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Player Features and Ideas Discussion

 
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War Dec System - Price Change

Author
Jessica Sweetwater
Tribal Liberation Force
Minmatar Republic
#1 - 2012-04-16 12:11:13 UTC
Hiya

So as i am trying to setup a way were new corps are not taken out in the first ten days of there existence or infact long standing small corps. I am going to propse war dec cost changes

So these are the costs to war dec corps/alliances etc

10 members or less - 70mil a week
20 members or less - 120mil a week

30-50 members or less - 250mil a week

60-100 members or less - 300mil a week

110+ member corp to *whatever* numbers - 400mil a week

Alliances

200 pilots or less -400mil a week

500 pilots or less - 600mil a week

1k+ pilots to *whatever* numbers - 1.5bil a week

These changes i am suggesting would put a huge dampen on the current system of griefers and would make them *choose* targets more carefully. I also belive they would be forced to merge into corps that could potentially become null sec pvp corps instead of empire griefers.

I don't belive that 3-4mil per week for a war dec is correct, i belive that going to war is a significant decision and the cost should implement that.

Jess - Please post constructive comments
Serge Bastana
GWA Corp
#2 - 2012-04-16 12:23:48 UTC
Looks to me like it's still cheaper to war dec 10 man or less corps which makes them the most viable targets.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Jessica Sweetwater
Tribal Liberation Force
Minmatar Republic
#3 - 2012-04-16 12:42:13 UTC
Serge Bastana wrote:
Looks to me like it's still cheaper to war dec 10 man or less corps which makes them the most viable targets.


Okay so lets add a combat timer

Say once a war dec is *live* is no kills are forthcoming in 48 hours

Concord invalidates the war

Hence the cost is play per point no?
Altair Raja
Brutor Tribe
Minmatar Republic
#4 - 2012-04-16 13:37:42 UTC
Do people not read rev blogs or follow fanfest?
they are revamping the war dec ssytem, and you will pay more for more targets

AFK cloaking doesn't earn anything, so it needs a buff!

Jessica Sweetwater
Tribal Liberation Force
Minmatar Republic
#5 - 2012-04-16 14:40:43 UTC
Altair Raja wrote:
Do people not read rev blogs or follow fanfest?
they are revamping the war dec ssytem, and you will pay more for more targets


Not mostly since most of them are

*sorry ed effed up, here is the fix*

Link the dev blog ur talking about
Simi Kusoni
HelloKittyFanclub
#6 - 2012-04-16 14:45:43 UTC
Jessica Sweetwater wrote:
Okay so lets add a combat timer

Say once a war dec is *live* is no kills are forthcoming in 48 hours

Concord invalidates the war

Hence the cost is play per point no?

Well that wouldn't work very well, you could just force members to not log in for a day or two to end a war prematurely.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Mark Androcius
#7 - 2012-04-16 15:31:42 UTC  |  Edited by: Mark Androcius
They should make it average character age and corp size related.

Add up the amount of months a certain corps characters have been in the game ( older chars have more experience and skillpoints ) and divide that by the amount of members, to get an average character age for the corporations.

This average age is then compared to the average age of the corp or alliance that is deccing and the larger the difference, the higher the cost.

And for the character amount per corp/alliance.
Take the amount of players of the corp that is being wardecced and subtract that from the amount of characters in the corp that is deccing.
Take this and then do Cost x the result of the size comparison.

Example:
corp 1 has 10 chars, with an average age of 12 months.
corp 2 has 8 chars, with an average age of 7 months.

if corp 1 decs corp 2:
12 - 7 = 5 million.

if corp 2 decs corp 1:
7 - 12 = -5 = default value of 3 million.

Now the member count:
if corp 1 decs corp 2:
12 - 7 = 5, which amounts to a 5% increase, meaning 5 million plus 5% = 5.250.000

if corp 2 decs corp 1:
7 - 12 = -5, which amounts to a 5% DEcrease, meaning 3 million - 5% = 2.850.000

Edit: this has more then 1 effect actually.
It makes the cost to wardec much higher, if the corp is relatively new, while also making sure that corporations have extra incentive to hire new players ( since they bring the average age down ).
However, once a point has been reached, where the corp has become so big that the corp size bonus falls into the deccers favor, it will still make wardeccing worth it.
Caliph Muhammed
Perkone
Caldari State
#8 - 2012-04-16 17:38:36 UTC  |  Edited by: Caliph Muhammed
This shitepost would make sense if deterring wars were the direction and in the best interest of the game. Thank goodness neither are true.

Declaring war is free to do. Fighting a war and more specifically losing a war is where the costs are incurred.