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EVE New Citizens Q&A

 
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The Corporation and the New Capsuleer

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Meridith Akesia
Deep Core Mining Inc.
Caldari State
#41 - 2011-10-03 11:23:33 UTC
Rocky Deadshot wrote:
This game is a series of chat channels with a game built around it.
And the quality of player corp chats is way better than that of npc corps.


QFT
Jake McCord
Greater Metropolis Sanitation Service
#42 - 2011-10-03 12:52:07 UTC
Ok, if you don't like the 11% NPC corp tax rate, but you can't find a corp you want to join. Make your own. All you need is corp management at level 1, and a million isk, and voila, you have your own corp.

If you're looking for a player corp to join, I'd recommend EVE-University. And while we're at it, watch out for the Goon recruitment scams. GoonSwarm or Federation, or whatever they call them selves these days, don't recruit.

Beware of ANY corp recruiter who wants to charge you an application fee.

And NEVER agree to let them move your stuff for you. Especially if they insist it's the only way.

They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way! Did I mention, I used to live in Chicago?

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#43 - 2011-10-03 17:27:06 UTC  |  Edited by: Fronkfurter McSheebleton
I haven't really seen the need to join a player corp yet. In CAS I can participate in nullsec ops, incursions, mining ops, missions, and even the ocasional foray into a wormhole or 70-man nullsec blob, with no risk of war-dec griefing, no serious commitment to any one group, and no one area that I really have to stick around in. Plus there's a constant channel that's usually over 400 people available to talk in, alongside the various other CAS channels that players have set up, which are usually well-stocked with experienced players, most of whom I've become pretty good friends with. We even have some good frienemies in Agony and members of Freelancer's Union, both of which are based very close to our nullsec home.

Heck, there are even a couple of corps that people have set up for CAS members to put alts into, for POS's and whatnot.

So, since I have no interest in highsec pvp, why on earth would i want to leave this? If I want to talk to new people I can just go join a chat channel or two.






I think a simple solution to getting some people out into player corps would be to allow corporations to join NPC alliances, and give those corps some of the same restrictions as NPC corps. No incoming or outgoing wardecs, altered aggression mechanics, etc, but perhaps with the ability to own a POS and/or use an orca properly. Also the ability to set the corp tax, but perhaps keep a static alliance-wide tax of like 3-5% to prevent too many 1-man trading/POS/PI corps from joining NPC alliances just for the wardec immunity.

thhief ghabmoef

Hien Morisato
Imperial Combat Engineers
#44 - 2011-10-03 20:40:56 UTC
Biggest Advice I can give as a Corp CEO, is to look for a corp that fits what you want out of the game. Looking for just any player corp won't work out, same goes for the just join if you don't like it quit and find another one. There are many corps out there. Do your research on them. Best place to start your research is in the Corp Description. There are going to be a lot of different corp descriptions out there couple of key things to look for. Is the corp description up to the standards you look for when you want to join a group of people or team of some sort, and does the description describe something you would enjoy doing, weather it be pirating, mission running, mining, etc. If your so new that you haven't experienced any of that and don't know what it is, ask around the NPC corp your in or join a corp that has the phrase "Newbie corp". Don't get this confused with those that say "Hunt down newbie corps" but one that reflects that they are they're to help new players.

However there are still those players out there that have been playing for 6 months and haven't joined a Player corp they seem to be perfectly comfortable being part of an NPC corp. Which is perfectly fine, just remember your limiting your self on the game. being part of an NPC corp only allows you to experience maybe 1% of the entire game content. You join a player corp your access is increased to about 40% you join a player corp that is part of a player alliance your in the 90% range, but if that player alliance has access to null sec your looking at access to all content. Just keep in mind take baby steps join a player corp get a feel for what they are like. Don't be affraid to start one yourself though because there is an old saying. "If you want something done right (aka the way you believe is right) do it yourself".
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#45 - 2011-10-03 20:56:40 UTC  |  Edited by: Fronkfurter McSheebleton
Hien Morisato wrote:
just remember your limiting your self on the game. being part of an NPC corp only allows you to experience maybe 1% of the entire game content.



