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New Dev Blog: UI and I – Our Little Improvements Together V2

First post First post
Author
Kor'el Izia
#201 - 2012-04-29 03:47:58 UTC  |  Edited by: Kor'el Izia
When trying to read a channel where there are many post occuring at the same time, the messages that players post race to the top of the chat window, making the task of actually reading the chat a battle against the scrollwheel.

Is there a way to solve this? If the scrollbar is at the bottom of the channel, it could funtion like it does today, text is being added and it passes by. If however its not at the bottom, can you "lock" the view (to the rows?) until it has travelled to the top and leave the view there? With the current limit of 99 luftballons messages in channel, surely, it would be feasible for the client to keep track?

Now for another thing: for people who have run missions and gained access to locator agents, actually locating the locator agents(yes I went there) you have to use out-of game locating services. Why not just add a "Locator" filter to the in-game "Agent finder"?


P.S: I see you skipped my 5 min Paint masterpiece Contract filter aswell Twisted
Mathieollo
Ind Inc
#202 - 2012-04-29 09:46:56 UTC
BeanBagKing wrote:
Since this has turned into a suggestion thread I wanted to point out my idea for reducing another clickfest :)

It's linked so you can read the whole thing, but the short of it is a way to save fleet settings so that you can instantly recreate how a fleet is formed. Everything from the number of squads, squad names, free move, who it's open to, if it's hidden, etc can all be loaded from a save \o/


yes, yes a million times yes and have the option to save who's added to your watch list and maybe even white list certain people to ALWAYS be watch listed, i hate having to configure the fleet every time we start up for the morning just so the booster is able to do his job buffing, it's needless, it's pointless, it's clumsy.
Arsanovae
Societe Anonyme Inc.
#203 - 2012-04-29 16:35:30 UTC
CCP karkur wrote:
Arsanovae wrote:
I actually liked having the tooltips. It helped me keep my desktop neater. Now I'll have to reconfigure my desktop. Unfortunately there is no way to scroll sideways in any window to see headings that are off-screen. And you can't move headings around. I can only reduce the size of the fixed heading which also reduces the information I get see. I can put the windows on top of one another but then there is a lot of up and down scrolling to see all the orders then. I want to see as much info as possible without scrolling.

Anyway, I for one would like to see tooltips back. One vote here. Thx for all the hard work btw. I especially like that I can mark my orders with a color. It's helpful.
I'm sorry, I think it's very unlikely that they are making a return in the market, as a lot of people where annoyed that the tooltip covered the info they were trying to see.

Maybe you don't want to let your windows overlap, but maybe something like this could work for you:
  1. make the wallet as narrow as possible
  2. make the market window a little bit wider than it´s now and place it on top the wallet (a little bit more to the right though) so all you can see in your wallet orders is the name of type
  3. as you want to work on the orders, double click them in the wallet to bring up the market details
  4. in the market window, see your order in blue, and how it compares to what others are offering, and make your changes from there.


just an idea P


I appreciate your time and thoughtfulness. Thanks for the ideas. Keep-up the good work.
Seloena
Mighty Orca Inc
#204 - 2012-04-29 18:59:57 UTC
I got 1 more thing for transactions window.

+ Ability to select item as filter. Now we have to manually type what we need.
Would be nice to have something like "set as filter" under submenu when licking item in transaction.
This would be the same as we type the item name in "item type" input and click "Load".

+ Ability to clear filter.
Would be nice to have button, or icon "Clear" near the "item type" input. This would be the same as clearing the input and licking the "Load" button.

This 2 things would be nice.

Kisses.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#205 - 2012-04-30 09:03:35 UTC
Why does the order management right click on your own order within the market window not have an Cancel option?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

CCP karkur
C C P
C C P Alliance
#206 - 2012-04-30 09:28:32 UTC
TheSmokingHertog wrote:
Why does the order management right click on your own order within the market window not have an Cancel option?
I thought it was a bit "dangerous" to have it there, not something you want to click by accident, and would have to go the orders list to do so. Do you feel it should be there?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Noriko Mai
#207 - 2012-04-30 09:52:48 UTC
CCP karkur wrote:
TheSmokingHertog wrote:
Why does the order management right click on your own order within the market window not have an Cancel option?
I thought it was a bit "dangerous" to have it there, not something you want to click by accident, and would have to go the orders list to do so. Do you feel it should be there?

