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Inferno Features on Singularity

First post First post
Author
sYnc Vir
Wolfsbrigade
Ghost Legion.
#401 - 2012-05-03 11:48:34 UTC  |  Edited by: sYnc Vir
CCP Soundwave wrote:
Relevant devblog for the UI changes! Unified Inventory Devblog



Thank you for the Dev blog.

Can I have more than one investion job at a time please. I will send you a Panda from China if you do it.


*Note panda may be invisible.

Don't ask about Italics, just tilt your head.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#402 - 2012-05-03 11:59:12 UTC
Ok about the inventory system - here goes:

- After opening a container inside main inventory system, please add "back"-button to return to previous window. I found myself clicking "hide browse menu"-button by accident many times thinking that it was the "back"-button.
- Neocom button should open second (new) inventory window while holding shift.
- Double clicking neocom button or keyboard shortcut (alt+c) should bring up all minimized inventory windows.
- Inventory window should have simple button to open another inventory window with 1 click.
- "open ships cargo"-right click selection should open it to new window while holding shift.
- double clicking container should open it to new window while holding shift.
- Double clicking ship in main ships window should open it's cargo.
- Double clicking ship in main ships window should open it's cargo to new window while holding shift.
- Double clicking hangar background should open ships cargo to new window, not to main inventory window.
- While in space and using inventory in compact mode (left menu hidden), there should be some hotspot where one can move single items from (loot) container to ships cargo. You don't want to "loot all"-every time and un-hiding browse menu just for this purpose is kind of an effort. You don't have to be able to move stuff back and forth, as to do this, you can always open another window and stack those. This is mainly a thing related to taking individual items from containers and moving them to your own cargo.
- It would be nice if inventory system had size, position and configuration (left menu hidden or not) saved for station and for space separately. In station I want to use rather big main window + possibly additional windows but in space I want to see only 1 compact window with left menu definitely always hidden. It is quite an effort to always resize and reposition the window when undocking/docking.
- Would be kewl if you could shrink the bottom bar with xxx number of items + isk value to 1 row instead of 2. Wasted space there.

and finally -> could you please make possible to drag and drop folders from "index menu" to neocom. Those buttons then should folders in main inventory window unless again if shift is being held down, they should open in new window. Opening mostly used windows directly from neocom would really convenient specially for corp windows.

Any way that is all what I could "find" after quick test run. The basic concept seems ok and most critical things have been covered well. Tweaking the stuff mentioned above should provide some further usability improvements to daily functions.

Thank you.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Lyrrashae
Hellstar Towing and Recovery
#403 - 2012-05-03 12:00:02 UTC  |  Edited by: Lyrrashae
Hans Jagerblitzen wrote:



This is what I was responding to:

lyrrashae wrote:
Learn to secure your ******* space, or you ******* deserve to lose it.


For a moment I thought you were encouraging pilots to simply toughen up and put some effort into protecting their systems instead of complaining that it takes some work, and than I saw your rant about the FW changes and was horribly confused.


That's what I was doing, indeed.

I was just being really...direct...about it.

Because breaking cloaking without commensurately re-working local is just pants-on-head.

I could do a lovely rant about that, too, but I don't wanna get banned. Again.

E:

Opinion re-- new SBs, just flew a couple. Yaaaaay, my favourite-ever ship class gets some luvs!

Manticore:

At present, by far the best looking ship in the game--such delightfully pure evil elegance. One more reason to make it my favoured bomber. Can't help thinking of Babylon 5, though the exact reference escapes me.

Nemesis:

"Most-Improved" award so totally goes here. Like the "manta-ray" look. A warship really shouldn't look like a roly-poly jolly little fat guy...errrm...roly-poly'ing (is that a word? It is now!) his way through space--please re-do the Tristan next, kthxbai.

Hound:

Nice, vicious-looking overtly insectile thing going here...There's something missing, though. The usual red/orange windows and running lights, we can haz, along with Wingy Bits(TM)?

Purifier:

The model looks unfinished--needs windows and some surface detailing. This one is rather forgettable, tbqfh.

Thermic torpedoes make pretty urp-splosion, too. Please make the launching sound "harder/beefier (you know what I mean, I think)," before TQ deployment though. The animation, however is spot-on.

