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EVE New Citizens Q&A

 
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The Corporation and the New Capsuleer

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Author
CCP Fallout
C C P
C C P Alliance
#1 - 2011-09-30 17:47:24 UTC
Almost every EVE Online player will tell you that if you want to play the game successfully, you should join a player corporation. What advantages does a player corporation have over an NPC corporation? What should a new capsuleer look for in a player corporation, and what should they be cautious about?

CCP Fallout Associate Community Manager EVE Online @ccp_fallout

L'ouris
Have Naught Subsidiaries
#2 - 2011-09-30 17:53:11 UTC
Biggest advantage in my opinion is direction and guidance.

Players provide most of the entertaining content, and your chosen Corp will be providing you with alot of your early choices.

I would suggest new pilots should look for a corporation with at least some pilots in the same skill range and interests, but with active older members also sharing those interests.

Just remember if it's not working out, you can leave at any time and try to find another, better fit.
Khaemwese
Stay Frosty.
A Band Apart.
#3 - 2011-09-30 20:13:52 UTC  |  Edited by: Khaemwese
One of the biggest problems (at least in my experience) is that NPC corps do not have any goals or direction. I remember when I started, every time I asked what can I do in EVE, the answer was always the same, "whatever you want, Eve is a sandbox". Well, for someone that has no clue what CAN be done, that answer is frustrating, to say the least.

Player corps will help you with more specifics on what to train and what's out there to do, most likely in a way to benefit the corp itself, but if you find yourself doing something you do not like, you can always move on and join another player corp.

Over time you should find your place and doing something that fits your playing style.
Sasmo Tana
Tana Resources Inc.
#4 - 2011-09-30 20:16:12 UTC
Access to knowledge is a huge advantage.

Like L'ouris said. Look for an active Corp with like members but also with "older" pilots as well. A Corp like EVE University is a good one to try.

Also, most legitimate corps do not have an entry/application fee. This is usually a sign of a scammer.
Freezal
Freedom Confederation
#5 - 2011-09-30 20:36:53 UTC
As Above Knowledge is the key, and finding a player corp with a diverse player base will give the best choice and direction.

One thing for new players to make sure when interviewing a player corp (becase the interview process should be in both directions) is to have a voice chat with the recruiting person or director (CEO) you will get a feel for the vibe of the corp much better with a spoken conversation. Also it is an ever more prevalent requirement for some kind of voice comms in most player corps.
Anshio Tamark
Caldari Provisions
Caldari State
#6 - 2011-09-30 21:10:29 UTC
Being in a player-corp can be a quick way to learn lots of things about EVE. And even better, a rookie can help a new CEO learn stuff about corp-management (our CEO didn't know anything about how to use the Corp-management UI until we got more members), or they can become better at certain elements of the game than older members of the corp (if they're assigned to be in charge of POS-management for the corp's first POS, for example) or they can be specialists in certain areas of combat (some may want to excel at Frigate-warfare, some may want to be Logistics-experts and some may just want to be drone-specialists).

Whatever the case, new pilots are not necessarily useless, as they can get advice on what to train to specialize in what they want, and thus be better than the older members, who wasted months of training on skills they won't ever need anyway.

And before you join a corp, make sure to have an interview with them, so you don't waste your own time jumping from corp to corp, only to find out they aren't what you were looking for. Having 50 corps in your employment history is not good, if you were only in each for a day. Then it's better to just have a friendly conversation with a corp and get to know if they are a corp you want to join or not.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#7 - 2011-09-30 21:15:18 UTC
You can't steal all the NPC corp's assets if they make you angry. Nuff said ;)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Fallen92
Caldari Provisions
Caldari State
#8 - 2011-09-30 21:15:42 UTC
Not only do Corporations help new players in terms of knowledge, they also give you a more social way of playing eve.
Nobody wants to log on and find themselves on their own, let alone new players who are already confused enough.
Everything in EVE is more fun with other people, sure there is some satisfaction to solo pvp ect, but nothing can replace team play.

However with Honest , co-operative players there are also those who may look to grief you, or mock you because you are "new"
Search for a Corp that has a history of being newb-friendly, for example Eve-University. Unfortunately , like any other online game there will be players who get kicks out of ruining your gameplay and no matter where you go , the online experience can be a mixed one.

My advice: Ask around , talk in the help channel , you could even try the recruitment channel that regularly gets spammed by Corporations looking for fresh meat.
BahumutX13
Deep Core Mining Inc.
Caldari State
#9 - 2011-09-30 21:30:01 UTC
CCP Fallout wrote:
Almost every EVE Online player will tell you that if you want to play the game successfully, you should join a player corporation. What advantages does a player corporation have over an NPC corporation? What should a new capsuleer look for in a player corporation, and what should they be cautious about?



