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New dev blog: Spaceship Murder Notifications

First post First post
Author
TheButcherPete
Thunderwaffe
Goonswarm Federation
#41 - 2012-04-25 14:53:33 UTC
CCP Paradox wrote:
ChromeStriker wrote:
Will we be able to link a kill report? ie. brag to the people who didnt get in on it, with out having to copy/paste/use an external site...


CCP Tuxford said this would be quite easy to implement for you. :)


okay, that's great. Just don't let him near my precious server.


Signed,
Tuxford's illegitimate son

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Marcel Devereux
Aideron Robotics
#42 - 2012-04-25 14:54:19 UTC
CCP Punkturis wrote:
Alara IonStorm wrote:
Will they go out to everyone on the mail and will we be able to look at other players records. Or is it just an update of the current system.


for now it's just an update of the current system but if it's a kill involved in a war with the new war dec system, it will be visible in the War Report for that war. I'll probably write another dev blog on that later Blink


What can we bribe you with to add the kill report to the Combat Log everyone that was involved (and their corp too)?

If you are looking for more features it would be nice to also show graphs of incoming DPS over time to the kill report. That graph should also mark when EWAR effects begin and end. It should be zoomable too.
CCP Punkturis
C C P
C C P Alliance
#43 - 2012-04-25 14:54:24 UTC
Enik Gonz wrote:
Any plans of making a "smaller" version. In your screenshot you would have to scroll to view the entire fit. This for me seems like an awful design feature. An idea could be that the fit window is the same size as the Fitting Management Window's. The Icons are pretty, but they don't really serve anything usefull, except being there and using up alot of UI space.
The same goes with the Involved parties list. Where something like the compact local/chatchannels would be really nice.

So in short, Less Images and Smaller, so more info is accessable.


we don't have any plans for that no, you can make the window bigger if you play on a monitor that's not 1024x768 and see more items at once

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Punkturis
C C P
C C P Alliance
#44 - 2012-04-25 14:56:27 UTC
CCP Paradox wrote:
ChromeStriker wrote:
Will we be able to link a kill report? ie. brag to the people who didnt get in on it, with out having to copy/paste/use an external site...


CCP Tuxford said this would be quite easy to implement for you. :)


yeah I want to do this!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Enik Gonz
Thorium.
#45 - 2012-04-25 14:57:01 UTC
Where will the Total Loss price info be pulled from?
Fade Toblack
Per.ly
The 20 Minuters
#46 - 2012-04-25 14:57:02 UTC
CCP Punkturis wrote:
why do you need the seconds? I'm just curiousBig smile


You might want to recap in which order exactly a bunch of related killmails happen.

Speaking of which - will there be any way of getting to related killmails / batlle reports?
CCP Punkturis
C C P
C C P Alliance
#47 - 2012-04-25 14:57:16 UTC
Aethlyn wrote:
I like it, but I instantly thought of something that might be missing (unless I just didn't notice it): Show to sovereignty of the system at the time of the kill, e.g. to allow one to see whether it happened while attacking or defending.


I'll ask what the team thinks of thisBig smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

BeanBagKing
The Order of Atlas
#48 - 2012-04-25 14:57:57 UTC
CCP Punkturis wrote:
BeanBagKing wrote:
Two requests:

1) For killmail time, please go to seconds, I think this one should be reasonable?
2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.

I like it a lot better than the current killmails though!


why do you need the seconds? I'm just curiousBig smile

the x,y,z stuff is also something we don't have available yet but maybe sometime in the future


There's battle report mods for killboards that will show a battle timeline. I just think it would be more interesting if these were more accurate. In large fleet battles a lot of ships can die in 60 seconds. Plus, why not?

