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War Dec, Kill Reports and New Modules discussion

First post First post
Author
CCP Punkturis
C C P
C C P Alliance
#41 - 2012-05-02 20:21:23 UTC
Kraylo Jita wrote:
CCP Punkturis wrote:
Azura Solus wrote:
Here's my 2 cents,

The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.


wait wait wait.. no info has been added to the Kill Reports except for the ISK lost..

you can read my dev blog to get more info


So logis still have to fire a shoot with a gun to get on the km ?


yes Cry

I feel bad for all the helpful logi pilots out there

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Punkturis
C C P
C C P Alliance
#42 - 2012-05-02 20:22:51 UTC
I should also probably mention that the War Report has not been finalized, it's missing a timeline and some better grouping probably. Also the UI for the Ally system has not been fully implemented.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Silly Slot
State War Academy
Caldari State
#43 - 2012-05-02 20:24:18 UTC  |  Edited by: Silly Slot
CCP SoniClover wrote:
Drone damage module - the main reason to add this was to have all the main weapon types have a corresponding damage amplifying module. Plus, it's not like drones are overwhelming anything at the moment, so giving them a bit of love is ok. It's a low slot module. I'm at home, and I can't remember the exact fitting requirements, will post them tomorrow (for this and other modules).

Adaptive Armor Hardener - there is only a tech I version at start, but it will not be seeded directly on market. You'll get BPCs as drops (we haven't nailed down where yet). It is entirely possible to add other tech and/or faction versions later.

War cost change - we've been making changes to this very recently, so it might not be on Sisi yet, but should be soon. As Punkturis said, we'll have more information in a devblog very soon.


wait wait wait wait wait

this has me concerned here, wasn't the whole reason for one of the recent patches to GET RID OF THE SOLO T1 ITEMS...

The idea was Meta items = drops, T1 = NPC Market with invention to T2....

Putting this into a T1 with NO T2, and to make it a drop seems... odd... if anything make a faction drop version, don't go just making a random t1 module a DROP, and not including a T2 variant that just seems nuts considering the way CCP has been going.

I'm all for new modules in fact i wish we'd get a slew of new modules to allow for creative evolving landscape of fits, but no T2 just seems odd, and making it a drop just means its going to be limited, and an odd twist on a T1 module.
Thomas Gallant
Quafe Company Courier Shipping
#44 - 2012-05-02 20:26:32 UTC  |  Edited by: Thomas Gallant
CCP SoniClover wrote:
Drone damage module - the main reason to add this was to have all the main weapon types have a corresponding damage amplifying module. Plus, it's not like drones are overwhelming anything at the moment, so giving them a bit of love is ok. It's a low slot module. I'm at home, and I can't remember the exact fitting requirements, will post them tomorrow (for this and other modules).



Hmm... could we get some high slot damage drone modules? I'd like to be able to forgo my ship based guns in favor of pure drone DPS on my Domi ( don't even use them now, lol) (yes I know about the drone range augmentor, I use two, don't need any more range, just need stuff like DPS, durablity, and maybe speed)
Silly Slot
State War Academy
Caldari State
#45 - 2012-05-02 20:26:37 UTC
CCP Punkturis wrote:
Kraylo Jita wrote:
CCP Punkturis wrote:
Azura Solus wrote:
Here's my 2 cents,

The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.


wait wait wait.. no info has been added to the Kill Reports except for the ISK lost..

you can read my dev blog to get more info


So logis still have to fire a shoot with a gun to get on the km ?


yes Cry

I feel bad for all the helpful logi pilots out there


Punkturis PLEASE can't you sneak this into a release lol, the logi pilots of eve would love you even more than we already do.
GeeShizzle MacCloud
#46 - 2012-05-02 20:27:01 UTC
can i go out on a limb here and ask if the Eve Mercenary Marketplace is essentially going to be what the DUST514 Merc Contract UI is going to be based on?

