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Pos Rant

Author
lab geek011
I am not a Crook
#1 - 2011-09-26 20:26:15 UTC
Ive got to have a moan after setting up a pos to let off some steam


Simple Reactors

Who ever thought of the design and implementation of them needs to be shot, they are awful. Set up 2 simple reactors making the same item, do you think you can link the silo's to both "NO" you have to use 4 instead of 2 for the mats and then you need another 2 to the final mats, you should be able to link the silo's to multiple reactors if they use the same mats it would just mean you have to fill them up twice as quick.

Anchoring

Then there is only putting up 1 item at a time common what is the logic on that, i could understand if that was for a small one but i would like to see

Small = 1 at a time
Med = 2 at a time
Large = 3

Weapons

Then equiping the weapons "you have to go to each one" grrrrrr why cant there be a Weapons array that stores the ammo then you link it to the weapons like you do when mining.

I HATE THE POS SYSTEM AND IMPLEMENTATION

ok rant over
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2011-09-26 20:56:05 UTC
lab geek011 wrote:
Simple Reactors

Who ever thought of the design and implementation of them needs to be shot, they are awful. Set up 2 simple reactors making the same item, do you think you can link the silo's to both "NO" you have to use 4 instead of 2 for the mats and then you need another 2 to the final mats, you should be able to link the silo's to multiple reactors if they use the same mats it would just mean you have to fill them up twice as quick.
Can't really disagree here. I don't like the reaction setup either.

lab geek011 wrote:
Anchoring

Then there is only putting up 1 item at a time common what is the logic on that, i could understand if that was for a small one but i would like to see

Small = 1 at a time
Med = 2 at a time
Large = 3
I suspect the reason is that anchoring items are invulnerable.

lab geek011 wrote:
Weapons

Then equiping the weapons "you have to go to each one" grrrrrr why cant there be a Weapons array that stores the ammo then you link it to the weapons like you do when mining.
Reactions are the only case of teleportation in EVE that I know of (well, you connect them on the POS menu but not physically in space), so there is precedent for an "armory" module holding ammo.

lab geek011 wrote:
I HATE THE POS SYSTEM AND IMPLEMENTATION

ok rant over

People have been ranting about them for years. Welcome to the club.
Eternum Praetorian
Doomheim
#3 - 2011-09-26 21:08:54 UTC  |  Edited by: Eternum Praetorian
No need address this issue at this time...
Nerfing Wh minerals takes priority .


Could this be the next EVE Meme!

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Mr Kidd
Center for Advanced Studies
Gallente Federation
#4 - 2011-09-27 03:22:07 UTC
I think CCP has stated that they sent devs to check out the code for POS's and they were never seen again. So, don't expect a solution to this horrible implementation in the near or distant future.

Don't ban me, bro!

Headerman
Native Freshfood
Minmatar Republic
#5 - 2011-09-27 03:30:21 UTC
+1 for a POS overhaul.

If there was a central 'Armoury' that all guns used, it would be great.

I am also wanting to see a change where the 7 or 9 or so tabs you get for each hangar or module in a POS are changed so that one can be added for each person in the corp.

Going one step further than that, if everyone had their own tab, there should be a window available, showing all the modules you have access for, and can move items from one to another via there, rather than physically being within 2,500 meters.

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Tippia
Sunshine and Lollipops
#6 - 2011-09-27 04:18:17 UTC
Tbh, POSes are a prime candidate from some code reuse to give CCP a proper example of how development in one area improves others.

Everything that is wrong with POS production is done rightfar more intuitively and sanely in PI. That is not to say that PI is exciting and engaging game play, but at least it does the whole “collect and mix a nodal network of activity points” thing in a way that doesn't make you want to tear your hair out.

[rp]
Considering what we have to pour into those POSes every months, and considering that some of them even have nice little gardens and observation decks, these towers are presumably manned. So why not also presume that the personnel there has access to EVA and short-range shuttle equipment that lets them move stuff from one module to the next?

Why not take leaf off of PI and let us build links between different parts of the tower complex, that consume CPU and grid depending on how large a flow of stuff we want to be able to push through them (grid is required to keep the shuttles fuelled, and CPU is needed to keep the traffic control computer from telling everyone to plough into each other at high speed). Want a tightly-run POS without the need for (quite as much) manual fiddling? Pay for it through increased fuel costs.

Want to keep two reactors running from two silos? Link them up and make the reactors siphon off the goo it needs at the rate it needs, assuming the other reactor hasn't already drained the silo… Want to keep the guns loaded? Link them to the corp hangar, and as the guns' internal stores run dry, they are refilled from the hangar at whatever rate the links can handle.
[/rp]

Apply some of that PI construction logic (and, why the hell not, maybe even some of the UI) to POSes, and suddenly you have something people might actually want to work with…