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<40 days to finish my PI/Trade character..

First post
Author
Rusty Trades
Brutor Tribe
Minmatar Republic
#1 - 2011-09-28 16:38:16 UTC
I would only like to be extending the sub one more month before I transfer this character over to my main account. I have my trade skills where I want (trading will be situational, just selling items when getting items to market from a WH). I mainly just want this character doing PI within W-space.

My Skill Sheet


And, my current plan:


Command Center Upgrades V
Interplanetary Consolidation IV
Interplanetary Consolidation V
Science IV
Planetology I
Planetology II
Planetology III
Planetology IV
Advanced Planetology I
Advanced Planetology II
Advanced Planetology III
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Industrial I
Gallente Industrial II
Gallente Industrial III


This is 36D 22H. I am very tempted to sub 2 months giving me 70 days (ONLY to get into an itty 5), however, this depends highly on irl expenses, so for the purpos of the post, 40 days is my limit.

Is there anything you would add or take away?
Gre gore
The Northerners
Fraternity.
#2 - 2011-09-28 18:24:00 UTC
If you are going to be trading with this character I recommend getting his faction and corp standings up for whichever station you will have him trading in.
Orlacc
#3 - 2011-09-28 18:39:18 UTC
Gre gore wrote:
If you are going to be trading with this character I recommend getting his faction and corp standings up for whichever station you will have him trading in.



QFT

Makes a big difference in the long run. Run some missions.

"Measure Twice, Cut Once."

Rusty Trades
Brutor Tribe
Minmatar Republic
#4 - 2011-09-28 18:52:45 UTC
Yes yes, standings will be done at some point. The standings will have to be bought eventually, but I am only asking about skills.

Are there any skills I should get that would make getting a 2nd sub month worth it? This would seem to do just fine, but I am not sure if I am missing anything or not.
Roime
Mea Culpa.
Shadow Cartel
#5 - 2011-09-28 19:57:25 UTC  |  Edited by: Roime
Advanced Planetology is the only one that can increase your profit directly, I took it straight to V on my alt so I don't have to worry about having suboptimal yields.

If you will be using the same character to haul the PI products from wspace to the market, I would consider:

Cloaking I
Hull Upgrades II
Warp Drive Operation I
Astrometrics I

to fit:

- Prototype Cloaking Device I
- Expanded Cargohold II (or Inertia Stabilizer II)
- Warp Core Stabilizer I
- Scan Probe Launcher

Leveling Navigation and Spaceship Command and adding Evasive Maneuvering will help a lot with the agility of industrial ships, making flying a lot faster, which translates to safety in wspace. Rigging skills to increase cargo space / speed are cool, but you can of course rig a hauler for the alt with your main. Then some shield skills.... yeah the list goes on and on, but speed, hefty buffer and warp stabs might save you from a solo attacker. Speed saves your time anyway.

ymmv, my alt is training uber shield skills to tank her new Prowler :D

.

Rusty Trades
Brutor Tribe
Minmatar Republic
#6 - 2011-09-28 20:03:37 UTC
Ha! This could take a bit more than 40 days. I may see what I can do about extending this time xD (I am hoping I am going to be able to completely fund my future PvP ventures with just PI in w-space, from what I have seen, this should be no problem).
CCP Zymurgist
C C P
C C P Alliance
#7 - 2011-09-28 20:25:06 UTC
Hull Upgrades II
Astronautics Rigging I

This will turn your Itty 5 into a hauling beast and the more you can carry the less trips you have to make from planets to station. If you have time Spaceship Command and Evasive Maneuvering would be nice but not necessary for this character. Although they will help minimize the time you spend at customs offices which is a dangerous place if you are taking him into wormholes.

You may want to look into trade skills unless you are just going to rely on what is currently available.

As far as social skills for standings I wouldn't worry about that. Fleet with your main account or a friend and share mission rewards.

Zymurgist Community Representative CCP NA, EVE Online Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx

Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2011-09-28 22:43:51 UTC  |  Edited by: Tau Cabalander
Rusty Trades wrote:
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Industrial I
Gallente Industrial II
Gallente Industrial III
Amarr Bestower is bigger than an Iteron Mark III. Takes the same amount of time to train.

The humble Bestower

You'll want Hull Upgrades 2 for tech 2 cargo expanders. You don't need rig skills to use rigs, just to fit them, though you will get full drawbacks.
Rusty Trades
Brutor Tribe
Minmatar Republic
#9 - 2011-09-29 04:41:14 UTC
Well, it looks like I will be able to extend the sub further. Im getting rid of another character of mine which will allow me to close an account (just a production alt Ive never really had a use for lol). I suppose this would be a good time to go for an Orca to use as a mobile base.

Guess this means I have a lot more options as well seeing as I have one less account to pay for rather than finishing this one up as quickly as possible.
Comy 1
Imperial Shipment
Amarr Empire
#10 - 2011-09-30 12:08:26 UTC
Tau Cabalander wrote:
Rusty Trades wrote:
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Industrial I
Gallente Industrial II
Gallente Industrial III
Amarr Bestower is bigger than an Iteron Mark III. Takes the same amount of time to train.

The humble Bestower

You'll want Hull Upgrades 2 for tech 2 cargo expanders. You don't need rig skills to use rigs, just to fit them, though you will get full drawbacks.


Agreeing with this guy. If you are going with industrial lvl 1-3 Bestower is where it's at, if you have time to bring it to lvl 4 the Mammoth takes over though and lastly the Iteron mk5 if you would go for lvl 5.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#11 - 2011-10-03 16:13:40 UTC
CCP Zymurgist wrote:
Hull Upgrades II
Astronautics Rigging I

This will turn your Itty 5 into a hauling beast and the more you can carry the less trips you have to make from planets to station. If you have time Spaceship Command and Evasive Maneuvering would be nice but not necessary for this character. Although they will help minimize the time you spend at customs offices which is a dangerous place if you are taking him into wormholes.

You may want to look into trade skills unless you are just going to rely on what is currently available.

As far as social skills for standings I wouldn't worry about that. Fleet with your main account or a friend and share mission rewards.

It always makes me feel a bit better to see GM/Dev responses, showing they know how to play their game.

Something clever