These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

Critique my PI setup

Author
Cattegirn
Imperial Guardians
Tactical Narcotics Team
#1 - 2011-09-20 17:36:55 UTC  |  Edited by: Cattegirn
I'm just learning this stuff and I have zero experience. This is literally my first command centre Big smile

Would anyone mind taking a look and telling me how terrible this is? http://imageshack.us/photo/my-images/155/unledefo.jpg/

The extractor arms are on good spots, but I'm not sure if the extractor head is too far from the command centre.
Joshua Vaughn Lampen
Archer Investments Initiative
#2 - 2011-09-20 17:50:19 UTC
Cattegirn wrote:
I'm just learning this stuff and I have zero experience. This is literally my first command centre Big smile

Would anyone mind taking a look and telling me how terrible this is? http://imageshack.us/photo/my-images/155/unledefo.jpg/

The extractor arms are on good spots, but I'm not sure if the extractor head is too far from the command centre.


As for the basic idea yes you're on the right track.

Ideally you always want to route this way:

Extractor - Storage - Processing Facility - Storage

I see you've just routed directly into your CC and there is no production facility. Make sure you're actually processing the raw materials into at least P1 goods. It'll cost you more in taxes to export P0 goods than you'll make from selling them at a market.
Astro Samurai
SilverStar Engineering
#3 - 2011-09-20 18:03:12 UTC
yes, and you will fill the cc up quite fast, as it is only 500m3, if i remember correctly
Ja'lea Orion
Mars Mining Directorate
Recursive Horizons
#4 - 2011-09-20 18:35:49 UTC  |  Edited by: Ja'lea Orion
Good start, but some changes can be made. To modify the above a bit, I would go from Extractor - Spaceport - Processing Facility - back to Spaceport, leaving the CC off on it's own. The spaceport should provide enough storage for the incoming P0 items and the refined P1 items, especially if you are doing this in High-sec. This setup will also allow small links as you can huddle the main buildings together reducing the power/CPU costs to use for extractors.

Once you get your skills up if this is your cup of tea, you can end up with enough PG/CPU to have two spaceport setups like this on the planet so you can farm different hot spots.
Cattegirn
Imperial Guardians
Tactical Narcotics Team
#5 - 2011-09-20 19:19:10 UTC
Ok another question -- since I don't have to link any structures to my command centre, does it matter where on the planet I place it? I realize you want the resource -> storage/production links to be as short as possible, but I don't see the connection to the location of the command centre.
Joshua Vaughn Lampen
Archer Investments Initiative
#6 - 2011-09-20 19:26:45 UTC  |  Edited by: Joshua Vaughn Lampen
Cattegirn wrote:
Ok another question -- since I don't have to link any structures to my command centre, does it matter where on the planet I place it? I realize you want the resource -> storage/production links to be as short as possible, but I don't see the connection to the location of the command centre.


The way PI is currently designed causes the View Planet screen to automatically center on the Command Center, but its actual location doesn't matter since it doesn't need to be connected to any of the facilities in order for them to operate. Positioning the CC close to your other facilities can help you find your colony quickly, but that's really the only benefit.
Cattegirn
Imperial Guardians
Tactical Narcotics Team
#7 - 2011-09-20 19:35:28 UTC
Excellent, thank you for the help
Are'zu
Republic Military School
Minmatar Republic
#8 - 2011-09-21 07:34:07 UTC
Basic principles:
Keep your links as short as possible

Make atleast p1 goods to decrease the volume needed to export(and costs almost no power)

When u get the skills for it, get a pad for storage and export instead of the CC, the pad holds 10km3 and fills up very slowly at ur stage. It does cost quite a bit of power though.

Now this strategy is quite different from the conventional PI setup, but gives alot more profit in highsec due to poor commodity amounts. You will although, need a hauler:
http://ardentdefense.wordpress.com/2010/10/08/setting-up-a-factory-planet-for-planetary-interaction/

Basics of factory planets:
buy p1 goods, make p2 goods(or p2 for p3, p3 for p4). Make urself a sheet that calcs the average costs for the goods you import and average sellingprice for ur product. Haul ur goods, produce, haul and sell ur products. Its more timeconsuming than conventional PI, but offers alot more profits when done right.
RaTTuS
BIG
#9 - 2011-09-21 13:03:07 UTC
basic miner planet
1 LP
2 or 3 basic factories as close to the LP as you can make them
1 Extractor [possibly with upgraded link - a good selection of heads
[well you may be able to place 2 Extractors to cover a larger area - split heads between them]
route from the extractor to the launch pad
route the P0 to the factories and the p1 back to the LP

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Bloody Wench
#10 - 2011-09-23 17:46:00 UTC  |  Edited by: Bloody Wench
Couldn't sleep so I took some screenshots for you of some of my installs that are working well for me. This might not work for you, I run 24 of these over 5 WH planets.