We can haz slight fitting-capacity buffs (read: CPU, plus grid for the Nemi) for all the bombers not named "Manticore," pls?

K, going to bed now. Good night morning, everybody Blink

Ni.

sYnc Vir
Wolfsbrigade
Ghost Legion.
#404 - 2012-05-03 12:03:53 UTC  |  Edited by: sYnc Vir
Is there an error with the LP numbers because Navy Ships have been increased alot along with some other stuff.

Navy Geddon now cost 600k LP and Navy Apoc is now 1m LP? Mistake or just a general FU to Navy ship farming?

Edit I ask because we're meant to get a discount on LP store and I just checked and Normally LP store remains the same, thus is now CHEAPER.

Edit, Edit. This changes kinda makes a Mac cheaper than a Navy Apoc if FW LP store is used. Who flies Navy Apoc over a mac?

Don't ask about Italics, just tilt your head.

Iteken Hotori
The Flowing Penguins
#405 - 2012-05-03 12:08:07 UTC
CCP RubberBAND wrote:
Just to answer one of the issues that I did not mention yet. The impact of capturing a complex has been significantly reduced (in numerical terms, the points given out, used to turn a system vulnerable have been reduced by a factor of five), which means that flipping a system is going to take much more time and effort.

Please keep discussing the issues, monitoring the feedback.


This is great to hear.
You guys have really put some :awesome: into this.

Incentive based boat Violence ftw.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#406 - 2012-05-03 12:10:04 UTC
Iteken Hotori wrote:
CCP RubberBAND wrote:
Just to answer one of the issues that I did not mention yet. The impact of capturing a complex has been significantly reduced (in numerical terms, the points given out, used to turn a system vulnerable have been reduced by a factor of five), which means that flipping a system is going to take much more time and effort.

Please keep discussing the issues, monitoring the feedback.


This is great to hear.
You guys have really put some :awesome: into this.

Incentive based boat Violence ftw.


Check your LP store

Don't ask about Italics, just tilt your head.

Iteken Hotori
The Flowing Penguins
#407 - 2012-05-03 12:15:57 UTC
sYnc Vir wrote:
Iteken Hotori wrote:

Incentive based boat Violence ftw.


Check your LP store


It fits with a general "nerfing risk-free farmable income across the board" theme IMO.
Drones - nailed
Incursions - dealt with
next:
infinite free FW LP to anyone with a bomber and a 200k sp kite tank alt? nah leave that as it is.....
it's been a fun ride exploiting the hell out of it for 3 years, but fair's fair.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#408 - 2012-05-03 12:26:03 UTC
Iteken Hotori wrote:
sYnc Vir wrote:
Iteken Hotori wrote:

Incentive based boat Violence ftw.


Check your LP store


It fits with a general "nerfing risk-free farmable income across the board" theme IMO.
Drones - nailed
Incursions - dealt with
next:
infinite free FW LP to anyone with a bomber and a 200k sp kite tank alt? nah leave that as it is.....
it's been a fun ride exploiting the hell out of it for 3 years, but fair's fair.


True but HIgh sec LP store is cheaper now.

Don't ask about Italics, just tilt your head.

Caellach Marellus
Stormcrows
#409 - 2012-05-03 12:30:40 UTC
sYnc Vir wrote:
Iteken Hotori wrote:
sYnc Vir wrote:
Iteken Hotori wrote:

Incentive based boat Violence ftw.


Check your LP store


It fits with a general "nerfing risk-free farmable income across the board" theme IMO.
Drones - nailed
Incursions - dealt with
next:
infinite free FW LP to anyone with a bomber and a 200k sp kite tank alt? nah leave that as it is.....
it's been a fun ride exploiting the hell out of it for 3 years, but fair's fair.


True but HIgh sec LP store is cheaper now.


They've brought down the costs in standard LP stores?

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Iteken Hotori
The Flowing Penguins
#410 - 2012-05-03 12:36:25 UTC
'Normal' LP Stores seem the same as before:

Brutor Tribe LP Store as of now:
Fleet Firetail 80k lp, 1 rifter, 1 UUA nexus Chip
Fleet Scythe: 90k lp, 1 Scythe, 1 UUB Nexus Chip
Fleet Stabber: 240k lp, 1 Stabber, 1x UUB Nexus chip
Fleet Pest: 600k lp, 1 tempest, 1 UUC Nexus Chip.

