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so the hulk WTF CCP?!!?!?

First post
Author
Vaerah Vahrokha
Vahrokh Consulting
#421 - 2012-04-11 21:36:44 UTC
Karim alRashid wrote:
EvE is not a game of acquiring gear. Thus the "endgame" you describe does not exist, Vaerah.


I know, but the new players don't.

Also, what you say it's not entirely true. After I made my carrier, I am slowly training my supercarrier stuff because I want one to go d!ck around. I feel a drive to progression which maybe is not exactly "WoW" but it's still a quest for progression.

Likewise I have industry characters, I'll train them to be able to fly a Rorqual, because that's the "end game" for them. It's not like I can train the other industry skills to VI or VII anyway. (Yes my industry characters already can fly L4 and have combat skills for PvP).
Aranakas
Imperial Academy
Amarr Empire
#422 - 2012-04-11 21:39:45 UTC
"EVE isn't about skillpoints"
"EVE isn't about isk"
"EVE isn't about the economy"
"EVE isn't about gear"
"EVE isn't about killmails"
"EVE isn't about x"
"EVE isn't about y"

I've followed all the advice given to me on this forum. That's why I have 0 skill points, 0 isk and fly nothing but rookie ships. Thanks EVE community! Big smile

Aranakas CEO of Green Anarchy Green vs Green

Mara Rinn
Cosmic Goo Convertor
#423 - 2012-04-11 21:40:21 UTC
Ackemi wrote:
I will say that I'd take a hulk tank nerf if you give my hulk the agility and speed of a Rapier. Roll


But then you'd have a chance of getting away, and the gankers wouldn't have free kills Cry
malcovas Henderson
THoF
#424 - 2012-04-11 21:46:34 UTC
Whitehound wrote:

Yes, cost is a balancing factor. CCP did change the bill of materials in the past and did change production processes as well as the sources. They cannot balance the price because of the free market. CCP knows this just like you do.



Unfortunately, you are incorrect. Cost is a factor in the reason for ganking being popular. It has no bearing on balance.


IE. If the Hulk cost less than the Destroyer. The gank would less likely happen. Even though stats on both ship remained the same.

Karim alRashid wrote:
EvE is not a game of acquiring gear. Thus the "endgame" you describe does not exist, Vaerah.



Another incorrect post. A sandbox has no "End game", but acquiring "gear" is an important part of the game. Your Ship and its fitting needs to be at the top of its game to perform to the maximum. The better the ship, the better the potential in increased performance.


Take the griffin, and compare it to the Falcon. Both have the same roles. do you stop at the griffin for your ewar game?



o7
Ranger 1
Ranger Corp
Vae. Victis.
#425 - 2012-04-11 21:47:06 UTC
Mara Rinn wrote:
Ackemi wrote:
I will say that I'd take a hulk tank nerf if you give my hulk the agility and speed of a Rapier. Roll


But then you'd have a chance of getting away, and the gankers wouldn't have free kills Cry


On a related note, Rapiers get caught and blasted out of space all the time.

What gives a successful Rapeir pilot the edge he needs to not be one of those piles a scrap?

1: A survivable fit that still allows him to perform his role. *Note: This does not mean fit to maximize his webbing ability to the exclusion of all else.

2: Being an alert and situationally aware pilot that knows when to get the hell out.

These same factors apply to any ship in the game, including Hulks.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

churrros
afwewafe
#426 - 2012-04-11 21:52:04 UTC
Keno Skir wrote:
Kengutsi Akira wrote:
Oh baltec, its also usually illegal for them (oil tankers) to mount weapons. Otherwise the pirates in Africa wouldnt be as nig an issue


Think you'll find you're incorrect, 30 seconds of google says they have plenty of guns onboard and sometimes even small jury rigged mounted weapons.

