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What in your opinion is the most dangerous sec

First post
Author
Karn Dulake
Doomheim
#1 - 2012-04-26 00:20:40 UTC
Nullsec

1. Bubbles/Gatecamps
2. Blobs


Lowsec

1. Everyone wants you dead
2. Gatecamps


Highsec

1. Suicide ganking



My opinion

Highsec as you never know when its coming. And the Goons Epeen death squads only have any relevence here, no where else.



Your thoughs please and a big hello to all the trolls and lonely basement dwellers.
I dont normally troll, but when i do i do it on General Discussion.
illirdor
Upper Class Goat
#2 - 2012-04-26 00:21:49 UTC
Worm-space....

Soooo this is my sig.... 

Roll Sizzle Beef
Space Mutiny
#3 - 2012-04-26 00:24:12 UTC
illirdor wrote:
Worm-space....

Thor Kerrigan
Guardians of Asceticism
#4 - 2012-04-26 00:29:58 UTC
The op might be - and dare I say MIGHT BE - referring to the only 3 he mentioned... W-space is no "sec" area of the game, just w-space.
Just Alter
Futures Abstractions
#5 - 2012-04-26 00:37:14 UTC
Gotta say wh space too.

All other 3 are actually safe if you're not an idiot.
Just Alter
Futures Abstractions
#6 - 2012-04-26 00:37:54 UTC
Thor Kerrigan wrote:
The op might be - and dare I say MIGHT BE - referring to the only 3 he mentioned... W-space is no "sec" area of the game, just w-space.


wh space is null sec without chat and gates and sov.

still null sec.
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2012-04-26 00:41:23 UTC
Karn Dulake wrote:
Nullsec

1. Bubbles/Gatecamps
2. Blobs


Lowsec

1. Everyone wants you dead
2. Gatecamps


Highsec

1. Suicide ganking



My opinion

Highsec as you never know when its coming. And the Goons Epeen death squads only have any relevence here, no where else.



Your thoughs please and a big hello to all the trolls and lonely basement dwellers.

wh space, it IS a sec-sapce, ebcause it ahs its own identifying mechanics, regardless of what it is "labeled" as, its NOT the same as 0.0-risk land.
darmwand
Center for Advanced Studies
Gallente Federation
#8 - 2012-04-26 00:41:25 UTC
Definitely high-sec, with all that police chasing me around...

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Arkturus McFadden
Anukar
#9 - 2012-04-26 00:46:06 UTC
Wormhole space.
Thor Kerrigan
Guardians of Asceticism
#10 - 2012-04-26 00:46:30 UTC
Just Alter wrote:
Thor Kerrigan wrote:
The op might be - and dare I say MIGHT BE - referring to the only 3 he mentioned... W-space is no "sec" area of the game, just w-space.


wh space is null sec without chat and gates and sov.

still null sec.


Using your logic, lowsec is just highsec but without CONCORD.

Still Highsec.

If I ask you which is most dangerous; cruiser, battlecruiser or battleship and you reply "frigate" and then justify it is a ship class of its own in EVE and yada yada yada... same scenario.
Sigurd Sig Hansen
Doomheim
#11 - 2012-04-26 00:46:43 UTC
Karn Dulake wrote:
Nullsec

1. Bubbles/Gatecamps
2. Blobs


Lowsec

1. Everyone wants you dead
2. Gatecamps


Highsec

1. Suicide ganking



My opinion

Highsec as you never know when its coming. And the Goons Epeen death squads only have any relevence here, no where else.



Your thoughs please and a big hello to all the trolls and lonely basement dwellers.


Highsec... look at the number of pod kills. Last I looked there were more pod kills in Jita than any one system in 0.0

Mining is the "Deadliest Catch" in this game

Arrakasi
Science and Trade Institute
Caldari State
#12 - 2012-04-26 00:48:01 UTC  |  Edited by: Arrakasi
Depends on what you are doing. In WH space for example you tend to expect trouble and play accordingly thus reducing risk. Wheras in high sec the main threat comes from lack of attention of whats happening around you since there can be hundreds of people comming in and out of the system it's not practical to keep an eye on local. In null and low sec the numbers in local is smaller and therefore it's easier to spot threats. But like I said, it depends on what you are doing and what you are flying.
Nicolo da'Vicenza
Viziam
Amarr Empire
#13 - 2012-04-26 00:57:06 UTC  |  Edited by: Nicolo da'Vicenza
npc nullsec
then hostile nullsec
then lowsec
then w-space
then blue nullsec
then highsec
Sigurd Sig Hansen
Doomheim
#14 - 2012-04-26 01:15:04 UTC  |  Edited by: Sigurd Sig Hansen
Nicolo da'Vicenza wrote:
npc nullsec
then hostile nullsec
then lowsec
then w-space
then blue nullsec
then highsec



accoding to the "pods killed in the last 24 hours" map you have that backwards. We're talking actual numbers here not how you think it is.