I think all the above have made some good comments. I think a distinction should be made between new capsuleers who have played mmo's before and those who haven't. For those that have, they pretty much should know what to look for in a corporation, but for those that haven't I recommend the NPC corps or one of the larger corporations such as Eve University as mentioned earlier. Mostly because these players will have an overabudance of questions and the more players to pitch in and help the better.

As far as those who come into eve with previous experience; my warning is that Eve is a game of long-term gameplay. We don't look at just what we want to do this weekend, we want to know what we will be doing this year. Its one of my favorite qualities of Eve and as such should be applied to looking for a corporation. Its the strong recommendation of myself and many players to have a vent/ts3/mumble/etc. chat with the CEO or recruiter. When you do ask them about their aspirations for their corporation as well as what they are doing today.


For all new players I recommend at looking at what to do...
http://swiftandbitter.com/eve/wtd/

Good Luck to all those new capsuleers
-BahumutX13
Darien Elter
Center for Advanced Studies
Gallente Federation
#10 - 2011-09-30 22:27:55 UTC
I'd like to post an opposing view if I may. There are a lot of people who would disagree with it, and condemn my views without reading my full post. But please, read on. Please note this is directed at new players, so vets, please, try to take no offense, and if you do, please send it to me via EVE-mail so as to not turn this topic into a crapstorm.

Quote:
One of the biggest problems (at least in my experience) is that NPC corps do not have any goals or direction. I remember when I started, every time I asked what can I do in EVE, the answer was always the same, "whatever you want, Eve is a sandbox". Well, for someone that has no clue what CAN be done, that answer is frustrating, to say the least.


Very true. In that context, that statement of sandbox is very frustrating. From people I know from other starter corps, I will fully agree, most starter corps don't have any guidance or direction. But CAS is unique. While we don't have a single unified direction, we have a wide range of players from all backgrounds and interests. From those interests several interest groups within CAS have been formed. CAS Mining Alliance, CAS Mission Runners, CAS Incursions, the list goes on.

The only problem I have with new players immediately joining a player corp is simple. In my three years I've seen too many end up as cannon fodder for wars or as mining slaves. That's not to say all are like that however. There are a lot of good corps that take new players. A guy I know who is in my LoTRO Kinship just started EVE not long ago and has joined a decent Player Corp and is happy there.

We won't try to keep you in CAS if you're absolutely opposed to staying. But we'll urge new players to stay for a while to learn the ropes of EVE. Between our special interest groups and lots of experienced players, we can help you.

Have a mission that's too hard? We likely have someone in highsec who can swoop in and kill that pesky rat, or just simply tank for you while you do it. Want to get in on a mining op? Quite a few lead ganglinked mining ops and have spreadsheets to calculate your cut. Feel ready for wormholes or Incursions? Probably not if you're reading this and are less than about three months, but we'll try to guide you as best we can.

Want to PvP? We have lowsec anti-pirate roams, often with friendly player corps so you can fly with people with some experience besides us, and a nullsec home base we're willing to scout you down to. We'll help you get set up with a ratting ship down there so you can make some isk, and give you some inexpensive ships to PvP in. If low and null aren't your thing yet, we also have a dueling channel with an arena set up, and rules to follow.

Basically, we do what EVE-U does, plus a bit of what Agony does, and more, and require nothing of you. While most people do move on to player corps, a few stay on to join those of us who teach and train others. I for one find teaching and training others and seeing them move on to be very rewarding.

To recap, I'm not opposed to new players joining Player run corporations, but it's not the only option, especially if you roll into Center for Advanced Studies.

CAS4life,
-Dar
Cletus Graeme
Shai Dorsai
#11 - 2011-09-30 23:21:07 UTC  |  Edited by: Cletus Graeme
CCP Fallout wrote:
What advantages does a player corporation have over an NPC corporation?


In a nutshell, player corporations allow for PvP in the broadest sense (player vs player interactions - market, combat etc) while NPC corporations only really provide PvE (player vs EvE). You do most things in EvE co-operatively - the question is whether you want to influence the gameplay of other players or just login for some fun of your own.

The best analogy I can think of in gaming terms is NPC corporations are like the 'singleplayer campaign' in a computer game while player corporations are like the 'online multiplayer' gameplay.

If you want your actions to impact other players (build/destroy their stuff, buy/sell things, lead/follow them) then you need to leave the NPC corporation and find a corporation run BY players FOR players.

I'm sure there are groups within NPC corporations who organise themselves to do PvE in the same way that there are player corporations who do nothing but PvE - but the truth is there little difference between them and both only scratch the surface of what the game has to offer.