The pirates of which you speak also usually turn up in a 30ft inflatable or wooden dingy armed with RPG's. This kind of explains why theres not much point in major armaments. The RPG's are a deterrant, and so are the guns on the ship, nobody wants to shoot cus they're all sitting on a massive floating dirty bomb.

Sorry bit off topic for a sec there. Anyway, you can slap metal plates on a truck and make it an "armored" truck, but if you want a tank dont armor a truck and complain it dont work like a tank...


Actually, according to the international maritime laws, commercial ships cannot have lethal weapons aboard. No guns.

Thats why some people tried to develop sonic based weapons that were supposed to deter pirates from boarding.

I'm not just pulling this out of my ass, I used to work for a shipping company.
Ranger 1
Ranger Corp
Vae. Victis.
#427 - 2012-04-11 21:52:32 UTC  |  Edited by: Ranger 1
malcovas Henderson wrote:
Whitehound wrote:

Yes, cost is a balancing factor. CCP did change the bill of materials in the past and did change production processes as well as the sources. They cannot balance the price because of the free market. CCP knows this just like you do.



Unfortunately, you are incorrect. Cost is a factor in the reason for ganking being popular. It has no bearing on balance.


IE. If the Hulk cost less than the Destroyer. The gank would less likely happen. Even though stats on both ship remained the same.

Karim alRashid wrote:
EvE is not a game of acquiring gear. Thus the "endgame" you describe does not exist, Vaerah.



Another incorrect post. A sandbox has no "End game", but acquiring "gear" is an important part of the game. Your Ship and its fitting needs to be at the top of its game to perform to the maximum. The better the ship, the better the potential in increased performance.


Take the griffin, and compare it to the Falcon. Both have the same roles. do you stop at the griffin for your ewar game?



o7


Indeed.

Although I have one point to make about the Griffin vs Falcon observation.

Skill wise yes, you likely wish to progress to the point where you can fly the Falcon.

This does not necessarily mean that you would always fly it instead of the Griffin, say in the case of joining a frigate roam (where a Falcon would only serve to slow down the group as a whole, or when the goal is to eventually die a cheap death while inflicting as large a loss on others as possible).

Options are good, they allow you to choose the right tool for the job.

In the context of this discussion, it allows you the choice of knowing when its okay to fly your Hulk vs. when the wiser course of action would be to fly a Coveter instead.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#428 - 2012-04-11 21:54:42 UTC
churrros wrote:
Keno Skir wrote:
Kengutsi Akira wrote:
Oh baltec, its also usually illegal for them (oil tankers) to mount weapons. Otherwise the pirates in Africa wouldnt be as nig an issue


Think you'll find you're incorrect, 30 seconds of google says they have plenty of guns onboard and sometimes even small jury rigged mounted weapons.

The pirates of which you speak also usually turn up in a 30ft inflatable or wooden dingy armed with RPG's. This kind of explains why theres not much point in major armaments. The RPG's are a deterrant, and so are the guns on the ship, nobody wants to shoot cus they're all sitting on a massive floating dirty bomb.

Sorry bit off topic for a sec there. Anyway, you can slap metal plates on a truck and make it an "armored" truck, but if you want a tank dont armor a truck and complain it dont work like a tank...


Actually, according to the international maritime laws, commercial ships cannot have lethal weapons aboard. No guns.

Thats why some people tried to develop sonic based weapons that were supposed to deter pirates from boarding.

I'm not just pulling this out of my ass, I used to work for a shipping company.



True, but there is often a big difference between "what is legal" and "what is actually done"... especially when your ass is on the line.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Whitehound
#429 - 2012-04-11 21:55:05 UTC
Tippia wrote:
Ok, you're not reading what I'm writing.

I do read what you write. It seems to me that you are trying to avoid my point, but why? Unless you want to tell me will I however not care why you do this. In the end is it irrelevant to the people who say that a ship of 300m ISKs is too expensive. It is an opinion one needs to respect.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Kengutsi Akira
Doomheim
#430 - 2012-04-11 21:56:27 UTC
Darth Gustav wrote:
Kengutsi Akira wrote:
Tippia wrote:

Sure it should. The fact that a new character in a destroyer can kill this expensive and low-to-mid req (in terms of skills) ship is a sign of good design.


