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How to handle High Sec ganking.

Author
Serene Repose
#1 - 2012-03-30 23:39:50 UTC  |  Edited by: Serene Repose
(Goons'll love this, so ignore their puffed up whining.) The Caldari either exercise sovereignty over their most major system, or they don't. At present they don't and the words "Sovereignty Caldari" should be removed. UNLESS...just like it really should happen:

Piracy is universally a crime. In the days of the pirates these gankers wish they were, you pirate, you get the noose. There is NO safe harbor, except in the wilderness. You put your butt in the sea lanes looking for targets, the NAVY is out there looking for you. They know YOU. They know your SHIP. They SEE you, they attack you.

Any port, or docking facility which allows a pirate safe haven is a pirate, too. Be a pirate. Get the noose. Once an act of piracy is committed by someone, ALL stations are closed to that person, or persons. ALL gates exiting the area are on alert, and shoot on sight. NO time limit, unless the matter is settled legally. The pirate is hung.

The most preposterous thing about Jita is a criminally-flagged player sheltering in a Caldari Naval Facility. That has to be the most ridiculous thing I've seen in any computer game I've played in lo these past 25 years. Every time I see it, I have to laugh at the stupidity of it. The rationale to allow it is as thin as any excuse a five-year-old gives for how the lamp was broken.

Until this happens the game mechanics are tilted perpendicularly toward the criminal. Civil activity within a sovereign state is a JOKE. Ha Ha Ha. Very funny. You look good with that lampshade on your head at parties, too. Buffoonery.

I don't even want to go into the absurd notion that a sovereign state would contract out its law enforcement to a disinterested commercial interest with a half-a$$ed, lackluster response such is CONCORD. Give me a HUGE break...my little gray cells are laughing at ME for enduring it.

EDIT: (Afterthought) The hefty fines to empire would pull hefty amounts of ISK out of circulation, thus easing the inflation that's afflicting the economy!

We must accommodate the idiocracy.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#2 - 2012-03-30 23:45:49 UTC
I absolutely agree with you; we should implement realistic consequences for being a pirate in EVE Online. However, in the interest of fairness and realism, we will also be forced to implement much higher double-digit taxes, at both empire and CONCORD levels, to realistically simulate the cost of living in a "safe" society. After doing some research, I've arrived at a total figure of about 70% of all income. Furthermore, it will become illegal to produce, buy/sell, and use guns in high-security space.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Kessiaan
Sebiestor Tribe
Minmatar Republic
#3 - 2012-03-30 23:46:11 UTC  |  Edited by: Kessiaan
I always thought it was a bit silly I could dock at a CONCORD station as a -10 pirate.

Docking restrictions based on security status are an interesting idea but shouldn't apply outside of highsec, for the simple reason that CONCORD doesn't exist outside of highsec and it's perfectly possible to have good faction standing and bad security status, and your security status is nothing more than your unmodified standing to CONCORD (check your character sheet). Thus a system based on standings makes more sense.

Also, if you to NPC 0.0 the stations shouldn't let you dock unless you have at least less than 0 sec. status, by this line of reasoning. Which I think would irritate all the nullbears out there.
masternerdguy
Doomheim
#4 - 2012-03-30 23:46:12 UTC
Damn immortal superhuman pod pilots, how do they work?

Things are only impossible until they are not.

KrakizBad
Section 8.
#5 - 2012-03-30 23:50:02 UTC
In real life, pirates were able to form fleets and capture ports too. So I'm all for your suggestion, as long as pirates can also take over systems and drive the navy/CONCORD out too.

Guess how quickly nullsec wars will grind to a halt as everyone bands together to do that?
Serene Repose
#6 - 2012-03-30 23:51:13 UTC  |  Edited by: Serene Repose
Destiny Corrupted wrote:
I absolutely agree with you; we should implement realistic consequences for being a pirate in EVE Online. However, in the interest of fairness and realism, we will also be forced to implement much higher double-digit taxes, at both empire and CONCORD levels, to realistically simulate the cost of living in a "safe" society. After doing some research, I've arrived at a total figure of about 70% of all income. Furthermore, it will become illegal to produce, buy/sell, and use guns in high-security space.

(I hear there's a lot of hood-mounted .55 cal machine guns on the highways out where you live.) Nobody's saying you can't attack somebody in High Sec. Got a legit war target, fire away! See a criminally flagged "pirate"? Have at it. You do make a good, ISKy point. Instead of hanging the pirate, Caldari, Minmatar, Amarrian and Gallente could FINE the pirate. Ransom your life back.

