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Player Features and Ideas Discussion

 
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Dynamic truesec based on player activity

Author
Wolodymyr
Breaking Ambitions
#1 - 2012-04-11 20:20:27 UTC  |  Edited by: Wolodymyr
So the other day I was talking "Risk vs Reward" with my buddy who lives in a completely different part of null than I normally do. He was describing this Shangri-La of mining ops, nullsec incursions, and carrier ratting. Meanwhile I was describing this blasted hellscape of AFK cloakers, supercap hot drops,SBUs, and wall to wall home defense CTAs. We both looked at each other like they were on drugs, "Are you sure you weren't on the test server?"

Then I realized that every nullsec region I have ever lived in has always been on fire. While he's been living deep within the vast recesses of a massive power block with nothing but blues for 30 jumps in all directions. We both lived in decent truesec systems, our reward was the same, but I had way more risk.

So I had one simple idea: Make truesec float up and down based on how dangerous the solar system is.

Ship / pod kills make the truesec go down, and ratting / mining make the truesec go up (stopping at 0.0 because we can't have sov null randomly turning into lowsec P)

You'd have to balance the numbers a bit though. Having 500 NPC pirates blow up in a system is not nearly as big a deal as having 500 players blow up in a system. A solar system sees a moderate amount of ratting per day and has to fend off maybe 1 or two roaming gangs per day should have it's truesec stay relatively stable.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Wolodymyr
Breaking Ambitions
#2 - 2012-04-14 22:51:19 UTC
And I figured out a metric for the comparison between carebearing vs pvp to determine whether a systems truesec should go up or down.

It comes down to how much money you need to break even in a system. Let's say you bought a ratting ship for 100 mil. To break even and start making a profit off your investment you need to kill enough rats to make 100 mil in bounties to make the cost of your ship back.

So you'd compare the value of everything created in the system in isk. The market value of loot drops and mining + ratting bounties, against the value of everything destroyed in isk. Ship and module loss totals on killmails.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544