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EVE Growth

Author
Darth Tickles
Doomheim
#21 - 2012-04-10 14:37:35 UTC
"Oh god, when Eve gets too popular it's going to die."

How ******* dumb are you? Seriously...
Mark Androcius
#22 - 2012-04-10 14:41:32 UTC
Darth Tickles wrote:
"Oh god, when Eve gets too popular it's going to die."

How ******* dumb are you? Seriously...


Ok, it's official, they should have you neutered, someone as dumb as you shouldn't be able to reproduce.
Don't wanna sound all negative or anything, it's not in my basic instinct, but you seem to have the natural talent to bring out the worst in me.

Read the post again, it specifically says , IS EVE still gonna be fun when ..........., it does not say, EVE is gonna be dead or less fun when......... bla bla bla.
JitaPriceChecker2
Doomheim
#23 - 2012-04-10 14:44:56 UTC
Meryl SinGarda wrote:
TheBlueMonkey wrote:


EVE's a team game, you know, like in sports.


Actually, you're wrong. EVE is a sandbox. It doesn't necessarily have to be a team-game. Maybe the game is more fun for you when you're running around with 100 people having orders spat upon you via teamspeak, but that other guy over there? He likes his peace and quiet, as he explores that wormhole or mines out this belt.

The number one thing people need to realize is that just because you do something a certain way, does not mean everyone in the entire Universe does it just the same.


It is easier to build defend and destroy castles with friend.
It is natural state of being in a sandbox
Darth Tickles
Doomheim
#24 - 2012-04-10 14:47:12 UTC
HAHA

It's the same thing. You're saying it's going to get so popular that it won't be popular. It's a monumentally stupid comment, and a perfect manifestation of your head-up-own-******* entitlement.

"Sandbox" means you can do whatever you want within the environment they've created, not that they need to cater to every infinitesimal playstyle somebody dreams up. If you find yourself unable to maintain your playstyle as Eve becomes more consistently popular, then that's your problem and your responsibility to remedy.

Danfen Fenix
#25 - 2012-04-10 14:49:57 UTC
Yes, because hopefully there'll be more people out & about in certain parts of 0.0 P Dont like the increased competition in hi-sec? Well you'll just have to move out of hi-sec, or live with it.

Plus, if they have that many subscriptions, then thats quite a nice bit of revenue going in to CCP, and so hopefully we'll see some expansion on the universe by that point Smile Remember theres all of the wormhole systems already that are not on the 'map' that can be populated more as well.
Mark Androcius
#26 - 2012-04-10 14:52:17 UTC
Darth Tickles wrote:
HAHA

It's the same thing. You're saying it's going to get so popular that it won't be popular. It's a monumentally stupid comment, and a perfect manifestation of your head-up-own-******* entitlement.

"Sandbox" means you can do whatever you want within the environment they've created, not that they need to cater to every infinitesimal playstyle somebody dreams up. If you find yourself unable to maintain your playstyle as Eve becomes more consistently popular, then that's your problem and your responsibility to remedy.



Now that post (except for the part with the head) actually made some sense, but then again, "some sense" only gets you so far.
Mark Androcius
#27 - 2012-04-10 14:53:25 UTC
Danfen Fenix wrote:
Yes, because hopefully there'll be more people out & about in certain parts of 0.0 P Dont like the increased competition in hi-sec? Well you'll just have to move out of hi-sec, or live with it.

Plus, if they have that many subscriptions, then thats quite a nice bit of revenue going in to CCP, and so hopefully we'll see some expansion on the universe by that point Smile Remember theres all of the wormhole systems already that are not on the 'map' that can be populated more as well.


Good point about the wormholes.
Velicitia
XS Tech
#28 - 2012-04-10 14:56:21 UTC
Darth Tickles wrote:
I can't wait until we're packed in like snarling animals and we have to tear each other to shreds for even an ounce of trit.

This game is all about competing with other people.