Interesting.
Dvle
Pator Tech School
Minmatar Republic
#411 - 2012-05-03 12:37:55 UTC
sYnc Vir wrote:

True but HIgh sec LP store is cheaper now.


Would you stop posting in italics as it is annoying as **** to read
Cearain
Plus 10 NV
#412 - 2012-05-03 12:41:55 UTC
Hans Jagerblitzen wrote:
Cearain wrote:
Yes the faction war community wanted consequences. But the "no docking" idea was by and large repeatedly rejected by the faction war community. If I am wrong please point me to the assembly hall thread or other thread where this idea ever really got allot of support from those in faction war.


This has always been one of the hot topics that caused much controversy. And you're right, in the end there were more people rejecting than embracing the idea. But that doesn't mean there weren't a good number of people that suggested it, which is all that I said.


Hans

The statements

"a good number of people suggested no docking."

and saying

"a good number of people suggested no docking but the majority rejected it."

may technically both be true on the same facts. But your only saying the first is pretty misleading.

And by the way it wasn't just in the end that this idea was rejected. It was rejected in the beginning,(when fw first came out) in the middle, and in the end by the players. This idea came up allot because it doesn't take much creativity to say "hey lets apply null sec mechanics in faction war"

I was going to let this go, but you continue to keep posting that this was some sort of player driven change.

I would ask that you at least be accurate and report that this is a change that the majority of the players have routinely rejected.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

sYnc Vir
Wolfsbrigade
Ghost Legion.
#413 - 2012-05-03 12:44:14 UTC
Dvle wrote:
sYnc Vir wrote:

True but HIgh sec LP store is cheaper now.


Would you stop posting in italics as it is annoying as **** to read


NO

Don't ask about Italics, just tilt your head.

Cearain
Plus 10 NV
#414 - 2012-05-03 12:52:18 UTC
CCP Soundwave wrote:
Hans Jagerblitzen wrote:
[quote=Marlona Sky] This the agenda a certain ex-CSM pushed for? The one to turn FW into a test bed for null sec changes?


No, the majority of the major Faction Warfare changes (with the exception of datacores) were all ideas that originated from within the community.

From all the of GOOD things that are coming that everyone agreed on (LP for kills, LP for plexing), to even the controversial changes like station docking denial, probably 95% of the current package stems from FW community feedback.

If you don't believe me, time to start re-reading old threads.

People will wail and gnash their teeth about "being forced into nullsec" but really there is little in this package that resembles anything within null sec. The exception is docking denial, which like I said is something that many FW pilots have asked for historically.


Again you leave out the fact that faction war pilots have rejected this idea historically.


With this change we will have long timers for systems to flip so blobs can be assembled to defend (read: small fast gangs can accomplish nothing) and no docking in the areas that aren't owned by militia.

Serious question: How do you think this will bring about battles different than null sec sov warfare where the bigger blob always wins? Because I don't see it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Jade Constantine
Jericho Fraction
The Star Fraction
#415 - 2012-05-03 12:52:47 UTC
Damar Rocarion wrote:

Like they got it right when we demonstrated the gallente and CSM-approved standings bug (Which caused you to make an internal memo about me & Bad Messenger to k.com) ?


I think its a bit disingenious to describe an internal SF memo that got leaked to K.com by a spai me writing for that place really. But yes, that is the sort of thing that needs improving and correcting.

Damar Rocarion wrote:
Giving CCP's track record of absolute fail regarding FW and biased dev (can someone honestly say the FW talker was NOT biased?), it's going to be completely botched and left in place for couple of years. 0.0 lite, biggest blob wins and alarm clock ops.


New CCP is not old CCP. I'm prepared to give them a chance with an open mind. The new lead producer is not CCP thousand dollar jeans anymore he's a dude from the uk who apparently plays the same game we do.

Damar Rocarion wrote:
Hans is not in enviable position here because of all his assurances he will make sure CCP gets it right and everyone can now see it is not going his way and naturally we crucify him over it while it's not really his fault. But CCP needs a scapegoat.


Well tell me about it. I campaigned within the CSM for alliances in faction warfare in 2008 - only took them 4 years to do it!

