These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Turning Wormholes inside out

Author
Caleb Ayrania
TarNec
Invisible Exchequer
#1 - 2012-04-25 04:24:00 UTC
I was pondering the general workings of wormhole collapse and how this is currently causing some issues.

This is more a question then a suggestion..

Would it be possible to reverse the general mechanics of how and why wormholes collapse?

So when you scan a wormhole it gets a size instead. So only a specific class and mass can pass through it.

It has a volatility class, deciding how long and how much momentum its got. Basically how fast it will take to remove its opening.

Each time a ship passes through it grows and lasts a little longer, depending on how much energy is transfered to it. This would be speed and mass product.

The point is with this players could stabilize, and unstabilize the wormholes and the access to and from wormholes.

The math should depend on number of open wormholes in total and the energies going in and out be "balanced"

It would change the way wormhole exploration and controls were handled..

I am also thinking this type of direction would be better than the talks of actual stabilizers as POS installations. While giving some control to open as well as close the doors to WH space.
Belshazzar Babylon
Doomheim
#2 - 2012-04-25 05:42:35 UTC
Caleb Ayrania wrote:
I was pondering the general workings of wormhole collapse and how this is currently causing some issues.

This is more a question then a suggestion..

Would it be possible to reverse the general mechanics of how and why wormholes collapse?

So when you scan a wormhole it gets a size instead. So only a specific class and mass can pass through it.

It has a volatility class, deciding how long and how much momentum its got. Basically how fast it will take to remove its opening.

Each time a ship passes through it grows and lasts a little longer, depending on how much energy is transfered to it. This would be speed and mass product.

The point is with this players could stabilize, and unstabilize the wormholes and the access to and from wormholes.

The math should depend on number of open wormholes in total and the energies going in and out be "balanced"

It would change the way wormhole exploration and controls were handled..

I am also thinking this type of direction would be better than the talks of actual stabilizers as POS installations. While giving some control to open as well as close the doors to WH space.


It is not currently causing issues for anybody except blobs. Everybody that goes into a WH or lives in one understands the mechanics.

No to any idea of WH stabilization.
Zarere
The Scope
Gallente Federation
#3 - 2012-04-25 09:52:37 UTC
NO, a change like this would **** over wormholes as we know them, and make it way easier to invade other systems with capitals.


Are you an AAA alt?
Gypsio III
State War Academy
Caldari State
#4 - 2012-04-25 09:53:07 UTC
I'm always amazed at the way that people, presumably WH inhabitants, want to make WH space just like normal space.
Stabilised WHs are called "gates". We already have these. Try living there instead.
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2012-04-25 10:38:53 UTC
So if I jump enough rifters through a WH, eventually I could pack the system on the other side with supercaps?
Caleb Ayrania
TarNec
Invisible Exchequer
#6 - 2012-04-25 11:31:01 UTC
Danika Princip wrote:
So if I jump enough rifters through a WH, eventually I could pack the system on the other side with supercaps?


Something like that yes...

No I am no alt. Yes I would like players to have ability to escalate aggression towards wormhole dwelling.
Also no I have no interest in invading wormholes, I find their mechanics as flawed if not more than PI.

Null is Dull.
Low sec is lolsec.
Empire is the kid standing behinds his father teasing his "friends"
Wormholes is some weird idea that seems to be a variation of "the man who wanted to be king"..

Considering the fact that ccp is an abr. of crowd control production.. It is starting more to look like compartmentalizing consumer profiteering.

Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2012-04-25 13:01:08 UTC
I'm going to ask the question everyone is thinking, are you an IDIOT?
Gibbo3771
AQUILA INC
#8 - 2012-04-25 14:56:57 UTC
Caleb Ayrania wrote:
Danika Princip wrote:
So if I jump enough rifters through a WH, eventually I could pack the system on the other side with supercaps?


Something like that yes...

No I am no alt. Yes I would like players to have ability to escalate aggression towards wormhole dwelling.
Also no I have no interest in invading wormholes, I find their mechanics as flawed if not more than PI.

Null is Dull.
Low sec is lolsec.
Empire is the kid standing behinds his father teasing his "friends"
Wormholes is some weird idea that seems to be a variation of "the man who wanted to be king"..

Considering the fact that ccp is an abr. of crowd control production.. It is starting more to look like compartmentalizing consumer profiteering.



WH mechanics are far from broke. If anything it is working better than every other feature eve has to offer.
Simi Kusoni
HelloKittyFanclub
#9 - 2012-04-25 15:16:50 UTC
Gibbo3771 wrote:
WH mechanics are far from broke. If anything it is working better than every other feature eve has to offer.

I do believe that the way some WH corporations and alliances can become entrenched is detrimental to the game though, it would be nice if they could attack each other a little more effectively. Especially in smaller class wormholes.

Currently once you have a certain number of capitals in a WH system you can literally become entrenched to the point where you cannot be removed, this is probably bad.

