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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
Morar Santee
#2021 - 2012-04-24 16:39:37 UTC  |  Edited by: Morar Santee
ikke bensuper wrote:
First off, I would think balancing a ship class means balancing all frigates against each other, balancing all bc's against each other, etc. So by balancing one class at a time, they're not upsetting that balance when they move on to the next ship class.

Now, there will likely be some balancing between classes as well, ie balancing cost and effectiveness vs. the next class up of ships. However, I'm sure CCP has enough forethought to make these adjustments based on what they have planned for the next class in line to be balanced.

To iterate somewhat on cApAc aMaRu's comment:

While ships within ship-classes have to be balanced against each other, ship-classes have to be balanced against other ship-classes. You can achieve perfect balance within a ship-class, with the ship-class itself still being utterly out of whack with the rest of the game.

And if you then take into consideration how long it took to get Assault Ships balanced, or the Destroyer buff, you have an idea what it means to screw with the entire system, start to finish. By the time they're done "re-balancing" the last ship-class, they can (read: have to) start re-re-balancing the entire thing, because the ship-classes they re-balanced first had no valid reference points.
Sunviking
Doomheim
#2022 - 2012-04-24 16:39:55 UTC
CCP Ytterbium wrote:
Destroyer / battlecruiser skill revamp is not coming for Inferno. We will make sure to let you know in advance if and when this happens for a future release.

Please remember, the time line for ship balancing spans over several expansions, as:


  • There are too many changes to put that in a single release - not only ships need be looked into, but some modules / weapon systems need rebalancing as well (ex: active versus passive tanking, missiles...)

  • Even if we could, this would not be wise to change everything in a single release - we want to approach this through iteration steps. That means rebalancing one ship class at a time, gathering feedback / data, iterating on it while balancing the next class and so on.


The estimated process is to start with Tech 1 ships, frigates first, then move our way up. Since Tech 2 and 3 are variations of Tech 1, they will be tackled later when we are confident we have a good baseline to work with.

Hope that helps Blink


Excellent, so CCP ARE balancing Missiles. Weapon and module rebalancing surely has to come before ship rebalancing, and it looks like it may well be.

Thanks, CCP Big smile
Dersen Lowery
The Scope
#2023 - 2012-04-24 18:42:17 UTC
Morar Santee wrote:
And if you then take into consideration how long it took to get Assault Ships balanced, or the Destroyer buff, you have an idea what it means to screw with the entire system, start to finish. By the time they're done "re-balancing" the last ship-class, they can (read: have to) start re-re-balancing the entire thing, because the ship-classes they re-balanced first had no valid reference points.


So, the odds are that CCP will continue tweaking ships into the indefinite future... as they have going back as far as you please.

I guess I don't see the problem.

The near-term rebalancing is because they're eliminating tiers, so there's no longer any reason for the "fast" frigates to have fewer slots and fitting options than the "brawler" frigates, and so on. Once they have the frigates balanced with respect to each other, they have a good reference baseline for the rest of the ship classes. That isn't perfect, but perfection is impossible under the circumstances, so good enough will have to do.

I'm excited about this. The Atron is a fun ship to fly. It will be nice to have a sound tactical reason to fly it outside of newbie missions.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Ceptia Cyna
The Scope
Gallente Federation
#2024 - 2012-04-25 11:49:51 UTC
CCP Ytterbium wrote:
Destroyer / battlecruiser skill revamp is not coming for Inferno. We will make sure to let you know in advance if and when this happens for a future release. [...]


Do you (CCP) have data about how many capsuleers have trained BC V and Dest V in the time between the announcement and today?

Would be really funny to see these numbers. Cheers! Twisted
Bridget Banks
State War Academy
Caldari State
#2025 - 2012-04-25 12:52:00 UTC
Ceptia Cyna wrote:
CCP Ytterbium wrote:
Destroyer / battlecruiser skill revamp is not coming for Inferno. We will make sure to let you know in advance if and when this happens for a future release. [...]


Do you (CCP) have data about how many capsuleers have trained BC V and Dest V in the time between the announcement and today?

Would be really funny to see these numbers. Cheers! Twisted


I did it on 3 chars, (BC and Destr. to 5) good thing I was already remaped on perc.
Yoshite McLulzypants
Center for Advanced Studies
Gallente Federation
#2026 - 2012-04-25 15:29:38 UTC
CCP Ytterbium wrote:
Destroyer / battlecruiser skill revamp is not coming for Inferno. We will make sure to let you know in advance if and when this happens for a future release.

Please remember, the time line for ship balancing spans over several expansions, as:


  • There are too many changes to put that in a single release - not only ships need be looked into, but some modules / weapon systems need rebalancing as well (ex: active versus passive tanking, missiles...)