Lolwut? I don't mean to offend, but would you mind explaining how I'm missing out on 99% of the game's content? AFAIK, all I'm really missing is nullsec blobbing and alliance politics, neither of which are particularly appealing.

thhief ghabmoef

Louis deGuerre
The Dark Tribe
#46 - 2011-10-03 21:26:52 UTC  |  Edited by: Louis deGuerre
It's been said before in this thread.

Join a circle of friends, don't get another day job.

Don't hang around in a crappy corp. Just leave and try again somewhere else.
Fasse Danoune
Fasse Corporation
#47 - 2011-10-04 05:02:30 UTC
Our corp is based on heart. "We take care of you and you take care of us" are the own words of my old mentor, which I'm replacing today.

I don't believe I have forgotten to tell anything about the purposes of a corp.
Mekhana
The Scope
Gallente Federation
#48 - 2011-10-04 15:37:07 UTC
The biggest mistake a rookie player can make is thinking he's better off learning on his own, normally this is fine for a game like Monopoly but not a game with the complexity and depth of EVE. Many veterans are willing to pass on their knowledge and experience so that you don't have to repeat the same mistakes they made in the past.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#49 - 2011-10-04 22:10:07 UTC
Mekhana wrote:
The biggest mistake a rookie player can make is thinking he's better off learning on his own, normally this is fine for a game like Monopoly but not a game with the complexity and depth of EVE. Many veterans are willing to pass on their knowledge and experience so that you don't have to repeat the same mistakes they made in the past.

This is largely why I'm still in a noob corp. I've received a ton of help from the older players, many of which are in this thread, and I'd like to think I've given a fair bit of help myself since starting.

thhief ghabmoef

Mara Rinn
Cosmic Goo Convertor
#50 - 2011-10-05 03:12:42 UTC
Fronkfurter McSheebleton wrote:
I don't mean to offend, but would you mind explaining how I'm missing out on 99% of the game's content? AFAIK, all I'm really missing is nullsec blobbing and alliance politics, neither of which are particularly appealing.


You're also missing out on POSes, which can be used by single-pilot corporations up to major alliances. In most cases you only need the right sec status star system to plonk your POS down with a research lab, inventing lab, etc.

You're missing out on wardecs, which might be a good thing depending on your point of view :)

While the claim of only being able to see 1% of the game's "content" is ludicrous, there is a significant portion of game mechanics that you are missing out on.
Axel Korgain
State Protectorate
Caldari State
#51 - 2011-10-05 04:09:22 UTC
Sensitive Dependence On Initial Conditions....

As a new player the conditions you initially encounter will shape your future decisions. For me I despise NPC chat because it is filled with people who Mission mission mission all the time and discuss fits endlessly its boring.

Joining a player corp will at least be something more interesting WHATEVER it is.

Your initial response to the corp you join will shape future decisions and if you don't take that step you wont know what those future steps are. If you were ripped off you might decide to turn the tables, if the corp was lame you might want to do a better job. If there were too few players you might want a large corp.

If you stay in NPC sure you wont lose this or that... but you also wont gain respect or trust and be handed things or much greater value. And it isn't just about ISK.

I personally have found it VERY difficult to find a corp to be a part of but that is my personality and not game mechanics. The corps I did join and lead were great experiences that were well worth the insignificant cost of playing EVE.

I recommend viewing the tax rate as proportional to the player count and that you are buying a ticket to the player base of that corp... so basically if the corp has a low player count there is no reason to pay tax to it unless you have grown to know the people and their plans and judge them to be decent plans.