Please NO Smile

"Meh.." - Albert Einstein

Creat Posudol
German Oldies
#208 - 2012-04-30 11:38:24 UTC
Noriko Mai wrote:
CCP karkur wrote:
TheSmokingHertog wrote:
Why does the order management right click on your own order within the market window not have an Cancel option?
I thought it was a bit "dangerous" to have it there, not something you want to click by accident, and would have to go the orders list to do so. Do you feel it should be there?

Please NO Smile

isn't that what the safety-question is for? If you don't see it, why did you turn it off in the first place?

As for the option in the menu, I don't really care as I still use the context menu from the My Orders list, might change some day though. It's easier for me to double-click on one order after the other, and just right click if I see mine not on top ;)
Vegare
Bitslix
Lolsec Fockel
#209 - 2012-04-30 13:22:50 UTC  |  Edited by: Vegare
C DeLeon wrote:
What I really would like to see is 2 overview at the same time with 5-5 tabs. That would be really cool Cool

Yes please - or just let us drag tabs out of the overview, which would then open in a new window! If we don't need them anymore we'd just stack them again! Smile

CCP karkur wrote:
Bienator II wrote:
regarding the "find group in browser tab" feature of the market window.

is there a reason why it can't be enabled all the time? If there is... could you add a setting "link market to browser tab". Modern IDEs have that so Eve needs that too :)
Do you mean that whenever you show market details on something, it opens that place in the browse tab? I wanted to make this so you had to manually do this, mostly because I don't want people to lose their place in the browse tab if they are just checking out this one item (maybe I shouldn't worry about that?)... there could also be some problems with finding the right place in the list if the market is just loading at the same time you do this.

Please dont change it the way proposed by Bienator, for exactly the reason you mentioned first!

However, wouldn't it be more convenient to have this functionality - consistent with W7 behaviour - triggered by a left click? I'm afraid this great improvement is a bit hard to find as it is right now!
The current action, opening the group details, would then still be accessible through the tree menu - for those who actually use it :)


By the way: thanks a LOT for all those neat changes, they make Eve's every day life so much better!
Entjudner Richter
Void Disbursements
#210 - 2012-04-30 18:15:35 UTC
Love all the changes that are on the way.

Still baffled by omission of filter functionality in the wallet.

Too many situations to count where this would be useful, but I miss this feature in the orders tab daily. For eg. would like the in-client ability to look at all t2 items being bought/sold by me, or all projectile turrets, etc etc etc.

Seems like filter options are popping everywhere else, except this most obvious place.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#211 - 2012-05-01 08:00:44 UTC
CCP karkur wrote:
TheSmokingHertog wrote:
Why does the order management right click on your own order within the market window not have an Cancel option?
I thought it was a bit "dangerous" to have it there, not something you want to click by accident, and would have to go the orders list to do so. Do you feel it should be there?


Can't you make it an optional setting, to be set on within the settings menu, just like the order color setting itself? I like dangerous, its EVE. And that way I can manage my market faster, I was missing it, hence the question ;).

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

TheSmokingHertog
Julia's Interstellar Trade Emperium
#212 - 2012-05-01 17:37:30 UTC
Within the tweetfleet I asked Karkur about a replenish / add to / top up option on your edit order menu, lets add it for the record

This is the convo;

Me: "a replenish button would be great too!, I keep my orders @ 500k pieces each, now I have to cancel them and then replace them and pay taxes again."

CCP_karkur; "this is more than a UI issue.i don't think we'd want change it bc we are trying to keep the server healthy - adding @erlendur"

CCP Explorer; "OK, to be able to [add to] / [top up] an existing sell order?"

CCP_karkur; "yes, I think the ability to modify qty... i think it's also something game design would have to OK"

CCP Explorer; "is correct, not UI issue; backend support missing. We'll check w/ srv. progr. (design must also OK)."

chrz,

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Dezolf
DAX Action Stance
#213 - 2012-05-02 07:50:59 UTC
So, now that we can search everything and anything I was thinking.. Why doesn't CCP have placeholder chars for those things we don't know? And by that, I, of course, mean the (more-or-less standardized) * and ? characters (as in "any string" and "any char", respectively).
In fact, just allow some regexp up in that search field. I'm sure that'll be fun and games!

