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Alliance bounties

Author
Mark Androcius
#1 - 2012-04-24 11:04:34 UTC
I got this idea from Sins of a Solar Empire, where you can put a bounty on an entire empire ( which is what an alliance is in EVE ).

How about adding a bounty on the entire alliance?
That way, everybody in that alliance would have a bounty on their head and everybody else is therefore allowed to shoot everybody in that alliance.

I think this "could" solve a lot of "issue's" we currently have with alliances being to big to take on.
It would also take suicide ganking out of the game ( i think ), as they are usually the only ones you can put a bounty on.
If you could put that bounty on the whole alliance/corp, the suicide ganker would make the whole corp legally counter gankable ( or is that possibly pushing it to far? ).
Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#2 - 2012-04-24 11:07:05 UTC  |  Edited by: Nirnias Stirrum
confused.com Ugh

How would the bounty be distributed per member?

10bisk on alliance? 2000 members in alliance = 5misk per member... hardly exactly worth it.

Plus dunno how it would stop suicide ganking. Just because you have a bounty on your head doesnt mean you can just be killed with no consequences.
Tobiaz
Spacerats
#3 - 2012-04-24 11:08:13 UTC
The first steps for such a system, tracking destroyed value for rewards, is very likely going to be part of the new FW mechanics. And it's also no unlikely the bounty mechanics are going to be part of the winter update. So who knows? Might not be that far off.

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Whitehound
#4 - 2012-04-24 11:09:42 UTC
There is not enough ISK in this game for this to work.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Chribba
Otherworld Enterprises
Otherworld Empire
#5 - 2012-04-24 11:19:05 UTC
Isn't that the same thing as a wardec?

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Mark Androcius
#6 - 2012-04-24 11:28:06 UTC  |  Edited by: Mark Androcius
Nirnias Stirrum wrote:
confused.com Ugh

How would the bounty be distributed per member?

10bisk on alliance? 2000 members in alliance = 5misk per member... hardly exactly worth it.

Plus dunno how it would stop suicide ganking. Just because you have a bounty on your head doesnt mean you can just be killed with no consequences.


Well there should be a solution for that, even though i can't think of one right now.... ahum :/

But uhm, they should change that mechanic, killing somebody with a bounty on their head, should be without consequences ( beside player retaliation of course ).
Mark Androcius
#7 - 2012-04-24 11:28:36 UTC
Chribba wrote:
Isn't that the same thing as a wardec?


A wardec doesn't give everybody the right to shoot you.
War Kitten
Panda McLegion
#8 - 2012-04-24 11:36:36 UTC
Mark Androcius wrote:

...
I think this "could" solve a lot of "issue's" we currently have with alliances being to big to take on.
It would also take suicide ganking out of the game ( i think ), as they are usually the only ones you can put a bounty on.
If you could put that bounty on the whole alliance/corp, the suicide ganker would make the whole corp legally counter gankable ( or is that possibly pushing it to far? ).


Nope, it wouldn't solve anything.

Professional gankers would welcome the bounty and attention. Casual gankers wouldn't be ganking with their alliance characters.

And what about the abuse of the system where I can suddenly put a 100 isk bounty on your character and *everyone* is now allowed to shoot at you - including my alt that I have conveniently sitting next to you already...

It's not a terrible idea to be able to put bounties on an alliance or corp or character, but the idea needs a LOT more thought put into it.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Whitehound
#9 - 2012-04-24 11:43:52 UTC
Mark Androcius wrote:
Nirnias Stirrum wrote:
confused.com Ugh

How would the bounty be distributed per member?

10bisk on alliance? 2000 members in alliance = 5misk per member... hardly exactly worth it.

Plus dunno how it would stop suicide ganking. Just because you have a bounty on your head doesnt mean you can just be killed with no consequences.


Well there should be a solution that, even though i can't think of one right now.... ahum :/

But uhm, they should change that mechanic, killing somebody with a bounty on their head, should be without consequences ( beside player retaliation of course ).

The reception of a bounty is a consequence of your actions. It only needs to be high enough to make it worth.

I would start with corporation bounties and see how well it works before suggesting alliance bounties. Alliances have the most ISKs and it could simply become a slap fest, where alliances put huge bounties on one another.

Goonswarm, as the biggest alliance currently, still only has got a bit more than 8000 pilots, but their wallets should be in the trillions of ISKs. They could put a one billion ISK bounty on the head of every pilot in a 1000 pilots alliance and it would not mean much to Goonswarm, while at the same time it could end up being an endless gank of the other. Or they all just start a mass suicide to cash in on it for themselves.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Mark Androcius
#10 - 2012-04-24 11:47:44 UTC
War Kitten wrote:
Nope, it wouldn't solve anything.

Professional gankers would welcome the bounty and attention. Casual gankers wouldn't be ganking with their alliance characters.

And what about the abuse of the system where I can suddenly put a 100 isk bounty on your character and *everyone* is now allowed to shoot at you - including my alt that I have conveniently sitting next to you already...

It's not a terrible idea to be able to put bounties on an alliance or corp or character, but the idea needs a LOT more thought put into it.


