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Insurance payout rebalancing.

Author
Garibaldi Sinatra
Viziam
Amarr Empire
#1 - 2012-04-17 17:47:59 UTC
Some time ago (about 1 year or maybe it was two, not sure.) CCP reduced the Insurance payouts for ships because they cost so little and the insurance payouts in some cases were exceeding the ship cost.


All things change.


With the recent inflation of ship prices what does CCP intend too do about the ship insurance valuations?

When will we see them returned too something like before so that the cost of the ship vs the insurance payout balance is restored.

I feel this is an issue that has been ignored/forgotten about or just plain neglected and feel strongly that it should be given attention by CCP / CSM

Discuss.

**Conquering Eve Online One Pint at a time. **(Excuse my bad spelling and or grammar ive never really valued such things especially when everyone knows what im saying regardless)

Petrus Blackshell
Rifterlings
#2 - 2012-04-17 17:51:24 UTC
Current ship prices are a result of a market bubble on mineral prices. Doing any balancing of the game based on this would be a bad, bad, bad idea since the bubble is only a temporary occurrence.

That said, insurance is dependent on the material cost of the ship. As mineral prices go up, insurance payouts should also go up. There is nothing wrong there.

We also don't need a return of self-destructing ships for profit.

Insurance is fine as it is now.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

JitaPriceChecker2
Doomheim
#3 - 2012-04-17 17:53:40 UTC
insurance should be scrapped !!!

Alexa Coates
Center for Advanced Studies
Gallente Federation
#4 - 2012-04-17 17:54:34 UTC
All i want is proper insurance for T2+ ships dammit.

That's a Templar, an Amarr fighter used by carriers.

Karn Dulake
Doomheim
#5 - 2012-04-17 18:03:35 UTC
Risk vs reward

Dont worry once this mineral bubble it will start to even out again
I dont normally troll, but when i do i do it on General Discussion.
Garibaldi Sinatra
Viziam
Amarr Empire
#6 - 2012-04-17 18:09:24 UTC
Karn Dulake wrote:
Risk vs reward

Dont worry once this mineral bubble it will start to even out again



If this were real life id like too feel that the value of my mercedes was reassessed on a regular basis by my car insurance company why shouldnt this be true in Eve online?



It wouldnt be so difficult especially with the new patching system where small updates can be rolled out on a daily basis with little or no interuption.

The Values for insurance should be and could be floating values updated on a monthly basis by the devs with *presumably* very little difficulty.

**Conquering Eve Online One Pint at a time. **(Excuse my bad spelling and or grammar ive never really valued such things especially when everyone knows what im saying regardless)

Tippia
Sunshine and Lollipops
#7 - 2012-04-17 18:18:32 UTC
Garibaldi Sinatra wrote:
The Values for insurance should be and could be floating values updated on a monthly basis by the devs with *presumably* very little difficulty.
Maybe you should read this two year old patch note. Specifically, the “Miscellaneous” part of the ˘Changes” section, or use the fixes link and scroll up a bit…
scooter Kondur
Doomheim
#8 - 2012-04-17 18:21:01 UTC
Tippia wrote:
Garibaldi Sinatra wrote:
The Values for insurance should be and could be floating values updated on a monthly basis by the devs with *presumably* very little difficulty.
Maybe you should read this two year old patch note. Specifically, the “Miscellaneous” part of the ˘Changes” section, or use the fixes link and scroll up a bit…


know it all ruining the game for everyone again, probably goon or spambot as well
SiLenTkNlghT
Nullsec Pimps Associated
#9 - 2012-04-17 18:21:28 UTC
Alexa Coates wrote:
All i want is proper insurance for T2+ ships dammit.


