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Transracial crosstraining. Buffed rewards pls.

First post
Author
Nnam Pir
Nnam Fleet
#141 - 2012-03-24 20:07:25 UTC  |  Edited by: Nnam Pir
There is no need for extra bonuses to ships from training other races' ship skills. The extra choice just from having more ship options is reward enough. It's not like training to level 4 takes a long time.

Plus, it would make it unbalanced for someone who is new and only has one race's skills even trained to run into someone who's been playing a long time who is flying the same ship, but because they've cross-trained they have a huge advantage in the form of extra bonuses.

The suggestion of additional ships that require that much cross-training would only work if they were also quite expensive. Making a ship that can do Interceptor and Assault Frig performance for the price of a T1 Frig would instantly make all T1 Frigs obsolete. Totally unbalanced.
Azeroth Uluntil
Last Chance for Redemption
FFEW Associates
#142 - 2012-03-26 01:48:16 UTC
I can fly almost anything under the sun and I don't want bonuses added for having all the races. Pointless and demented. Those of us with over a hundred million sp have enough of an advantage anyhow.

One thing to keep in mind about asking people if they decided to 5 all the races ships, one class after another... Most people started with their specialization first. When interceptors first came out, I already had caldari frigate 5 and amarr frigate 5. Had no reason to train gallente or minmatar until I saw how amazing the taranis could be. Of course, back then the crow was king...
Argaral
Ministry of War
Amarr Empire
#143 - 2012-03-26 02:27:56 UTC
OP,

No.

Getting the ship is its own reward. You're an idiot who doesn't realise the diversity of the different races vessels and fitting options.

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#144 - 2012-03-26 05:25:07 UTC
Nnam Pir wrote:
There is no need for extra bonuses to ships from training other races' ship skills. The extra choice just from having more ship options is reward enough. It's not like training to level 4 takes a long time.
REPLY: Why is it "reward enough" when it is less rewarding than the alternative.

Plus, it would make it unbalanced for someone who is new and only has one race's skills even trained to run into someone who's been playing a long time who is flying the same ship, but because they've cross-trained they have a huge advantage in the form of extra bonuses.
REPLY: This is exactly the point. You are the first noob to come out and say it openly. This is the reaosn for all the hate in this thread. However it is a misconception. You see as TQ stands now thousands pf chars have 120 mill SP and can fly "all sub caps at 5". Following my suggestion it would take 300 mill SP to do the same thing. This means that for the next 15 odd years a ny newcomer can spend 6 months specialising in a class and then reasonably expect to fly that particular class BETTER than the average bittervet he comes accross daily. Shocking eh?

The suggestion of additional ships that require that much cross-training would only work if they were also quite expensive. Making a ship that can do Interceptor and Assault Frig performance for the price of a T1 Frig would instantly make all T1 Frigs obsolete. Totally unbalanced.
REPLY: Correct. Thus the initial proposal has been tempered to a vessel that requires a lot of training and stands between tech II and tech I and cosst as much as a tech I


Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#145 - 2012-03-26 05:28:13 UTC  |  Edited by: Crellion
Argaral wrote:
OP,

No.

Getting the ship is its own reward. You're an idiot who doesn't realise the diversity of the different races vessels and fitting options.



and you are a troll that does not realise the difference between reward and equal reward. I fly all the races (acros two chars) and have pvp'd in the majority of the usual and some very unusual fitting options so I get the diversity and can also appreciate the diminishing returns of too much diversity which obviously you can not.

All the ideas you have in your mind about the ships you want to be able to fly one day will most likely not survive the day you actually get to do it... Some things you just have to do to appreciate.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#146 - 2012-03-26 05:33:39 UTC
Azeroth Uluntil wrote:
I can fly almost anything under the sun and I don't want bonuses added for having all the races. Pointless and demented. Those of us with over a hundred million sp have enough of an advantage anyhow.

One thing to keep in mind about asking people if they decided to 5 all the races ships, one class after another... Most people started with their specialization first. When interceptors first came out, I already had caldari frigate 5 and amarr frigate 5. Had no reason to train gallente or minmatar until I saw how amazing the taranis could be. Of course, back then the crow was king...


