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Inferno Features on Singularity

First post First post
Author
OlRotGut
#461 - 2012-05-03 16:15:34 UTC
Confirming a FPS hit with the new missile launcher's and effects. I figure this is unavoidable; however I am just letting it be known I experience it as well.

New inventory and graphics for missiles look amazing. Is there an easier way to see "bombs" though? Sometimes I dont even see them explode, etc.
Cearain
Plus 10 NV
#462 - 2012-05-03 16:16:11 UTC  |  Edited by: Cearain
Ranger 1 wrote:
Quote:
1) In null sec it takes a long enough time to flip a system so a small gang can't do anything of substance before the more numerous side can form a blob and chase them out. You are doing this by making it take longer to flip a system.
2) In null sec you can deny docking rights so roaming fleets in enemy are more rare and take more planning and time to form up.
3) In null sec if you get the blob to capture a system you can upgrade your system so you can carebear more effectively


1: I can see the point you are driving at, a fast system flip means that smaller gangs can flip a system more easily and make for a more dynamic battlefield. This is a good thing, but also you need to realize that it also makes it easier for you to have resources trapped in those stations.


Don't have resources trapped in stations at all and people will be able to use those resources to fight.

Ranger 1 wrote:

Also, a longer flip time can work in the favor of those that are outnumbered. It is more difficult to keep a large fleet together for an extended period of time than it is to keep a small one together. All the smaller fleet needs (depending on the details of the mechanics involved) is an opening of time where they have an advantage (numerically or otherwise) to disrupt the efforts of the larger force. The devil will be in the details.


You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system.

You try to argue it will be better for the smaller side to have a longer timer because of some undisclosed detail? Not really persuasive.

Ranger 1 wrote:

2: Not being able to dock in a system controlled by the enemy not only makes sense, you also really (really) need to understand that the ability to dock favors those wishing to move larger fleets into an area. it provides a staging area for them that smaller fleets don't have as much need for. Restricted docking works in favor of the underdog, and encourages smaller, faster fleets..


Go ahead and throw your smaller fleet in a fw plex against the bigger fleet. See how your smaller size works to your advantage. I will wait to see the battle reports.


Ranger 1 wrote:

3: Obviously you need to have control over the space you wish to upgrade and make more civilized from your point of view. Anything else would be highly illogical.

We will know more when all the fine details of the process come to light. I have a feeling that you are going to find that many (if not all) of your arguments end up in "cutting off your nose to spite your face".



Yeah this is the same sort of paradigm eve so often turns to. Here is a good post from someone in faction war that explains not everything has to be that way:


https://forums.eveonline.com/default.aspx?g=posts&t=99578&find=unread

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#463 - 2012-05-03 16:19:52 UTC
Silly Slot wrote:


its eve lol 24 hours to flip a system is pretty frigging quick actually, hell customs offices tend to be longer lol



Yeah if everything in eve currently takes a long time to accomplish lets make sure every new expansion continues that.

That way we will make sure there are not new ways to play the game.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Brunaburh
Ever Vigilant Fountain Defenders
#464 - 2012-05-03 16:23:52 UTC
Cearain wrote:
Ranger 1 wrote:
Rara Yariza wrote:
Ranger 1 wrote:


...HURFBLURF I DONT KNOW WHAT IM TALKING ABOUT...




It will promote blobbing, it will hinder roaming gangs, it will be a grindfest. Anyone can see that. If that was a troll then well played, but if not.. haha, oh wow. Lowsec should not be more like 0.0.


You do realize that no matter how many times you say something, it does'nt make it any more true.

Lets take an easy one.

Explain to me just how not being able to dock in the target system will hinder roaming gangs.

I'll wait.


1) It will be easier for a larger force to trap and attack your gang.

2) It will be harder to wait out gcc

3) I have to build in more time for my game play to go several jumps back to where I can dock everytime I roam. (or I will need to gimp my fit with a cloak)



The first and the third reasons are the main reasons I do not roam in null sec.


I'm sorry, when did you start getting GCC for attacking the opposing faction?

As for your other arguments against Ranger 1:
1: So if they bring a superior force, your solution is to dock up and log, because that's quality gameplay? And you don't like roaming in nullsec because you can't dock up like a little girl when the bad man comes out to fight back? This doesn't kill roaming gangs, but it does kill bad FCs who can't lead a good gang.

