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Player Features and Ideas Discussion

 
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New Anomaly class "Cyno fields"

Author
Lord Wiggin
The Scope
Gallente Federation
#1 - 2011-09-25 21:35:32 UTC
How about a new class of random cyno spawns for the reckless cap pilots in the game?

Say an average of 1 active per constellation, with a random spawn timer from 30 secs to 5 mins. You can see when the spawn goes active on your nav window, of course so will everyone else.
You choose to jump and hope that no one bigger jumps in with you..... With the sheer number of active spawns, it may be a crap shoot and worth doing for some people.

leviticus ander
The Scope
Gallente Federation
#2 - 2011-09-26 00:04:35 UTC
why?
what's causing them (RP wise) and what would they add or alter in the game?
Mr MaltaProject
inFluX.
Good Sax
#3 - 2011-09-26 02:10:58 UTC
This sounds like it has the potential to be really fun....
Lord Wiggin
The Scope
Gallente Federation
#4 - 2011-09-27 02:22:53 UTC  |  Edited by: Lord Wiggin
leviticus ander wrote:
why?
what's causing them (RP wise) and what would they add or alter in the game?


How about failed Wormholes?
A wormhole attempts to bridge thru into a system, and fails, during the connection breakdown, a beacon forms, it's unstable, it may fail at any time.
Anyone with the range, skills and fuel can jump to it.....and that's when it gets really interesting...Lol


In fact, it could bring a whole new meaning to the word "roaming".
Jmping a cap fleet from random spawn to random spawn to try and catch something...of course recharge rates would become critical then, cause getting to the next jump might be tricky, and if the cyno falls during the jump, you could have your fleet scattered all over the place.

This, along with a Dread buff, would make 0.0 and lowsec much more interesting....