I can see, however, that it might be a problem - especially in, say, the transactions-tab which searches for exact matches (why?) - but then again, if you're searching for something specific, you won't be using the above-mentioned chars (so just disallow it).

Also, one more thing.. It'd be nice to be able to set standings with yourself. Why? Because I like to lol around in nullsec, and whenever I'm looking through local to see if it is clear, I always give myself a heart attack because I see myself as neut.
Okay, so standings might be a bit much (although giving oneself a -10 might be fun) - but at least let me "green" myself (I'm always in "my" corp, so...).

Also, I know that, through the API, I can search all my assets (including stuff inside containers) - why can't I do this ingame?
I fancy myself an amateur collector, so I have a lot of items. I keep all my collected items in containers (instead of flooding a station with it which, in turn, would probably decrease performance somehow) but then I can't check if I have a given item. I'll have to use a third-party program to do it.

Oh, and could you please increase the amount of items that can go into a container? I already have two containers - far from full m3-wise - that are getting dangerously close to hitting the item limit (and I only have two because the first one hit the limit..)

And one last thing, with the whole localization and everything, will we be given an option between English (US) and English (International)?
Seloena
Mighty Orca Inc
#214 - 2012-05-02 08:22:15 UTC  |  Edited by: Seloena
Dezolf wrote:

So, now that we can search everything and anything I was thinking.. Why doesn't CCP have placeholder chars for those things we don't know? And by that, I, of course, mean the (more-or-less standardized) * and ? characters (as in "any string" and "any char", respectively).
In fact, just allow some regexp up in that search field. I'm sure that'll be fun and games!
I can see, however, that it might be a problem - especially in, say, the transactions-tab which searches for exact matches (why?) - but then again, if you're searching for something specific, you won't be using the above-mentioned chars (so just disallow it).
Any character like * or ? would be nice, but regexp? XD Not everyone know regs dude... and if you don't know how something is written, you can put only part of the name.
Few posts earlier you have my proposition about adding 2 options for transaction window search. I dont mind that search here must be exact.

Dezolf wrote:

Also, one more thing.. It'd be nice to be able to set standings with yourself. Why? Because I like to lol around in nullsec, and whenever I'm looking through local to see if it is clear, I always give myself a heart attack because I see myself as neut.
Okay, so standings might be a bit much (although giving oneself a -10 might be fun) - but at least let me "green" myself (I'm always in "my" corp, so...).
Well, no need to have any option for that. Just making OUR char signed in other way would be nice. This is good idea.

Dezolf wrote:

Also, I know that, through the API, I can search all my assets (including stuff inside containers) - why can't I do this ingame?
I fancy myself an amateur collector, so I have a lot of items. I keep all my collected items in containers (instead of flooding a station with it which, in turn, would probably decrease performance somehow) but then I can't check if I have a given item. I'll have to use a third-party program to do it.
Yes yes yes plz. It is pain in the ass when you try to find something that is in ship or in container (don't talk if it is in container that is in the ship :p)

Dezolf wrote:

Oh, and could you please increase the amount of items that can go into a container? I already have two containers - far from full m3-wise - that are getting dangerously close to hitting the item limit (and I only have two because the first one hit the limit..)
No comments :D Containers are cheap, buy more lol.
Also wait 1 month. Soon we will get quite new storage system that will allow us to have tabs and more sort options. So just wait....

Dezolf wrote:

And one last thing, with the whole localization and everything, will we be given an option between English (US) and English (International)?

Yes, and please add "Shona". This is very important language for EvE players. Dude.... (can I do facepalm now?)
DrCrowley
Caldari Provisions
Caldari State
#215 - 2012-05-03 17:03:58 UTC
minuseb wrote:
DrCrowley wrote:
copy paste from V1


My suggestion:
Combat log save locally or be persistent.

