2. gambling fraud, win trading, etc. I'm sure it might be happens, but simple measures can be taken to negate such, having a new player run department similar to a gambling commission protect the fairness of the game is one way, another is to simply take away betting, by both participants, and viewers.



well, what do you guys think?

Nalha Saldana
Aliastra
Gallente Federation
#2 - 2012-05-03 13:56:35 UTC
This is not how the sandbox works. If you want something like this organize it yourself in highsec.
kardjaval
Curtana Joyeuse and Durendal Security
#3 - 2012-05-03 13:58:34 UTC
Nalha Saldana wrote:
This is not how the sandbox works. If you want something like this organize it yourself in highsec.


so, the sandbox can't have games within the game?

that is not a sandbox, silly.
Buzzy Warstl
Quantum Flux Foundry
#4 - 2012-05-03 14:06:11 UTC
It doesn't create any opportunities for play that don't already exist.

You have the tools, build it yourself, because that is how the sandbox works.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

kardjaval
Curtana Joyeuse and Durendal Security
#5 - 2012-05-03 15:23:04 UTC
Buzzy Warstl wrote:
It doesn't create any opportunities for play that don't already exist.

You have the tools, build it yourself, because that is how the sandbox works.


i don't have the tools to create a widespread, low maintenance sporting event within eve that encourages player to play, without punishing them, theirs little to no reward for this, it takes nothing away from eve, why would you be against something that would be beneficial to eve?
mxzf
Shovel Bros
#6 - 2012-05-03 17:09:08 UTC
You do have the tools, all it takes is a bit of legwork and the willpower to do it, laziness isn't a good reason to have CCP implement systems that would mess up and take away from the sandbox.

Yes, you heard me right, it would take away from the sandbox. Taking things away from the players running them and putting them in the hands of the system, takes away from the sandbox.

Also, learn to search first, this idea comes up atleast once or twice a week and all the arguments are already out there.
Velicitia
XS Tech
#7 - 2012-05-03 17:26:28 UTC
mxzf wrote:

Also, learn to search first, this idea comes up atleast once or twice a week and all the arguments are already out there.


^^ This, please.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

kardjaval
Curtana Joyeuse and Durendal Security
#8 - 2012-05-03 17:54:48 UTC
mxzf wrote:
You do have the tools, all it takes is a bit of legwork and the willpower to do it, laziness isn't a good reason to have CCP implement systems that would mess up and take away from the sandbox.

Yes, you heard me right, it would take away from the sandbox. Taking things away from the players running them and putting them in the hands of the system, takes away from the sandbox.

Also, learn to search first, this idea comes up atleast once or twice a week and all the arguments are already out there.


you are basing this on the fact of such a implemented system would take away from the game, i assume you mean such a system would stop players from doing real pvp.

Which doesn't make sense, because my proposed system doesn't allow fractional warfare, it doesn't allow a corp to take over sov, it doesn't reward the player in any game impacting way, nor does it penalize players, if anything, this would encourage more real pvp, thanks to allowing players to practice in mock pvp. further more, it allows players to practice on a equal SP level, it alows players the chance to experiment with wildly unique builds without worrying about being kills, and then podded,, this isn't some "cut a quarter of the sandbox out and add a ****** swing set" scenerio, it doesn't take ANYTHING away from the game, this is a "extend the sandbox and add a set of monkey bars and a obstacle course" normal pvp would still exist, right ahead of this system, this system doesn't afford player protection against said pvp, reguler pvp would still exist and flourish, the only thing my proposed system does is add another layer to the game.

and also, i did search, the majority of ideas tend to be slewed to structured and protected pvp in eve. basically protected tournaments, which cannot be intruded upon, with system enforced rules, my idea however isn't structured pvp, it's merely a simulation of structured pvp, a sport within the game that would exist side by side with real pvp.
Buzzy Warstl
Quantum Flux Foundry
#9 - 2012-05-03 18:06:33 UTC  |  Edited by: Buzzy Warstl
kardjaval wrote:
Buzzy Warstl wrote:
It doesn't create any opportunities for play that don't already exist.

You have the tools, build it yourself, because that is how the sandbox works.


i don't have the tools to create a widespread, low maintenance sporting event within eve that encourages player to play, without punishing them, theirs little to no reward for this, it takes nothing away from eve, why would you be against something that would be beneficial to eve?

Well, it's a good thing you don't have to then.

https://gate.eveonline.com/Alliance/RvB%20-%20RED%20Federation
https://gate.eveonline.com/Alliance/RvB%20-%20BLUE%20Republic

It takes away by taking PvP out of space and removing all of the bite from it.

