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EVE Online: Escalation to Inferno Deployment Information

First post
Author
CCP Navigator
C C P
C C P Alliance
#1 - 2012-04-23 13:48:39 UTC  |  Edited by: CCP Navigator
EVE Online: Escalation to Inferno will be deployed on Tuesday, April 24 during an extended downtime. Downtime will begin at 11:00 UTC and is expected to be completed at 12:00 UTC.

This release paves the way for our Inferno release later in the year and includes features, fixes and changes to the user interface, titan re-balancing, rogue drones and much more.

We have a full list of patch notes available for you here and look forward to hearing your feedback.
Vincent Athena
Photosynth
#2 - 2012-04-23 13:53:27 UTC  |  Edited by: Vincent Athena
Looking forward to it. BTW the sisi build seems to have a higher FPS, but did not see anything in the patch notes about that... Was something done?

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Frozen fanfiction

Shiryiu
Cambridge Mountain Rescue
The Monarchy
#3 - 2012-04-23 13:54:01 UTC
So this downtime will not even take a minute? Big smile

"You are the result of 4 billion years of evolutionary succes." "Fucking act like it!!!"

Chribba
Otherworld Enterprises
Otherworld Empire
#4 - 2012-04-23 13:54:30 UTC
Deployment!

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Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Bienator II
madmen of the skies
#5 - 2012-04-23 14:04:23 UTC
Vincent Athena wrote:
"Downtime will begin at 12:00 UTC and is expected to be completed at 12:00 UTC."

time dilation. they stop the world clock at 12

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

CCP Navigator
C C P
C C P Alliance
#6 - 2012-04-23 14:05:10 UTC
The deployment time has been corrected.
Mr Bigwinky
The Scope
Gallente Federation
#7 - 2012-04-23 14:14:37 UTC  |  Edited by: Mr Bigwinky
Awesome, was looking forward to this.

Top 3 for me have to be:

- Reduction of VG payouts & increased difficulty, out of spite and in anticipation of whining
- Jettisoned containers being tagged with owner, corp and fleet
- New ewar interface

Other highlights include:

- Titan tracking / targetting nerf
- Drone region alloy nerf
- New marketing features
- Sec status increase share amongst all involved
- Other UI fixes improvements

Very much looking forward to the rest of this release too.
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#8 - 2012-04-23 14:15:39 UTC
New V3ed ships are not included in the notes.
There a a couple repeates of changes in the notes as well.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

TheButcherPete
KarmaFleet
Goonswarm Federation
#9 - 2012-04-23 14:15:43 UTC
Still no word on if the alloys will disappear or not, from player inventories.

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If EVE is real, does that mean all of us are RMTrs?[/b]

BeanBagKing
The Order of Atlas
#10 - 2012-04-23 14:27:26 UTC
TheButcherPete wrote:
Still no word on if the alloys will disappear or not, from player inventories.

there was word, they will not. Read the dev comments in the thread from the appropriate blog (yes, I'm too lazy to look it up).
Sarmatiko
#11 - 2012-04-23 14:30:47 UTC
From patchnotes:
Quote:
NPC's will always aggress you when you warp into their aggression range.

It is unclear how this aggression change works exactly. Does it means there will be full aggro in Worlds Collide last pocket (because you probably warp in ship aggression radius) and similar missions?
Clarification needed Shocked
Baneken
Arctic Light Inc.
Arctic Light
#12 - 2012-04-23 14:31:24 UTC  |  Edited by: Baneken
Vincent Athena wrote:
Looking forward to it. BTW the sisi build seems to have a higher FPS, but did not see anything in the patch notes about that... Was something done?


Probably this:

Technical

New file format for objects now result in faster loading and more efficient caching.
CCP Navigator
C C P
C C P Alliance
#13 - 2012-04-23 14:34:32 UTC
Sarmatiko wrote:
From patchnotes:
Quote:
NPC's will always aggress you when you warp into their aggression range.

It is unclear how this aggression change works exactly. Does it means there will be full aggro in Worlds Collide last pocket (because you probably warp in ship aggression radius) and similar missions?
Clarification needed Shocked


This is in relation to some sites that would prevent NPC aggression if you kept warping in and out. It will not affect Worlds Collide or any other misis9ons which have natural aggression.

This is just a simple bug fix.
Destination SkillQueue
Doomheim
#14 - 2012-04-23 14:34:34 UTC
Quote:
The brackets of spawn containers (for hacking containers in mini profession sites) are now being grayed out after being viewed to make it easier to know which containers are not hacked yet.


Thanks for this.
Callic Veratar
#15 - 2012-04-23 14:40:03 UTC
TheButcherPete wrote:
Still no word on if the alloys will disappear or not, from player inventories.


They're still supposed to be dropping from Drone missions. There's no reason to completely remove them.
BeanBagKing
The Order of Atlas
#16 - 2012-04-23 14:43:04 UTC
I predict a lot of happiness with a side of rage over the fading in the overview columns. I still don't like how those were dealt with. If you want to help the overview, then give me more tabs!

I love the rest though, looks set to be another great expansion.
Buzzy Warstl
Quantum Flux Foundry
#17 - 2012-04-23 14:45:30 UTC  |  Edited by: Buzzy Warstl
TheButcherPete wrote:
Still no word on if the alloys will disappear or not, from player inventories.

If you're worried about it I'll give you 10 isk each for the lot Pirate

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

GreenSeed
#18 - 2012-04-23 15:04:54 UTC
the line:
Quote:
The Jukebox will no longer create a duplicate icon on the Neocom when it has been collapsed.


is... duplicated on the patchnotes.

:D
Dersen Lowery
The Scope
#19 - 2012-04-23 15:19:55 UTC
Lots and lots of great stuff. I'm just going to be OCD about one thing: They're rogue drones. Rouge drones would automatically apply makeup to the cheeks of your capsuleer.

Nitpick aside, I'm really looking forward to this release.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Warrior Xena
Black Wormholes of Apocrypha
TOGETHER WE STAND
#20 - 2012-04-23 15:43:34 UTC  |  Edited by: Warrior Xena
This is unclear :

•XL turrets have had their signature resolution set to 2000m.
•Capital Turrets that are fitted to titans now have a new damage-scaling attribute; targets with a signature radius smaller than this size will take reduced damage from these turrets. This does not apply to dreadnaughts.

Right now, dreadnoughts have XL turrets, and those turrets already have a damage-scaling attribute, everything with a sig radius under 1000m ( their current sig resolution ) taking a reduced damage.

Bottom line, will this modification affect the turrets fitted on dreadnoughts or not ?
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