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so whats the role of the new BCs

First post
Author
ISD Grossvogel
ISD Community Communications Liaisons
ISD Alliance
#21 - 2012-04-09 18:46:01 UTC
Thread moved from General Discussion.

ISD Grossvogel (ISD Гроссфогель) Captain, Community Communication Liaisons (CCL) Волонтёр группы по взаимодействию с игроками Interstellar Services Department

Micheal Dietrich
Kings Gambit Black
#22 - 2012-04-09 19:04:39 UTC
Stellar Vix wrote:
/me Writes down performance to reverse engineer later.

This brawler is relevant to my interests would like to stay with the fleet instead of sniping without any escorts for 50kms makes you feel a bit nekkid.

-Vix



Here:

[Naga, Shield Buffer Blaster Naga]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Warp Scrambler II
Stasis Webifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
10MN MicroWarpdrive II

Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Like I said with void you are packing just over 1200. I usually carry that and Faction antimatter.

My Talos takes almost the exact same fit (yes, a shield buffer Talos to go with a blaster naga) except due to the lack of mids you have to sacrifice either the scram or the web. It does less on the guns but with the drones it's pretty much even with the Naga

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Richard Hammond II
Doomheim
#23 - 2012-04-09 23:17:56 UTC  |  Edited by: Richard Hammond II
MadMuppet wrote:
They are handy for added fire support with playing with others through missions. I ran an active shield/speed tanked Tornado to help out of guy with some levels 4 missions. The only real snag is hitting the small stuff and not having drones. Otherwise you have the firepower of a Machariel for a tenth of the price. Have a Drake or Domi aggro and tank a room and have the Tornadoes shoot everything to pieces.

The are team/fleet/group ships, solo they are just gank boats.


ah so (Im using terms I understand and if theres anyone that knows mechwarrior or Battletech you can explain) like LRM platrorms, a Catapult or Longbow.

AKA something that hopefully never takes aggro but drops massive damage at long ranges

I never thought about PVP lol as Im a high sec missioner
Was seeing things through the lens of my experiences :p

Thanks for all the replies

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Perihelion Olenard
#24 - 2012-04-10 00:40:46 UTC
Rath Kelbore wrote:
Katja Faith wrote:
High-sec ganking. Period.


Really?

Their purpose seems obvious. A mobile platform for battleship sized weapons.

An example:

Naga

around 1500 ish m/s
700 dps @ 70km with antimatter
Switch to spike and hit out to max lock range
No tank but you're not spose to get shot at anyways.

Hard to hit frigs but w/e.


How can CCP possibly allow blasters to hit that far away? That's just ridiculous.
Liang Nuren
No Salvation
Divine Damnation
#25 - 2012-04-10 00:49:38 UTC
Perihelion Olenard wrote:
Rath Kelbore wrote:
Katja Faith wrote:
High-sec ganking. Period.


Really?

Their purpose seems obvious. A mobile platform for battleship sized weapons.

An example:

Naga

around 1500 ish m/s
700 dps @ 70km with antimatter
Switch to spike and hit out to max lock range
No tank but you're not spose to get shot at anyways.

Hard to hit frigs but w/e.


How can CCP possibly allow blasters to hit that far away? That's just ridiculous.


He was talking about rails?

I'm an idiot, don't mind me.

Perihelion Olenard
#26 - 2012-04-10 00:53:21 UTC  |  Edited by: Perihelion Olenard
Liang Nuren wrote:
Perihelion Olenard wrote:
Rath Kelbore wrote:
Katja Faith wrote:
High-sec ganking. Period.


Really?

Their purpose seems obvious. A mobile platform for battleship sized weapons.

An example:

Naga

around 1500 ish m/s
700 dps @ 70km with antimatter
Switch to spike and hit out to max lock range
No tank but you're not spose to get shot at anyways.

Hard to hit frigs but w/e.


How can CCP possibly allow blasters to hit that far away? That's just ridiculous.