Yesterday I got killed by another cruiser on my Caracal. I had 3 different missiles equipped so i wondered which did the most damage. I docked so I am not a sitting duck in space but the log was cleared and there is no way for me to see what happened to learn from it.


maybe i'm missing something but logs are saved in txt files, check your c:\users\xxxname\documents\eve\logs\gamelogs (where xxxname is the name of your user)

logs are named using date/time info and shouldnt be a problem to locate a particular log

also you can upload the logs to sites like this to interpret that info in a nicer way :)
http://eveboard.com/combat/

Thank you so much. You the only one who bothered to help :)
Circumstantial Evidence
#216 - 2012-05-03 19:01:41 UTC
Market order tables:

Is it necessary to label all amounts with ISK at the end?
You could label the column heading "Price (ISK)"

Prices themselves look jumbled due to alignment.
I would like to see Price values aligned on the separator ("." ",") or right aligned, whichever is easier.
Dezolf
DAX Action Stance
#217 - 2012-05-06 11:55:19 UTC
minuseb wrote:
DrCrowley wrote:
copy paste from V1


My suggestion:
Combat log save locally or be persistent.

Yesterday I got killed by another cruiser on my Caracal. I had 3 different missiles equipped so i wondered which did the most damage. I docked so I am not a sitting duck in space but the log was cleared and there is no way for me to see what happened to learn from it.


maybe i'm missing something but logs are saved in txt files, check your c:\users\xxxname\documents\eve\logs\gamelogs (where xxxname is the name of your user)

logs are named using date/time info and shouldnt be a problem to locate a particular log

also you can upload the logs to sites like this to interpret that info in a nicer way :)
http://eveboard.com/combat/


In extension of this, it'd be nice to have a choice of how many logs (of any kind!) are saved, and for how long. Also, which directory they are saved in.
Oh, and an option to "clear" ones logs besides having to delete the (oftentimes) thousands of files manually.
Armed Maniac
Noticeably Insane Miners' League
#218 - 2012-05-12 18:51:30 UTC
It looks like I'm a little late to the party, but I couldn't find anywhere more appropriate to post this.

I love the changes to the market! They help me in my trading immensely.
I would love to see a couple things tweaked on it though.


  • When I right click my own sell order (in the buy section of the market) it gives the option to buy. No one would want to buy their own order, so I would like to see that option removed. (It is the first in the list of the right click menu, and I mis-click it when I want to modify the order.)
  • When I am modifying a current order's amount the pop up window will notify me when I am outside of a certain range of the region average, which is helpful some of the time (typically when setting up an order, or when I make a typo.) This makes sense on a new order to warn someone, but could we have it only warn when modifying an existing order when the new price is more than 10% different than the original price? If this is supposed to help stop typos, then the difference from the current order to the new one if I made a typo would be almost 10x or 1/10th of the original amount.


Thanks!
TheSmokingHertog
Julia's Interstellar Trade Emperium
#219 - 2012-05-13 10:48:54 UTC
Armed Maniac wrote:
It looks like I'm a little late to the party, but I couldn't find anywhere more appropriate to post this.

I love the changes to the market! They help me in my trading immensely.
I would love to see a couple things tweaked on it though.


  • When I right click my own sell order (in the buy section of the market) it gives the option to buy. No one would want to buy their own order, so I would like to see that option removed. (It is the first in the list of the right click menu, and I mis-click it when I want to modify the order.)
  • When I am modifying a current order's amount the pop up window will notify me when I am outside of a certain range of the region average, which is helpful some of the time (typically when setting up an order, or when I make a typo.) This makes sense on a new order to warn someone, but could we have it only warn when modifying an existing order when the new price is more than 10% different than the original price? If this is supposed to help stop typos, then the difference from the current order to the new one if I made a typo would be almost 10x or 1/10th of the original amount.


Thanks!


Lol, I buy my own order with some regularity. Then you dont have to cancel them.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Vxrasa
Deep Core Mining Inc.
Caldari State
#220 - 2012-05-13 19:39:48 UTC
I figure I'll jump on the 'Putting this here since there's nowhere better to put it' bandwagon. Since we now have the ability to move probes in multiples according to which modifier key is pressed (Alt or Shift) may we please get similar functionality for moving Planetary Interaction Extractor Heads around in a timely manner. a full minute to move around 10 extractor heads tends to cause a sharp-edged object to float dangerously close to my wrists at all times.