3: Waah? OMG I have to take 5 extra minutes after my roam to find a safe station to dock in. Or, conversely, I use intel and logic to plan a roam, and have a return destination in mind before I start.
Hrett
The Scope
Gallente Federation
#465 - 2012-05-03 16:27:18 UTC
If CCP or anyone cares to see it, here is a long discussion by FW corps on the issue:

Discussion by FacWar corps

spaceship, Spaceship, SPACESHIP!

Cearain
Plus 10 NV
#466 - 2012-05-03 16:28:39 UTC
Ranger 1 wrote:
Lets focus in on the docking rights issue, as this seems to be the core of many complaints and misconceptions.

....
Scenario 2:

I am the underdog with fewer pilots at my disposal, and I wish to take a system away from a larger force.

Do I have a need to dock in the target system, and do I even want to?

Not really. Docking up your smaller force will only get them camped in and unable to harrass the enemy. Your smaller fleets advantage is that it is more mobile and easier to hold together.

In this situation you need your pilots out in space, continually seeking smaller groups that you can focus on and avoiding being trapped and/or overwhelmed. Movement and mobility are your friend and work against the large and more cumbersome force. If you need a POS to stage out of that is easily accomplished, and your fleet is in a far better position to withdraw enmass for resupply when needed.

These are things you need to consider before you dismiss restricted docking.



FW plexes are hull restricted. Minors take destroyer and down. Medium takes t1 cuiser and down. etc. So if you are on the weaker side and you want to plex you would be able to pick a system and store different sized ships deep in some back water. When the enemy eventually forms up its blob to protect one sort of plex (say a minor plex that allows destroyers and down) You could, thanks to your planning and coodination, immediately jump into cruisers and run mediums or bcs/bs and run majors.

Now if your enemy is nothing but a bunch of lemmings who do nothing but form a blob at a base and then go roaming they will have to go several jumps and try to reship. If on the other hand they are a group that can easilly do a pick up gang and has stuff spread out over the system they will likely be able to bring something you can fight before the timers run.

If there is some sort of sense of urgency thanks to shorter timers that larger fleet might engage with equal numbers. If ther is no sense of urgency they will just wait until everyone gets in the right ships and they wonder back to easilly undo everythign you accomplished.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ranger 1
Ranger Corp
Vae. Victis.
#467 - 2012-05-03 16:33:04 UTC
Quote:
You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system.


Actually, I understand that many of the important mechanics in FW are going to change... and that how plexing works may very well be on that list.

I also understand asymetrical warfare, and apparently it is an alien concept to Faction Warfare FC's.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Hans Jagerblitzen
Ice Fire Warriors
#468 - 2012-05-03 16:35:51 UTC
Cearain wrote:

If you were posting "most players do not want this" as much as you were posting the misleading "many players want this" then people wouldn't be so confused where you stand.


I don't see what's so confusing about where I stand, Its been the exact same thing I've said since before this change was even announced at Fan Fest.

I've already conceded that this is not what *most* players want, and that it is not what I personally wanted. Unfortunately (or fortunately, depending on your perspective) CCP does not just let players vote on every single feature change. Sometimes the developers feel strongly about a change, and will implement it against popular appeal. Any anger and disappointment in me for the way this has turned out is completely misplaced.

As for accusations of my loss of neutrality, I don't know what anyone expects me to do in this situation. Should I be obligated to quit my corp, alliance, and faction just to have a better perspective on the situation? Is it my personal fault that the faction I've fought for my entire EVE career happens to be on the winning side when these changes go into effect?

I've put a lot of time into providing feedback to CCP warning them about the sheer number of advantages they are giving to the winner all at once. I warned them about the need for players to want to stick to their factions despite some inconvenient consequences, and worked hard to mitigate the effects of the station lockout change that I have consistently opposed. I've talked about the long term benefits of having elasticity built into Faction Warfare, so that the predictions you are making do not come to pass. Your suggestion that I've somehow lost touch with what this will mean for the underdog runs contrary to everything I've said to the developers. All I'm asking for is a bit of good sportsmanship from the Faction Warfare community, for pilots to rise to a challenge, and for players to actually observe how the war plays out on Tranquility before declaring that Faction Warfare is somehow ruined.

We can argue about what may happen to the Faction Warfare scene all day Cearain, but this really isn't the thread for that. Feel free to continue posting speculative arguments in other Faction Warfare threads, this thread is for SiSi feedback.



CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#469 - 2012-05-03 16:51:38 UTC
Ranger 1 wrote:
Quote:
You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system.


Actually, I understand that many of the important mechanics in FW are going to change... and that how plexing works may very well be on that list..



I couldn't tell any difference in plexing when I went to sisi except:
1) it gave lp
2) the rats *may* have been a bit weaker
3) I think I got a better tag from a cruiser wreck than what I am used to getting.


Ranger 1 wrote:

I also understand asymetrical warfare, and apparently it is an alien concept to Faction Warfare FC's.



Please come out and show our fw fcs how to plex, you big brave null sec hero.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

CCP RubberBAND
CCP Engineering Corp
#470 - 2012-05-03 17:04:11 UTC
Hrett wrote:
If CCP or anyone cares to see it, here is a long discussion by FW corps on the issue:

Discussion by FacWar corps


Good discussion, keep it coming. As CCP Soundwave stated we are actually locked in to continue working on FW after Inferno, so we will be monitoring the short term effects and have some long term plans that we didn't get time to do.

Feel free to poke me on: Twitter

Ranger 1
Ranger Corp
Vae. Victis.
#471 - 2012-05-03 17:06:11 UTC  |  Edited by: Ranger 1
Cearain wrote:
Ranger 1 wrote:
Quote:
You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system.


Actually, I understand that many of the important mechanics in FW are going to change... and that how plexing works may very well be on that list..



I couldn't tell any difference in plexing when I went to sisi except:
1) it gave lp
2) the rats *may* have been a bit weaker
3) I think I got a better tag from a cruiser wreck than what I am used to getting.


Ranger 1 wrote:

I also understand asymetrical warfare, and apparently it is an alien concept to Faction Warfare FC's.



Please come out and show our fw fcs how to plex, you big brave null sec hero.


Not much into plexing thank you. I'm more into removing the enemies ability and/or desire to do so in an area I wish to control.

Once that is accomplished, everything else becomes much simpler.

In other words, your focus should be on beating the other players and controlling that space in "fact", not gaming the system.

Now lets follow the advice given and let this thread focus on the issues at hand. FW threads aplenty will rise in the near future to discuss the details after the blog.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gabriel Darkefyre
Gradient
Electus Matari
#472 - 2012-05-03 17:10:22 UTC  |  Edited by: Gabriel Darkefyre
CCP RubberBAND wrote:

2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it
- Medical clone discounts (from 10% in increments of 10 up to 50% discount)
- Number of assembly lines increases by 1 for every level
- All broker fees discounted (from 10% in increments of 10 up to 50%)
- NOTE: You only get these discounts in the FW system
- ADDENDUM: These discounts apply to neutrals not in FW


Not bad, right up to the part where the Rewards from upgrading systems would be available to anyone, not just to the Militia who has upgraded the system.

If someone wants to gain the Rewards from that then they should have to accept the Risk of being part of an FW Militia to do so. Neutrals should have the standard costs.



For the record, on the station lockout issue, it's a terrible idea. Preventing use of the Station Services would be sufficient as a penalty for losing a system. So, No Repairing, No Clone Upgrades, No new Market Orders or amending existing ones, No new Science / Industry Jobs, No Insurance etc.

It'd also be ridiculous if, for example, the Caldari were unable to dock in OMS due to lockout, but could quite happily base themselves next door in Villore (Gallente High Sec) out of the FDU Station there.
Maz3r Rakum
The Scope
Gallente Federation
#473 - 2012-05-03 17:17:50 UTC
CCP RubberBAND wrote:
Hrett wrote:
If CCP or anyone cares to see it, here is a long discussion by FW corps on the issue:

Discussion by FacWar corps


Good discussion, keep it coming. As CCP Soundwave stated we are actually locked in to continue working on FW after Inferno, so we will be monitoring the short term effects and have some long term plans that we didn't get time to do.



Keep up the good "work" on FW. Your work will kill FW.
Trendafil
Balkan Kings
Goonswarm Federation
#474 - 2012-05-03 17:18:49 UTC
Some feedback/suggestions

Plexing

The new system is exploitable, allowing for seamless grinding in lower populated time zones. Its not exactly a secret that most people or corps have alts in the opposing faction and with the new mechanic of preventing new spawns this negates the challenge of taking a plex. Payouts for plexing are low compared to the cost for system upgrade and the time it takes for those upgrades to be taken down by the opposing faction.