I agree, the insurance payout should follow the market price of the ship, and most people don't buy insurance anymore for t2 ships be cause its just not worth it, if it don't even cover 1/10 th the price why bother spending 6mil more to cover it
Garibaldi Sinatra
Viziam
Amarr Empire
#10 - 2012-04-17 18:24:50 UTC
Tippia wrote:
Garibaldi Sinatra wrote:
The Values for insurance should be and could be floating values updated on a monthly basis by the devs with *presumably* very little difficulty.
Maybe you should read this two year old patch note. Specifically, the “Miscellaneous” part of the ˘Changes” section, or use the fixes link and scroll up a bit…



well .....bugger me sideways on a fresh baked loaf with a layer of lettuce a dab of mustard mayonaise and a sprinkling of bacon bits.


Well clearly whatever it is they did doesnt work maybe it should be based off the mean sell order value of the ship cause whatever theyre basing the insurance payouts off of; its wildly inadiquate.

**Conquering Eve Online One Pint at a time. **(Excuse my bad spelling and or grammar ive never really valued such things especially when everyone knows what im saying regardless)

Tippia
Sunshine and Lollipops
#11 - 2012-04-17 18:27:32 UTC
Garibaldi Sinatra wrote:
well .....bugger me sideways on a fresh baked loaf with a layer of lettuce a dab of mustard mayonaise and a sprinkling of bacon bits.
That sounds not just very uncomfortable, but also quite delicious (assuming you get to the loaf before the buggering begins).
Garibaldi Sinatra
Viziam
Amarr Empire
#12 - 2012-04-17 18:36:14 UTC
SiLenTkNlghT wrote:
Alexa Coates wrote:
All i want is proper insurance for T2+ ships dammit.


I agree, the insurance payout should follow the market price of the ship, and most people don't buy insurance anymore for t2 ships be cause its just not worth it, if it don't even cover 1/10 th the price why bother spending 6mil more to cover it




This 100% So often i find alliance fleets lacking in ships required because the insurance payouts just dont cover the costs of the ships people are asked to bring too the field. This means some poeple's playing experience is lessened and or impacted apon because of inadiquate game mechanics.

You know what you can argue for or against anything. In the end who is right; is who says it loud enough, for long enough.


Not asking for a lot just asking for a decent and fair reimbursment for my isk investment.

**Conquering Eve Online One Pint at a time. **(Excuse my bad spelling and or grammar ive never really valued such things especially when everyone knows what im saying regardless)

Tanya Powers
Doomheim
#13 - 2012-04-17 18:38:20 UTC  |  Edited by: Tanya Powers
Petrus Blackshell wrote:
Current ship prices are a result of a market bubble on mineral prices. Doing any balancing of the game based on this would be a bad, bad, bad idea since the bubble is only a temporary occurrence.

That said, insurance is dependent on the material cost of the ship. As mineral prices go up, insurance payouts should also go up. There is nothing wrong there.

We also don't need a return of self-destructing ships for profit.

Insurance is fine as it is now.



Isn't the insurance payout alreay an automatic operation taking in account current mineral prices?


Also: if you really want gameplay to change you need to keep gank miners, this is crucial for a future better pvp game Lol
Henry Haphorn
Killer Yankee
#14 - 2012-04-17 18:40:45 UTC
Garibaldi Sinatra wrote:
Tippia wrote:
Garibaldi Sinatra wrote:
The Values for insurance should be and could be floating values updated on a monthly basis by the devs with *presumably* very little difficulty.
Maybe you should read this two year old patch note. Specifically, the “Miscellaneous” part of the ˘Changes” section, or use the fixes link and scroll up a bit…



well .....bugger me sideways on a fresh baked loaf with a layer of lettuce a dab of mustard mayonaise and a sprinkling of bacon bits.


Well clearly whatever it is they did doesnt work maybe it should be based off the mean sell order value of the ship cause whatever theyre basing the insurance payouts off of; its wildly inadiquate.


Working fine so far. You are only witnessing a temporarily-wild increase in prices that are occurring so fast that the periodic update of the average mineral price index has probably not caught on yet. Not only that, the mineral prices are currently being driven by speculation. Even if the prices somehow remain in the long run, the insurance rate will adjust in the next periodic index update and the economy will recover on its own one way or the other.

Don't worry, just chill.