Here's hoping for the x,y,z, and logistics :(
CCP Punkturis
C C P
C C P Alliance
#49 - 2012-04-25 14:58:25 UTC
Enik Gonz wrote:
Where will the Total Loss price info be pulled from?


it's the average market price for I think the last 2 weeks before the kill happens

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Punkturis
C C P
C C P Alliance
#50 - 2012-04-25 15:00:09 UTC
Fade Toblack wrote:
CCP Punkturis wrote:
why do you need the seconds? I'm just curiousBig smile


You might want to recap in which order exactly a bunch of related killmails happen.

Speaking of which - will there be any way of getting to related killmails / batlle reports?


you will see that if you're in war with someone in the War Reports we're adding with the new war dec system in Inferno

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Grukni
Caldari Provisions
Caldari State
#51 - 2012-04-25 15:00:46 UTC
Just one question... Where do you get the market value from?

average regional market prices maybe? (that won't work everywhere)
Rer Eirikr
The Scope
#52 - 2012-04-25 15:00:50 UTC
In the Great Hall of Reykjavik, there are assembled the world’s four greatest developers created from the cosmic legends of the universe!

Superman! Wonder Woman! Batman! Aquaman! And the three Junior Super Friends, Wendy, Marvin and Wonderdog!

Their mission: To fight bad coding, to right that which is wrong, and to serve all pod pilots!

Three cheers for the Super Friends! \o/
Enik Gonz
Thorium.
#53 - 2012-04-25 15:01:15 UTC
CCP Punkturis wrote:
Enik Gonz wrote:
Where will the Total Loss price info be pulled from?


it's the average market price for I think the last 2 weeks before the kill happens

Does that mean, that non-market items(Stuff that is only sellable via contract), won't be counted?
CCP Punkturis
C C P
C C P Alliance
#54 - 2012-04-25 15:02:23 UTC
Grukni wrote:
Just one question... Where do you get the market value from?

average regional market prices maybe? (that won't work everywhere)


no it's the average market price in the whole of New Eden (for the last two weeks before the kill)

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Punkturis
C C P
C C P Alliance
#55 - 2012-04-25 15:04:16 UTC
Enik Gonz wrote:
CCP Punkturis wrote:
Enik Gonz wrote:
Where will the Total Loss price info be pulled from?


it's the average market price for I think the last 2 weeks before the kill happens

Does that mean, that non-market items(Stuff that is only sellable via contract), won't be counted?


We're working on putting everything on the market, a lot was added with the Escalation. But as for supercapitals for example, we calculate the price of the stuff they're made out of.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP karkur
C C P
C C P Alliance
#56 - 2012-04-25 15:04:42 UTC
55th! :D

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Fade Toblack
Per.ly
The 20 Minuters
#57 - 2012-04-25 15:04:48 UTC
On pricing from the market.

How will it price things that still aren't market items - there's lots of things like tags/chips/keys/Drone AI units etc that all still contract only - will those be made into market items before this is released? If not what's the fallback for pricing?

Which leads into BPOs/BPCs - are they going to be distinguished? How will BPCs be priced?

Finally, this average market price that you're going to be using - any chance of exposing that data via the API (even if' it's only updated once per day or something) so that external killboards can sync their pricing with kill reports in the game? (And I'm sure there are plenty of industrialists that would love that data too!)
TheBeep
Aliastra
Gallente Federation
#58 - 2012-04-25 15:06:15 UTC
EVE GUI changes, i love you.
CCP Punkturis, i love you too.
corestwo
Goonfleet Investment Banking
#59 - 2012-04-25 15:06:25 UTC
Team Superfriends - The market is still missing certain rare but certainly obtainable implants (Michi's, Akemon's, CA-1 and CA-2 mostly), which will, in rare cases, throw off the value of killmails - excuse me, kill reports - for ships and especially pods.

Just FYI. Blink

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Jermaine Lafisques
Lightning Tech
#60 - 2012-04-25 15:06:54 UTC
I like the phrase, "killmail." It's part of the culture of Eve.

Trying to change it is change for the sake of change. The range of outcomes varies from neutral (no one cares) to negative (the game loses some of it's special character). There is nothing to gain by this. Why do it?

If you come to a fork in the road, take it!  (Yogi Berra)