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A few tweaks could help the experience

Author
Sen Ria
Federal Navy Academy
Gallente Federation
#1 - 2011-09-28 18:35:28 UTC
I would like to see less time when undocking, something more fluid, seeing your character hop into his ship and take the controls, then float out to space.

I would like to scroll all the way into first person view and see out of my ships window/view screen/whatever.

Travel time is very very slow, like ffxiv slow. When I travel through low sec I have to monitor every single jump, so about 10 minutes of my life goes to staring at the jump warping to each jump gate. I'm sure plenty of people spend more than 10 minutes doing this. It's fine, I do it, but every new player I bring into this game complains and quits pretty quickly, always mentioning how slow the travel is and how un-personal the game is (which goes back to zooming in to see your character in ship, making it feel more like you are there even though you'd have to zoom out to see the combat from all sides, it still would help with the experience).

That's all I can think of for now, I'd give my left arm to remotely receive and accept new missions.
Spurty
#2 - 2011-09-28 18:40:19 UTC
I zoom in, i zoom out
Wherever I went for a feel,
I was there, eve is real!

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Tyrnaeg en Varche
#3 - 2011-09-28 18:47:04 UTC
Sen Ria wrote:
I would like to see less time when undocking, something more fluid, seeing your character hop into his ship and take the controls, then float out to space.

I got a SSD and dock/undock happens almost instantly :)

Sen Ria wrote:
I would like to scroll all the way into first person view and see out of my ships window/view screen/whatever.

That would b enice, i agree.

Regarding slow travel, it is part of the game i think - many things are very closely related to this.

Sen Ria
Federal Navy Academy
Gallente Federation
#4 - 2011-09-28 18:50:12 UTC
Tyrnaeg en Varche wrote:

I got a SSD and dock/undock happens almost instantly :)


Really? So it's not really the game its more about my hardware? Hmm.

I do understand the travel to an extent, I do level 5 missions constantly and I think I'm being lazy but I have to shuttle back and forth through low sec constantly, i travel more time than I actually spend doing the short easy lvl 5's.
Mr Epeen
It's All About Me
#5 - 2011-09-28 18:58:29 UTC
I would have more respect for Concord if they didn't hire a bunch of moronic pilots that constantly steer their ships into each other and the gate they are supposed to be protecting. Bit of an immersion breaker.

Watching other ships come out of warp sideways and bouncing off a gate. Bit of an immersion breaker.

Fighting in a belt where the asteroids suddenly seem to be able to let bullets pass through unaffected. Bit of an immersion breaker.

Plenty of other stuff like this.

It's the little things that bother me. Things that have been around for years and not fixed.

Mr Epeen Cool
Sen Ria
Federal Navy Academy
Gallente Federation
#6 - 2011-09-28 19:06:34 UTC
Mr Epeen wrote:
I would have more respect for Concord if they didn't hire a bunch of moronic pilots that constantly steer their ships into each other and the gate they are supposed to be protecting. Bit of an immersion breaker.

Watching other ships come out of warp sideways and bouncing off a gate. Bit of an immersion breaker.

Fighting in a belt where the asteroids suddenly seem to be able to let bullets pass through unaffected. Bit of an immersion breaker.

Plenty of other stuff like this.

It's the little things that bother me. Things that have been around for years and not fixed.

Mr Epeen Cool


I have to agree. I still cant even stand that my ship flies through stations and planets and its always been that way!
Qansh
Triskelion Ouroboros
#7 - 2011-09-28 19:39:26 UTC
More than a tweak (and probably too image-intensive), but I'd like to see myself floating in my pod in a personal-portrait mode. As it is now, I occasionally bring up my portrait to glance at it because it helps the immersion, keeps me connected to being "out of my body" (hard to explain). Seeing my face through goo (even in a small window in one corner) and animated would lend to that immersion. It's like in Quake (was it?) -- they put the character's animated face down in one corner for a reason.

That could also be the heart of having a proper animation of leaving or entering the pod. And the whole thing would be doubly-cool if you could watch your brain get zapped when you get podded. (Waking up in your clone would be a whole other interesting thing to have to deal with). If you choose to or are forced to leave your ship and/or pod, then having to "go fleshy" should be a *****.

The devs have talked about creating a seamless experience between FiS and Incarna. This is how you'd tie things together. Right now (or soon to be), it's just check a box and you're in or out of the Incarna experience. That's a mighty big seam.