Well i didn't say the idea was complete like this, it was just a pitch of an idea which can be molded into something that does work.

Besides, you can't put a bounty on someone for no reason, a reason needs to be given, i either ganked you, attacked you or a corp mate, while also having a negative sec rating ( as far as i know, you can't put a bounty on someone with a positive sec rating ).

You could of course use the sec rating too, making it so that you can only put a bounty on a player attacking you for no legal reason, attacking a corp mate for no legal reason and for stealing something from you while his sec rating is below -1.0 ( so above that you just can't ).
Ptraci
3 R Corporation
#11 - 2012-04-24 11:59:25 UTC
Mark Androcius wrote:
and everybody else is therefore allowed to shoot everybody in that alliance.



In nullsec everyone is allowed to shoot everyone else and no bounty system is required. A simple solution would be for you to move to nullsec instead of adding yet another useless mechanic to a game with too many rules and loop-holes.

After all what is stopping said alliance members to a) switch to an implantless jump clone, b) ask their fellow alliance members to pod them and collect the bounty and c) do the same to their fellow alliance members - thus both defeating the purpose of bounties and collecting free isk.

Haven't you noticed that the bounty system has been broken since the day it was implemented because it assumes incorrectly that people won't pod themselves or get friends to pod them? And you think extending this to alliances is a "good thing"?

Stop trying to think of ways to get people to fight in the corner of the sandbox marked "no fighting", and move to the other side of the sandbox where all the crying kids are running from... you'll get a fight I promise.

Misanth
RABBLE RABBLE RABBLE
#12 - 2012-04-24 12:02:42 UTC
It would be cool if we could have that kind of reversed-wardec. I.e. everyone can attach an entity, rather than just the aggressing part vs the defender. Would love that.

AFK-cloaking in a system near you.

Knot'Kul Sun
Center for Advanced Studies
Gallente Federation
#13 - 2012-04-24 12:56:59 UTC

i like the idea, don't base it on membership numbers, award bounty for kills, ship class and type, make industry a tad more rewarding to kill than combat ships. more damage gets you a bigger cut. corps can directly earn a percentage of bounties earned so there is a personal and a group urge to bounty hunt

allow bounties to be placed on specific corporations instead of whole alliances, like instead of bounty on the 2000 members of alliance X, allow the same amount of bounty on the 240 man industry corp that resides inside of alliance X

multiple groups can compete against each other to gain bounty from a group, or work together, making the process even harder for those who get bountied

to reduce non-combativeness among bountied groups, have a interest fee that raises the bounty automatically if that group does not fight, or an increase in office rental/corp/alliance fees (increasing security fee for offices, could work as a WiS component),

If the bountied corporation is not at war, they should not recieve non-combatant fees or penalties, losses in lowsec or 0.0 should pay out bounties as usual,

likewise, if they do fight, their bounty should be reduced when they lose ships, and their bounty should be reduced when they successfully fight but repel attackers(kind of like the isk doesnt look as appealing when the group thats bountied can actually fight).Victories while not at war should not reduce the bounty for the marked group. allow bountied groups to pay off their marks at a large percentile increase on the original amount, or partial amount to make attacks less appealing, if a group is bountied enough, it could face dissolution due to lack of isk to pay off their bounty, or support their typical activities(typically this should happen when corp/alliance/office fees cant be met). disbanded groups that face bounty default due to fees, the original corp/alliance should be placed in a stasis period for several weeks or months. if a group faces dissolution, the group that placed the bounty could recieve a portion of the funds left back, since the funds were neither paid off by the group that was marked, paid out to hunters, or reduced through victory in wars. in the event a group does recieve a bounty refund, the stasis on any corp/alliance should be lifted, likewise, the group can opt to maintain the bounty to keep the corp/alliance in stasis, which would slowly deplete said bounty and not offer a refund

the dynamic this idea offers is actually kind of neat, a large 0.0 group could bounty another 0.0 group, or a specific corp in that 0.0 group, and typically quiet highsec dwellers could wardec them for the bounty, creating raids into their space, or harassing trade/logistic lanes typically highsec'ers cant contend with the power 0.0 factions wield, but given enough incentive to wardec those groups, highsec'ers can rally and unite to try and gain bounties, you could even put in a function where the bounty hunters can 'teal up' to work together to get bounties, or can specify that they dont want to share, and try theyre hardest to get all bounty for themselves. in which case, should two hunter groups kill the same bountied target, if they are 'tealed' they will split the bounty according to damage and ship points like a single typical group would, or if the groups are competing for bounty, the side with the most total damage gets 100% of the payout from that kill, then is divided amongst that group based on that particular groups damages

it can also allow groups of industrial players to form coalitions that seek to bounty common threats, current bounties can be added onto by anyone with the isk to spare, decisions about corp/alliance stasis should be left to the group that has the highest standing bounty current active in the pool. any random joe should not be able to donate 1 isk to the pot then be able to decide whether or not a 6000 man alliance has all of its members booted. the right of control however can be 'bought out' by adding more money to the bounty. if the largest shareholder decides to refund all isk, all groups will recieve bounties back