  • Even if we could, this would not be wise to change everything in a single release - we want to approach this through iteration steps. That means rebalancing one ship class at a time, gathering feedback / data, iterating on it while balancing the next class and so on.


The estimated process is to start with Tech 1 ships, frigates first, then move our way up. Since Tech 2 and 3 are variations of Tech 1, they will be tackled later when we are confident we have a good baseline to work with.

Hope that helps Blink


Damn I have been trolled hard by CCP.
Snowtigers Claws
Aliastra
Gallente Federation
#2027 - 2012-04-25 20:36:29 UTC
When are you going to balance industrial ships ?

Eve cried out for more ships, better ships. And some joker thought "yeah why not. stick BS size guns on a battlecruiser hull. That will make the masses shut the **** up for the next 12 months.."

Thereby ensuring any f***wit with 6 months game time can gank Industrials to their hearts content in high sec space.

Way to go CCP.
Nate Gordo
Brutor Tribe
Minmatar Republic
#2028 - 2012-04-25 21:24:39 UTC

I was wondering whether there are any plans to improve the Minmatar carrier and supercarrier. Compared to their counter parts these ships are both underpowered and poorly protected. Lacking the resist bonus of Amarr and Caldari ships and the damage bonus of the Gallente ships, the Minmatar ships are becoming redundant. Minmatar ships have often been regarding as one of the heavier hitting ships, but this is not the case in the carriers. I understand that the carriers are logistic ships, so where does the 5% bonus per level fit in for the supercarrier Hel. The nidhoggur is as good as ripping other caps as a archon. It comes down to the Nidhoggur and the Hel can not stand in a fight as longs as the Amarr and Caldari equivalents or do as much damage as the Gallente, and so provide less damage to a fight over all and many of the other carriers are just as good as acting as logistics.

Please help these ships have a role, I suggest a 5% bonus to drone rate of fire per carrier level to help these ships have a worthwhile role.
D3N3R0TH
Republic Military School
Minmatar Republic
#2029 - 2012-04-26 04:23:56 UTC
I agree to the HEL requiring a touch up. I dont believe the Nidd requires anything though. In triage they are the ultimate repping platform with both armor and shield rep amount/distance.

However the HEL is rather gimped compared to the rest.

Minny ships have always been rather radical in their high/mid/low slot configuration. While i have no issue with the mids/lows on a HEL, i think its ship bonus needs to be poked. Capital Shield Reppers are in the game for a reason. For local reps but no one uses them because they provide inadequate reps per second.

How about a 7.5% to shield boost per level .... bring back active tanking

... while your at it .. let crystal sets effect capital mods.

You still have the weakness of being neuted to death

Do something different ... be radical - as i said earlier .. minny ships have always been different.
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#2030 - 2012-04-26 10:53:10 UTC
So.. ignoring the Destroyer and Battlecruiser skill for a moment as I understand it takes some time to think about it.. could you please already remove BS5 skill requirement off Caps?
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Winterbliss
ANZAC ALLIANCE
Goonswarm Federation
#2031 - 2012-04-26 11:42:29 UTC
Tess La'Coil wrote:
So.. ignoring the Destroyer and Battlecruiser skill for a moment as I understand it takes some time to think about it.. could you please already remove BS5 skill requirement off Caps?


Battleship V needs to remain a prerequisite for capitals, there are already far too many capital ship pilots in this game and removing said requirement will make it Capital Online. Man up and train it, it's worth it for the extra bonuses on your Battleship anyways.
Mathieollo
Ind Inc
#2032 - 2012-04-29 07:36:21 UTC
so wait, i heard about missile balancing? does that mean missiles will finally stop bending the laws of physics around their gameplay mechanics and... *shock* work like missiles actually do? or did i read that wrong and they're getting nerfed to stop speed tank QQ?
Serphas Tisamon
Deadman W0nderland
#2033 - 2012-04-29 09:27:44 UTC
and what of the case of partially trained skills..... say you have BC IV trained ~80% of the way... given you have the pre-req skills trained for the racials will you have BC IV ~80% on each racial?
Caldari Meatbag
Insert Corporation Name Here
#2034 - 2012-04-30 09:43:28 UTC  |  Edited by: Caldari Meatbag
Instead of having racial variants for all hull classes how about racial variants for Spaceship Command?

If you know how to fly a Caldari Battleship it shouldn't take too long to learn just how much duct tape is needed to hold the top wingy bit on a Minmatar Battleship.

http://i.imgur.com/8wyFH.jpg

Eg You can fly a Brutix but decide you want to rave it up in the mobile disco Harbinger, all you have to do is train Amarr Spaceship Command IV and you are good to go as you already know how a generic battlecruiser should fly.

