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Player Features and Ideas Discussion

 
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My Big 3 Ideas for EVE's Future (Easy, Medium and Difficult)

Author
Bluddwolf
Heimatar Military Industries
#1 - 2012-04-08 14:55:41 UTC
1. Easy: Publish an Anthology Book of the older Chronicles

This is easy because, they are already written and owned by CCP. All it would take is moving them from the pdf format to publishing form (if that even needs to be done).

2. Medium: Port Dust 512 for PC as well.

I don't know if this is in the works already, but I certainly hope it will be. I really can't see myself going out there and buying a PS3 for the sole purpose of playing Dust 512.

3. Difficult: User generated Content

Create a system where we can create our own missions, play each others, etc. etc. This has been done in other MMOs, most recently Star Trek Online, and would be a great addition to EVE.

EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it

Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2012-04-08 16:01:59 UTC
Bluddwolf wrote:
1. Easy: Publish an Anthology Book of the older Chronicles

This is easy because, they are already written and owned by CCP. All it would take is moving them from the pdf format to publishing form (if that even needs to be done).

2. Medium: Port Dust 512 for PC as well.

I don't know if this is in the works already, but I certainly hope it will be. I really can't see myself going out there and buying a PS3 for the sole purpose of playing Dust 512.

3. Difficult: User generated Content

Create a system where we can create our own missions, play each others, etc. etc. This has been done in other MMOs, most recently Star Trek Online, and would be a great addition to EVE.

first off, number 2, they already amde it exclusive for PS3, that doesnt mean it CANT be on the PC, but they arent allowed to port it for like a year or something.
number 3, i remember that in star wars, it was LITERALLY because the developers couldnt be arsed to do anything other then push cash-shop barbie clothes and insta-win ships then to ever actually update the agme. that also, and player made maps were half the time impossible because of sheer ******** levels of enemies, half the time just had either terrible or too much writing.

i mean could you imagine? someone makes an insta-death mission for the SOLE PURPOSE of luring people into it and looting their wrecks.

number 1, amybe, could be cool. 2 would eb nice, but wouldnt be for a while, and i woudl ahte to see how many epopel cut their hours playing eve so they can play dust 514, might negatyively affect soem things for a while. 3 nope never PLEASE NEVER
Niko DelValle
The Scope
Gallente Federation
#3 - 2012-04-08 19:10:52 UTC
Get your numbers right, it's Dust 514.

Anyways, it's impossible to port it to PC as it's already been announced as a PS3 exclusive. That would mean someone could smack them with a false advertising charge if it was ported.

Besides, you can't have a shooter that interconnects across platforms like that. It would be unfair to the PS3 players that they get outclassed by people with keyboards.

I think UGC would be cool though.
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Ganthrithor
School of Applied Knowledge
Caldari State
#4 - 2012-04-08 20:01:10 UTC
You can use a mouse and keyboard with a PS3.
Kusum Fawn
Perkone
Caldari State
#5 - 2012-04-08 20:13:50 UTC
I just made a mission thats only close orbit deadspace overseer battleships and whatever the angel cruiser that drops a-type modules are..

I have a TC vindi , a huginn, and a nice logi doing it five times a day.

want to buy any a-type modules?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Ford Chicago
Ziz Zag Ziggurat
#6 - 2012-04-08 20:14:08 UTC
Nariya Kentaya wrote:

i mean could you imagine? someone makes an insta-death mission for the SOLE PURPOSE of luring people into it and looting their wrecks.

More likely is that missions would be created to allow farming of npc bounties, tags or salvage in high-sec.
Bluddwolf
Heimatar Military Industries
#7 - 2012-04-08 21:47:52 UTC
Ford Chicago wrote:
Nariya Kentaya wrote:

i mean could you imagine? someone makes an insta-death mission for the SOLE PURPOSE of luring people into it and looting their wrecks.

More likely is that missions would be created to allow farming of npc bounties, tags or salvage in high-sec.


It is possible for Devs to filter out obvious farming missions. They also dont allow ugc creators to set the loot drops. This is how it has been done in other MMOs.

EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it

Aglais
Ice-Storm
#8 - 2012-04-08 22:12:57 UTC
There's nothing stopping the people who hate missioners from creating literally impossible to beat missions. If these are the only ones out there (which I think they probably will be, or at least the vast majority) then you will at best massively slow mission runners, and at worst completely kill it as a method of getting ISK. There will be people who build missions in which the NPCs are overly competent, there will always be warp scrambler frigates (Not even just disruptors; if there are any NPC frigates that can truly scramble and shut down MWDs it will be these), and far too much DPS for even T3s to tank with any ease. While an interesting idea that could break the monotony of missions as they are now, it would also almost certainly break missions.
Sarah Schneider
Native Freshfood
Minmatar Republic
#9 - 2012-04-08 22:37:47 UTC
1. Don't really care, sorry.
2. I suppose it's not a matter of whether CCP 'can' do it, it's just whether they are allowed/willing to do it. It's an exclusive contract with SONY afterall afaik. Please correct me if i'm wrong about this.
3. This is a sandbox-oriented idea, i like it, can't comment much as to whether it's a good idea or not since it will depend on the implementation. But ofc, if you're talking about a feature so that players can create/alter mission and mission parameters, i would have to disapprove, for reasons stated on the above posts. I kinda wondered why CCP doesn't made standings gained from missions more 'freelancer' like though (for example, i was thinking something like if we do sansha missions, than 'good' players should be red to us and sansha should be blue) :p

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Corina Jarr
en Welle Shipping Inc.
#10 - 2012-04-08 23:56:07 UTC
Niko DelValle wrote:
Get your numbers right, it's Dust 514.

Anyways, it's impossible to port it to PC as it's already been announced as a PS3 exclusive. That would mean someone could smack them with a false advertising charge if it was ported.

Besides, you can't have a shooter that interconnects across platforms like that. It would be unfair to the PS3 players that they get outclassed by people with keyboards.

I think UGC would be cool though.

No issue on the kb and mouse, since Dust will allow for such to be used by the PS3. So a PC and the console will be identical from that respect (of course, silly people can still use their controller and rage when they get owned).

Also CCP is only limited to a year (might be 2) of exclusivity. After that they can release a PC port. Will they is another question though.
Emiko Luan
Aliastra
Gallente Federation
#11 - 2012-04-09 00:17:34 UTC
Technically, the reward of a ugc mission could easily be based on the content of the mission, I don't see how it'd be possible to make something unbeatable before you just looked at the reward to see how much stuff there would approximately be to fight.

I'm not agreeing, but I don't see that as an issue.

You can have crossplatform, no problem, if some players wish to play with a terrible controller, let them. There are bad mice and good mice on pc too.

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

Niko DelValle
The Scope
Gallente Federation
#12 - 2012-04-09 00:40:47 UTC  |  Edited by: Niko DelValle
Corina Jarr wrote:
Niko DelValle wrote:
Get your numbers right, it's Dust 514.

Anyways, it's impossible to port it to PC as it's already been announced as a PS3 exclusive. That would mean someone could smack them with a false advertising charge if it was ported.

Besides, you can't have a shooter that interconnects across platforms like that. It would be unfair to the PS3 players that they get outclassed by people with keyboards.

I think UGC would be cool though.

No issue on the kb and mouse, since Dust will allow for such to be used by the PS3. So a PC and the console will be identical from that respect (of course, silly people can still use their controller and rage when they get owned).

Also CCP is only limited to a year (might be 2) of exclusivity. After that they can release a PC port. Will they is another question though.


orly? Can you give me a link to an article that says we can use a KB and Mouse, I haven't read any Dust articles that said we can.

I know Counter Strike Global Offensive will allow it, and LBP2 was supposed to.

I actually will have to use a controller though, haven't gotten around to buying a USB keyboard yet, >.<
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Bluddwolf
Heimatar Military Industries
#13 - 2012-04-09 01:11:50 UTC
Aglais wrote:
There's nothing stopping the people who hate missioners from creating literally impossible to beat missions. If these are the only ones out there (which I think they probably will be, or at least the vast majority) then you will at best massively slow mission runners, and at worst completely kill it as a method of getting ISK.


My experience with UGC in Star Trek Online would predict a possible different outcome then you are concerned with here. I'm not saying your concern is not valid, but let me explain why the system might be different.

The UGC Mission System should have the floowing features:

1. Player can create a mission:

a. Determine Type of Mission (Combat, Trade, Industry, etc.)

b. Determine level of difficulty (same as current 1 - 5)

c. Determine Enemy Type (faction)

d. Determine start , event and ending locations for mission.