Suggestion on plexing:
1: Remove all npcs from fw plexe, pilots will find a way to avoid them by exploiting any system that would be introduced
2: Add new type of plex or increase the number of unrestricted plexes to promote larger scale fights
3: Increase the drop of fw tags from mission npcs to make up for the removed source of these items

System control

By adding stakes to faction warfare and removing the major benefits of participating the game mechanic is less appealing and would be less likely to be stepping stone for anything or desired place to be in space. As i do agree that adding the risk factor the game will be more real, i see no point for me having anything but alts (at best) there.

Suggestion:
1: Change any of the existing bonuses for upgreading a system or add new one that will increase the the hitpoings and dammage of all faction npc in that system. This will make missioning in that system harder for enemy militia and more risky.
2: Add a reinforcement timer to the bunker once its vulnerable, so both sides have time for proper fleets
3: Add as system control reward increment of agent LP payout by 5% per level

LP store

The prices for the faction LP store on sisi put navy ships above the price for their pirate counterparts. Even though adding adding items that can be aquired only via fw lp is a possitive change this does not make up it.

Sugestion:
Adjust prices at the FW lp store to better reflect the quality of the items sold

New modules

Please seed those on the market so we can test them



Regards,
Trend
Maz3r Rakum
The Scope
Gallente Federation
#475 - 2012-05-03 17:24:44 UTC
@CCP

What are you guys going to do WHEN one side has all of their systems taken? Keep up the good work, and thinking through your new features to their inevitable conclusion.
Ranger 1
Ranger Corp
Vae. Victis.
#476 - 2012-05-03 17:28:12 UTC
Quote:
LP store

The prices for the faction LP store on sisi put navy ships above the price for their pirate counterparts. Even though adding adding items that can be aquired only via fw lp is a possitive change this does not make up it.

Sugestion:
Adjust prices at the FW lp store to better reflect the quality of the items sold


Apparently right now prices on SiSi are unmodified by actions taken by your faction. It seems that in the future those price points will be determined by player actions.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Einar Matveinen
Mahe Ratu
#477 - 2012-05-03 17:30:31 UTC  |  Edited by: Einar Matveinen
Carthum conglomerate ships have Sarum family logos.

Khanid ships have correct Khanid logos.

Viziam have Ardishapur family logos.

Is there any reason for this change in the logical TII painting scheme? (CreoDron ships have CreoDron logos, Lai Dai ships have Lai Dai logos and so on...).

Khanid
Carthum
Viziam
Sarum family
Ardishapur family
Ranger 1
Ranger Corp
Vae. Victis.
#478 - 2012-05-03 17:30:43 UTC  |  Edited by: Ranger 1
Maz3r Rakum wrote:
@CCP

What are you guys going to do WHEN one side has all of their systems taken? Keep up the good work, and thinking through your new features to their inevitable conclusion.


Economic pressures begin to encourage people to participate on the side of the losing faction. I believe that there should probalby be more incentives along this line than Data Cores, but that's the general idea.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Cearain
Plus 10 NV
#479 - 2012-05-03 17:33:39 UTC
Ranger 1 wrote:
Cearain wrote:
Ranger 1 wrote:
Quote:
You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system.


Actually, I understand that many of the important mechanics in FW are going to change... and that how plexing works may very well be on that list..



I couldn't tell any difference in plexing when I went to sisi except:
1) it gave lp
2) the rats *may* have been a bit weaker
3) I think I got a better tag from a cruiser wreck than what I am used to getting.


Ranger 1 wrote:

I also understand asymetrical warfare, and apparently it is an alien concept to Faction Warfare FC's.



Please come out and show our fw fcs how to plex, you big brave null sec hero.


Not much into plexing thank you. I'm more into removing the enemies ability and/or desire to do so in an area I wish to control.

Once that is accomplished, everything else becomes much simpler.

In other words, your focus should be on beating the other players and controlling that space in "fact", not gaming the system..



Really? Thanks for telling me what i should do. Can you maybe write a guide for me. I know you said you don't do plexing, but your such a brilliant null sec player, I am sure I have allot more to learn from you about it.




Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Miss Yanumano
Cadence Industrial Syndicate
#480 - 2012-05-03 17:34:47 UTC
When the game crashes on Singularity, is any action required of me to make sure CCP gets the information? (I've had several anomalous crashes on SiSi while flying in space, instant CTD with a message that the game have stopped working)