EvE PvE is only the tip of the iceberg. The question is whether you want to dive into the icy depths to see what lies below the surface. A good player corporation will help you SCUBA instead of drowning. It's a big ocean out there (and plenty of sharks about!)
Lucian Atreides
Legio Solar
#12 - 2011-10-01 00:00:46 UTC
Fallen92 wrote:
Not only do Corporations help new players in terms of knowledge, they also give you a more social way of playing eve.
Nobody wants to log on and find themselves on their own, let alone new players who are already confused enough.
Everything in EVE is more fun with other people, sure there is some satisfaction to solo pvp ect, but nothing can replace team play.

However with Honest , co-operative players there are also those who may look to grief you, or mock you because you are "new"
Search for a Corp that has a history of being newb-friendly, for example Eve-University. Unfortunately , like any other online game there will be players who get kicks out of ruining your gameplay and no matter where you go , the online experience can be a mixed one.

My advice: Ask around , talk in the help channel , you could even try the recruitment channel that regularly gets spammed by Corporations looking for fresh meat.



My Advice:
Dont trust people with monocles.
NightCrawler 85
Phoibe Enterprises
#13 - 2011-10-01 00:12:43 UTC
The thing i find as the biggest benefit of joining a corp is that you get to know people on a much deeper level then you would expect in an online game.
Because of how Eve is made you really get the chanse to sit and talk to people pretty much whatever you do. Even if its waiting between mining cycles,or the long hours camping at a gate or the mindless looting of a mission you have dead time where the chat is the only thing that keeps you sane.
If you find the right group they wont judge you,even if you have some weird fetishes,speak a different language then the general public or if you have different opinions regarding real life politics. Ofc the last one always means someone will try to rip eachothers heads during the duration of the discussion but you still end it as friends Lol

The simple version,if you find the right corp for you,you might end up lucky and find friendships that will go beyond internet spaceships,and that is something that is hard to find in an NPC corp,no matter how long you stay there.
Hienz Doofenshmirtz
Outsourced Manufacturing
#14 - 2011-10-01 00:57:26 UTC
This is gonna sound bad but, player corps are like a large bag of Bertie Botts every flavor beans, you never know what your gonna get until you try it. Before joining a corp get to know the people in the corp. One of the best ways to find a corp talk to people in local. Pick a random subject, like who would win in a fight golden age green lantern or the current one, or is the gto one of the best american made mussle cars. if you have fun talking to someone, add them as a contact so you can see when they come online and talk to them again, make friends, then you know you will fit into the corp they are in.

What to watch out for, corporations that ask for isk, say that you have to donate everything you have to the corp and you can't have your own stuff, and corps you don't know.

Basicly join friends not corps.

www.dust514stats.com do you know?

Tyers Duen
Tenacious Tendencies
#15 - 2011-10-01 01:58:03 UTC
I've been on the leadership side for 5 of my 5.5 years in game and my primary role in most of them has been recruitment. Both as a corp owner and as a Recruiting Officer/Director I have always leaned toward the recruitment of new players. The theory behind this is that when new players find a good corp to play with they stay in game longer and they will almost always build relationships within the corp.

I think that finding a corporation that fits what they like to do in game is the most important part of picking a corp. You don't join a combat focused corp if you want to mine all day. Picking the wrong corp can be deadly to your moral and desire to keep playing.

Having the right corp can also help you learn the game mechanics and others can assist you with things that might be just out of your reach. My current corp (I'm Co-CEO) is focused on combat. We use missions to assist in the teaching of PvP basics and help younger members earn cash faster through group missioning.

All in all... If you have even the slightest notion that you are in the wrong corp... You are. find another one before it kills your game.
Renan Ruivo
Forcas armadas
Brave Collective
#16 - 2011-10-01 03:31:27 UTC
Most people here are just stating itty bitty pretty stuff (all true.. but pretty by-the-book).

The main reason you should join a corp, is the main reason why you have friends in real life. You need people to be there available so that you can brag about yourself, and your skill and your ship or whatever and watch while they applaud.

So what you just killed a top 100 pirate in his mighty bhaalgorn with nothing but your trusty Drake? You dont have anyone to brag to... anyone to tell you how awesome you are!



EVE is about bragging rights. And you will get the need to brag (brag about doing crazy PVP stuff, about your pimp ride, our about your perfect researched T2 BPOs) so you WILL have to join a corp eventually. Might as well do it now.


I just suggest you find one with people from your own country and native language regardless of how good your english is.

The world is a community of idiots doing a series of things until it explodes and we all die.

Doctor Garamond Trebuchet
Center for Advanced Studies
Gallente Federation
#17 - 2011-10-01 03:33:20 UTC
Ok new player. You have a few choices. Depending on your personality type you are going to want to gravitate towards like minded people right? If you like learning from veterans without the hassle of what I describe below stay in your NPC corp.

The challenge with EVE is the game mechanics do not work the same way as other MMORPGs. There is no petition/help for being scammed. It's encouraged.