Look at the second paragraph you posted. You had no reason to train gallente or minmatar until you saw how amazing the Taranis could be you say. But wait you are falling in line wioth those saying that amazing diversity is "it's own reward"!!!! Wait what? Why did you not train the gallente and minmattar frigs to get "it's own reward" then dude?

It does not matter that now that you "can fly aything under the sun" (a bit loltastic but I won't bite) it makes little difference. It mattered A LOT in the eight or nine years you have spent getting there and the 8 or 9 years someone who is now joining the game is going to spend.

A lot of strong feeling and opposition in this threat but none of it is purely and economically logic. Give me logic or let the thread die away. Any other option and you ll keep hearing it...
Argaral
Ministry of War
Amarr Empire
#147 - 2012-03-26 06:17:07 UTC
I think what you missed in the persons post above me was that he was shown what a Gallente vessel could do. While yes, it took an example of that play style, harmonisation would simply lead to a broken economy. He's falling in line because within a class of vessel, different empires play in a versatile manner. Amarr vessels for example are completely different compared to the Minmatar, they are floating bricks screaming for cap and reps while blasting the enemy at 30km+. Minmater ships brawl with their opponents, delivering high alpha with faster more maneuverable.

I shouldn't even have to high light this for you, while you have 2 years over me in EVE, it seems as if you've only flown doctrine fleets from the way you're speaking. Your harmonisation ideals would lead to even further isolation and redundancy of ships. As you know, EVE is made up of the greatest min maxing people in the gaming community. They would instantly jump on board whatever harmonies are "over powered" combined with their ship for having trained multiple races. This would lead to an even worse version of what we are seeing with the WINMATAR craze that swept EVE as well as the NANO craze. Now we have seen it with the Drake craze that has lead to CCP stating that the ship does its role too well to the point of eclipsing other vessels in its class and cost range.

CCP has stated that a new vessel shape up is coming with ships of the line as well as role changes. Now stop trolling people who are genuinly replying. We haven't let it die as you wanted a discussion and we are providing that.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#148 - 2012-03-26 06:37:36 UTC
Argaral wrote:
I think what you missed in the persons post above me was that he was shown what a Gallente vessel could do. While yes, it took an example of that play style, harmonisation would simply lead to a broken economy. He's falling in line because within a class of vessel, different empires play in a versatile manner. Amarr vessels for example are completely different compared to the Minmatar, they are floating bricks screaming for cap and reps while blasting the enemy at 30km+. Minmater ships brawl with their opponents, delivering high alpha with faster more maneuverable.
REPLY: This sound slike quoting the ship descriptions. Actually all races can be flown in all alternatives. You cna make ammar brawlers and minmattar bricks no problems... the differences are 5% min max...

I shouldn't even have to high light this for you, while you have 2 years over me in EVE, it seems as if you've only flown doctrine fleets from the way you're speaking.
REPLY: Nope I have done say 20% fleet and 80% solo and small gang mainly because at my peak activity years my pc was not up to fleets so I d just warp to target and next frame wake up in station 0_0

Your harmonisation ideals would lead to even further isolation and redundancy of ships.
REPLY: I am not promoting a harmonisation ideal. I am compalining that tey have allready harminised the races so much that transracial training is less of reward than ever... Consider an ammar bloke of 2006. Reward for crosstraining gallente: Drones!!!. Reward for crosstrainign caldari: missles!!!! Same new char if strarting in 2010 .... uh what?

As you know, EVE is made up of the greatest min maxing people in the gaming community. They would instantly jump on board whatever harmonies are "over powered" combined with their ship for having trained multiple races. This would lead to an even worse version of what we are seeing with the WINMATAR craze that swept EVE as well as the NANO craze. Now we have seen it with the Drake craze that has lead to CCP stating that the ship does its role too well to the point of eclipsing other vessels in its class and cost range.
REPLY I am not sure what you mean by using the word harmonies there. As to whether the new suggested ship would become cookicutter: Perhaps it would... even though in general I have seen people goign for the best ability even if haxspensive but then looking at the proliferation of tier 3 BCs perhaps they would go for the new ship... Note however that
(a) This would be one vessel for each class which would still be an improvement perhaps over everyone flying the same class,
(b) This would mean all TQ crosstraining first and I am not sire if a slight advantage would be enough... perhaps it would
(c) more importantly I gave you an alternative int he thread. Instead of new vessels, bleeding small effects on the sam evessel we have now (i.e. caldati frig 5 gives 2% "racial frig increase" on tristans and rifters and whatnot) which completely negates this cookie cutter set up fear argument.