He was talking about rails?

It's 700 DPS with rails? That's a first.
Astroniomix
School of Applied Knowledge
Caldari State
#27 - 2012-04-10 02:27:16 UTC
Perihelion Olenard wrote:
Liang Nuren wrote:
Perihelion Olenard wrote:
Rath Kelbore wrote:
Katja Faith wrote:
High-sec ganking. Period.


Really?

Their purpose seems obvious. A mobile platform for battleship sized weapons.

An example:

Naga

around 1500 ish m/s
700 dps @ 70km with antimatter
Switch to spike and hit out to max lock range
No tank but you're not spose to get shot at anyways.

Hard to hit frigs but w/e.


How can CCP possibly allow blasters to hit that far away? That's just ridiculous.


He was talking about rails?

It's 700 DPS with rails? That's a first.

Vindicator can break 1000 with rails. Not as much range though.
Micheal Dietrich
Kings Gambit Black
#28 - 2012-04-10 02:27:25 UTC
Perihelion Olenard wrote:
Liang Nuren wrote:
Perihelion Olenard wrote:
Rath Kelbore wrote:
Katja Faith wrote:
High-sec ganking. Period.


Really?

Their purpose seems obvious. A mobile platform for battleship sized weapons.

An example:

Naga

around 1500 ish m/s
700 dps @ 70km with antimatter
Switch to spike and hit out to max lock range
No tank but you're not spose to get shot at anyways.

Hard to hit frigs but w/e.


How can CCP possibly allow blasters to hit that far away? That's just ridiculous.


He was talking about rails?

It's 700 DPS with rails? That's a first.


I think I know the build that he is talking about and it looks like it is capable of 700 dps within 50-70 km but like he noted that naga has nothing for tank other than speed. Lows are all Mag's and the mids have 3 tracking, 2 sensor boosters, and a mwd. At max range those same guns only do about 4 and a half.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

FT Diomedes
The Graduates
#29 - 2012-04-10 04:38:54 UTC  |  Edited by: FT Diomedes
This is the fit I came up with for supplemental mission DPS against Kin/Therm enemies where I already had another ship tanking. 821 DPS at 64+21 (without any scripts!) (with two 5% damage implants - one all turrets, one hybrid). It's able to fit enough of a buffer that it can survive for a minute or two if you screw up aggro. A similarly fit Talos can get about 860 DPS at 53+60 (with optimal range scripts), but has half the EHP.


[Naga, Naga]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

10MN Afterburner II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Large Shield Extender II
Invulnerability Field II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Medium Hybrid Burst Aerator II
Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I

Edit - for the record, I didn't realize that Federation Navy and Shadow Serpentis Damage Mods were that damn expensive these days. Downgrading to Tech II lowers the DPS to 777 and it still fits with a best-named tracking CPU. Not sure that extra 44 DPS is worth 360 million ISK.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#30 - 2012-04-10 05:48:53 UTC
In a word they are not "pocket Battleships" because they have nothing in common with the T1 Battleships. For people who like doing heavy damage these are end game faction BS equivalents just swapping most of the tank for increased mobility (ok not a lot compared to the Macha). You could have them tanked better and with a few more slots for a 1500% price increase. This is the correct frame of comparison.

In a practical example: take a 1200 dps Kronos that you paid 1+ bill to buy and fit properly. Fit for max dps. The numbers look sexy but you are somewhat apprehensive about pvping in it.

CCP comes and says I ll take away 60% of your tank add 50% agility (or thereabouts) take away your med drones (you can still have the warrior IIs) and give you back 1 billion isk.

I enjoy them immesely atm but I fear they will be nerfed sooner or later Sad. Only thing keeping them half balanced at the moment is that the gazillion Draek fighters dont have L guns to 5 (many of them anyway)...

Enjoy them while you can.

(Did I mention that with logistics in small gang warfare -low alpha- they are in many cases better than having an equal dps Battleship?)
Alexa Coates
Center for Advanced Studies
Gallente Federation
#31 - 2012-04-10 05:56:06 UTC
for christ's sake it says it in the goddamn ship description.