You can do nearly painless PvP in T1 ships once you have a bit of experience, so apart from new players who need a bit of support to start with there isn't much reason not to PvP as much as you care to.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Velicitia
XS Tech
#10 - 2012-05-03 18:28:02 UTC
kardjaval wrote:
further more, it allows players to practice on a equal SP level


It's kind of cute that you think SP matters in that manner.

kardjaval wrote:
it alows players the chance to experiment with wildly unique builds without worrying about being kills, and then podded


Oh, you mean like on Singularity?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

kardjaval
Curtana Joyeuse and Durendal Security
#11 - 2012-05-03 18:36:21 UTC
Buzzy Warstl wrote:
kardjaval wrote:
Buzzy Warstl wrote:
It doesn't create any opportunities for play that don't already exist.

You have the tools, build it yourself, because that is how the sandbox works.


i don't have the tools to create a widespread, low maintenance sporting event within eve that encourages player to play, without punishing them, theirs little to no reward for this, it takes nothing away from eve, why would you be against something that would be beneficial to eve?

Well, it's a good thing you don't have to then.

https://gate.eveonline.com/Alliance/RvB%20-%20RED%20Federation
https://gate.eveonline.com/Alliance/RvB%20-%20BLUE%20Republic

It takes away by taking PvP out of space and removing all of the bite from it.

You can do nearly painless PvP in T1 ships once you have a bit of experience, so apart from new players who need a bit of support to start with there isn't much reason not to PvP as much as you care to.


my system does not replace real pvp, it augments real pvp. it does not, and never would edtract from real pvp, and real pvp would still have it's "bite" as you say, yes, rvb provides a good introduction into pvp, with t1 frigs and possibly destroyers, but what if a player wants to try their hand at pvp in a battleship, rvb isn't gonna provide battleships for everyone, plus real pvp is also limited by skills, my system removes the skill imbalance, removes the rewards, as well as removes the risk, further more, it opens pvp practice to everyone, the full 100000+ players, anywhere, any time, it would create a environment well suited to having fun, without offering the high stress that real pvp induces.

furthermore, it opens the single pvp arena, to a full listing of ships, don't have the skills to pilot a titan, but want to participate in a titan on titan battle, no worries, if you have the card, you can see what a titan on titan battle would look and feel like. the winner doesn't get salvage and cool loots from the loser, their are almost no tangible reward in my system, other then the experience. it's a fun addition, that detracts absolutely nothing from the game..

i don't know if its my poor writing skills, or simply the thickheadedness of eve players, but their is zero reason why this idea would detract from eve, or that it would "break" the sandbox, or that it would somehow became preferred to real pvp.
kardjaval
Curtana Joyeuse and Durendal Security
#12 - 2012-05-03 18:38:38 UTC  |  Edited by: kardjaval
Velicitia wrote:
kardjaval wrote:
further more, it allows players to practice on a equal SP level


It's kind of cute that you think SP matters in that manner.

kardjaval wrote:
it alows players the chance to experiment with wildly unique builds without worrying about being kills, and then podded


Oh, you mean like on Singularity?



exactly like singularity without having to instal a 10 gig file, having to deal with future and possibly broken/unbalanced mechanics that are being tested. furthermore it allows to have the ability to practice again practically the entire player base..and not the 2-400 who log onto singularity.

oh, and a pilot with maxxed skills is vastly supperior to a pilot with the barest amount of skills, so, yea skills actually do have a major impact.
Buzzy Warstl
Quantum Flux Foundry
#13 - 2012-05-03 18:45:21 UTC
kardjaval wrote:

my system does not replace real pvp, it augments real pvp. it does not, and never would edtract from real pvp, and real pvp would still have it's "bite" as you say, yes, rvb provides a good introduction into pvp, with t1 frigs and possibly destroyers, but what if a player wants to try their hand at pvp in a battleship, rvb isn't gonna provide battleships for everyone, plus real pvp is also limited by skills, my system removes the skill imbalance, removes the rewards, as well as removes the risk, further more, it opens pvp practice to everyone, the full 100000+ players, anywhere, any time, it would create a environment well suited to having fun, without offering the high stress that real pvp induces.

furthermore, it opens the single pvp arena, to a full listing of ships, don't have the skills to pilot a titan, but want to participate in a titan on titan battle, no worries, if you have the card, you can see what a titan on titan battle would look and feel like. the winner doesn't get salvage and cool loots from the loser, their are almost no tangible reward in my system, other then the experience. it's a fun addition, that detracts absolutely nothing from the game..

i don't know if its my poor writing skills, or simply the thickheadedness of eve players, but their is zero reason why this idea would detract from eve, or that it would "break" the sandbox, or that it would somehow became preferred to real pvp.