Gotta agree with T

But you should be required to keep those biomassed gank alts for a set time imo. Yeah its a exploit to biomass them but the ccp ppl are forever saying they dont have the ppl to watch every biomass so theres a big loophole


I think they do this now. It's 10 hours, right?

I'm not saying there's no room for change, just confirming that the mechanic is currently in-place if they ever did.


kinda figuring past the ten hour thing... if youre gonna gank with cheap week old created alts you should be stuck with them for a while (read month or two) instead of being able to exploit your way out of it (given that CCP has stated this is a bannable exploit).

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Whitehound
#431 - 2012-04-11 21:57:09 UTC  |  Edited by: Whitehound
malcovas Henderson wrote:
Unfortunately, you are incorrect.

Read the devblogs. CCP has stated a few times that changes were made to address the prices of items.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tippia
Sunshine and Lollipops
#432 - 2012-04-11 21:59:23 UTC  |  Edited by: Tippia
Whitehound wrote:
In the end is it irrelevant to the people who say that a ship of 300m ISKs is too expensive. It is an opinion one needs to respect.
Then they can choose not to buy that ship and get something that fits their price/performance requirements better… which will eventually make that ship price come down to where they start to afford it again.

Alternatively, they'll notice that jumping ships will not let them earn as much as the new baseline for the economy, and realise that those 300M is actually not expensive any more compared to what you earn when flying it.

Either way, the price is not an argument for buffing or nerfing a ship, especially not when the price is subject to player control to such a large extent.

Quote:
Read the devblogs. CCP has stated a few times that changes were made to address the prices of items.
…but, again, not to affect their balance, since cost is not a factor for balance. What they've done in all those cases is the exact opposite.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#433 - 2012-04-11 21:59:43 UTC
Tippia wrote:
MeBiatch wrote:
Tippia wrote:
…so how many 1600mm plates do you usually fit your Iterons with?
and when was the last time you spent over 200 mill on an iteron? i mean can you buy them from then please!
Quite irrelevant.

The point is, they're both the same kind of ship: a non-combat industrial-type ship meant for one thing and one thing only (and, just to repeat that: it's not combat). You can still squeeze 30k EHP out of a Hulk, and that's fairly respectable for what it is and what it's supposed to be doing.



Really? How many strip miners can you fit on your Iteron? ..and how long do you have to park it the belt to do it's job? There are better and more tank beefy alternatives to the iteron - not so with the hulk. Clearly it's tank is not respectable enough as it appears nothing but gank bait with no teeth for most non miners with a grudge - and iterons, though gankable, are still hit far less.

Better insurance options for the hulk would be welcome but not necessary, a small boost to survival would be nice; why not improve it some? This is after all "the best mining vessel in the game".

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Kengutsi Akira
Doomheim
#434 - 2012-04-11 22:01:25 UTC
bornaa wrote:
Tippia wrote:
bornaa wrote:
Ill just say XD
and that you dont know what open market is.
Good for you. Doesn't change the fact that you're using incomparable points of comparison if you just pick the lowest price, and that Jita is the point of comparison for goods in EVE.


When I compare prices, I compare prices from manufacturer or importer for both products so that I dont have a problem with not knowing how much middlemans were there and how big their margin were.
And you like to use price for one thing form one quy that bought that thing from manufacturer and second from 10th middleman.
Good for you.
I see now how you allways "win" a debate. Roll

Over and out.



like'd the leaving not the argument

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Karim alRashid
Starboard.
#435 - 2012-04-11 22:01:57 UTC
malcovas Henderson wrote:

Karim alRashid wrote:
EvE is not a game of acquiring gear. Thus the "endgame" you describe does not exist, Vaerah.