Jita: 79 pods in the last 24. thats more in that one system than in any other one system in the game. Its the only red dot on the map

Mining is the "Deadliest Catch" in this game

Luba Cibre
Global Song Setup
#15 - 2012-04-26 01:18:50 UTC
Sigurd Sig Hansen wrote:

Highsec... look at the number of pod kills. Last I looked there were more pod kills in Jita than any one system in 0.0

Pure numbers won't help you.
You need a Jumps per Kill Ratio to define danger.

"Nothing essential happens in the absence of noise." 

Sigurd Sig Hansen
Doomheim
#16 - 2012-04-26 01:19:04 UTC  |  Edited by: Sigurd Sig Hansen
oops my bad it is opinion. Yeah OPINION wise everyone thinks low and null are scarier

Luba Cibre wrote:
Sigurd Sig Hansen wrote:

Highsec... look at the number of pod kills. Last I looked there were more pod kills in Jita than any one system in 0.0

Pure numbers won't help you.
You need a Jumps per Kill Ratio to define danger.



Um if there are 79 pod kills in one system and zero in the other it looks like the 79 is more scary than the zero...
Youd expect to die in the system with 79 (hence it being more dangerous) than the one with zero

Plus most of ligh sec has at least one in it... wait till Hulkageddon lol it REALLY lights up then

Mining is the "Deadliest Catch" in this game

MadMuppet
Critical Mass Inc
#17 - 2012-04-26 01:46:57 UTC
WH (d-scan sucks, no intel, no gate to run to)
0.0 (bubbles, hot-drops, massive camps)
LS (d-scan sucks, but works, solo on gates is minimal, gatecamps are predictable)
HS (only an issue if you fly with too much in your hold or too many high-buck items on your ship)

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Kuehnelt
Devoid Privateering
#18 - 2012-04-26 01:53:45 UTC
Sigurd Sig Hansen wrote:
Um if there are 79 pod kills in one system and zero in the other it looks like the 79 is more scary than the zero...
Youd expect to die in the system with 79 (hence it being more dangerous) than the one with zero

Plus most of ligh sec has at least one in it... wait till Hulkageddon lol it REALLY lights up then


More people drown in water than burn in lava. Which would you rather be around?

Moving on from that, I'd rank w-space the least dangerous of all of Eve, for these reasons:

1. It's desolate.
2. After you jump through a wormhole, you're within jump range of the wormhole.
3. It's so desolate, people who live in w-space for months can still advocate 'no local intel' for null.
4. It's (with some qualifications) randomly available. There aren't relatively terrifying border systems that attract campers.
Apolyon I
Shadow of ISW
#19 - 2012-04-26 02:10:10 UTC
Kuehnelt wrote:
Sigurd Sig Hansen wrote:
Um if there are 79 pod kills in one system and zero in the other it looks like the 79 is more scary than the zero...
Youd expect to die in the system with 79 (hence it being more dangerous) than the one with zero

Plus most of ligh sec has at least one in it... wait till Hulkageddon lol it REALLY lights up then


More people drown in water than burn in lava. Which would you rather be around?

Moving on from that, I'd rank w-space the least dangerous of all of Eve, for these reasons:

1. It's desolate.
2. After you jump through a wormhole, you're within jump range of the wormhole.
3. It's so desolate, people who live in w-space for months can still advocate 'no local intel' for null.
4. It's (with some qualifications) randomly available. There aren't relatively terrifying border systems that attract campers.


have you ever live in wh???
Bane Necran
Appono Astos
#20 - 2012-04-26 04:28:41 UTC
Jumping blind through unfriendly 0.0 systems? Is that what you're trying to say people in 0.0 do all the time?

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

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