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Null Sec Revamp

Author
Vance Komorov
School of Applied Knowledge
Caldari State
#1 - 2011-09-10 15:41:05 UTC
Changes need to be made and it seems changes are coming but are they the right changes?

In my honest opinion a change to Null sec needs to be made and made soon. Now I'm not an avid Null pilot nor do I claim to be an EVE expert but even I can see the problems with this. When I started EVE way back in the day it was my understanding that in Null you were on your own.
Fending for yourself and fleet battles were very appealing until you look deeper into it and realize it's just a bunch of spoon fed kids who cry their way into changes that benefit them.

Local channel that alerts you to anyone entering your system allowing you to react and remove yourself from harms way. How does this add any excitement to Null sec, I have more fun in wormholes with no Local trying to Dscan and set up kills. Local doesn't need to be removed, just changed to work like wormhole space. This would allow the element of surprise and make Null that much more exciting.

Removal or revamp of Infrastructure Hub's, this would force alliances to venture into enemy territory to look for belts to mine and would cause more engagements and all around more fun. Force spawning roids isn't really being self sufficient just spoon fed.

The list goes on and sadly it will never be implemented thanks to the CSM, change is hard but it would really spice up Null and make it more fun.
Nicolo da'Vicenza
Viziam
Amarr Empire
#2 - 2011-09-11 12:44:06 UTC
Vance Komorov wrote:
When I started EVE way back in the day

School of Applied Knowledge [SAK]
Member for 2 months, 14 days
Signal11th
#3 - 2011-09-12 14:11:39 UTC
Vance Komorov wrote:
Changes need to be made and it seems changes are coming but are they the right changes?

It's just a bunch of spoon fed kids who cry their way into changes that benefit them.




Yep gotta agree.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Mr LaboratoryRat
Confederation of DuckTape Lovers
#4 - 2011-09-30 13:53:14 UTC
Its needs more possibilities of inter regional travel ie hidden acceleration gates:

Like wormholes but than without all the proby stuff and more common. This improves small gang pvp. Maybe some visible timers on it and/or mass restrictions. Introduce special probes for them. Structure probes with filters on it so u can only filter hidden acceleration gates out from pos and sov ect on results. Maybe only restric these gates to 0.0 only. or their equal true sec only (0.0 always 0.0 high always high). Maybe add a 3 random region genarator on it. So u can always pick out of 3 regions (inc high, low, 0.0). Let say player a finds gate, and can select:
-domain, system xx
-stain, system xx
-venal, system xx

This would be the invention of eve history!!! pvp ftw!!! no more long 40 jumps travel, find gate, make quick ganky gang and gank quick some ppl

For the less educated ppl amung us; why this is not the same as wh:

-a direct wh from 0.0 to 0.0 are rare (ccp knows how rare), maybe 1 in 5 constalations (each 7 systems = probing down all sigs in 35 system takes atleast 2 hours)
-Probing all sigs untill u find a whormhole thats suitable for transportation takes too long
-from experiance probing 2 or 3 entire wormholes untill u find maybe 1 0.0 to 0.0 link takes too long, thats if your lucky to get one that go´s to hostile space
-in almost any case (unless u are lucky and find on first change wh to a suitable 0.0) it takes atleast 2 hours to find/probe a direct 0.0 link. probe 2 hours, scout formup 30 mins, roam 2 hours = 4,5 hours = el to mucho eve play