These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

CCP We ALL want 12 hr Jump Clone delays not 24 hr.

Author
Arklan1
The Scope
Gallente Federation
#41 - 2012-04-19 11:38:23 UTC
Vauss Dutan wrote:
24 hour cooldowns are a design nogo anyhow. It results in creep that causes some people to have to lose an additional day to bring the cooldown back to thier usual playtime.

I skipped an op because i couldnt get out of my implanted clone due to cooldown. Since implants are tied to training time, im not risking it. Too costly. You could say i have more isk in my head than i can afford to lose and thats the problem. I would argue that since implants are tied to training you should always have a body with the best inplants you can possibly buy. It would be nice if training times werent tied to implants.

Implants shouldnt be looked at like ships are. They are not a consumable that you burn through and the prices reflect this.

Its a bad mechanic when someone doesnt have the option to leave a half a billion isk body in the hangar. Instant clone transfers in the same station would fix this.

We should always have te option to jump into **** ships and crappy clones and participate in the game any time.


absolutely agree. if it wasn't a risk of my training time, i wouldn't care. and yea, i don't need to jump to another location, just a different clone that's not worth a billion isk in implants.
malcovas Henderson
THoF
#42 - 2012-04-19 11:39:13 UTC
I played WoW for 6 yrs, before playing this game.

The CD time of the Hearthstone was gradually reduced, until it became once every 15 minutes. It made the world very small indeed. It meant you put very little effort into travelling, and removed a lot of the consequences of going places.

The JC is like the Hearthstone. By reducing the time you are removing consequences of your decisions. I mine, and PvP in two different places. I use my JC's on a regular basis. Reduction in their CD time would allow me to bail out of a bad PvP session or Jump into a fight, much more quickly.

The Idea of once you have JC'd, you have to live with it for one day, I think is very EVE indeedy. Be thankful it's not a week long CD


o7
Ciar Meara
PIE Inc.
Khimi Harar
#43 - 2012-04-19 11:41:02 UTC
Make it a high level skill.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Tobiaz
Spacerats
#44 - 2012-04-19 11:42:35 UTC  |  Edited by: Tobiaz
NO TIME-REDUCTION

Jumpclones are one of the big contributing factors to blobbing and enormously decrease the 'size' of EVE.

WHICH IS BAD!!! And decreasing the cool-down time would make it even worse. It also allows players to put their heads full with billions worth of implants without forcing players them to choices, nor making it a big risk: ALSO BAD!!!

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Ira Infernus
Knights-of-Cydonia
#45 - 2012-04-19 11:44:10 UTC
I agree with this 12 hour proposal. Hell, I would go as long as 18 hours.


Some people have work/school that they need to go to, and would like to be able to jump back from their slave/snake etc clone to their +5 clone while they are there.

Might encourage more pvp as I remember one of the biggest issue with getting people to do things is getting them beyond that jump clone issue.
Rodj Blake
PIE Inc.
Khimi Harar
#46 - 2012-04-19 11:44:17 UTC
RaTTuS wrote:
a pri charisma skill to drop the time by 1hour each level would be the best way IMO


Only if it's rank 20 .

Dolce et decorum est pro Imperium mori

Francisco Bizzaro
#47 - 2012-04-19 11:52:36 UTC
RaTTuS wrote:
a pri charisma skill to drop the time by 1hour each level would be the best way IMO

But what happens when CHA is removed as an attribute? That's probably the next "improvement" that will be suggested by the people trying to remove all inconvenience from the game.
Tobiaz
Spacerats
#48 - 2012-04-19 11:52:46 UTC  |  Edited by: Tobiaz
Vauss Dutan wrote:
24 hour cooldowns are a design nogo anyhow. It results in creep that causes some people to have to lose an additional day to bring the cooldown back to thier usual playtime.

I skipped an op because i couldnt get out of my implanted clone due to cooldown. Since implants are tied to training time, im not risking it. Too costly. You could say i have more isk in my head than i can afford to lose and thats the problem. I would argue that since implants are tied to training you should always have a body with the best inplants you can possibly buy. It would be nice if training times werent tied to implants.

Implants shouldnt be looked at like ships are. They are not a consumable that you burn through and the prices reflect this.

Its a bad mechanic when someone doesnt have the option to leave a half a billion isk body in the hangar. Instant clone transfers in the same station would fix this.

We should always have te option to jump into **** ships and crappy clones and participate in the game any time.


Ohnoes!!! The game forces you to make choices?! What idiot ever came up with that stupid concept of Risk vs Reward?!