But seriously, its a new bunch calling the shots not and iteration on features is promised. Lets hold them to those promises and not get all crazy before we see what is the full feature set of FW. 2.0.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jade Constantine
Jericho Fraction
The Star Fraction
#416 - 2012-05-03 12:59:03 UTC
Damar Rocarion wrote:
Oppon's Pull wrote:
Loving the extended respawn timers on the FW plexs - not so short as to be flipped during a TZ's downtime but not long enough to make flipping a system unfeasable. Thank you for listening to our complaints!


Unfortunately when everyone knowing when the patch is coming, outnumbered sides (= Amarr & Caldari) will lose all their FW agent stations day before expansion is applied when system can be taken in couple of hours since the opposing side has enough time to make sure people ditch their rl plans, CTA whole militia and everyone makes sure they are willing to be available for plexing for 7-8h needed for the operation.

Other side can make defense plans but with outnumbered being the issue what it is, ultimately there is little to do than except perhaps delay system flipping by 1-2 hour in each case with pointless suicide runs. Past examples of this are plenty with CCP playing favourites, "Dominion debacle" being the best one.

And after expansion? There is no way outnumbered militia can ever regain those systems because the blob will always be there and it will always have time to form.

And someone still wears rose coloured glasses and says "things will turn out well for all militias".

EDIT: This is important. With SOV changing to occupier, this also removes the benefit of original sov holder and the increased plex spawn at DT. I might add THIS WAS ORIGINALLY GIVEN AS STEALTH NERF TO GALLENTE BECAUSE THEY DIDNT WANT TO COMPETE WITH CALDARI ON EU TZ.

Oh and CCP is totally unbiased when it comes to FW. Honestly.




If you break this post done to one line it reads.

"oh noes my militia is losing its not fair."

I guess the answer is stop posting on this thread and go play the game harder and try to recruit some more people so you stop losing.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Damar Rocarion
Nasranite Watch
#417 - 2012-05-03 13:11:20 UTC
Jade Constantine wrote:
"oh noes my militia is losing its not fair."

I guess the answer is stop posting on this thread and go play the game harder and try to recruit some more people so you stop losing.


I sort of expected that to be your answer, since you have always been a shortsighted idiot like calling caldari exploiters for demonstrating standings bug when it was gallente players, led by gallente representing CSM member using the bug. We just decided to call out their bulls..t and suddenly it was "Caldari exploiters!"

Also, I find it hilarious that everyone saying "Losing docking rights is awesome" are from militias (= Gallente/Minmatar) which currently has hundreds of more active pvp'ers to call out than opposition.


FalconX Blast
Garoun Investment Bank
Gallente Federation
#418 - 2012-05-03 13:26:16 UTC
I don't like the unified inventory window being so clunky (even reducing the side bar leaves the search bar and summary panel), it is too much screen real estate because we need the cargo open while we fly spaceships to access our drug boosters for example. Now if you can move pvp things like drug boosters to buttons so that I don't ever have to open my cargo while in space... that might work.

Does anyone know what problem unified inventory is solving in general? Right now it feels like making something that was simple complicated with lots of nesting and clicking.
XLoneStarX
XLostCauseX
Now You're Gone
#419 - 2012-05-03 13:32:27 UTC
this new inventory window is kinda lame when you added it to our ship inventory as well i liked this the way it was previous because i could have my ships in one place and my items in another and fit till my hearts content and now i have to flip threw page after page to figure out where i am and how i got there. its just a over sized gussied up asset tool is all it is now.

And if i separate the ships and station items in separate windows when i undock it just changes to 3 inventory's. i think it would be best if this was a turn off or on feature in the game as you will get people like me who hate it and just confuses there norm and other people like marketers who will love it. the only people i see liking it will be the people who deal in marketing or with station containers. So i would love to see this new inventory feature not on my screen .

In my opinion (and yes i know i may be alone on what i say)

1- Ship inventory should be separate
2- new inventory feature should be turn off and on capable
Cearain
Plus 10 NV
#420 - 2012-05-03 13:35:51 UTC  |  Edited by: Cearain
Jade Constantine wrote:

New CCP is not old CCP.



Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics.

We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it.

Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended.

Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years.

We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say.

"Go try it" is the answer.

Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information.

How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers.


BTW
not all the drones show up on dscan.
The sov tab on the map says (faction war) but it is listing alliances that are not in faction war.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815