If they introduce mechanics to fix it though, it should be mechanics that limit it to only being used for large operations with the objective of taking control of the wormhole. Perhaps by introducing wormhole "stabilizers" that are produced with ribbons etc. and cost billions and billions of ISK for a single use.

In that way they could be used for a one off movement of large fleets into a wormhole you wish to attack, but would never be used under normal circumstances for ganking.

Either way, IMHO wormholes are currently pretty balanced in every other respect.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Caleb Ayrania
TarNec
Invisible Exchequer
#10 - 2012-04-25 15:20:20 UTC
WH space is a good feature, I just think it should be tweaked a bit..

Whether with this type of solution , the WH spabilization issue, or improvements to scanning and mapping them..

Ideally I think more WH data needs to be public available. Like we get intel on SOV shifts.. We should also get intel from WH , so WH space could be some sort of dynamic logistics and exploration in a more accessible manner. Here I am thinking the less profitable variants, not the nice wealth yielding ones..

Just by granting the public openings in high sec and letting them maybe last a bit longer, but be harder to scan, this might bring more roaming pilots into WH space.

Caleb Ayrania
TarNec
Invisible Exchequer
#11 - 2012-04-25 15:25:46 UTC
Simi Kusoni wrote:
Gibbo3771 wrote:
WH mechanics are far from broke. If anything it is working better than every other feature eve has to offer.

I do believe that the way some WH corporations and alliances can become entrenched is detrimental to the game though, it would be nice if they could attack each other a little more effectively. Especially in smaller class wormholes.

Currently once you have a certain number of capitals in a WH system you can literally become entrenched to the point where you cannot be removed, this is probably bad.

If they introduce mechanics to fix it though, it should be mechanics that limit it to only being used for large operations with the objective of taking control of the wormhole. Perhaps by introducing wormhole "stabilizers" that are produced with ribbons etc. and cost billions and billions of ISK for a single use.

In that way they could be used for a one off movement of large fleets into a wormhole you wish to attack, but would never be used under normal circumstances for ganking.

Either way, IMHO wormholes are currently pretty balanced in every other respect.


Extending on this.. Would it be unbalancing if WH to WH openings could be stabilized by moving mass as described? This would retain the "isolation", but bring options to stage agains other wormhole entities?

Also as mentioned above mapping such pathways in regards to size opening, last reported usage, and estimated size and time to dispersal? So WH would be like digging through the general systems of EVE like an underground, where they can appear rather spontaneous and at very different size? Might even make WH a lot more interesting as a connective aspect between null and empire..

Simi Kusoni
HelloKittyFanclub
#12 - 2012-04-25 15:26:40 UTC
Caleb Ayrania wrote:
WH space is a good feature, I just think it should be tweaked a bit..

Whether with this type of solution , the WH spabilization issue, or improvements to scanning and mapping them..

Ideally I think more WH data needs to be public available. Like we get intel on SOV shifts.. We should also get intel from WH , so WH space could be some sort of dynamic logistics and exploration in a more accessible manner. Here I am thinking the less profitable variants, not the nice wealth yielding ones..

Just by granting the public openings in high sec and letting them maybe last a bit longer, but be harder to scan, this might bring more roaming pilots into WH space.

Actually one thing I did forget, that needs to have the hell nerfed out of it, is WH API data.

Currently you can view NPC kill data for specific WH systems, and use it to know when someone is in that wormhole. It's also far too easy to map wormholes via statics etc. Whilst I do enjoy being able to scan out x number of WHs, and just wait till an NPC kill is made in one of them, it does feel kind of wrong as a mechanic.

This should all be changed IMHO, the way WHs spawn should be tweaked, perhaps still give a chance of spawning a specific type of WH but rolling specific and predictable statics is a silly mechanic. API data should just straight up be removed.

More randomized WH spawns, less statics and predictable spawns plz.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#13 - 2012-04-25 15:33:18 UTC
Caleb Ayrania wrote:
Extending on this.. Would it be unbalancing if WH to WH openings could be stabilized by moving mass as described? This would retain the "isolation", but bring options to stage agains other wormhole entities?

Not really, because that makes it too easy to stabilize wormholes. It also means you'd be able to jump in and gank at will, with a fleet size of your choosing.

Requiring some kind of large, expensive stabilizer would at least mean you'd have to plan a little. And you'd have to risk a multi-billion ISK module by getting it into position and, presumably, anchoring it on the wormhole.

Caleb Ayrania wrote:
Also as mentioned above mapping such pathways in regards to size opening, last reported usage, and estimated size and time to dispersal? So WH would be like digging through the general systems of EVE like an underground, where they can appear rather spontaneous and at very different size? Might even make WH a lot more interesting as a connective aspect between null and empire..

Hmm, what do you mean by connecting null and empire? They already can be relatively useful for moving stuff about when you find a good path, I move loot quite often from syndicate/aridia to the Jita area via wormholes whenever I find a decent route.