CCP has stated that a new vessel shape up is coming with ships of the line as well as role changes. Now stop trolling people who are genuinly replying. We haven't let it die as you wanted a discussion and we are providing that.
REPLY: Yes they have and perhaps this is why I am all the more interested now that with these changes they do somehting about the class v race balance. A discussion I have nothing against my last comment was to the guy in the porevious page asking why the thread has not died yet. I never troll.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#149 - 2012-03-26 06:39:55 UTC
Crellion wrote:
Nnam Pir wrote:
I am currently in the process of getting all races' Frigate skills maxed to use all T2 Frigates in the game, and afterwards will be maxing all of the Cruiser skills. I find it very rewarding, and the extra options are very worth the wait.


Can you fly Battleships, BCs, any HACs, AFs, Reckons, etc or are you waiting till you have all frigs and cruisers to start this?

Edit: From a search I see you can fly Iteron 5 and that you use haulers a lot. Did you find it helpful to train all races haulers to 5, to have the great reward of versatility or did you only do Gallente?


While I might disagree with the sentiment, this was a good post.
Bent Barrel
#150 - 2012-03-26 10:56:05 UTC
Crellion wrote:


Now take a step backwards. You ll find they all have the same SPs (in my argument) and that the one can fly:
- Set 1 Deimos, Ishtar, Vaga, Munnin, Zealot, Sacriledge, Hugin, Rapier, Arazu, Curse, Pilgrim and
the other can fly:
- Set 2 Deimos, Ishtar, Vaga, Munnin, Zealot, Sacriledge, Cerberus and Eagle.



This is not a class difference ..... those are ALL cruiser based hulls. This is specialisation difference (damage/tank vs ewar ruisers).

The next best comparison is racial cruisers vs racial battleships, since BCs still share the same skill set as cruisers (only the BC skill is different).

So your examples don't hold water. Going from frigs to cruisers is different than going between races for frigs, because the cruiser hull is built for slightly different purposes. In that example, training a different race in stead of a higher class is not comparable at all.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#151 - 2012-03-26 11:06:03 UTC  |  Edited by: Crellion
Bent Barrel wrote:
Crellion wrote:


Now take a step backwards. You ll find they all have the same SPs (in my argument) and that the one can fly:
- Set 1 Deimos, Ishtar, Vaga, Munnin, Zealot, Sacriledge, Hugin, Rapier, Arazu, Curse, Pilgrim and
the other can fly:
- Set 2 Deimos, Ishtar, Vaga, Munnin, Zealot, Sacriledge, Cerberus and Eagle.



This is not a class difference ..... those are ALL cruiser based hulls. This is specialisation difference (damage/tank vs ewar ruisers).

The next best comparison is racial cruisers vs racial battleships, since BCs still share the same skill set as cruisers (only the BC skill is different).

So your examples don't hold water. Going from frigs to cruisers is different than going between races for frigs, because the cruiser hull is built for slightly different purposes. In that example, training a different race in stead of a higher class is not comparable at all.


They are different class vessels. Heavy Assault ships and Reckon cruisers. The fact that they are based on the cruiser hulls does not mean anything for balance purposes...

If for some reason that you think is important to look also at classes based on different size hulls for whatever reason (personally I do not find it is helpfull to the discussion) go to the same post you quote and look a wee bit further down there is an example involving HACs and BSs...