Another incorrect post. A sandbox has no "End game", but acquiring "gear" is an important part of the game. Your Ship and its fitting needs to be at the top of its game to perform to the maximum. The better the ship, the better the potential in increased performance.


Sorry, the post is entirely correct. Acquiring gear is not a goal, but means.

Quote:

Take the griffin, and compare it to the Falcon. Both have the same roles. do you stop at the griffin for your ewar game?


No, of course, but not because I want to own a Falcon, but because Falcon is a better tool fo achieving my goals.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Tarn Kugisa
Kugisa Dynamics
#436 - 2012-04-11 22:04:14 UTC
Dyniss wrote:

Belt security is all you need a single cruiser usually faction or hac will work fine. I personally use a Gila myself. It tanks very well plus you have plenty of room for logistic drones. I carry a flight of heavy T2 shield bots myself.


Or you could use a Carrier.
Either way, the Mining Barges would be better if they could tank better than rat frigs (Speaking out of my ass again)

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Tippia
Sunshine and Lollipops
#437 - 2012-04-11 22:05:18 UTC  |  Edited by: Tippia
Barbara Nichole wrote:
Really? How many strip miners can you fit on your Iteron?
The amount of strip miners you can fit to it does not change the fact that we're talking about industry ships and that the cost is quite irrelevant as far as determining what you can and cannot fit onto that ship.

Quote:
Better insurance options for the hulk would be welcome but not necessary, a small boost to survival would be nice; why not improve it some?
Because there's no real reason to do so. Any boost in survivability it might need could be achieved by people starting to tank their ships instead of eroding away all their hitpoints with various mods that weaken the ship.

Karim alRashid wrote:
Sorry, the post is entirely correct. Acquiring gear is not a goal, but means.
…unless you're a collector, in which case fits and performance become completely secondary tertiary -∞:ary.
Whitehound
#438 - 2012-04-11 22:05:53 UTC
Tippia wrote:
Then they can choose not to buy that ship and get something that fits their price/performance requirements better… which will eventually make that ship price come down to where they start to afford it again.

Alternatively, they'll notice that jumping ships will not let them earn as much as the new baseline for the economy, and realise that those 300M is actually not expensive any more compared to what you earn when flying it.

Either way, the price is not an argument for buffing or nerfing a ship, especially not when the price is subject to player control to such a large extent.

This reads to me like you want to tell the players to go play some other game, because this is your game. I am sorry, but if you cannot respect players reasoning for why they make their decisions then you are pretty much out of the discussion.

Quote:
…but, again, not to affect their balance, since cost is not a factor for balance. What they've done in all those cases is the exact opposite.

Yes, to change the cost of items. And no it is exactly what they have done.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tippia
Sunshine and Lollipops
#439 - 2012-04-11 22:11:53 UTC
Whitehound wrote:
This reads to me like you want to tell the players to go play some other game, because this is your game. I am sorry, but if you cannot respect players reasoning for why they make their decisions then you are pretty much out of the discussion.
They can make any decision they like, but they should accept that it is their decision and stop complaining about the game because just they don't like the decisions they made.

And anyway, the point remains the same: just because they dislike the price point on a specific item doesn't mean that item needs to be buffed, nerfed, or otherwise balanced. It means they should stop buying the item in question until it comes down in price to where they think it's worth it.

Quote:
Yes, to change the cost of items. And no it is exactly what they have done.
No. They changed the price to match the performance; they didn't change the performance to match the price or to balance the ship, because price is not a factor in determining performance and dictating balance.

You keep confusing cause and effect, factor and result.
Whitehound
#440 - 2012-04-11 22:14:18 UTC
Tippia wrote:
No. They changed the price to match the performance; they didn't change the performance to match the price or to balance the ship, because price is not a factor in determining performance and dictating balance.

You keep confusing cause and effect, factor and result.

I am only repeating what CCP said. You need to talk to them when you think their reasoning was wrong.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.