TurAmarth ElRandir
Hiigaran Bounty Hunters Inc.
#52 - 2011-10-05 07:21:28 UTC
Some here have spoken strongly for corps, some have spoken as strongly against. I can only speak to my experience… and mine has been extremely good for one main reason. I, my son and a real life friend of ours formed our corp together. This gives up something many corp leadership structures do not, and can never have… real trust based in real life.
Trust is the one thing NO ONE can make, build, research, create, buy, trade, beg, borrow or steal in this, or ANY game… be it online MMORPG or Saturday night poker with the boys. Trust is the ONE absolutely necessary thing that allows members to work together. Without it, no corp or alliance truly prospers, or even survives, for long.

We would like to grow, some, but we are not interested in getting any bigger than the 3 of us, as Directors, can handle. This so that HBHI will never see a day when we are written up in some blog or some news report as just one more EVE corp that was brought to its knees through deceit, spais, intrigue and internal rivalry. I won’t ever steal from my son or Strigon and I trust them implicitly. This means that anyone who joins HBHI will also have the same protection.
It is also easier, for us, as a small corp, to keep up interest, find things to do together, and have something to work for. We are a Wormhole Exploration and Renovation corp and living and working in what is considered the most dangerous space in all of EVE keeps us plenty occupied.

Before you can find a corp that’s right for you, you have to 1st find your place in EVE. Most of us have a primary interest… be it Miner, Pirate, Anti-Pirate, Mission Runner, Ganker, Anti-Ganker, Industrialist, War Greifer, Market Mogul… Find out what you like doing most of the time and, if your primary interest is not the making of ISK itself, then figure out how you want to support your chosen profession… then look for a corp that does a lot of whatever it is YOU want to do.

Look for a corp with people active in your time zone… one of the worst things in the world is to get hooked up with a group of pilots you really like only to find out that you are logged on all by your lonesome most of the time… sux lemme tell ya.
Beware of corps offerin the moon… (well, other than for PI)… any corp that says they do everything, usually dunt do all that much at all, and what they do they dunt do well.

Lastly, don’t be afraid to jump around a bit. I have jumped corp several times now. I left on a “sabbatical” and joined with a couple of friends who were War Griefers… just to see what that was all about for a few weeks, then I went back home. I got interested in the extreme pewage available in RvB and I am currently having a ball flying in one of the most active PvP corps in all of EVE… but, I will go home again one day soon. HBHI will always be home to me.

TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/

Myll'Enna
Viziam
Amarr Empire
#53 - 2011-10-05 12:35:14 UTC
CCP Fallout wrote:
What advantages does a player corporation have over an NPC corporation?


Advantages a player will gain will depend on the style of play a subscriber enjoys.

When you form a corporation you have control over the direction of that corporation. You gain the advantage of operating in a competitive environment that will challenge you immensely and the gains you will enjoy are entirely dependent on whether or not you can make that corporation survive. Recruit, train, provide activities for the membership, direction, goals and challenges that will stimulate them to master the game and its many challenges.

As a CEO in a corporation you're going to be called upon by the nature of the game and the social environment to develop or utilize your skill to keep that corporation going.

Master these many challenges and you'll find that you achieve not only game mastery, but mastery over yourself as an individual. This confers advantages in life when it comes to dealing with challenging individuals, groups, cliques and some of the psychos and sociopaths of New Eden.

The lessons you'll learn about yourself and others will afford the assiduous and determined player the advantage of becoming a skilled manager of people.

When a player joins a corporation the advantages they accrue will be in no small measure due to their ability to participate, contribute and coordinate with others.

Those capable of participating, contributing and coordinating will find the experience rewarding; the advantages too numerous to mention; and the satisfaction of rising to significant challenges that the game and its environment presents will confer upon the dedicated and determined player with an equitable social demeanour the advantage of rich and varied human experience and interaction. Fun! In other words.

Overcoming the challenges of boredom that arise from mundane tasks, becoming socially adept at entertaining others and keeping them laughing; joking, contributing and persisting in the face of significant challenge will afford players the advantage of mining their own character and the riches to be obtained by mining the gems of character from that of their fellow corpies. This will develop the advantages that come from interacting to achieve game milestones.