That's a Templar, an Amarr fighter used by carriers.

Liang Nuren
No Salvation
Divine Damnation
#32 - 2012-04-10 06:06:45 UTC
Crellion wrote:

Enjoy them while you can.


I'm not convinced they're going to get nerfed, but I already have plans in case they do. :)

-Liang

I'm an idiot, don't mind me.

Roime
Mea Culpa.
Shadow Cartel
#33 - 2012-04-10 06:07:57 UTC
Talos sucks at tanking gate guns!

(fact)

I want my money back!

.

Kengutsi Akira
Doomheim
#34 - 2012-04-16 04:04:46 UTC
Alexa Coates wrote:
for christ's sake it says it in the goddamn ship description.


Who reads those O.o

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

ELECTR0FREAK
#35 - 2012-04-16 04:22:26 UTC  |  Edited by: ELECTR0FREAK
Richard Hammond II wrote:
MadMuppet wrote:
They are handy for added fire support with playing with others through missions. I ran an active shield/speed tanked Tornado to help out of guy with some levels 4 missions. The only real snag is hitting the small stuff and not having drones. Otherwise you have the firepower of a Machariel for a tenth of the price. Have a Drake or Domi aggro and tank a room and have the Tornadoes shoot everything to pieces.

The are team/fleet/group ships, solo they are just gank boats.


ah so (Im using terms I understand and if theres anyone that knows mechwarrior or Battletech you can explain) like LRM platrorms, a Catapult or Longbow.

AKA something that hopefully never takes aggro but drops massive damage at long ranges

I never thought about PVP lol as Im a high sec missioner
Was seeing things through the lens of my experiences :p

Thanks for all the replies


You're tracking MWO too? :p

But yeah, glass cannons is what they are. I just finished fitting up my blaster Talos. It's kind of what the Hyperion should be. I've never been a short-range combat kind of person but the ship is just so damn sexy and the idea of bringing battleship blasters to bear for over 1300 DPS with a ship that has tracking bonuses and ~1800m/s top speed is pretty damn impressive. Sure, I won't last long if someone targets me but that's kind of a given in short-range fleet combat unless you've got a lot of logi.

EDIT - Oh, and there's the whole >900 DPS with Null L and the ability to reach out to 60km...
Baneken
Arctic Light Inc.
Arctic Light
#36 - 2012-04-16 05:48:46 UTC
Hitting to 60-70kms with blasters and null isn't that hard, though for those ranges you might as well use rails as far as damage is concerned.
Talos can do a pretty good dps even with rails now but with buffed up null blasters are the way to go in PvP, better tracking, better dps and you don't lose anything in combat range if you switch ammo.
Of c Talos is pretty much a glass cannon but thats the way I like it. P
Richard Hammond II
Doomheim
#37 - 2012-04-16 22:41:46 UTC  |  Edited by: Richard Hammond II
ELECTR0FREAK wrote:
Richard Hammond II wrote:
MadMuppet wrote:
They are handy for added fire support with playing with others through missions. I ran an active shield/speed tanked Tornado to help out of guy with some levels 4 missions. The only real snag is hitting the small stuff and not having drones. Otherwise you have the firepower of a Machariel for a tenth of the price. Have a Drake or Domi aggro and tank a room and have the Tornadoes shoot everything to pieces.

The are team/fleet/group ships, solo they are just gank boats.


ah so (Im using terms I understand and if theres anyone that knows mechwarrior or Battletech you can explain) like LRM platrorms, a Catapult or Longbow.

AKA something that hopefully never takes aggro but drops massive damage at long ranges

I never thought about PVP lol as Im a high sec missioner
Was seeing things through the lens of my experiences :p

Thanks for all the replies


You're tracking MWO too? :p


no given the pricing model via World of Tanks

but Im an avid battletech player lol

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

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