As part of all this, or even as something separate to do beforehand, I'd like to see public portraits that stick regardless of how you dress or change your character. A small, revolving gallery that the player could choose from would also be helpful. (OK, there's my actual tweak).

Also, as Sen Ria mentioned, a full zoom into what the player is seeing/experiencing would be awesome (and I don't mean seeing a bunch of goo necessarily). Something to better create a sense of the mind-control going on to pilot a ship. That basic level there could have the elements that "split apart" to become the screens used in the more general view (which is assumed, in any event, to still be one's POV).

Instead of trying to put people into Incarna, inject bits of Incarna into space where such a thing is either functional (or easily out of the way) or just something to enjoy for the sake of immersion (even gooish immersion, as the case may be).

Or, you know, get rid of Incarna. But these are elements of doing it right in my estimation.

Sorry if I went a little off topic.
Sen Ria
Federal Navy Academy
Gallente Federation
#8 - 2011-09-28 23:20:34 UTC
Qansh that was a good addition to the thread. These ideas would really make the game feel so much better to me and many others. I know there are plenty of other things for CCP to be working on but I'd love to see a few of these tweaks put in there over time.
Qansh
Triskelion Ouroboros
#9 - 2011-09-29 01:09:02 UTC  |  Edited by: Qansh
Thanks. I think it'll probably happen in time, reasonably as part of a revamp of the UI. The portrait gallery idea is probably its own thing and could happen more easily, but I really haven't a clue.

[Edit] Ha! It just occurred to me. If the lore still holds true (at least on the FiS side) that we're seeing our ship through camera drones, then it wouldn't be a zoom into the ship so much as a zoom out from the data we've been consuming in our pod.

That idea, though, could clash with the fact that we're in 3rd-person mode while in stations. So, perhaps zooming-in is the better idea, so as to keep that frame of reference. One benefit is that if we do get zoom-to-POV in ships, then we should probably get zoom-to-POV in stations as well.
Swooshie
USA Canada Private Corp
Ivy League Alt Alliance
#10 - 2011-09-29 02:16:13 UTC
Sen Ria wrote:
I would like to see less time when undocking, something more fluid, seeing your character hop into his ship and take the controls, then float out to space.

I would like to scroll all the way into first person view and see out of my ships window/view screen/whatever.

Travel time is very very slow, like ffxiv slow. When I travel through low sec I have to monitor every single jump, so about 10 minutes of my life goes to staring at the jump warping to each jump gate. I'm sure plenty of people spend more than 10 minutes doing this. It's fine, I do it, but every new player I bring into this game complains and quits pretty quickly, always mentioning how slow the travel is and how un-personal the game is (which goes back to zooming in to see your character in ship, making it feel more like you are there even though you'd have to zoom out to see the combat from all sides, it still would help with the experience).

That's all I can think of for now, I'd give my left arm to remotely receive and accept new missions.


All of this sounds fun, but nothing of that adds to the game.

I think you are wishing for another game than EVE tho. Many of us are proud to play this game because of the intellectual content and the lack of emphasis on "immediate satisfaction".

Eve is more akin to a strategy game by opposition to a first person shooter/action game. Maybe EVE is not what you and your friends need?

"It is when I think about meaning that I lose what I meant to say."     -Swooshie

Qansh
Triskelion Ouroboros
#11 - 2011-09-29 02:30:09 UTC
Swooshie wrote:
All of this sounds fun, but nothing of that adds to the game.

Sorry, I'd just jump in here to say that tweaks are like baubles (even my elaborate fantasy fits that definition), little gifts that one might get on the side. They're below the level of game-play in that sense.
Tyrnaeg en Varche
#12 - 2011-09-29 06:02:39 UTC
Mr Epeen wrote:
Fighting in a belt where the asteroids suddenly seem to be able to let bullets pass through unaffected. Bit of an immersion breaker.

Solid asteroids (for bullets/lazers/etc) would be great. Imagine someone chasing you with guns blazing, when you duck behind a roid, his salvos hitting the roid making smoke dust and debris come out. Very imersive and impressive!

As it is now, roids are mainly a pita, cause their 3d boxes mess with aligning when warping out.
non judgement
Without Fear
Flying Burning Ships Alliance
#13 - 2011-09-29 07:47:28 UTC  |  Edited by: non judgement
strangest thread i've seen so far.