Real world analogy - if you learnt to drive in a Ford, you don't need a retest if you want to drive a Toyota, just a short time figuring out they switched the indicator + wiper stalks.
Headstone Carver
Cool4Cats
#2035 - 2012-04-30 20:01:27 UTC
not fussed either way about the skill changes , but I am concerned about the ship balancing.
One of the nice things about the current unbalanced system is thatsome ships dont completely fit their intended or presumed role , but bacause they have an odd slot layout they become valuable in another role. nano hacs are not nanos just because they're fast but because they have a slot combination that makes it work adjusting those slots may "fix" them for their role but break the unintended ability.

I mainly use frigattes, i know i can kill interceptors (well some) with a vigil because i can fit an ab , scram and medium extender and in the lows i can use a a dcu and mapc. I dont know if making it fit it's ewar role more effectively will leave me with a ship i can use. This I think may be true for many classes.

In some respects, i like the prospect of being able to utilise more ships , but if they become predictable as "tackler" "ewar" "tank" " etc and unusable in another role then their value will be diminished rather than enhanced.
Probably worrying unecesarily, ccp will get balancing wrong anyway, so some will always float to the top.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#2036 - 2012-04-30 22:41:06 UTC
Morar Santee wrote:
ikke bensuper wrote:
First off, I would think balancing a ship class means balancing all frigates against each other, balancing all bc's against each other, etc. So by balancing one class at a time, they're not upsetting that balance when they move on to the next ship class.

Now, there will likely be some balancing between classes as well, ie balancing cost and effectiveness vs. the next class up of ships. However, I'm sure CCP has enough forethought to make these adjustments based on what they have planned for the next class in line to be balanced.

To iterate somewhat on cApAc aMaRu's comment:

While ships within ship-classes have to be balanced against each other, ship-classes have to be balanced against other ship-classes. You can achieve perfect balance within a ship-class, with the ship-class itself still being utterly out of whack with the rest of the game.

And if you then take into consideration how long it took to get Assault Ships balanced, or the Destroyer buff, you have an idea what it means to screw with the entire system, start to finish. By the time they're done "re-balancing" the last ship-class, they can (read: have to) start re-re-balancing the entire thing, because the ship-classes they re-balanced first had no valid reference points.


You shoudn't hold how long it took one thing in the past with how long it will take in the future.

with the rage summer ccp is motivated to change things faster, that is a good thing.

Things happen, when you do them. Do or do not, no try.
azurefox
Aliastra
Gallente Federation
#2037 - 2012-05-04 15:28:44 UTC  |  Edited by: azurefox
I'm all for an easier and more pilot friendly system if it means the system values a pilot's skills and not just a pilot's racial skills.


Caldari Meatbag wrote:
Instead of having racial variants for all hull classes how about racial variants for Spaceship Command?
If you know how to fly a Caldari Battleship it shouldn't take too long to learn just how much duct tape is needed to hold the top wingy bit on a Minmatar Battleship.

Blade straight, steel true

Keri Stardust
University of Caille
Gallente Federation
#2038 - 2012-05-04 19:53:09 UTC
As it is now, no cruiser skills are required to train battle cruisers (to fly them sure, but not to train the book)

What would happen to people who have BC V and no cruiser skills at all?

Amarant'h
Council of Exiles
Brave Collective
#2039 - 2012-05-05 11:33:48 UTC  |  Edited by: Amarant'h
Many people, including me, have used MUCH time and money to head on one way or another. To make all my feelings show on this post against this renewal and hatred, is nearly impossible.

Just make the tech tree go as it should be. Level 5's for every next ship on specific race. Cr 5 allows you to learn BC, BC 5 allows you to go BS... etc. Now if this new plan is going to happen like that, Im going to look forward really carefully and rethink about how all the spent time is going to be worth for me. Maybe shutting down all my 3 accounts might be an ansver for that. No reason to play the game anymore.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#2040 - 2012-05-06 04:57:10 UTC
Amarant'h wrote:
Many people, including me, have used MUCH time and money to head on one way or another. To make all my feelings show on this post against this renewal and hatred, is nearly impossible.

Just make the tech tree go as it should be. Level 5's for every next ship on specific race. Cr 5 allows you to learn BC, BC 5 allows you to go BS... etc. Now if this new plan is going to happen like that, Im going to look forward really carefully and rethink about how all the spent time is going to be worth for me. Maybe shutting down all my 3 accounts might be an ansver for that. No reason to play the game anymore.


its level 5 for the tech 2, not for training the next level

4 will still be for going from BC to BS, or cruiser to BC