So, April 25th then Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Oxylan
Blood Fanatics
#29 - 2012-04-10 15:02:09 UTC  |  Edited by: Oxylan
To reach 100.000 active players every day CCP probably have to invest a lot money for commercial and promotion EvE on TV and some big internet portals, like top games portals and information portals like BBC, CNN etc where a lot people visits popular sites, twiter facebook etc

Eve is unique is game for long therm gaming, here almost no place for casuals, eve is 9 year old, meny people dont like start in (old online game) for multiple reasons. Maybe after dust relase console comunity want try EvE and see ( other side of dust) here probably large number of new potential EvE subscibers

If it bleed we can kill it.

Ana Vyr
Vyral Technologies
#30 - 2012-04-10 15:43:07 UTC
I find it a lot more work to be part of a group of players. I have very limited playtime though, and that's why I find it so. I remember in nullsec waiting all of my playtime simply to form up a fleet some nights.

It's a fantastic game for group play, no question, but you need to have the time to do it.

For me, industry, mining, PI, exploration (WH and otherwise) and the odd mission here and there fills up the time I have to play, and it allows me to do what I want to do right away when I log in without having to wait around. I can just relax and play...no Vent drama, no guild drama, no mandatory ops to run.

People say this is playing EvE "wrong", but I bet you there's a lot of players like me. I play the game to relax after a day of work and family routines, and EvE provides this very well, until you get into a group.
Bluddwolf
Heimatar Military Industries
#31 - 2012-04-10 15:45:14 UTC
I believe I read somewhere that EVE Online has roughly 400 subscribed players (that is players, not including alts). This would roughly translate to approximately 10% of the player base being online at any given time (server Pop average about 40k).

For EVE to have 100k server population, on average, they would need to have at least 1 million subscribers! That just sin't going to happen, and that is a damned good thing.

EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it

Rico Minali
Federal Navy Academy
Gallente Federation
#32 - 2012-04-10 16:16:36 UTC
I think the galaxy needs mor espace, BUT not just adding nullsec to nullsec low to low etc.

It would be awesome to see stretches of lowsec that you CANT cyno to from anywhere, or small patches of low and nullsec that are not in cyno range of any other null or lowsec. I like seeing patches of hisec 'islands' in lowsec areas. Things that encourage a more diversified play style.

More space please, but make some areas slightly different and unusual.

Trust me, I almost know what I'm doing.

Adunh Slavy
#33 - 2012-04-10 16:23:00 UTC  |  Edited by: Adunh Slavy
This will cause some to scratch their heads and say "wtf are you smoking" ... get rid of gates and change travel mechanics, seriously. More people can run around out in null and low sec more easily. Would also help reduce large sov holders being able to control vast areas they don't use.

Also make better use of existing space, there's tons of empty space never used for anything. Also, make use of some of the space further from the star. It is a huge area, all kinds of room for content.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Spy 21
Doomheim
#34 - 2012-04-10 16:34:29 UTC
Rico Minali wrote:
I think the galaxy needs mor espace, BUT not just adding nullsec to nullsec low to low etc.

It would be awesome to see stretches of lowsec that you CANT cyno to from anywhere, or small patches of low and nullsec that are not in cyno range of any other null or lowsec. I like seeing patches of hisec 'islands' in lowsec areas. Things that encourage a more diversified play style.

More space please, but make some areas slightly different and unusual.


That's what I was going to say... only not as well. +1

I want the expansions to start EXPANDING the game... ie the Eve Universe.

S

Obfuscation for the WIN on page 3...

Vaal Erit
Science and Trade Institute
Caldari State
#35 - 2012-04-10 18:04:55 UTC
There is nothing wrong with being a solo player or a lone wolf.