2. Players can not do the following:

a. Can not place ships outside of the level parameters.

b. Can not seed the environment with a number of ships outside of the standard parameters based on level.

c. Can not set the loot tables, rewards or faction point rewards outside of the standard based on level.


3. The UGC Mission will list who the author of the mission is, and allow for other players to rate that mission.

#1 allows us to create a mission and story around it, and basically control the storyline aspects of it.

#2 places the controls on the creation so that it does not become a farm or a gank fest.

#3 gives creators a motive to create quality missions and allows others the ability to avoid low rated missions.

EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it

Niko DelValle
The Scope
Gallente Federation
#14 - 2012-04-09 01:30:27 UTC  |  Edited by: Niko DelValle
Bluddwolf wrote:
Aglais wrote:
There's nothing stopping the people who hate missioners from creating literally impossible to beat missions. If these are the only ones out there (which I think they probably will be, or at least the vast majority) then you will at best massively slow mission runners, and at worst completely kill it as a method of getting ISK.


My experience with UGC in Star Trek Online would predict a possible different outcome then you are concerned with here. I'm not saying your concern is not valid, but let me explain why the system might be different.

The UGC Mission System should have the floowing features:

1. Player can create a mission:

a. Determine Type of Mission (Combat, Trade, Industry, etc.)

b. Determine level of difficulty (same as current 1 - 5)

c. Determine Enemy Type (faction)

d. Determine start , event and ending locations for mission.


2. Players can not do the following:

a. Can not place ships outside of the level parameters.

b. Can not seed the environment with a number of ships outside of the standard parameters based on level.

c. Can not set the loot tables, rewards or faction point rewards outside of the standard based on level.


3. The UGC Mission will list who the author of the mission is, and allow for other players to rate that mission.

#1 allows us to create a mission and story around it, and basically control the storyline aspects of it.

#2 places the controls on the creation so that it does not become a farm or a gank fest.

#3 gives creators a motive to create quality missions and allows others the ability to avoid low rated missions.


If I may add, they could base some of the UGC stuff off of LittleBigPlanet's structure. That game is really good at how it distributes it's UGC.

Also, I would instead of actually designating the level of the mission yourself, it's automatically decided by in-game perameters, certain enemies can only be placed a certain number of times, mission reward is automatically calculated in ISK by the game itself (or an item of equal/less value based on current market average + any ISK not counted on the item). and allow us to insert custom voice acting!

I actually think UGC in this game would be a great idea if done right.

More restrictions, players can only create level 1 missions when they start making UGC. Players rating their UGC increase their creator level which in turn allows them to make higher level missions once they reach a certain milestone. If it falls below the milestone again, any missions they've created above that milestone stay intact but they're not allowed to create missions of that level anymore.

In addition, missions with consistantly low rating get deleted.

Maybe also a skill which controls what level of missions people are able to create as well (Level 1 UGC Creation for Level 1 missions, Level 2 for Level 2... so on so on).

I don't think a skill like Connections which artificially increases creator level is a good idea btw.

Also a Spore-like ship creation system for later would be neat, which would also require it's own in-game skill (UGC Ship Creation). These would also automatically be given ratings based on in-game parameters, and also designated a ship type based on size, which could then be added to calculations in the UGC creator. This ship creator would allow people making story-based UGC to create unique enemies to be fighting against.

In addition, some kind of campaign creator and some great interfaces like LittleBigPlanet would be nice.

With all this structure, UGC could be a very beneficial and good feature that allows people to excercise their creativity.

I actually have a lot of great ideas, and I could make a more descriptive thing about this. Maybe I'll make a thread.
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Orator de Umbras
Doomheim
#15 - 2012-04-09 02:24:09 UTC
#1 : *signed* - Already bought the other books, might as well give me another. (even just as an ebook would be nice.)

#2 : It all depends on the contract with Sony, and any third-party libraries they used. IIRC, DUST 514 is built on the Unreal Engine, and it is really easy to port games made with that engine to other platforms.

#3 : I would settle for a "Create a Complex". . . . sort of like building a POS, but it's a player-owned Dead Space complex. Loot would be dependent on what I store in the complex.