=)
Missile War
Caldari Provisions
Caldari State
#47 - 2012-05-02 20:27:16 UTC
MeBiatch wrote:
oh thank g-d... i thought they were changing regular shield boosters to cap injection only... did not know there ware goingt o be two versions now... cant wait to get done work and dl the new sisi..


don't worry sisi isn't up yet >.> and i don't know how long it will take them to get it up again...
CCP Punkturis
C C P
C C P Alliance
#48 - 2012-05-02 20:29:44 UTC
Silly Slot wrote:
CCP Punkturis wrote:
Kraylo Jita wrote:
CCP Punkturis wrote:
Azura Solus wrote:
Here's my 2 cents,

The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.


wait wait wait.. no info has been added to the Kill Reports except for the ISK lost..

you can read my dev blog to get more info


So logis still have to fire a shoot with a gun to get on the km ?


yes Cry

I feel bad for all the helpful logi pilots out there


Punkturis PLEASE can't you sneak this into a release lol, the logi pilots of eve would love you even more than we already do.


heh it's unfortunately not a thing for me to sneak in, since that's not a UI changeBlink I hope logi pilots will keep loving me despite that!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Silly Slot
State War Academy
Caldari State
#49 - 2012-05-02 20:34:15 UTC
CCP Punkturis wrote:

heh it's unfortunately not a thing for me to sneak in, since that's not a UI changeBlink I hope logi pilots will keep loving me despite that!

well of course we will lol, but can't you like convince them how important it is LOL :)
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#50 - 2012-05-02 20:36:08 UTC
CCP Punkturis wrote:

heh it's unfortunately not a thing for me to sneak in, since that's not a UI changeBlink I hope logi pilots will keep loving me despite that!
Since we're talking about Logis.. would it have a point to add a positive effects too like we have EWAR? So you can see incoming reps/transfers?

Just brainstorming..
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Silly Slot
State War Academy
Caldari State
#51 - 2012-05-02 20:38:51 UTC
Tess La'Coil wrote:
CCP Punkturis wrote:

heh it's unfortunately not a thing for me to sneak in, since that's not a UI changeBlink I hope logi pilots will keep loving me despite that!
Since we're talking about Logis.. would it have a point to add a positive effects too like we have EWAR? So you can see incoming reps/transfers?

Just brainstorming..


like the idea, hate the idea of misclicking the icon to lock and shooting my own logi lol, especially since the icons sorta move as new effects add on, they'd have to be different, perhaps a smaller bar of icons above the negative effects icons but with green instead of red, or blue perhaps might be better looking
CCP Punkturis
C C P
C C P Alliance
#52 - 2012-05-02 20:40:53 UTC
Tess La'Coil wrote:
CCP Punkturis wrote:

heh it's unfortunately not a thing for me to sneak in, since that's not a UI changeBlink I hope logi pilots will keep loving me despite that!
Since we're talking about Logis.. would it have a point to add a positive effects too like we have EWAR? So you can see incoming reps/transfers?

Just brainstorming..


I've been trying and trying and trying

"guys but the logi pilots are really nice people and we should show them some love"
"NO." - is the answer I always get back

not really P we're aware of it and it's something we really want added sometime in the future

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Silly Slot
State War Academy
Caldari State
#53 - 2012-05-02 20:42:04 UTC
hehe when CCP devs say "in the future" i truely get worried
Roll Sizzle Beef
Space Mutiny
#54 - 2012-05-02 20:43:52 UTC
Silly Slot wrote:

like the idea, hate the idea of misclicking the icon to lock and shooting my own logi lol, especially since the icons sorta move as new effects add on, they'd have to be different, perhaps a smaller bar of icons above the negative effects icons but with green instead of red, or blue perhaps might be better looking


Perhaps a hue depending on association. Purple for fleet, blue for alliance etc.
Kurai Okala
Okala Corp
#55 - 2012-05-02 20:44:59 UTC
Thomas Gallant wrote:
CCP SoniClover wrote:
Drone damage module - the main reason to add this was to have all the main weapon types have a corresponding damage amplifying module. Plus, it's not like drones are overwhelming anything at the moment, so giving them a bit of love is ok. It's a low slot module. I'm at home, and I can't remember the exact fitting requirements, will post them tomorrow (for this and other modules).