Base it on the known assets of the player or corps. Leave them say...a mill, and a starter ship.
Call it the EVE learning curve.

KrakizBad wrote:
In real life, pirates were able to form fleets and capture ports too. So I'm all for your suggestion, as long as pirates can also take over systems and drive the navy/CONCORD out too.

Guess how quickly nullsec wars will grind to a halt as everyone bands together to do that?

Fabulous idea!

We must accommodate the idiocracy.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#7 - 2012-03-30 23:54:26 UTC  |  Edited by: Destiny Corrupted
Serene Repose wrote:
Destiny Corrupted wrote:
I absolutely agree with you; we should implement realistic consequences for being a pirate in EVE Online. However, in the interest of fairness and realism, we will also be forced to implement much higher double-digit taxes, at both empire and CONCORD levels, to realistically simulate the cost of living in a "safe" society. After doing some research, I've arrived at a total figure of about 70% of all income. Furthermore, it will become illegal to produce, buy/sell, and use guns in high-security space.

(I hear there's a lot of hood-mounted .55 cal machine guns on the highways out where you live.) Nobody's saying you can't attack somebody in High Sec. Got a legit war target, fire away! See a criminally flagged "pirate"? Have at it. You do make a good, ISKy point. Instead of hanging the pirate, Caldari, Minmatar, Amarrian and Gallente could FINE the pirate. Ransom your life back.

You either missed the point of, or intentionally misconstrued, the entirety of my post.

Also, lol at anyone who thinks that it's anything but in the empires' financial interests for pod pilots to kill each other like animals.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Serene Repose
#8 - 2012-03-30 23:57:17 UTC
Destiny Corrupted wrote:
Serene Repose wrote:
Destiny Corrupted wrote:
I absolutely agree with you; we should implement realistic consequences for being a pirate in EVE Online. However, in the interest of fairness and realism, we will also be forced to implement much higher double-digit taxes, at both empire and CONCORD levels, to realistically simulate the cost of living in a "safe" society. After doing some research, I've arrived at a total figure of about 70% of all income. Furthermore, it will become illegal to produce, buy/sell, and use guns in high-security space.

(I hear there's a lot of hood-mounted .55 cal machine guns on the highways out where you live.) Nobody's saying you can't attack somebody in High Sec. Got a legit war target, fire away! See a criminally flagged "pirate"? Have at it. You do make a good, ISKy point. Instead of hanging the pirate, Caldari, Minmatar, Amarrian and Gallente could FINE the pirate. Ransom your life back.

You either missed the point of, or intentionally misconstrued, the entirety of my post.

Also, lol at anyone who thinks that it's anything but in the empires' financial interests for pod pilots to kill each other like animals.

The empire's interest for people to pod each other...now that's a stretch! I've done my week of divining contorted logic.
I think I'll pass on this one.

We must accommodate the idiocracy.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#9 - 2012-03-30 23:58:57 UTC
balance trumps realism

npc alts have no opinions worth consideration

Serene Repose
#10 - 2012-03-30 23:59:58 UTC  |  Edited by: Serene Repose
Richard Desturned wrote:
balance trumps realism
Realism? You wouldn't be posting. You'd have visited the gallows months ago. OR, ransomed your hiney from a sovereign state, which would then pull ISK out of circulation and ease madflation...

We must accommodate the idiocracy.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#11 - 2012-03-31 00:01:09 UTC
Serene Repose wrote:
Richard Desturned wrote:
balance trumps realism
Realism? You wouldn't be posting. You'd have visited the gallows months ago.


you're suggesting ideas to make high-sec a carebear haven based on realism or lore or whatever

i'm stating that balance trumps those things

npc alts have no opinions worth consideration

Serene Repose
#12 - 2012-03-31 00:01:59 UTC
Richard Desturned wrote:
Serene Repose wrote:
Richard Desturned wrote:
balance trumps realism
Realism? You wouldn't be posting. You'd have visited the gallows months ago.


you're suggesting ideas to make high-sec a carebear haven based on realism or lore or whatever

i'm stating that balance trumps those things

I'm saying on logic. Which, if that balances, we must agree...sorry to offend.

We must accommodate the idiocracy.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#13 - 2012-03-31 00:03:51 UTC
Serene Repose wrote:
The empire's interest for people to pod each other...now that's a stretch! I've done my week of divining contorted logic.
I think I'll pass on this one.

