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Player Features and Ideas Discussion

 
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Fleet Transponders

Author
Mal Plox
Ministry of Offense
Goonswarm Federation
#1 - 2012-04-24 21:08:01 UTC  |  Edited by: Mal Plox
We are flying in, technically, very advanced spaceships, firing, to some extent, very advanced weaponry, but lack one of the basic ship/fleet management devices - ship transponders.

I propose that, upon joining a fleet, ship’s transponder be set (either automatically to a fleet frequency, or by a Fleet Commander stating some arbitrary value) identifying ships in that fleet as friendly, and thus differentiating locked ships by those in fleet from others.

Fleet transponders are not a novel idea and are seen everywhere, from current seafaring fleets to every spaceship in Sci-Fi, and yet we lack those.

I’m not saying that you shouldn’t be able to shoot a “friendly” target, but a spaceship with advanced computers should be able to, even in the heat of battle, identify fleet members from enemy by means other than captain’s eyes.

TL;DR: Allow differentiation of locked targets by setting ship transponders to some value.

EDIT1: I do not have fleet members in overview when flying. This isn't about overview, this is about locked targets.

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Simi Kusoni
HelloKittyFanclub
#2 - 2012-04-24 21:17:03 UTC
Mal Plox wrote:
We are flying in, technically, very advanced spaceships, firing, to some extent, very advanced weaponry, but lack one of the basic ship/fleet management devices - ship transponders.

I propose that, upon joining a fleet, ship’s transponder be set (either automatically to a fleet frequency, or by a Fleet Commander stating some arbitrary value) identifying ships in that fleet as friendly, and thus differentiating locked ships by those in fleet from others.

Fleet transponders are not a novel idea and are seen everywhere, from current seafaring fleets to every spaceship in Sci-Fi, and yet we lack those.

I’m not saying that you shouldn’t be able to shoot a “friendly” target, but a spaceship with advanced computers should be able to, even in the heat of battle, identify fleet members from enemy by means other than captain’s eyes.

TL;DR: Allow differentiation of locked targets by setting ship transponders to some value.

You can differentiate What?

Fleet members shouldn't be on your overview, if you're in doubt as to what to shoot, click the target on the overview just to make sure.

Also, remind me not to go out spider tanking with you. You sound trigger happy.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

mxzf
Shovel Bros
#3 - 2012-04-24 21:17:39 UTC
Um ... fleet transponders are already built into the game, that's why your fleet members turn purple. You ship can tell which ships are in your fleet just fine; though that doesn't stop you from locking and firing on them, since the computer will obey your orders (no matter how stupid those orders may be). This is working as intended.

If you're having issues locking up friendlies by accident, then you're doing something wrong, fix your overview settings.
Mal Plox
Ministry of Offense
Goonswarm Federation
#4 - 2012-04-24 21:20:09 UTC

I don't have fleet members in overview at all. I do, however, have fleet members locked for repair in combat.

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mxzf
Shovel Bros
#5 - 2012-04-24 21:23:32 UTC
Mal Plox wrote:

I don't have fleet members in overview at all. I do, however, have fleet members locked for repair in combat.


Then what's the issue? The system is working as intended. If you're shooting the people you're RRing, it's your own fault.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2012-04-24 21:28:04 UTC
Mal Plox wrote:

I don't have fleet members in overview at all. I do, however, have fleet members locked for repair in combat.



So you mean the little pink squares on the locked target icon should be different from the little grey/red/orange squares on the locked target icons of non fleet members? I don't know about you, but I think pink, grey orange and red are different colours.

And why do you have guns on your logi?
Simi Kusoni
HelloKittyFanclub
#7 - 2012-04-24 21:56:41 UTC
Danika Princip wrote:
And why do you have guns on your logi?

RR Gangs <3

Got to love them, especially myrmidon fleets Lol

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-04-24 22:26:24 UTC
Simi Kusoni wrote:
Danika Princip wrote:
And why do you have guns on your logi?

RR Gangs <3

Got to love them, especially myrmidon fleets Lol


Fair enough on that point, I'm too used to being a good little logi-*****.