I do not see the relevance of the stated objection. EDIT: to clarify the comparison is what skillset you end up with if you take two chars both trained with 3 racial cruiser 5s and heavy assault cruiser 4 say and then the one spends the next 20 days training the fourth race cruiser level 5 ending up with "Set 2" and the other trains reckons 1 to 4 and support skills in the same 20 days and ends up with "Set 1"

In any event all these examples are by necessity technical and stylicized ... do not ge too hang up on technicalities.
Plus 1
Science and Trade Institute
Caldari State
#152 - 2012-03-26 22:59:11 UTC
Crellion wrote:

This sound slike quoting the ship descriptions. Actually all races can be flown in all alternatives. You cna make ammar brawlers and minmattar bricks no problems... the differences are 5% min max...

Flown != flown as effectively or even effectively at all

Azeroth Uluntil
Last Chance for Redemption
FFEW Associates
#153 - 2012-03-26 23:00:45 UTC  |  Edited by: Azeroth Uluntil
Crellion wrote:
Azeroth Uluntil wrote:
I can fly almost anything under the sun and I don't want bonuses added for having all the races. Pointless and demented. Those of us with over a hundred million sp have enough of an advantage anyhow.

One thing to keep in mind about asking people if they decided to 5 all the races ships, one class after another... Most people started with their specialization first. When interceptors first came out, I already had caldari frigate 5 and amarr frigate 5. Had no reason to train gallente or minmatar until I saw how amazing the taranis could be. Of course, back then the crow was king...


Look at the second paragraph you posted. You had no reason to train gallente or minmatar until you saw how amazing the Taranis could be you say. But wait you are falling in line wioth those saying that amazing diversity is "it's own reward"!!!! Wait what? Why did you not train the gallente and minmattar frigs to get "it's own reward" then dude?

It does not matter that now that you "can fly aything under the sun" (a bit loltastic but I won't bite) it makes little difference. It mattered A LOT in the eight or nine years you have spent getting there and the 8 or 9 years someone who is now joining the game is going to spend.

A lot of strong feeling and opposition in this threat but none of it is purely and economically logic. Give me logic or let the thread die away. Any other option and you ll keep hearing it...



At the time, it was specialize or die. Why would I waste my sp going for 3-4 races at once and being equally terrible in all of them when I could use two of them to perfection? Also, 8 or 9 years ago, 90% of the ships we have now didn't exist.

There is no reason to add any additional bonuses whatsoever beyond the ability to access hulls and weapons systems as well as using more specialized ships. Between the races, there are only a few ships in each class that overlap at all anyhow.

Explain why you want further bonuses for something that is already unbelievably rewarding, or imagine instead you are limited only to the race of ships you started off with. Imagine how much that would suck.

Also, what did you mean a bit loltastic in regards to "can fly anything under the sun"?
Liang Nuren
No Salvation
Divine Damnation
#154 - 2012-03-26 23:31:19 UTC
What is the current proposal? Are we just looking for extra skills from having different racial skills or are we still looking for extra faction ships?

-Liang

I'm an idiot, don't mind me.

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#155 - 2012-03-27 05:41:11 UTC
Liang Nuren wrote:
What is the current proposal? Are we just looking for extra skills from having different racial skills or are we still looking for extra faction ships?

-Liang


Well Liang it's anyone's guess. Personally I do not like the idea of 4 faction ships because I do not like more isk sinks. However it is the one closest to CCP norms.

My proposal remains for a T1 vessel available, (let's start with frig, cruiser and BS) when you have all corresponding skills to 5. Let's say 1 mill isk cost (before market gains) at frig 10 at cruiser 150 at BS. Providing a small efficiency increase over the tech1 counterpart. Details TBD. OP numbers out of the question of course.

Alternative proposal naming a "transfer skill" for each race at each class. Affects correc race vessel at 5% per level, ally race vessel at 1% per level and enemy races levels at 0.5% per level.

As an example, flying an Omen you get 5% per level neut amount from ammar cruiser 5, 1% p/l optimal turret range / missile velocity from caldari cruiser 5 (obviously these skills would have to be of generic application), 0.5% per level web range from minm cruiser 5 and 0.5% per level web factor from gallente cruiser 5. All the above values and skills are simple, placeholders.

