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Player Features and Ideas Discussion

 
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Reverse Engineering Meta 0 to meta 10

Author
Caleb Ayrania
TarNec
Invisible Exchequer
#1 - 2012-04-23 16:40:29 UTC
I would like to ask if there is any thoughts on using the reverse engineering skills to let players up maybe even down grade all types of items...

What I was thinking was letting all meta items be upgrade able so with RE you could go up one level per level of skill.

You would need the prior meta item, Meta Zero, to upgrade it to meta 1, and the upgrade cost would be something like 25% of tech level tier, so here meta zero tech 1. This adjusted for industrial skill to get it down to something like 10% minimum to upgrade one meta level.

With something like that players could control the usage and spreading of the different tech levels, and it would help and support any balance flaws in drop rates.

Also this would be a potential isk sink, if a bit of tweaking was done to demands for using different meta and tech items.

The mechanics would be something like you converted 1 meta item to a 5 run copy (ME and PE adjusted) for the next meta level via LP stores. With a small isk sink (that could/should be floating price). The BPC would demand the lower meta level and the mats (25% of initial material cost).

Reprocessing meta items could then be "boosted" by being reprocessed to a higher yield, but with higher unrecoverable materials. So skills would gain a better impact to game play and production dynamics.

I know there are many other ideas out there on these matters, even a lot suggesting getting rid of a lot of items, but I think a lot of items adds to the flavor, and would prefer reusing items, instead of removing them..

I think a system like the described is within the range of simplicity for both gameplay and ccp dev manhours, to make it worth considering..

mxzf
Shovel Bros
#2 - 2012-04-23 16:43:49 UTC
This would be a direct nerf to exploration because the availability of modules directly affects their value. It's just not needed at all and would hurt a lot of people.
Caleb Ayrania
TarNec
Invisible Exchequer
#3 - 2012-04-23 17:10:18 UTC
mxzf wrote:
This would be a direct nerf to exploration because the availability of modules directly affects their value. It's just not needed at all and would hurt a lot of people.


This was considering mainly meta 0 to meta 10. Thus only up to the equivalent tech 3 level..

The items are not as rare as the current values asume.. Which will be evident with the introduction to scc markets.

Most items are grinded drops by mission runners..

Exploration would most likely end up being more profitable.. Since atm liquidation is slower, then it would be with market and production needs.

All meta items would have more "value" because they could be used in an upgrade process. Atm a lot is simply reprocessed and not used at all.

A proper balance of would be needed. After meta 5 its tech 2 and thus demands would be on tech 2 related raw materials. This would integrate production into the T2 line.. Next would be T3 and thus the whole thing becomes more player to player and less pve.

El Geo
Warcrows
NO NEED LOOSE FACE
#4 - 2012-04-24 13:04:02 UTC
although invention does allow meta 1 to meta 4 items to be used to increase the chances, if meta 5 and higher items further increased the chances and ME/PE levels...

still waiting for something that helps increase the success of ship invention, it has sucked for awhile, even with max skills
Caleb Ayrania
TarNec
Invisible Exchequer
#5 - 2012-04-24 16:23:38 UTC
It would be good if we somehow got more of these things into player hands..

A few tweaks might be needed, but in general the p2p parts are the most effective ones in EVE atm..


Might also bring more variation..

Callic Veratar
#6 - 2012-04-24 17:03:28 UTC
mxzf wrote:
This would be a direct nerf to exploration because the availability of modules directly affects their value. It's just not needed at all and would hurt a lot of people.


Unless the process consumes the module and has a low chance (~20%?) of turning out a 5 run BPC.

That being said, I'd much prefer to limit such a process to meta 1 to 4.
El Geo
Warcrows
NO NEED LOOSE FACE
#7 - 2012-04-28 11:53:46 UTC
Callic Veratar wrote:
mxzf wrote:
This would be a direct nerf to exploration because the availability of modules directly affects their value. It's just not needed at all and would hurt a lot of people.


Unless the process consumes the module and has a low chance (~20%?) of turning out a 5 run BPC.

That being said, I'd much prefer to limit such a process to meta 1 to 4.


invention always consumes the items used, same as reverse engineering. I think the chances of anyone using a meta 14 item just so they could get a decent chance at a +10 me tech 2 bpc would be slim though, it would probably only happen with 1mn afterburners and the cheaper platings (which no one uses really anyway)