As for not being able to join the op, that's what you get for hanging around at a different part of the galaxy far away from your buddies. Should make sense, I think.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Francisco Bizzaro
#49 - 2012-04-19 12:00:33 UTC
Arklan1 wrote:
Vauss Dutan wrote:
24 hour cooldowns are a design nogo anyhow. It results in creep that causes some people to have to lose an additional day to bring the cooldown back to thier usual playtime.

I skipped an op because i couldnt get out of my implanted clone due to cooldown. Since implants are tied to training time, im not risking it. Too costly. You could say i have more isk in my head than i can afford to lose and thats the problem. I would argue that since implants are tied to training you should always have a body with the best inplants you can possibly buy. It would be nice if training times werent tied to implants.

Implants shouldnt be looked at like ships are. They are not a consumable that you burn through and the prices reflect this.

Its a bad mechanic when someone doesnt have the option to leave a half a billion isk body in the hangar. Instant clone transfers in the same station would fix this.

We should always have te option to jump into **** ships and crappy clones and participate in the game any time.


absolutely agree. if it wasn't a risk of my training time, i wouldn't care. and yea, i don't need to jump to another location, just a different clone that's not worth a billion isk in implants.

Sounds like you should just forget about the billion isk implants. Without them, you will train a couple of percent slower, but gain 100% flexibility to do the things you want. No need to change the rules to accommodate people who refuse to make compromises.
Luba Cibre
Global Song Setup
#50 - 2012-04-19 12:05:03 UTC
They should nerf the JC timer to 47 hours.

"Nothing essential happens in the absence of noise." 

Brooks Puuntai
Solar Nexus.
#51 - 2012-04-19 12:06:26 UTC
The argument of overspending on implants is a poor justification. Like anything in Eve you shouldn't fly around with things you can't afford to lose, same applies to implants. However the issue of switching clones isn't the issue I personally have, its the instantly moving around the galaxy thats the problem.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Sasha Azala
Doomheim
#52 - 2012-04-19 12:06:34 UTC
Francisco Bizzaro wrote:

Sounds like you should just forget about the billion isk implants. Without them, you will train a couple of percent slower, but gain 100% flexibility to do the things you want. No need to change the rules to accommodate people who refuse to make compromises.



Agree totally, I'm in high-sec with 4x +3s and a +1 plugged in it's not optimal training but do I care, not one bit.
Estrogenia
Clan Sixpack
#53 - 2012-04-19 12:07:02 UTC
I am going to reply to your "CCP We ALL want 12 hr Jump Clone delays not 24 hr" statement with an equally intelligent statement:

"We all think you are a moron!"

Thank you. Have a nice day.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#54 - 2012-04-19 12:15:26 UTC
Brooks Puuntai wrote:
The argument of overspending on implants is a poor justification. Like anything in Eve you shouldn't fly around with things you can't afford to lose, same applies to implants. However the issue of switching clones isn't the issue I personally have, its the instantly moving around the galaxy thats the problem.


+1

100% Agree with the above.
Crumplecorn
Eve Cluster Explorations
#55 - 2012-04-19 12:36:08 UTC
If you don't think jump clones should be removed, you are playing what used to be the wrong game.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#56 - 2012-04-19 12:42:48 UTC
Peter Raptor wrote:
To those who like waiting 24 hrs for clone jumps, what have you been smoking?

No disrespect, but for the life of me why do you wanna wait 24hr for a piddly clone jump??


It's sort of like death penalty. For some of us, losing is humbling enough by itself, and winning is a reward in itself. No artificial rewards or penalties needed. But some others won't be happy until a mechanized spiked steel-toe boot comes out of their PC and kicks them in the groin when they lose.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#57 - 2012-04-19 12:43:44 UTC  |  Edited by: Krixtal Icefluxor
Peter Raptor wrote:
Brooks Puuntai wrote:
Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station.


Surely you cant be serious Shocked


STOP calling him Shirley.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Black Panpher
CastleKickers
Rote Kapelle
#58 - 2012-04-19 12:47:47 UTC
I disagree, each jump clone should have its own individual 24 hour timer.
DarkAegix
Center for Advanced Studies
Gallente Federation
#59 - 2012-04-19 12:48:51 UTC
I imagine more people would be willing to PVP if they could clone-jump with no time penalty, as long as their clone is in the same station.
Tanya Powers
Doomheim
#60 - 2012-04-19 12:49:37 UTC
+1 for 12h or less delay, far too much stuff is tedious for no reason.