Solo, non-team, players will find little advantage and feel restrained, constrained and restricted. Their game experience will feel choked and limited. They'll chafe because they are not social players or are unwilling to follow the direction of a CEO, directors and other members who are committed to any goals a corporation may posit. Some of you would be better suited to leadership positions and should have a shot at running their own corp. Others should just solo the game and not afflict social people with their personal burdens,insecurity and inability to interact positively with others.

Advantages gained are dependent on who you are as a person. Mechanical advantages are of little consequence.

Large and small corporations have advantages and disadvantages that anyone reading this can imagine, and if of the right persuasion, turn to their advantage, or suffer the perceived disadvantage if the social environment doesn't suit their own disposition, and inclinations.

CCP Fallout wrote:
What should a new capsuleer look for in a player corporation, and what should they be cautious about?


Look for:

(1) The right fit - most of this game is about communicating with the same people for long periods of time so the first thing you should be aware of is the answer to this question: Do I like talking to these guys?

If the answer is unequivocally "yes" then you've got the most important aspect of social interaction covered. The rest should naturally fall into place.

(2) Is the corporation active? An active corporation has activities for its members, and provides opportunities for participation, contribution and coordination with others in common tasks that require teamwork. Such activities should fulfi the desire of the player to play the game the way they want to play it. But there are limits: if you are interested in pirate-play, then don't join an antipirate corp, there is no advantage to be gained from this unless you're the sort of person who thrives on bashing your head against another's just for the sheer pleasure of the resulting headache.

The result will be predictable, and there is little advantage to be gained from it.

Balanced activity in the corporation environment allows players to develop their own interests and explore the full experience EVE offers. And so long as this fits within the framework of the corporation and its guidelines then fine. If you overstep the corporation's boundaries then don't expect to be advantaged by the corp and members.

(3) corporations placing so many demands upon a player's game time that the player has no time to explore al the opportunities offered. Corporations need to support their members and are entitled to receive the support of the members in return.

In addition to what has already been mentioned by others in this topic be cautious:

(A) ...as a rookie about draining the time and patience of other more experienced players - don't suck up all their pay-to-play time with endless questions; seek balance. Realize that they're not there to hold your hand, but have other things to do for their own pleasure and if in positions of leadership have a role in actually leading others in the corp, something they can't do if you're constantly leeching their time.

(B) gratification - EVE is not a game that provides instant fulfilment or gratification when you're at the lower levels of game play and experience. This is not WOW. It's EVE. Instant gratification is rare and has to be developed and worked for.

(C) of your own impatience - it's a disadvantage in EVE corps.
Jehan Markow
Wu Si Yuan Luojishan
#54 - 2011-10-05 16:13:42 UTC
Advantages of joining a player corporation:

*Your taxes actually go to a human
*The game is designed to be more fun and more profitable with teamwork
*Being on a team lets you specialise
*Personal relationships form with corpmates
*Talking with other people opens up new dimensions of the game that CCP cannot program. For example, back when there were Learning skills, our players trained faster than most others because our corporation armed them with the knowledge needed to comprehend attributes and design efficient skillplans. Also, diplomacy and political strategy become part of the game. For those interested in marketing (as in visibility and advertising, not the in-game skill), you can cut your teeth by creating a website or attempting other strategies to attract new clientele and recruits. If you enjoy the thought of being a day trader, some corporations offer a place for people who understand economic strategy. Basically, if you have a brilliant mind, you will find more ways to feed and grow your mind in the company of others than by sitting around ratting alone.
*Waste-free production and refining (not in every corp)
*Easy access to jump clones without having to run 2 months of missions (not in every corp)
*Ship replacement programs (only in well-run corporations)
*Coordinated PVP (which is more fun than solo PVP)
*Fitting advice, ratting advice, mission advice, mining advice, etc.
*Research POSs (not in every corp)
*Access to restricted areas of the game. It can be difficult to get to 0.0, especially on your own; but if you want to reap those rewards, all you have to do is find a competent 0.0 corporation or alliance. The same goes for WH space and low-sec.
*It's a great way to discover new business partners for real-life enterprise

