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New dev blog: Unified inventory

First post First post
Author
Il Feytid
State War Academy
Caldari State
#261 - 2012-05-03 16:55:00 UTC
CCP this is unacceptable. Players are not used to so much awesome thrown at them so often. What good are a bunch of mind blown happy subscribers to you?!
MR rockafella
Santa's Factory
#262 - 2012-05-03 16:57:49 UTC  |  Edited by: MR rockafella
you should make it so it shows split view hangers with some ships or custom way, but with your carrier the view you whould get
Is get a bar in top with tabs.
Tab one could be Fuel bay, Drone bay, Cargohold.
Tab two could be ship maintance,corperate hangers (wich only has tabs)

Adding a form of split view whould be really cool, a way could be in top bar of the window a + or - that whould either add a split view then you could drag a hanger over to each split and even make a + - for tabs.

dont know if you understand me correctly but that whould be really cool way to expand what you have done. with custom filters etc.

and ps
PLEASE fix the DAMN rounding bug with r.a.m. - in building.
LT Leroy
Caldari Provisions
Caldari State
#263 - 2012-05-03 17:06:43 UTC
Cool stuff.
Is it possible to have items divided into sections like corp hangars? I dig that filters is cool and all that - but being able to sort stuff in items on any station (without ******* with containers) would be nice.
Also its no secret that eve is best played with many characters - but there is no way you can share hangar (or some parts of it) with anyone - even if that anyone is your alt (without trusting your stuff to ceo, directors and everyone with proper set of roles). Such a pain to log one character just to move ship/fit to other, and if they not on one station - you have to use contracts. its like flying to japan every time you want to play playstation. So something with dropbox functionality would be nice.
Packtu'sa
Nabaal Construction and Industrials Corp
Nabaal Syndicate
#264 - 2012-05-03 17:10:46 UTC
LT Leroy wrote:
Also its no secret that eve is best played with many characters - but there is no way you can share hangar (or some parts of it) with anyone - even if that anyone is your alt (without trusting your stuff to ceo, directors and everyone with proper set of roles). Such a pain to log one character just to move ship/fit to other, and if they not on one station - you have to use contracts. its like flying to japan every time you want to play playstation. So something with dropbox functionality would be nice.


I think that's called a corp hangar. (I know, alts are often in different corps, but I like the way different characters are really treated as different people.) Arbitrary shared hangars with permissions like chat channels would be neat, but I don't want my alts automatically sharing a hangar. (Gotta keep those screenshots clean!)
Valkyre Del'kar
Ophion Flux
#265 - 2012-05-03 17:15:39 UTC
Excited to see how this functions. Was hoping for just such the change!
darmwand
Stay Frosty.
A Band Apart.
#266 - 2012-05-03 17:16:33 UTC
Very nice! Just curious, I don't suppose this fixes the issue that you can't create contracts for any items that are sitting in station containers?

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Orisa Medeem
Hedion University
Amarr Empire
#267 - 2012-05-03 17:19:15 UTC
Awesome improvements.

There are very good reasons to keep this window open all the time. Still, real state screen is precious.

Could you ensure the this window has small minimum WidthXHeight, or other wise have some sort of mini mode so that we can keep the whole window small if necessary?

:sand:  over  :awesome:

Bienator II
madmen of the skies
#268 - 2012-05-03 17:19:40 UTC
CCP Explorer wrote:
Claire Voyant wrote:
Garrvik wrote:
CCP Explorer wrote:
100th!
Just to nit pick, you're actually 99th. See, the OP is post #1, and the "first" is reserved for the first reply, which is post #2. So, since your post is post #100, that makes you 99th.
That is mind blowing.
I'm amazed at the depth of this analysis... but you are right. Big smile

if you start counting at 0 everything changes.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Deitis Surtic
Native Freshfood
Minmatar Republic
#269 - 2012-05-03 17:31:11 UTC  |  Edited by: Deitis Surtic
Folders, please. Or at very least, seed nullsec stations with Station Containers. We can't move said containers from manufacturing stations due to their size. 1000m3 (when flatpacked and unusable) station containers would also work well. That's 7Zip level compression, right there.

Also, +1 to multisell, but only if it is majorly configurable - setting margins for a specific item type (ISK, not market %) would make a "Quick Sell" right click option incredibly useful. The "sell item" (both basic and advanced) windows would benefit from some love while you're at it.

Keep up the good work!
Plato Idari
SoE Roughriders
Electus Matari
#270 - 2012-05-03 17:33:44 UTC
As someone who spent two hours a few days ago combining my jita and perim inventories all I can say is, awesome! Keep up the good work ;).
He dares
School of Applied Knowledge
Caldari State
#271 - 2012-05-03 17:40:45 UTC
To make it a bit more obvious what ship inventory is what as most people ship names make no sense to the actual ship. Would it be possible to show the icon of the ship instead of the generic ship icon?

This would make it allot easier for me to know witch is witch.

Thanks
Syri Taneka
NOVA-CAINE
#272 - 2012-05-03 17:44:05 UTC
Casual Corpse Collector representin'!

On a serious note, a feasibility question/suggestion: save the ship and item hangar content data for the present station (if there is one) to the user's hard disk to improve load speeds the next time (with proper checks in place to determine that the hangar contents have not changed since the last dump was performed).
Palovana
Inner Fire Inc.
#273 - 2012-05-03 17:53:26 UTC
This new Unified Inventory User Interface is missing one button.