This is my standard 8 processor setup, I use this everywhere. It allows a main line link that can be 500 grid long before upgrading so I know how far from the installation I can go before submitting. Pulling single type P0 and making it into P1. Which is then stockpiled in the launchpad before export to the Customs Office. I run 2 day .1.30 cycles while I'm on holidays but 3 days otherwise. Remember that YMMV depending on the quality of your planets.

Links appear to be kaborken..so

http://users.on.net/~jd.ryan/PI%20Standard%20Extractor.jpg

Means I can hit everything here, without pulling up the factories.

http://users.on.net/~jd.ryan/PI%20Long%20Link.jpg

Another planet...same ****.

http://users.on.net/~jd.ryan/PI%20Standard%20Extractor2.jpg


This is my standard P2 processing Facility, I import 52k units P1 at a time (by importing to the planet 26k of each P1 into the Launchpads which empty out into the 3rd Pad) Another 2x26k P1 sits in the Customs House waiting for importing, the 3rd Pad will hold 2 runs comfortably. as in 104k units P1 -> less than 10k cubic metres P2.

These crank...I run 6 total :P

http://users.on.net/~jd.ryan/PI%20Standard%20P1-2.jpg

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Capital T
Doomheim
#11 - 2011-09-27 23:51:48 UTC
I don't even mess with storage units... I run my set up like this,

place command center anywhere,,,, no matter where...

use extractor head, to processors, usually i run 10 heads, and 4-6 basic processors, and a launchpad.

I route from ext head to processor, then processor to launchpad.

Simple...

keep your links as short as possible, with exception of the extractor heads, notice when you move them around you get varied amounts of extracted stuff... :)

example

http://i3.photobucket.com/albums/y57/ibstillaweiner/basicpi.jpg

I stick in high sec, but only .5 systems... and I usually harvest plasmoids from storm planets, unless in wh space, then I harvest all pos fuels... I have one account and run three chars for pi, this pays for my account fine :) 300mil + a month easy if you set it up right and run 1 day cycles.

see this thread if it will help. https://forums.eveonline.com/default.aspx?g=posts&t=14961&find=unread


Quinc4623
Space Explorers Federation
#12 - 2011-09-29 01:52:49 UTC
Like others said, invest in a landing pad. It is expensive at 900,000 ISK, and uses an obscene amount of CPU, but the power-grid strain is low, so you'll be able to fit it and numerous mining heads. Also the export tax is lower. Just remember to create a bookmark next to the orbital customs office. I personally recommend a bookmark next to it but not the customs office itself.

Most people create Tier 1 materials on their mining planets. It isn't necessary but I would recommend it, less to move around, cheaper import/export taxes, takes up less space. Higher prices since no one else has to do it. However matching the right number of Basic Processors to the output on your mines is tricky. I think the average output per hour is the best estimate.

You should use up all your power grid with mining heads and basic processors, leaving only room for short connectors. You can also increase the length of your mining cycles is the processors are getting overwhelmed. More convenient that way.

I would recommend always routing between a building and your storage. With 10,000m3 your landing pad will provide all your storage in most cases. Unfortunately this means waiting until there is product in the storage for you to assign a route. It's annoying but it prevents any extra from being wasted. Mining cycles create different amounts at different times in their cycle, and this way the extra just waits in the storage instead of disappearing.
Zamaajin Riis
Matari Slaves Unleashed
#13 - 2011-09-30 00:14:20 UTC
Quinc4623 wrote:
Unfortunately this means waiting until there is product in the storage for you to assign a route. It's annoying but it prevents any extra from being wasted.


Not true.

1). Assign route from head to storage
2) select storage unit and click the "routes" button on the dialog/interface
3) you'll see the resource being collected by the extractor as an "incoming" route entry. Click on the route entry, and you'll get a "create route" button, which you can use to (shockingly enough) create an outgoing route from the storage unit.