But there is something wrong with being irritated that you cannot have a whole system to yourself or that the number of players online when you log in is at a certain level. You have a weird stereotype of a corporation that was probably told to you by some losers in an NPC corp. They. Are. All. Wrong. Corps in EVE do not tell you what to do. They don't tell you what to train. They don't force you to camp a gate or mine veldspar. They talk to you and see if what you do matches what they do and you join up. What you like to do is what they like to do and by doing that in a group you get to have fun and the corp will provide you with many benefits that you will not be able to achieve solo. Most of the time in a corp you are free to do whatever you want solo and no one gives a &$%*.

Eve was fine at 5k players, was fine at 15k players, is now fine at 50k players and will be perfectly fine at 100k players.
Simetraz
State War Academy
Caldari State
#36 - 2012-04-10 18:36:39 UTC
WIll EVE be just as good with 100,000 Players online as it is now with only 30,000 using the same space.

Yes and No

EVE has expanded several times sense it first came out.
And it will be forced to expand even more to support 100,000 players online consistantly.

EVE hs gone from one Station if you were lucky per region to every other system now has a station.

At one point you could pick a system and you would be luck if you saw anybody at all.
Now we have to scroll local.

There are good and bad points to the way EVE is now compared to then.

Personnally I want a whole new section of 0.0 created (several regions interconnected)
All normal 0.0 rules with gates etc. (no NPC stations)

THe catch you can only get to them via a worm hole.






Mark Androcius
#37 - 2012-04-10 19:09:08 UTC
See, like is said in my first post, most people in EVE are quite friendly.
This was exactly the kind of discussion i was aiming for.

More nullsec would indeed be nice, provided that the established alliances that already own large portions of nullsec now, don't get the chance to take the new area's with to much ease.
I think that, by increasing the number of alliances fighting over sovereignty in more pieces of nullsec, will ultimately result in a much more vivid experience and for a lot more players.

The idea to put highsec regions right smack in the middle of a patch of nullsec systems, is also quite amazing, don't know why yet, but i just like it somehow.

Also very happy to see that I'm not one of the very few who prefers to do things solo.

btw, i said the thing about more people in "my" system, to get a general idea of growth, cause if it would keep up at this rate ( and i know it won't, but hypothetically ), the system that i call home, would be inhabited by 2000 people in 3 years time ( and yes i am exaggerating here, but you get the idea ).

Cheers,

Mark
Dragon Outlaw
Rogue Fleet
#38 - 2012-04-10 19:15:37 UTC
Adunh Slavy wrote:
This will cause some to scratch their heads and say "wtf are you smoking" ... get rid of gates and change travel mechanics, seriously. More people can run around out in null and low sec more easily. Would also help reduce large sov holders being able to control vast areas they don't use.

Also make better use of existing space, there's tons of empty space never used for anything. Also, make use of some of the space further from the star. It is a huge area, all kinds of room for content.


+1
Jake Warbird
Republic Military School
Minmatar Republic
#39 - 2012-04-10 19:19:21 UTC
I went down to the monolith to make a wallpaper and passed through a **** load of empty systems.
Mark Androcius
#40 - 2012-04-10 19:24:00 UTC
Adunh Slavy wrote:
This will cause some to scratch their heads and say "wtf are you smoking" ... get rid of gates and change travel mechanics, seriously. More people can run around out in null and low sec more easily. Would also help reduce large sov holders being able to control vast areas they don't use.

Also make better use of existing space, there's tons of empty space never used for anything. Also, make use of some of the space further from the star. It is a huge area, all kinds of room for content.


I like the idea about scrapping gates, but that would put an end to gate camps and an end to gate camps would reduce sales of new ships and modules and PLEX ( if you're stupid enough to carry those on board ), which in turn will lead to a steep price drop of those modules and ships, which will lead to less profit in mining, which would lead to less people mining and less people enjoying the game.

Or it could just make everything so cheap, that everybody can afford T2 stuff and fly around in overkill ships, which would lead to the price rising again and balance is restored.


Geez, i don't know, maybe I'm just thinking to much right now.......
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