EvE is already a game, and there is already near zero risk for T1 PvP.
If you don't want to get laughed at for having bad killmails due to failfits while experimenting, try them out on Sisi or on an alt.

If you want to do low risk PvP, do low risk PvP. Lots of people duel outside trade hubs for exactly that reason.

I simply fail to see what putting a no-risk EvE-in-EvE gains anyone apart from the terminally risk averse who would probably not be inclined to participate in PvP even there.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

kardjaval
Curtana Joyeuse and Durendal Security
#14 - 2012-05-03 19:01:01 UTC
Buzzy Warstl wrote:
kardjaval wrote:

my system does not replace real pvp, it augments real pvp. it does not, and never would edtract from real pvp, and real pvp would still have it's "bite" as you say, yes, rvb provides a good introduction into pvp, with t1 frigs and possibly destroyers, but what if a player wants to try their hand at pvp in a battleship, rvb isn't gonna provide battleships for everyone, plus real pvp is also limited by skills, my system removes the skill imbalance, removes the rewards, as well as removes the risk, further more, it opens pvp practice to everyone, the full 100000+ players, anywhere, any time, it would create a environment well suited to having fun, without offering the high stress that real pvp induces.

furthermore, it opens the single pvp arena, to a full listing of ships, don't have the skills to pilot a titan, but want to participate in a titan on titan battle, no worries, if you have the card, you can see what a titan on titan battle would look and feel like. the winner doesn't get salvage and cool loots from the loser, their are almost no tangible reward in my system, other then the experience. it's a fun addition, that detracts absolutely nothing from the game..

i don't know if its my poor writing skills, or simply the thickheadedness of eve players, but their is zero reason why this idea would detract from eve, or that it would "break" the sandbox, or that it would somehow became preferred to real pvp.


EvE is already a game, and there is already near zero risk for T1 PvP.
If you don't want to get laughed at for having bad killmails due to failfits while experimenting, try them out on Sisi or on an alt.

If you want to do low risk PvP, do low risk PvP. Lots of people duel outside trade hubs for exactly that reason.

I simply fail to see what putting a no-risk EvE-in-EvE gains anyone apart from the terminally risk averse who would probably not be inclined to participate in PvP even there.



for the love of god, this offers no real benefit over conventional pvp, this idea is for a fun addition to the game, one which allows players to not only see whats in store for them at later pvp, but to also have fun playing around with fits, you say try out fit on sisi, SIS IS A WHOLE NOTHE EVE INSTAL, it's a waste of resources, and sisi is not even s'posed to be used for such, it's a testing server to test changes made by teh dev, thats it's very nature, furthermore, sisi is very underpopulated compared to normal eve, this opens up the availabity of testing fits to everyone. it's a beneficial addition to the game, and nothing any of you have said so far contradicts that, you guys seem to prefer saying "its a bad idea" without offering any reasons, or you say use the search cause the ideas have already been shot down in those threads, when those ideas are similer, but not very similar to my own.
Velicitia
XS Tech
#15 - 2012-05-03 19:22:54 UTC
kardjaval wrote:
exactly like singularity without having to instal a 10 gig file (or stuff)


Quick copy/paste of the Eve install dir will fix the first part.

The not dealing with stuff they're testing part is also pretty easy ...

...


...

JUST DON'T ******* USE THAT STUFF.Shocked

kardjaval wrote:

oh, and a pilot with maxxed skills is vastly supperior to a pilot with the barest amount of skills, so, yea skills actually do have a major impact.



to a point, but seriously ... 100m SP pilot in a rifter is no better in it than a 15m SP pilot who's specialized in flying rifters...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Buzzy Warstl
Quantum Flux Foundry
#16 - 2012-05-03 19:42:57 UTC
kardjaval wrote:
you guys seem to prefer saying "its a bad idea" without offering any reasons, or you say use the search cause the ideas have already been shot down in those threads, when those ideas are similer, but not very similar to my own.

You are asking for a feature that would involve considerable development hours, tens of thousands of RL ISK.

If you can't provide a better reason for it than "it'll let people try stuff out without risk", then it's not worth CCP taking the time to even say no to it.

How can your idea make EvE flying in space a more enjoyable experience for players and more profitable for CCP?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Random Majere
Rogue Fleet
#17 - 2012-05-03 19:48:41 UTC  |  Edited by: Random Majere
I proposed something similar in the past. Except you retained your skill lvl and played against other Eve players. Basically, my proposition was that you would have "simulators" in stations where your character would enter and have "simulated" fleet fights (or 1Vs1s) against other Eve players (and in ships that your character can fly). Some people liked it and some others did not.