you can also institute an objectives system and attempt to attain a bulk of the bounty, like setting the parameter of a certain number of X ships destroyed, the group that places the bounty can specify what aspect of that group they want targetted the most. if the original bounty placers, and the bounty hunters specify the same objective, and the objective is met, the entire bounty could be paid out to the hunting group based on a few things: if the objective is met, a large chunk if not all bounty will be paid, but first it will be dispersed based on point values of ships kills, the more difficult/valuable, the more points, if the objective was to kill industry ships, those ships have a higher point value than usual, then the damage done on a kill by kill basis to award said bount


lets say a group has the objective to kill enemy industrial ships, from a navitas, and hulk, itty5 to a charon, the objective will make the points value on those ships 20-30% higher, which means more payout, maybe a navitas = 5 points total, 6 points with objective, and each point pays 500k isk. well jesus did 30% of the damage to the navitas, mary did 50%, and joseph did 20%. Mary would win out with 1.5 million that her 3 of 6 points allows, jesus would win 900k with 1.8 points, and joseph would recieve 600k for 1.2 points




pros and cons in next pos







Knot'Kul Sun
Center for Advanced Studies
Gallente Federation
#14 - 2012-04-24 13:04:17 UTC  |  Edited by: Knot'Kul Sun
some pros:
-encouraged PVP based on bounties, highsec raids into 0.0 dynamic, trade lane raiding
-gives a platform for Industry corps to hit back hard against wardeccers in an indirect way
-promotes the idea of Consequences in eve
-encourages long term conflicts as well as short term raids and guerilla warfare+tactics
-allows a bounty system that goes beyond negative security status
-fair pay for effort and contribution
-bounties on FW corps can invigorate participation in FW

cons:
-may decrease pvp participation
-high bounties can cripple smaller pvp groups that want to get experience but cant compete with the attention it draws
-stasis mode is an instakill to groups that cannot pay for their fees, as it would require entire alliances to be dismantled in some instances (although this doesnt prevent groups from reforming, and after stasis, access to the original alliance/corp is automatically transfer to the original executor should they wish to reclaim it)
-individual bounties disallowed, the old system of security status bounties should remain, this is purely a corp/alliance tool
-industry corps that cant necessarily fight can be bountied (this could cause problems particularly due to the noncombatant fees)



Bear in mind i realize some of these ideas might be terrible, but they popped in my heads so i figured id throw them out for refinement
Vertisce Soritenshi
The Scope
Gallente Federation
#15 - 2012-04-24 13:08:29 UTC
I hardly think "alliances" in EVE and "empires" in SINS are anywhere close to the same thing. If anything empires in SINS would akin to factions in EVE.

The idea of placing bounties on entire corporations would be cool. I think alliances change far too much for it to work soundly at all. Either way...bounties in general would need to be fixed first. After that...maybe it would work. Depends on what CCP does with the bounty system.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Knot'Kul Sun
Center for Advanced Studies
Gallente Federation
#16 - 2012-04-24 13:21:29 UTC  |  Edited by: Knot'Kul Sun
Vertisce Soritenshi wrote:
I hardly think "alliances" in EVE and "empires" in SINS are anywhere close to the same thing. If anything empires in SINS would akin to factions in EVE.

The idea of placing bounties on entire corporations would be cool. I think alliances change far too much for it to work soundly at all. Either way...bounties in general would need to be fixed first. After that...maybe it would work. Depends on what CCP does with the bounty system.



well bounties on entire alliances are sort of a must, especially if you include corp bounties, you have to wardec the alliance to get at the corp, and if the particular corp is an industry based one for an 0.0 group, you may run into alot of their logistics in highsec, thats alot of ganking if you cant wardec the alliance
Mikhem
Taxisk Unlimited
#17 - 2012-04-25 22:24:55 UTC
Here is link for my old post for new bounty system including alliance bounty.

Mikhem

Mikhem

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non judgement
Without Fear
Flying Burning Ships Alliance
#18 - 2012-04-25 23:00:46 UTC  |  Edited by: non judgement
It would be hard to get an alt in another corp to kill yourself to get the reward, right?

Edit: As long as there are alts in the game and you can collect the bounty on yourself using an alt, it may as well be a waste of time.
Akiyo XI
Native Freshfood
Minmatar Republic
#19 - 2012-04-25 23:50:43 UTC
I love Sins of a Solar Empire and the bounty system but this just wont work in EVE. Even in SINS, the bounty itself doesn't really create enough incentive for me to attack the named empire.

only when an empire that is under assault from the pirates accepting the bounty does it create the incentive.

"the wise speak only of what they know"

Mark Androcius
#20 - 2012-04-26 09:29:12 UTC
non judgement wrote:
It would be hard to get an alt in another corp to kill yourself to get the reward, right?

Edit: As long as there are alts in the game and you can collect the bounty on yourself using an alt, it may as well be a waste of time.


That's easily solved, an alt is on the same IP, so just make it impossible to claim the bounty for corp members, alliance members and characters on the same IP.
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