-JM
Doctor Garamond Trebuchet
Center for Advanced Studies
Gallente Federation
#55 - 2011-10-05 20:31:01 UTC
Mara Rinn wrote:
Fronkfurter McSheebleton wrote:
I don't mean to offend, but would you mind explaining how I'm missing out on 99% of the game's content? AFAIK, all I'm really missing is nullsec blobbing and alliance politics, neither of which are particularly appealing.


You're also missing out on POSes, which can be used by single-pilot corporations up to major alliances. In most cases you only need the right sec status star system to plonk your POS down with a research lab, inventing lab, etc.

You're missing out on wardecs, which might be a good thing depending on your point of view :)

While the claim of only being able to see 1% of the game's "content" is ludicrous, there is a significant portion of game mechanics that you are missing out on.



Before this turns into a debate (dangerously close already) that will turn off a Trial Player, let's keep in mind POSs and Wardec's are not things a Trial user considering a non-NOC corp will need/want for a few months at a minumum, and that other content is experienced by Fleeting with friends who do have their own corps and some of us have alts in the alt corps of our NPC corp.

Tl;dr let's be realistic, CAS is unique and we're proud of it, I don't think the same can be said for Native Freshfoods :)

A new player if they want to learn the game should stay in their starter corp, find friends in and out of it and when they understand the advantage of moving into a Corp they can.

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Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#56 - 2011-10-05 21:49:52 UTC
Mara Rinn wrote:
Fronkfurter McSheebleton wrote:
I don't mean to offend, but would you mind explaining how I'm missing out on 99% of the game's content? AFAIK, all I'm really missing is nullsec blobbing and alliance politics, neither of which are particularly appealing.


You're also missing out on POSes, which can be used by single-pilot corporations up to major alliances. In most cases you only need the right sec status star system to plonk your POS down with a research lab, inventing lab, etc.


I'm not missing out on POSes...all you need is an alt in a 1-man corp. : /

thhief ghabmoef

durablesilver
State War Academy
Caldari State
#57 - 2011-10-07 20:56:48 UTC
My Advice to new players seeking corporations is to find a corporation that truly sticks together like glue, don't get into a large corporation as they are mostly run like a business. Find a corporation of people who truly care about eachother. My corporation is like family to me, we have eachother's backs when need be, we correct eachother when one of us is doing something wrong, this bond even extends past EVE in many ways, We were genuinely concerned about a member who lived in New Zealand and when the earthquake in New Zealand occurred didn't get on for a few days, I don't think there was a day when someone didn't ask about any word on his condition when they first logged on. One of our members has been cut off by his family, to him we are family and to us abandoning him is not an option. It's something special when your corporation is like a family, especially considering that the members live in different parts of the world, thousands of miles apart, have never met in person and yet won't abandon eachother in times of need in EVE or in Real life.

that is my advice to new players looking for a corporation.
Victor Stillwater
Garoun Investment Bank
Gallente Federation
#58 - 2011-10-21 14:57:35 UTC  |  Edited by: Victor Stillwater
Hi there!

I'm a new capsuleer myself, but I've been doing my best to absorb the world as best I can, and I realized that on a personal level, I want to interact with people, not NPCs. While NPCs may be less inclined to disagree with you, people are just more fun to be around because they will share their experiences and knowledge with you.

I think that's my first goal once I complete all the basic training and career agent stuff: find a corp that can act as a family for me in the vastness of space. :)

EDIT: Whether that means I stay in an NPC corp, or search for a Player-run one, the goal is clear: make friends, smile, and grab space in my hands!

Butt-kicking for goodness! - Minsc, Baldur's Gate Series

Feel free to read my game-related writings at http://www.gamesandgeekery.com

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