I personally think like you that an arena style PvP feature would generate a lot of new excitement within the player base. It would even help new players learn how to PvP without loosing their shirts. The thing however, you would need to restrict that thing because to many people would stick to it and never leave station. This would lower "real" PvP activity and no one wants that. I think it is the main fear of those who are flaming your idea atm. The SiSi and RvB argument is rather weak if you ask me. I think most Eve players would benefit from some sort of Arena system within the game. I play World of Tanks a lot and those short 5 to 15 minutes tank fights really are fun. Maybe CCP should consider having this in the game but like I said....with some limitations.
kardjaval
Curtana Joyeuse and Durendal Security
#18 - 2012-05-03 20:41:46 UTC
Velicitia wrote:
kardjaval wrote:
exactly like singularity without having to instal a 10 gig file (or stuff)


Quick copy/paste of the Eve install dir will fix the first part.

The not dealing with stuff they're testing part is also pretty easy ...

...


...

JUST DON'T ******* USE THAT STUFF.Shocked

kardjaval wrote:

oh, and a pilot with maxxed skills is vastly supperior to a pilot with the barest amount of skills, so, yea skills actually do have a major impact.



to a point, but seriously ... 100m SP pilot in a rifter is no better in it than a 15m SP pilot who's specialized in flying rifters...



and you still end up with a 10 gig file that would solely be used for testing fits, and not actually being used for it's real purpose of testing new gameplay mechanics,

a rifter pilot with every subsidery skill max is gonna be a hell of alot better then someone with mediocre skills, why are you changing what you say, earlier you said it had no impact, now you are saying it has a impact up to a point, if you are so indecisive about it, you might wanna go and think about it more.
kardjaval
Curtana Joyeuse and Durendal Security
#19 - 2012-05-03 20:56:00 UTC
Buzzy Warstl wrote:
kardjaval wrote:
you guys seem to prefer saying "its a bad idea" without offering any reasons, or you say use the search cause the ideas have already been shot down in those threads, when those ideas are similer, but not very similar to my own.

You are asking for a feature that would involve considerable development hours, tens of thousands of RL ISK.

If you can't provide a better reason for it than "it'll let people try stuff out without risk", then it's not worth CCP taking the time to even say no to it.

How can your idea make EvE flying in space a more enjoyable experience for players and more profitable for CCP?



ok lets see here.

introduces new skittish players into pvp to build confidence, and will encourage them to seek do real pvp for better incentives.

allows players to practice 1v1 pvp, without having to worry about the other player breaking honor rules and killing/podding you.

allows you to practice in ships which normally would be considered to highly valued to be used in pvp, allowing further and more informative information about said ships effectiveness in pvp.

ALLOWS PLAYER TO PRACTICE PVP with the variables set in stone.

opens up the pvp arena to all eve players, so instead of pilots wasting hundreds and thousands of man hours traveling many jumps just to participate in a small tournament which may or may not be griefed by players who don't care about the honor rules.

confidence builder, a player who plays the game, and wins is far more likely to not only renew their subscriptions, but they are also more likely to participate in real pvp.


allows player to test their fits, in both a pvp and pve settings, without having to waste 10 gigs of hardrive space on the sisi client.

if you want to be a nitpicker, the new turret and missile turret models were a waste of " considerable development hours, tens of thousands of RL ISK." they were nothing but a aesthetic change..but they were also a improvement, improvements are never truly a waste of dev time.

it create a whole new in game mini profession, basically a sport, which can be bet on, which can be watched to see the evolution of 1v1 pvp tactics, etc etc.. there are far more reasons why this is beneficial to teh game, than why it wouldn't be beneficial, so far the only valid counter argument has been the amount of man hours required to implement it.
ShahFluffers
Ice Fire Warriors
#20 - 2012-05-03 20:59:44 UTC  |  Edited by: ShahFluffers
Hypothetical situation: I feel the need for some PvP. Under your proposed system, I have two options...

Option 1: I go into a "PvP simulator" and choose whatever ship I want, fit it however I want, and can engage someone in a 1v1 match without fear of that person's friend coming in an supporting him/her. It is an instance that cannot be interfered with. Win or lose, I gain and lose nothing tangible. But I can still say I PvPed.

Option 2: I buy a ship and fit it using ISK that I spent hours making, run into low-sec, try engaging that solo frigate in the top belt not knowing whether or not said solo frigate has friends waiting to decloak all around me and/or a booster alt nearby. There is no instancing, no rules, people can stack advantages in their favor, and you are fair game to everyone just like everyone else. If I die, I lose all the ISK I spent on that ship... possibly might even have to pay for a new clone. If I win, I MIGHT get some mods out my opponent's wreck... but the ISK I get out of selling it will go into paying for ship repairs.

Question: Why would I ever choose Option 2 if Option 1 is available?

That is how it takes away from "real PvP."
123Next pageLast page