Niko DelValle
The Scope
Gallente Federation
#16 - 2012-04-09 07:44:12 UTC
Just to mention, I did make that UGC thread I mentioned. Why don't you go check it out? It's a real long and detailed thread though, it's going to take a bit to get it all in.

It's 5 pages long, XD, 7 by Microsoft Word's definition.
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Screenlag
Armaggedon Inc.
Fraternity.
#17 - 2012-04-09 11:36:16 UTC
Niko DelValle wrote:
Get your numbers right, it's Dust 514.

Anyways, it's impossible to port it to PC as it's already been announced as a PS3 exclusive. That would mean someone could smack them with a false advertising charge if it was ported.

Besides, you can't have a shooter that interconnects across platforms like that. It would be unfair to the PS3 players that they get outclassed by people with keyboards.


Mass effect was an xbox exclusive, and now we have it for both ps3 and PC. Halo 2 was an xbox exclusive but is now available for pc too, how they fixed multiplayer I do not know, but obviously CCP could do the same.

Saying that PS3 players will get their asses handed to them because of inferior hardware and as such PC users should not be able to play, is the same as saying all PC players must have the same hardware, surely someone with the bare minimum to play the game and then with 10 fps will be at a disadvantage to a player with a modern 3000$ rig.

So your arguments are invalid.
Matthew97
#18 - 2012-04-09 11:45:22 UTC
Screenlag wrote:
Niko DelValle wrote:
Get your numbers right, it's Dust 514.

Anyways, it's impossible to port it to PC as it's already been announced as a PS3 exclusive. That would mean someone could smack them with a false advertising charge if it was ported.

Besides, you can't have a shooter that interconnects across platforms like that. It would be unfair to the PS3 players that they get outclassed by people with keyboards.


Mass effect was an xbox exclusive, and now we have it for both ps3 and PC. Halo 2 was an xbox exclusive but is now available for pc too, how they fixed multiplayer I do not know, but obviously CCP could do the same.

Saying that PS3 players will get their asses handed to them because of inferior hardware and as such PC users should not be able to play, is the same as saying all PC players must have the same hardware, surely someone with the bare minimum to play the game and then with 10 fps will be at a disadvantage to a player with a modern 3000$ rig.

So your arguments are invalid.


Exclusives only last for a certain time.
With regards to Halo 2 being ported, you cannot compare it to dust as the halo pc and Xbox players are on different servers whereas dust is not
Bluddwolf
Heimatar Military Industries
#19 - 2012-04-09 13:09:15 UTC
Niko DelValle wrote:
Just to mention, I did make that UGC thread I mentioned. Why don't you go check it out? It's a real long and detailed thread though, it's going to take a bit to get it all in.

It's 5 pages long, XD, 7 by Microsoft Word's definition.


I read your thread and to be honest, my system would be easier to implement and better in several ways. For example, your UGC creation level system would produce a glut of level 1 missions for an undetermined length of time.

How many created missions would it take to advance to level 2?

How may positive ratings would it take to advance?

How are skill books for UGC Creation integrated into the system?

How do you avoid large corporations from having an advantage over small corporations fluffing up their numbers of positive ratings?

EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it

Niko DelValle
The Scope
Gallente Federation
#20 - 2012-04-09 19:54:45 UTC
Bluddwolf wrote:
Niko DelValle wrote:
Just to mention, I did make that UGC thread I mentioned. Why don't you go check it out? It's a real long and detailed thread though, it's going to take a bit to get it all in.

It's 5 pages long, XD, 7 by Microsoft Word's definition.


I read your thread and to be honest, my system would be easier to implement and better in several ways. For example, your UGC creation level system would produce a glut of level 1 missions for an undetermined length of time.

How many created missions would it take to advance to level 2?

How may positive ratings would it take to advance?

How are skill books for UGC Creation integrated into the system?

How do you avoid large corporations from having an advantage over small corporations fluffing up their numbers of positive ratings?



I answered the first question in the thread. Creator rating designates how high of a level you can create, 2500 should be relatively easy to attain, only take 25 5 star ratings. Maybe a higher rating increase for higher star levels. The system still needs to be tweaked. It also works with the skill books to, which wouldn't have excessively high training times either.

Just answered that.

Skill books for UGC are inserted into the system the same way all other new EVE Skills are inserted. Why would they be different just because they're UGC books?

In addition, maybe a rule that ratings made by corporation members aren't counted. Like I said, system needs tweaking.
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