The button that GIVES ME ALL YOUR STUFF.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#274 - 2012-05-03 17:54:50 UTC
http://3.bp.blogspot.com/-SP3Ko6isLkg/TuotMQzFy8I/AAAAAAAAQI4/lgSHZkbyCD0/s400/mother-god-meme.jpg

All hail our new UI overlords.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Rammix
TheMurk
#275 - 2012-05-03 18:04:19 UTC
Awesome. Nuff said.

Now all I need is repackaging in POS hangar.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Aramis Lynx
Udarnaya Brigada
#276 - 2012-05-03 18:05:09 UTC
Hmm is there any chance that this is going to replace 'assets' completely? I cannot find a way to show estimated total value of items and ships in different stations around eve without visiting them, maybe I'm not looking hard enough?
TheLostPenguin
Surreal Departure
#277 - 2012-05-03 18:06:45 UTC
Ok not read all quite 14 pages so apologies if some/all of this has been addressed in last few, but here goes....

It is no longer possible to have a window for your cargo properly, it behaves as just a generic inventory window it seems and starts attempting to carry out other operations. Please could we have an option to seperate out certain asset areas ie ship cargo, ship corp/ore hangars, cargo in space such that they work as they do now and open into their own window/stacks, ie we can have multiple windows open automatically doing seperate things without having to carefully micromange every view contents action, if we so wish. (Yes basicly a 'legacy' option, whilst this is great for in station as many have mentioned already, in space not being able to see multiple things at once without constant clicking is a pita to me.)

inventory windows now make even worse use of space than before, the capacity and Filter box need moving into the bar containing the buttons to select diferent view styles (the Filter box is there at present, the capacity should have been moved up to join it rather than moving the Filter box down), this will save one unecesary line of space. The # items count and est. ISk price could also be condensed to sit on the same line, saving more space at the bottom of the window, or for bonus points let us turn off the est. value and simply put the # items dispay back into the window headerwhere it lives now, saving double the space.

Station items/ships have been amalgamated into the new system, again with the problem that whats is curently open and visible the moment I dock is now once again extra clicks away, an option to have windows automatically open in the present style ie one showing ships the other items would be great, or a simpler workaround would be have the icons in the ships list actually show the correct icon for the ship rather than a generic "this is a ship" icon. (I guess a ships-only filter kind of solves this, still preferable to have in a seperate screen tho imo)

Drag/drop functionality to change ships is missing from the ships list, since this is now the easiest place to see which ships you have it should be there.

Probaly find a bunch more things but that'll do for nowUgh
Claire Voyant
#278 - 2012-05-03 18:08:49 UTC
I may be completely off-base on this, but it seems to me that they are doing something much bigger than just changing the user interface. It occurred to me that the inclusion of current market value and assets in space could be a sign that they are actually making a bigger overhaul to the inventory system to be better able to flag potential money laundering activity. If so, some of these changes may be much deeper than just how the inventory is presented to the user.

The old inventory system was basically a bunch of containers, be they hangars, cargoholds, cans, etc. Items were in those containers, and sometimes containers were inside of containers. Containers had owners and and if you moved an item from one container to another it would check to see if you had access to the containers in question. Whether a log was kept of that transfer, I have no idea.

Under the new system, all of your assets are immediately viewable, whether they be in containers, in space, or in cargoholds of ships. It seems to me that it would now be a lot easier to determine if the transfer of an asset was simply a player moving his stuff from one place to another, or a potential money laundering activity. Moving items from your hangar to your cargo would not be flagged, but if you went into space ejected from you ship and someone else came along and boarded that ship, the system could flag transfer of that ship and it's contents (including their total estimated value) as a potential money laundering transaction, and keep a log of it.

Now I am not enough of a database geek to know if this represents a major overhaul to the way inventory in managed in Eve, or if it's simply a rewrite of all the transaction processing so they can implement more of these kinds of checks. The devblog mentions a number of technical issues that drove the refactoring effort and money laundering might just have been one more reason to do this.

The important thing is that these guys are just designing the user interface for this new system. If there are features of the old system that you just can't live without they can't just be left in. They will need to be reimplemented in the new code. Personally, I am very attached to "my hangar" "my cargo" "my can" and "my corp deliveries" but I haven't been on to Sisi yet (my first attempt threw an exception) to see if they are buried under too many clicks or big-ass windows. Check it out if you can and try to make constructive comments. I don't think there is any chance of them rolling it back or making it optional.
Paul Clancy
Korpu no Byakko
#279 - 2012-05-03 18:29:50 UTC  |  Edited by: Paul Clancy
So far, we have discovered two annoying Inventory bugs, which we will share here (filing proper bug reports is boring :)):

1. Creating separate windows for various entries in the Inventory index and then closing the main Inventory window results in this window becoming inaccessible from the Neocom; if you press the Inventory button, you're presented with a context menu containing the names of the separate Inventory windows you have created earlier. Of course, the button reverts to its original state once you close all these windows, but this is really inconvenient — couldn't you just make the main Inventory window a part of any context menu that's being generated for the Inventory button?

(If this doesn't make any sense to you, please take a look at this video to see what I'm talking about: http://www.youtube.com/watch?v=35DuqyAJ2sY )

2. Opening a separate drone bay window and then switching ships results in this window being replaced with a cargohold window for the new ship; oddly enough, any cargohold windows stay put during these switches — they even get to keep the "(active ship)" monicker in their titles.

(Another helpful video can be seen here: http://youtu.be/5Wb3LH5YdS8 )
Haifisch Zahne
Hraka Manufacture GmbH
#280 - 2012-05-03 18:30:14 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").