Amount of innocents hurt when one capsuleer kills another: 0
Amount of money paid in taxes related to capsuleer transactions: a lot

Your ignorance does not form a sound basis for the claim that my logic is contorted.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Richard Desturned
Royal Amarr Institute
Amarr Empire
#14 - 2012-03-31 00:04:28 UTC
Serene Repose wrote:
Richard Desturned wrote:
Serene Repose wrote:
Richard Desturned wrote:
balance trumps realism
Realism? You wouldn't be posting. You'd have visited the gallows months ago.


you're suggesting ideas to make high-sec a carebear haven based on realism or lore or whatever

i'm stating that balance trumps those things

I'm saying on logic. Which, if that balances, we must agree...sorry to offend.


it doesn't balance anything, it makes high-sec even more unbalanced with the rest of the game

npc alts have no opinions worth consideration

Serene Repose
#15 - 2012-03-31 00:04:48 UTC
Destiny Corrupted wrote:
Serene Repose wrote:
The empire's interest for people to pod each other...now that's a stretch! I've done my week of divining contorted logic.
I think I'll pass on this one.

Amount of innocents hurt when one capsuleer kills another: 0
Amount of money paid in taxes related to capsuleer transactions: a lot

Your ignorance does not form a sound basis for the claim that my logic is contorted.

Uh....you said "empire's interests"....still waiting, though you throw some mighty text.

We must accommodate the idiocracy.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#16 - 2012-03-31 00:06:10 UTC
The answer was given in my last reply. If you do not comprehend it blame your intellect and not my words.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

KrakizBad
Section 8.
#17 - 2012-03-31 00:07:17 UTC
Serene Repose wrote:
Destiny Corrupted wrote:
Serene Repose wrote:
The empire's interest for people to pod each other...now that's a stretch! I've done my week of divining contorted logic.
I think I'll pass on this one.

Amount of innocents hurt when one capsuleer kills another: 0
Amount of money paid in taxes related to capsuleer transactions: a lot

Your ignorance does not form a sound basis for the claim that my logic is contorted.

Uh....you said "empire's interests"....still waiting, though you throw some mighty text.

Transaction Tax
Manufacturing Slot Tax
Invention Tax
Broker's Fees
Clone Costs

How does it hurt empires in any way?
Ai Shun
#18 - 2012-03-31 00:10:37 UTC  |  Edited by: Ai Shun
Destiny Corrupted wrote:
The answer was given in my last reply. If you do not comprehend it blame your intellect and not my words.


Why is it that any thread with Serene Repose in it devolves into:

"You're dumb"
"No, you're dumb"
"No, you're dumb"
"No, you're dumb"
"No, you're dumb"
"No, you're dumber"
"No, you're the dumbest"
"No, you're dumbest times a billion"
"No, you're dumbest to infinity"
"No, you're dumbest to infinity + 1"
"No, you're dumbest to infinity + infinity"

Edit: I like the idea of being able to take over stations. The 4 Empires should have their own systems with their own, realistically balanced enforcement. In other words, it should be possible for a determined capsuleer to overthrow them and take over that space. By the same token, player owned corporations should be able to own their own space and the level of enforcement they throw at it should determine the security status. (As they provide / hire the police) More in the hands of players, less in the hands of god-mode, omnipotent NPCs.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#19 - 2012-03-31 00:10:42 UTC
It just doesn't make any sense to have docking restrictions based on security status rather than standings outside of highsec.

You can be a privateer with good faction standing and bad security status - makes sense to be able to dock at Navy stations.
NPC corps don't give a crap about anything other than their own agenda - makes sense to be able to dock at NPC stations.
Pirate corps should actually like you more if you have bad sec. status - makes sense to be able to dock in NPC null (and possibly a positive modifier to derived standings based on poor security status :D)
CONCORD has no authority outside of highsec - makes sense that lowsec stations wouldn't care about your sec. status at all.
Townsend Harris
Deep Core Mining Inc.
Caldari State
#20 - 2012-03-31 00:15:50 UTC
Serene Repose wrote:
Richard Desturned wrote:
balance trumps realism
Realism? You wouldn't be posting. You'd have visited the gallows months ago. OR, ransomed your hiney from a sovereign state, which would then pull ISK out of circulation and ease madflation...

He said balance trumps realism you illiterate strumpet. As in balance DEFEATS realism.

Of course maybe going through with this would be ok, outlaw guns in highsec though, 70% taxes minimum, and I want to be able to drop SBUs in Jita. Oh yeah also no more missions( well you can keep courier missions), no more rats, no more wormholes.
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