Such a widespread change of course should be first implemented for a few months in some more deserving classes only. Frigates-t1-, cruisers-t1-, then later HACs and AFs if all goes well... 6 months down the line it should be clear whether this should be extended to everyhingTM.
Bent Barrel
#156 - 2012-03-27 15:39:47 UTC
Crellion wrote:
Bent Barrel wrote:
Crellion wrote:


Now take a step backwards. You ll find they all have the same SPs (in my argument) and that the one can fly:
- Set 1 Deimos, Ishtar, Vaga, Munnin, Zealot, Sacriledge, Hugin, Rapier, Arazu, Curse, Pilgrim and
the other can fly:
- Set 2 Deimos, Ishtar, Vaga, Munnin, Zealot, Sacriledge, Cerberus and Eagle.



This is not a class difference ..... those are ALL cruiser based hulls. This is specialisation difference (damage/tank vs ewar ruisers).

The next best comparison is racial cruisers vs racial battleships, since BCs still share the same skill set as cruisers (only the BC skill is different).

So your examples don't hold water. Going from frigs to cruisers is different than going between races for frigs, because the cruiser hull is built for slightly different purposes. In that example, training a different race in stead of a higher class is not comparable at all.


They are different class vessels. Heavy Assault ships and Reckon cruisers. The fact that they are based on the cruiser hulls does not mean anything for balance purposes...

If for some reason that you think is important to look also at classes based on different size hulls for whatever reason (personally I do not find it is helpfull to the discussion) go to the same post you quote and look a wee bit further down there is an example involving HACs and BSs...

I do not see the relevance of the stated objection. EDIT: to clarify the comparison is what skillset you end up with if you take two chars both trained with 3 racial cruiser 5s and heavy assault cruiser 4 say and then the one spends the next 20 days training the fourth race cruiser level 5 ending up with "Set 2" and the other trains reckons 1 to 4 and support skills in the same 20 days and ends up with "Set 1"

In any event all these examples are by necessity technical and stylicized ... do not ge too hang up on technicalities.


the class difference is in what you want to do with the ship.

a blackbird is the predecesor for rook/falcon. the recons are a specialised and more efficient version of the t1 cruiser. they share the same base skills yet the recon skill allows the recons to be more effective at the chosen field (ECM).

same holds for damage (caracal/moa vs cerberus/eagle). they are just a continuation of the class specific features.

now different races do diferent things once you get away from gank/tank and even there you can find different purposes ... speed/rep/range/pure damage etc....

so you have to factor in what you are after and then pick the range of ships that benefit your chosen style/role.

in this case, training another race usualy complements the weakneses of what you already have, thus you are able to pick a ship from the same class for any situation that your specialisation can fill.

if you are going to do fast tackle, then you go t1 frig -> interceptor ... cruiser (ok some can do) or battleship as the next higher class won't help you. however the different races have different capabilities. one has speed, other has lock range, another has staying power etc ....

so cross training benefit tightly corresponds to what you want to do. a different class of ship is not always a substitute (or at all).

if your specialisation is SHIP RESTRICTED (e.g. stealth bomber) then racial change has little benefit, all the SBs are mostly the same or there is one prefered choice over all the others.
Azeroth Uluntil
Last Chance for Redemption
FFEW Associates
#157 - 2012-03-27 22:11:04 UTC
Crellion wrote:
Liang Nuren wrote:
What is the current proposal? Are we just looking for extra skills from having different racial skills or are we still looking for extra faction ships?

-Liang


Well Liang it's anyone's guess. Personally I do not like the idea of 4 faction ships because I do not like more isk sinks. However it is the one closest to CCP norms.

My proposal remains for a T1 vessel available, (let's start with frig, cruiser and BS) when you have all corresponding skills to 5. Let's say 1 mill isk cost (before market gains) at frig 10 at cruiser 150 at BS. Providing a small efficiency increase over the tech1 counterpart. Details TBD. OP numbers out of the question of course.

Alternative proposal naming a "transfer skill" for each race at each class. Affects correc race vessel at 5% per level, ally race vessel at 1% per level and enemy races levels at 0.5% per level.

As an example, flying an Omen you get 5% per level neut amount from ammar cruiser 5, 1% p/l optimal turret range / missile velocity from caldari cruiser 5 (obviously these skills would have to be of generic application), 0.5% per level web range from minm cruiser 5 and 0.5% per level web factor from gallente cruiser 5. All the above values and skills are simple, placeholders.