Hmm... could we get some high slot damage drone modules? I'd like to be able to forgo my ship based guns in favor of pure drone DPS on my Domi ( don't even use them now, lol) (yes I know about the drone range augmentor, I use two, don't need any more range, just need stuff like DPS, durablity, and maybe speed)


I agree and making it a low slot item seems really odd. SoniClover, can you tell us your reasoning as to why the drone damage module should be a low slot item? As a side note, I've always wondered why the Drone Link Augmentor takes up a high-slot.
Ranger 1
Ranger Corp
Vae. Victis.
#56 - 2012-05-02 20:45:36 UTC  |  Edited by: Ranger 1
Silly Slot wrote:
Tess La'Coil wrote:
CCP Punkturis wrote:

heh it's unfortunately not a thing for me to sneak in, since that's not a UI changeBlink I hope logi pilots will keep loving me despite that!
Since we're talking about Logis.. would it have a point to add a positive effects too like we have EWAR? So you can see incoming reps/transfers?

Just brainstorming..


like the idea, hate the idea of misclicking the icon to lock and shooting my own logi lol, especially since the icons sorta move as new effects add on, they'd have to be different, perhaps a smaller bar of icons above the negative effects icons but with green instead of red, or blue perhaps might be better looking



Well, honestly friendlies should be targetable from the watch list and if done that way show up in a completely different area of the screen to cut down on accidental friendly fire. In other words only boosting modules of the various types (including remote repair) can activate when those "target" icons are highlighted. This would also open up some interesting possbilities elsewhere.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Silly Slot
State War Academy
Caldari State
#57 - 2012-05-02 20:46:43 UTC
Kurai Okala wrote:
Thomas Gallant wrote:
CCP SoniClover wrote:
Drone damage module - the main reason to add this was to have all the main weapon types have a corresponding damage amplifying module. Plus, it's not like drones are overwhelming anything at the moment, so giving them a bit of love is ok. It's a low slot module. I'm at home, and I can't remember the exact fitting requirements, will post them tomorrow (for this and other modules).



Hmm... could we get some high slot damage drone modules? I'd like to be able to forgo my ship based guns in favor of pure drone DPS on my Domi ( don't even use them now, lol) (yes I know about the drone range augmentor, I use two, don't need any more range, just need stuff like DPS, durablity, and maybe speed)


I agree and making it a low slot item seems really odd. SoniClover, can you tell us your reasoning as to why the drone damage module should be a low slot item? As a side note, I've always wondered why the Drone Link Augmentor takes up a high-slot.


Most likely because all damage mods are lowslots :S Gyro, Magstab, HeatSink, and now Drone Augmentor... though the questiona bout the drone link augmentor is a valid one lol
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#58 - 2012-05-02 20:47:13 UTC
CCP Punkturis wrote:

I've been trying and trying and trying

"guys but the logi pilots are really nice people and we should show them some love"
"NO." - is the answer I always get back

not really P we're aware of it and it's something we really want added sometime in the future


<3 Pre-Crucible the future sounded worrying. Now it sounds comfortably reassuring.

Thanks <3
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Alexandra Alt
Doomheim
#59 - 2012-05-02 20:47:22 UTC
CCP Punkturis wrote:
Ampoliros wrote:
Do you happen to have stats/fitting or info onhand for the new mods (ideally the adaptive hardeners and the shield boosters) so i can ponder them while waiting for Sisi to come up? P


I don't know too much about the new modules and I'm pretty sure I'm the only person from the team looking at this thread now (it's 8 at night) but I'm sure SoniClover will reply to you module guys sometime laterBig smile


OMG 8 p.m. and Goliath is still on Sisi updating it !?!?!? That's commitment!!
Missile War
Caldari Provisions
Caldari State
#60 - 2012-05-02 20:48:56 UTC
punkturis, just wondering, but i believe(last time it happend on sisi) a pos scrammed/webbed me, but it didn't show up in the EWAR bar, any chance pos's will be added as well?