Adapt or Die

Petrus Blackshell
Rifterlings
#15 - 2012-04-17 18:41:38 UTC
Tanya Powers wrote:

Petrus Blackshell wrote:

--snip--
That said, insurance is dependent on the material cost of the ship. As mineral prices go up, insurance payouts should also go up. There is nothing wrong there.
--snip--

Isn't the insurance payout alreay an automatic operation taking in account current mineral prices?

That is exactly what I said, yes.

The insurance rates were nerfed from being "true 100%" of mineral cost because of the rampant self-destructing exploits that happened when for some reason the mineral cost was higher than what the ships were being sold for (market shenanigans). It was also nerfed so there would be a more significant risk to PvPing in battleships or other big ships.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Henry Haphorn
Killer Yankee
#16 - 2012-04-17 18:44:20 UTC
Garibaldi Sinatra wrote:

You know what you can argue for or against anything. In the end who is right; is who says it loud enough, for long enough.




Even if the people shouting the most the longest claims that the Earth is flat? Are they right then?

Adapt or Die

Henry Haphorn
Killer Yankee
#17 - 2012-04-17 18:48:37 UTC
Petrus Blackshell wrote:
The insurance rates were nerfed from being "true 100%" of mineral cost because of the rampant self-destructing exploits that happened when for some reason the mineral cost was higher than what the ships were being sold for (market shenanigans). It was also nerfed so there would be a more significant risk to PvPing in battleships or other big ships.


Isn't it the other way around? Wasn't it because the insurance rate was at a fixed amount based on the hull and class and that the cost of producing said ships was so cheap that people self-destructed them because the payout was worth more than what the ship was worth? Or did I I misunderstand you?

Adapt or Die

Malcanis
Vanishing Point.
The Initiative.
#18 - 2012-04-17 18:51:09 UTC
scooter Kondur wrote:
Tippia wrote:
Garibaldi Sinatra wrote:
The Values for insurance should be and could be floating values updated on a monthly basis by the devs with *presumably* very little difficulty.
Maybe you should read this two year old patch note. Specifically, the “Miscellaneous” part of the ˘Changes” section, or use the fixes link and scroll up a bit…


know it all ruining the game for everyone again, probably goon or spambot as well


Let me guess: pretty much everyone you meet eventually turns out to be a "know it all"?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Garibaldi Sinatra
Viziam
Amarr Empire
#19 - 2012-04-17 18:52:11 UTC
Tanya Powers wrote:
Petrus Blackshell wrote:
Current ship prices are a result of a market bubble on mineral prices. Doing any balancing of the game based on this would be a bad, bad, bad idea since the bubble is only a temporary occurrence.

That said, insurance is dependent on the material cost of the ship. As mineral prices go up, insurance payouts should also go up. There is nothing wrong there.

We also don't need a return of self-destructing ships for profit.

Insurance is fine as it is now.



Isn't the insurance payout alreay an automatic operation taking in account current mineral prices?


Also: if you really want gameplay to change you need to keep gank miners, this is crucial for a future better pvp game Lol



YES and this is the issue its based off of Current Mineral prices NOT off current ship prices. Thats my beef i guess!

**Conquering Eve Online One Pint at a time. **(Excuse my bad spelling and or grammar ive never really valued such things especially when everyone knows what im saying regardless)

Tanya Powers
Doomheim
#20 - 2012-04-17 18:53:49 UTC
Petrus Blackshel wrote:
The insurance rates were nerfed from being "true 100%" of mineral cost because of the rampant self-destructing exploits that happened when for some reason the mineral cost was higher than what the ships were being sold for (market shenanigans). It was also nerfed so there would be a more significant risk to PvPing in battleships or other big ships.


About risk when pvp with a battleship, it's not like if those were the most flown ships in the game or are now, witch proves their system is badly designed, well another one.

Is it that difficult to change insurance payouts formula so at each DT medium minerals price value is considered?
I'm not a coder so I ask the question, seems coders have specific mindsets with logic and physic laws they're the only ones to understand. Big smile


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