Unless you mean connecting null and empire for large fleets or large moving ops? In which case in all honesty logistics in that regard is too easy already, if anything that kind of logistics needs to be nerfed.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tchulen
Trumpets and Bookmarks
#14 - 2012-04-25 15:48:41 UTC
At the moment wormholes are the ONLY endgame content open to small corps who wish (for whatever reason, usually casual play) to remain small. Attempting to get into nullsec just means you get buttraped by the neighbourhood alliances unless you're prepared to be a servant for a large alliance who will protect you in exchange for "jail" rights.

Any move to make WHs stable and allow large fleets to nip into a WH and wipe out the denizens would completely break the entire WH exploration experience for most of the people playing in them.

If you want to be able to move a large fleet about and blob people go to nullsec.

As for the chap who asked if you were an idiot......

He was spot on the money.
Gibbo3771
AQUILA INC
#15 - 2012-04-25 19:31:08 UTC
Any form of mechanic that gets added to the game, that allows more mass through a WH will BREAK WH space.

The reason you do not see blobs in WH is because the pvp scale is small, the largest ever fleet to move through a WH was starbridge russians when they invaded aquila.

That fleet was only around 140 in size.

Now if they jumped that 140 into the WH and expanded it, is it fair they can then bring in 10-15 dreads to siege our pos'? no its not.

The problem with your suggestion is, it "encourages" blobbin, just like nullsec. People blob because they can, in wh space they are denied this.

You change it and you turn WH space into another broken game mechanics just like current sov warfare and cap warfare. The bigger blob wins.
Caleb Ayrania
TarNec
Invisible Exchequer
#16 - 2012-04-25 19:43:57 UTC
Well being forced to prepare by scouting and actually physically moving ships through WH to WH space is just as costly, preperatory and risky.. also its a way more long term mechanic.. and still dont really allow blobs to come from empire or null space, at least not without noticing them well in advance.

WH denizens would most likely warn each other of findings of any move into the "underground" from such huge entities..

Also with the statistics.. I would in part agree. There should be a longer "Fog of War" active..

If it took enough manhours and ship masses to STABILIZE and enlarge a WH, it would not be game and balance breaking..

To many ship masses within a balanced amount of time would just be made to actually destabilize and collapse the doorway..

Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2012-04-25 21:35:05 UTC
Caleb Ayrania wrote:
Well being forced to prepare by scouting and actually physically moving ships through WH to WH space is just as costly, preperatory and risky.. also its a way more long term mechanic.. and still dont really allow blobs to come from empire or null space, at least not without noticing them well in advance.

WH denizens would most likely warn each other of findings of any move into the "underground" from such huge entities..

Also with the statistics.. I would in part agree. There should be a longer "Fog of War" active..

If it took enough manhours and ship masses to STABILIZE and enlarge a WH, it would not be game and balance breaking..

To many ship masses within a balanced amount of time would just be made to actually destabilize and collapse the doorway..



People who aren't friends aren't that likely to share intel.

It would be very game breaking. How, exactly, would you dislodge an alliance that spent the time to get half a dozen supercapitals into a wormhole? Or more? What happens if someone like PL gets their entire super fleet into one?
Caleb Ayrania
TarNec
Invisible Exchequer
#18 - 2012-04-25 22:32:13 UTC
@Danika.

From the threads development, I saw the flaw of entering WH from outside.. I suggested a compromise of sorts, by having the stabilization from worm hole to worm hole only.

Thus there would be no easy entry. It would be an actual WH space participation. Also the need to stabilize an entire route from one pocket to a target pocket would be quite demanding. That is at least the balancing I would prefer. So it takes weeks and months to even consider staging a thing like that, and there would be ways to counter it along the way. Maybe making play style opt for a lot of skirmish small gang warfare..

Something like this would most def be of interest to those that prefer less blobby null methods..

Oh and mentioned in another post.. The constant refresh of scans? Is that an issue?
Would it make sense to maybe be able to fleet share scans? So collaborative scanning so to speak?
Thought there might be some interesting gameplay merit to the server math adding and strengthening scans?

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#19 - 2012-04-25 22:53:29 UTC  |  Edited by: Barbara Nichole
vote no. I see no reason to prop whs open so people can bring in crazy large fleets with huge mass. Work around the limitation.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Nariya Kentaya
Ministry of War
Amarr Empire
#20 - 2012-04-26 00:36:04 UTC
Barbara Nichole wrote:
vote no. I see no reason to prop whs open so people can bring in crazy large fleets with huge mass. Work around the limitation.

yeah honestly, was on a siege once for a contract, and we managed to get several hundred people into a wormhole because we kept scanning and cycling until we got more high and low k-space's to rbing in reinforcements, its not that ahrd to rbing in lagre fleets as it is, there is NO NEED to EVER make it easier, all it would do is turn the lower wormholes that are made to ENTICE more epopel itno wormhoels,a dn change them into gank-factories for larger WH allaicnes.
12Next page