I think you guys want another game. I don't see the point of a first person view from the ship.

on another note:
you mean your complete journey is 10 minutes?
and you're doing lvl5's in less time than that?! wtf?
non judgement
Without Fear
Flying Burning Ships Alliance
#14 - 2011-09-29 07:48:22 UTC
Tyrnaeg en Varche wrote:
Mr Epeen wrote:
Fighting in a belt where the asteroids suddenly seem to be able to let bullets pass through unaffected. Bit of an immersion breaker.

Solid asteroids (for bullets/lazers/etc) would be great. Imagine someone chasing you with guns blazing, when you duck behind a roid, his salvos hitting the roid making smoke dust and debris come out. Very imersive and impressive!

As it is now, roids are mainly a pita, cause their 3d boxes mess with aligning when warping out.

Isn't that exactly the type of thing that's in the new starwars game?
Alpheias
Farmhouse.
Fraternity.
#15 - 2011-09-29 07:55:01 UTC  |  Edited by: Alpheias
non judgement wrote:
strangest thread i've seen so far.

I think you guys want another game.


Agreed. I for one wouldn't mind if these people GTFO'd.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Qupid Stunt
Pator Tech School
Minmatar Republic
#16 - 2011-09-29 08:02:48 UTC
I used to have a few niggles but it appears that they are being addressed. My main one was the deliberately designed delays that slowed the game down. E.g. swapping ships in stations. If there are no technical reasons (E.G. session changes) then don’t slow the game down if you don’t have to. OK so it might not be realistic to be able to instantly jump from one ship the another this in a case where realism detracts from the fun and anywhere that happens then just bin it.
Qansh
Triskelion Ouroboros
#17 - 2011-09-29 08:04:32 UTC
non judgement wrote:
I think you guys want another game.

We're not even talking about the game, but aesthetics, little fixes, and other things that have no bearing on the game itself (I mean, what do we need a nebula for?).

I don't see how people are drawing from that what type of game one should be playing.

I play chess. I don't use corks, coins, and bottle-caps and call that a point of honor.

You're saying there shouldn't be a thread called "A few tweaks could help the experience"?
non judgement
Without Fear
Flying Burning Ships Alliance
#18 - 2011-09-29 08:10:52 UTC  |  Edited by: non judgement
Qansh wrote:
non judgement wrote:
I think you guys want another game.

We're not even talking about the game, but aesthetics, little fixes, and other things that have no bearing on the game itself (I mean, what do we need a nebula for?).

I don't see how people are drawing from that what type of game one should be playing.

I play chess. I don't use corks, coins, and bottle-caps and call that a point of honor.

You're saying there shouldn't be a thread called "A few tweaks could help the experience"?


No.
I just think they are unusual tweaks.

I always thought part of the reason for the time taken to warp between gates was to help with loading grid before you land. So you see all the ships instantly.

lvl4 epic missions, I believe quite a few of them, you can receive/accept remotely.
Ciar Meara
PIE Inc.
Khimi Harar
#19 - 2011-09-29 08:13:23 UTC
Interesting premise.

I think the shots while dying, jumpcloning and possible docking/undocking of you in your pod would be nice. Offcourse you'd should be able to deactivate some or all of these "cutscenes" if you wanted to especially the undocking part.

A similar thread about this was on the forums last week, there I mentioned that:

I like this, since getting podded means your back in station between 1 and 50 jumps of where you where it wouldn't delay your response time significantly. A sort of slow motion playback of the engine during your death (cam following the last shot or missile that killed you)

Jump clones also could have an animation.

In general I wouldn't like cut scenes, but death and resurrection seem fitting events to focus on.


- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Qansh
Triskelion Ouroboros
#20 - 2011-09-29 08:29:21 UTC
non judgement wrote:

No.
I just think they are unusual tweaks.

I agree there. I was treating the thread as an "everything but the kitchen-sink" kind of thing and I might have thrown the kitchen sink in anyway.

Quote:
I always thought part of the reason for the time taken to warp between gates was to help with loading grid before you land. So you see all the ships instantly.

The mention of that delay is what inspired me to say something. Those sometimes "long" trips between gates with seconds to fill. Little immersive cues and such, if one isn't doing anything else, could add to the feeling of being there.
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