Highsec does not mean "safe". This is perhaps the worst part of EVE but it's been this way since day 1 and the veterans are used to it, but as a fairly new player myself (March '11) I incorrectly thought that highsec meant safe since CONCORD is talked about so much, lowsec was dangerous and was consentual pvp and nullsec was the Wild West.

BZZT. War Declarations are a game mechanic that CCP put in place to allow player corporations to fight each other without being blown up by Concord, however, the road to hell is paved with good intentions, and you can and will be griefed via wardec and lose that brand new cruiser you just trained for and spent your hard mined or perhaps gifted ISK. You are not safe in highsec as it is now something bored veterans do for sport.

Find a new/small corporation and wardec them and continue to blow you up. Do not pay a ransom to these people, they will blow you up again anyway, and due to the game mechanics can continue to kill you for 24 hours, as that is the fla..er design.

With all that said, even CCP has stated to avoid being griefed by wardec, stay in an NPC corporation. Center For Advanced Studies, the Gallente NPC corporation. After experiencing the above problems more than once in 2 different player corps, i actually quit the game. I was mocked in an email, I was griefed out. However I chose to be a student of the experience, rather than a victim of the circumstance.

I restarted anew and joined CAS in June. I had met several of them, as a previous character/alt i had before i quit allowed me to lurk/listen/learn.

As a NPC corp who happens to like PVP you can learn the ropes without the griefing in an NPC corp like CAS.

I'm not recruiting I am just stating facts. In my quit comments the GMs can tell you I put the non-consentual PVP comments in there.

I now live in 0.0 space myself and have a pretty good killboard and enjoy helping bring others out to nullsec myself. I give out free ships, provide advice and help move cargo with a command industrial ship and I'm a newer CAS member, you should see the generosity and wisdom of the Fleet Commanders and Titan owning veterans.

I'm honored to be a part of an NPC corporation and until CCP makes highsec safe from non-consentual pvp and move the griefing to lowsec and null the way any other MMO would do or at least rename it, my advice is be very very very wary of any player corp who asks you for your API key or how many skillpoints you have as first/primary questions. They are sizing you up as a playtoy for the bitter veterans who have nothing but time on their hands and tens of thousands more skillpoints and experience than you.

TL;dr

Be very wary of new/small Player Corps, they need toys to play with, highsec isn't safe and even CCP recommends staying in an NPC corp if you don't want to be griefed with wardecs. Also CAS is the friendliest, most helpful npc corp I've seen in my 8 months of playing, and there is a very bloodthirsty nullsec division that I love being part of, but we do it in 0.0 space. Good enough that I started over just to be in CAS.

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Greygal
Redemption Road
Affirmative.
#18 - 2011-10-01 04:42:15 UTC
I often joke that Eve is not a game but a lifestyle choice... and that holds particularly true when applied to the choice of what corporation you ultimately decide to join.

What makes a corporation a good corporation in Eve is this:
Arrowa group of like-minded players who above and beyond anything else, enjoy eachother's company. Attention

I've been in one corporation in the over-two years I've been in Eve, and I got lucky.

My corporation is like a family in so many ways, yet also closer than family at the same time. The shared experiences we have ingame that have developed into inside jokes... the funny mistakes that became badges of pride, the bond that we've built over time that's been tested and pushed and bent but never broken, a bond still there even for those who've gone in different directions.

We've grown to know each other in ways that even our real-life significant others cannot understand. We're inside each other's heads and finish each others sentences. We laugh together, we fight together, and we've even cried together. We've achieved amazing things that never make the front-page news, and suffered heartbreakingly epic losses that slashed our souls. Even when we're bruising eachother's egos and forgetting that we actually care about eachother, we never forget that together, united, amazing things are achieved.

Because only in Eve can a group of people band together and create glorious moments to fight for the greater good, for something that is bigger than ourselves, that makes us stand up proudly and say We Are One.

Eve can break your heart, not because of the game mechanics, the graphics, or the shiny stuff, but because of the people. Find people who's company you enjoy, and together, you can build something unforgettable.

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#19 - 2011-10-01 05:08:23 UTC
there is nothing wrong with sticking to an NPC corp as there can be lots of people in the corp channel, but no events or direction given to new players, if you know exactly what you want to do you can stay in NPC corp for a while, if your unsure or need serious help NPC corp isnt very good..

also +1 protection from wardecs, these are used to grief new players and new player corps.
Obsidiana
Atrament Inc.
#20 - 2011-10-01 06:55:42 UTC
Doors open faster with a wing-man. They may know someone who knows someone. They may have use for you as you are on missions or when mining/hauling. They may be willing to help you out with things that are trash to them but treasure to you. They might take care of building ships and ammo until you can do it yourself. They may be willing and able to help in a lot of ways.

There is on big one to consider.

They can keep you from doing stupid things if you run ideas by them first.
Learn from the mistakes of others whenever possible.
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