Such a widespread change of course should be first implemented for a few months in some more deserving classes only. Frigates-t1-, cruisers-t1-, then later HACs and AFs if all goes well... 6 months down the line it should be clear whether this should be extended to everyhingTM.



I don't see why you'd get bonuses on an amarr ship for having the gallente ship skill of the same class. From a general standpoint, the ships aren't even made of the same components(in the case of t2 ships anyhow)

It won't happen. Simple.
Liang Nuren
No Salvation
Divine Damnation
#158 - 2012-03-27 22:25:02 UTC
Crellion wrote:
Liang Nuren wrote:
What is the current proposal? Are we just looking for extra skills from having different racial skills or are we still looking for extra faction ships?

-Liang


Well Liang it's anyone's guess. Personally I do not like the idea of 4 faction ships because I do not like more isk sinks. However it is the one closest to CCP norms.

My proposal remains for a T1 vessel available, (let's start with frig, cruiser and BS) when you have all corresponding skills to 5. Let's say 1 mill isk cost (before market gains) at frig 10 at cruiser 150 at BS. Providing a small efficiency increase over the tech1 counterpart. Details TBD. OP numbers out of the question of course.

Alternative proposal naming a "transfer skill" for each race at each class. Affects correc race vessel at 5% per level, ally race vessel at 1% per level and enemy races levels at 0.5% per level.

As an example, flying an Omen you get 5% per level neut amount from ammar cruiser 5, 1% p/l optimal turret range / missile velocity from caldari cruiser 5 (obviously these skills would have to be of generic application), 0.5% per level web range from minm cruiser 5 and 0.5% per level web factor from gallente cruiser 5. All the above values and skills are simple, placeholders.

Such a widespread change of course should be first implemented for a few months in some more deserving classes only. Frigates-t1-, cruisers-t1-, then later HACs and AFs if all goes well... 6 months down the line it should be clear whether this should be extended to everyhingTM.


The first one basically equates to more/better faction ships. Maybe even some Jove ships. Sure, I'm fine with that - though the price point being suggested is certainly unreasonable.

The second one would be OP as hell in my hands. I already **** up entire gangs at a go... add that into the mx? Lol

-Liang

I'm an idiot, don't mind me.

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#159 - 2012-03-28 05:40:39 UTC
Liang Nuren wrote:

The first one basically equates to more/better faction ships. Maybe even some Jove ships. Sure, I'm fine with that - though the price point being suggested is certainly unreasonable.

The second one would be OP as hell in my hands. I already **** up entire gangs at a go... add that into the mx? Lol

-Liang


Well you can see it like this. Faction ships with 4 factions instead of 2 and with a small mark up in performance and a huge park up in price from current faction ships. (if they edged ahead of faction BSs it would mean 1.5 bill + price Iguess)... and there is nothing wrong with what you are suggesting.

My suggestion however is not for performance above faction but for performance between t1 and t2 and closer to t1 if anything. That's why I want them to be at the suggested prices. I know it is completely alien to EvE paradigm of "always a bit better for a hell of a lot more isk" but hey...

As to the second one being OP: (a) perhaps I havent put it clearly that the 1st 5% p/l the vessel gets from the correct race bonus is what it gets allready so no change there. The additional performance comes from 1% of ally race and 0.5% from two hostile races... so imagine ... Omen as is today with 12km tech II web 2.5% more effective neuts and 2.5% more optimal for it's pulses... That's less than what you can do with 50 mill of hardwirings... how can it be considered OP? Shocked

As for you decimating gangs... in Soviet Russia gangs decimate you ... or is that vice verca? Pirate
Smiling Menace
The Scope
Gallente Federation
#160 - 2012-03-28 13:28:49 UTC
I don't get this thread at all.

As far I remember, T1 ships DO get better the more SP you drop on them up to level 5?

Why do we need another T1 ships that's cheaper, has better stats and will no doubt rival T2's once ship bonuses are taken into account? What role will it fill that the other T1 ships can't? What problem does it address?

We have enough problems with the ships we have without adding more that don't address a specific problem or role in the game.