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Turning Wormholes inside out

Author
Rroff
Antagonistic Tendencies
#21 - 2012-04-26 01:19:28 UTC
Theres a fair amount of balance in how "entrenched" people become in a wormhole system. Someone like AHARM for instance have spent months and months if not years building upto where they are today - if someone could just stabalise a wormhole and tear that all down in a weekend the balance would be lost.

With comparable amounts of effort at max (and often quite a bit less) you can evict pretty much anyone, if your not prepared to put the effort in don't complain its too hard.
Glaedyr
School of Applied Knowledge
Caldari State
#22 - 2012-04-27 17:34:07 UTC
This idea is bad and you should feel bad. Wormhole space is not about blobbing. With great patience and determination, you certainly can amass a blob, but it shouldn't ever be easy.
Chiralos
Chiral's Angels
#23 - 2012-04-28 01:28:44 UTC
Glaedyr wrote:
This idea is bad and you should feel bad.


Don't listen to the rude man, even if the idea is bad you should not feel bad about posting it :-)

Anything that does allow you to move large forces rapidly into a WH does break WH space as it stands though.

I like the idea of being able to build up small fragile networks in WH space.

How about having WHs that don't have a total mass limit, but has a mass transit rate at which it is stable ? They would still disappear if unused. You could still collapse them in the usual way. You couldn't move a blob in quickly. But, if no-one came along and messed it up, you could keep a WH to WH link open indefinitely by making e.g. an Indy jump per day.
Caleb Ayrania
TarNec
Invisible Exchequer
#24 - 2012-04-28 18:11:01 UTC
Chiralos wrote:
Glaedyr wrote:
This idea is bad and you should feel bad.


Don't listen to the rude man, even if the idea is bad you should not feel bad about posting it :-)

Anything that does allow you to move large forces rapidly into a WH does break WH space as it stands though.

I like the idea of being able to build up small fragile networks in WH space.

How about having WHs that don't have a total mass limit, but has a mass transit rate at which it is stable ? They would still disappear if unused. You could still collapse them in the usual way. You couldn't move a blob in quickly. But, if no-one came along and messed it up, you could keep a WH to WH link open indefinitely by making e.g. an Indy jump per day.


That is along the lines I was thinking. The logistics and the potential ability to plan bigger movements. I was not saying it should be easy, the balance should be so it does not break current balance, but brings new options to players. As mentioned it can take a long time to entrench in WH and it is sorta possible to plan entry, but still a bit simpler (not easier) and more dynamics would be interesting to novel game play..

Maabuss
Exiles of Chaos
Balcora Gatekeepers
#25 - 2012-05-05 05:14:47 UTC
Caleb Ayrania wrote:
@Danika.

From the threads development, I saw the flaw of entering WH from outside.. I suggested a compromise of sorts, by having the stabilization from worm hole to worm hole only.

Thus there would be no easy entry. It would be an actual WH space participation. Also the need to stabilize an entire route from one pocket to a target pocket would be quite demanding. That is at least the balancing I would prefer. So it takes weeks and months to even consider staging a thing like that, and there would be ways to counter it along the way. Maybe making play style opt for a lot of skirmish small gang warfare..

Something like this would most def be of interest to those that prefer less blobby null methods..

Oh and mentioned in another post.. The constant refresh of scans? Is that an issue?
Would it make sense to maybe be able to fleet share scans? So collaborative scanning so to speak?
Thought there might be some interesting gameplay merit to the server math adding and strengthening scans?




Then give me the ability to collapse Wormholes, just as you can with the Sansha. Through Gravimetric Interference. When we were in control of a Wspace pocket a year ago, we would intentionally collapse holes. Why would stabilizing them balance things? it wouldn't. It would encourage blobbing and just ruin another new, interesting aspect of EVE.
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